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parent
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@ -1,5 +1,5 @@
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#!/usr/bin/env python
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#!/usr/bin/env python
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# -*- coding: iso-8859-15 -*-
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# -*- coding: utf-8 -*-
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# Copyright 2008, Carl Gherardi
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# Copyright 2008, Carl Gherardi
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#
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#
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# This program is free software; you can redistribute it and/or modify
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# This program is free software; you can redistribute it and/or modify
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@ -27,16 +27,16 @@ class Everleaf(HandHistoryConverter):
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# Static regexes
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# Static regexes
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re_SplitHands = re.compile(r"\n\n+")
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re_SplitHands = re.compile(r"\n\n+")
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re_GameInfo = re.compile(r"^(Blinds )?\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) ((?P<LTYPE>NL|PL) )?(?P<GAME>(Hold\'em|Omaha|7 Card Stud))", re.MULTILINE)
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re_GameInfo = re.compile(u"^(Blinds )?(?P<currency>\$| €|)(?P<sb>[.0-9]+)/(?:\$| €)?(?P<bb>[.0-9]+) (?P<limit>NL|PL|) (?P<game>(Hold\'em|Omaha|7 Card Stud))", re.MULTILINE)
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re_HandInfo = re.compile(r".*#(?P<HID>[0-9]+)\n.*\n(Blinds )?\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)")
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re_HandInfo = re.compile(u".*#(?P<HID>[0-9]+)\n.*\n(Blinds )?(?:\$| €|)(?P<SB>[.0-9]+)/(?:\$| €|)(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)")
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# re_GameInfo = re.compile(r".*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<LTYPE>(NL|PL)) (?P<GAME>(Hold\'em|Omaha|7 Card Stud))")
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# re_GameInfo = re.compile(r".*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<LTYPE>(NL|PL)) (?P<GAME>(Hold\'em|Omaha|7 Card Stud))")
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#re_HandInfo = re.compile(r".*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)", re.MULTILINE)
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#re_HandInfo = re.compile(r".*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)", re.MULTILINE)
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re_Button = re.compile(r"^Seat (?P<BUTTON>\d+) is the button", re.MULTILINE)
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re_Button = re.compile(r"^Seat (?P<BUTTON>\d+) is the button", re.MULTILINE)
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re_PlayerInfo = re.compile(r"^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+(\$ (?P<CASH>[.0-9]+) USD|new player|All-in) \)", re.MULTILINE)
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re_PlayerInfo = re.compile(u"^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+((?:\$| €|) (?P<CASH>[.0-9]+) (USD|EUR|)|new player|All-in) \)", re.MULTILINE)
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re_Board = re.compile(r"\[ (?P<CARDS>.+) \]")
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re_Board = re.compile(r"\[ (?P<CARDS>.+) \]")
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def __init__(self, in_path = '-', out_path = '-', follow = False):
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def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True):
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"""\
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"""\
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in_path (default '-' = sys.stdin)
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in_path (default '-' = sys.stdin)
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out_path (default '-' = sys.stdout)
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out_path (default '-' = sys.stdout)
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@ -45,23 +45,24 @@ follow : whether to tail -f the input"""
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logging.info("Initialising Everleaf converter class")
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logging.info("Initialising Everleaf converter class")
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self.filetype = "text"
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self.filetype = "text"
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self.codepage = "cp1252"
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self.codepage = "cp1252"
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self.start()
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if autostart:
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# TODO: It's not clear that init should start the thread.
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self.start()
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def compilePlayerRegexs(self, players):
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def compilePlayerRegexs(self, hand):
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players = set([player[1] for player in hand.players])
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if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
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if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
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# we need to recompile the player regexs.
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# we need to recompile the player regexs.
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self.compiledPlayers = players
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self.compiledPlayers = players
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player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
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player_re = "(?P<PNAME>" + "|".join(map(re.escape, players)) + ")"
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logging.debug("player_re: "+ player_re)
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logging.debug("player_re: "+ player_re)
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self.re_PostSB = re.compile(r"^%s: posts small blind \[\$? (?P<SB>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostSB = re.compile(u"^%s: posts small blind \[(?:\$| €|) (?P<SB>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostBB = re.compile(r"^%s: posts big blind \[\$? (?P<BB>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostBB = re.compile(u"^%s: posts big blind \[(?:\$| €|) (?P<BB>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostBoth = re.compile(r"^%s: posts both blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_PostBoth = re.compile(u"^%s: posts both blinds \[(?:\$| €|) (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
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self.re_HeroCards = re.compile(r"^Dealt to %s \[ (?P<CARDS>.*) \]" % player_re, re.MULTILINE)
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self.re_HeroCards = re.compile(u"^Dealt to %s \[ (?P<CARDS>.*) \]" % player_re, re.MULTILINE)
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self.re_Action = re.compile(r"^%s(?P<ATYPE>: bets| checks| raises| calls| folds)(\s\[\$ (?P<BET>[.\d]+) (USD|EUR)\])?" % player_re, re.MULTILINE)
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self.re_Action = re.compile(u"^%s(?P<ATYPE>: bets| checks| raises| calls| folds)(\s\[(?:\$| €|) (?P<BET>[.\d]+) (USD|EUR|)\])?" % player_re, re.MULTILINE)
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self.re_ShowdownAction = re.compile(r"^%s shows \[ (?P<CARDS>.*) \]" % player_re, re.MULTILINE)
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self.re_ShowdownAction = re.compile(u"^%s shows \[ (?P<CARDS>.*) \]" % player_re, re.MULTILINE)
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self.re_CollectPot = re.compile(r"^%s wins \$ (?P<POT>[.\d]+) (USD|EUR)(.*?\[ (?P<CARDS>.*?) \])?" % player_re, re.MULTILINE)
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self.re_CollectPot = re.compile(u"^%s wins (?:\$| €|) (?P<POT>[.\d]+) (USD|EUR|chips)(.*?\[ (?P<CARDS>.*?) \])?" % player_re, re.MULTILINE)
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self.re_SitsOut = re.compile(r"^%s sits out" % player_re, re.MULTILINE)
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self.re_SitsOut = re.compile(u"^%s sits out" % player_re, re.MULTILINE)
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def readSupportedGames(self):
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def readSupportedGames(self):
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return [["ring", "hold", "nl"],
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return [["ring", "hold", "nl"],
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]
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]
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def determineGameType(self, handText):
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def determineGameType(self, handText):
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info = {}
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m = self.re_GameInfo.search(handText)
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if not m:
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return None
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info.update(m.groupdict())
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limits = { 'NL':'nl', 'PL':'pl', '':'fl' }
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games = { 'Hold\'em':'hold', 'Omaha':'omahahi', 'Razz':'razz','7 Card Stud':'studhi' }
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currencies = { u' €':'EUR', '$':'USD', '':'T$' }
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for key in info:
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if key == 'limit':
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info[key] = limits[info[key]]
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if key == 'game':
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info[key] = games[info[key]]
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if key == 'sb':
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pass
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if key == 'bb':
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pass
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if key == 'currency':
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info[key] = currencies[info[key]]
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return info
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def determineGameType2(self, handText):
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# Cheating with this regex, only support nlhe at the moment
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# Cheating with this regex, only support nlhe at the moment
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# Blinds $0.50/$1 PL Omaha - 2008/12/07 - 21:59:48
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# Blinds $0.50/$1 PL Omaha - 2008/12/07 - 21:59:48
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# Blinds $0.05/$0.10 NL Hold'em - 2009/02/21 - 11:21:57
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# Blinds $0.05/$0.10 NL Hold'em - 2009/02/21 - 11:21:57
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structure = "" # nl, pl, cn, cp, fl
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structure = "" # nl, pl, cn, cp, fl
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game = ""
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game = ""
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currency = "USD" # USD, EUR
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m = self.re_GameInfo.search(handText)
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m = self.re_GameInfo.search(handText)
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if m == None:
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if m == None:
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logging.debug("Gametype didn't match")
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logging.debug("Gametype didn't match")
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elif m.group('GAME') == "7 Card Stud":
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elif m.group('GAME') == "7 Card Stud":
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game = "studhi" # Everleaf currently only does Hi stud
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game = "studhi" # Everleaf currently only does Hi stud
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gametype = ["ring", game, structure, m.group('SB'), m.group('BB')]
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gametype = ["ring", game, structure, m.group('SB'), m.group('BB'), currency]
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return gametype
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return gametype
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m = self.re_HandInfo.search(hand.handText)
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m = self.re_HandInfo.search(hand.handText)
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if(m == None):
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if(m == None):
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logging.info("Didn't match re_HandInfo")
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logging.info("Didn't match re_HandInfo")
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logging.info(hand.handtext)
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logging.info(hand.handText)
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return None
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return None
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logging.debug("HID %s, Table %s" % (m.group('HID'), m.group('TABLE')))
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logging.debug("HID %s, Table %s" % (m.group('HID'), m.group('TABLE')))
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hand.handid = m.group('HID')
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hand.handid = m.group('HID')
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re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$(?P<CASH>[.0-9]+)\)\n')
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re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$(?P<CASH>[.0-9]+)\)\n')
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re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
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re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
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def __init__(self, in_path = '-', out_path = '-', follow = False):
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def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True):
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"""\
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"""\
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in_path (default '-' = sys.stdin)
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in_path (default '-' = sys.stdin)
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out_path (default '-' = sys.stdout)
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out_path (default '-' = sys.stdout)
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logging.info("Initialising FullTilt converter class")
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logging.info("Initialising FullTilt converter class")
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self.filetype = "text"
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self.filetype = "text"
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self.codepage = "cp1252"
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self.codepage = "cp1252"
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self.start()
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if autostart:
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self.start()
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def compilePlayerRegexs(self, players):
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def compilePlayerRegexs(self, players):
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if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
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if not players <= self.compiledPlayers: # x <= y means 'x is subset of y'
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}
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}
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logging.debug("gametype: %s" %(self.gametype))
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logging.debug("gametype: %s" %(self.gametype))
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retstring = "%s %s" %(gs[self.gametype[1]], ls[self.gametype[2]])
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retstring = "%s %s" %(gs[self.gametype['game']], ls[self.gametype['limit']])
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return retstring
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return retstring
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class HoldemOmahaHand(Hand):
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class HoldemOmahaHand(Hand):
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def __init__(self, hhc, sitename, gametype, handText):
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def __init__(self, hhc, sitename, gametype, handText):
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if gametype[1] not in ["hold","omaha"]:
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if gametype['game'] not in ["hold","omaha"]:
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pass # or indeed don't pass and complain instead
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pass # or indeed don't pass and complain instead
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logging.debug("HoldemOmahaHand")
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logging.debug("HoldemOmahaHand")
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self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
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self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
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self.communityStreets = ['FLOP', 'TURN', 'RIVER']
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self.communityStreets = ['FLOP', 'TURN', 'RIVER']
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self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
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self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
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Hand.__init__(self, sitename, gametype, handText)
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Hand.__init__(self, sitename, gametype, handText)
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self.sb = gametype[3]
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self.sb = gametype['sb']
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self.bb = gametype[4]
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self.bb = gametype['bb']
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#Populate a HoldemOmahaHand
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#Populate a HoldemOmahaHand
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#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
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#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
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# which then invokes a 'addXXX' callback
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# which then invokes a 'addXXX' callback
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hhc.readHandInfo(self)
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hhc.readHandInfo(self)
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hhc.readPlayerStacks(self)
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hhc.readPlayerStacks(self)
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hhc.compilePlayerRegexs(players = set([player[1] for player in self.players]))
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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hhc.readBlinds(self)
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hhc.readBlinds(self)
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hhc.readButton(self)
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hhc.readButton(self)
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#May be more than 1 bb posting
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#May be more than 1 bb posting
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if self.gametype[2] == "fl":
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if self.gametype['limit'] == "fl":
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(smallbet, bigbet) = self.lookupLimitBetSize()
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(smallbet, bigbet) = self.lookupLimitBetSize()
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else:
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else:
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smallbet = self.sb
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smallbet = self.sb
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class DrawHand(Hand):
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class DrawHand(Hand):
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def __init__(self, hhc, sitename, gametype, handText):
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def __init__(self, hhc, sitename, gametype, handText):
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if gametype[1] not in ["badugi","5-card-draw"]:
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if gametype['game'] not in ["badugi","5-card-draw"]:
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pass # or indeed don't pass and complain instead
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pass # or indeed don't pass and complain instead
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def discardHoleCards(self, cards, player):
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def discardHoleCards(self, cards, player):
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class StudHand(Hand):
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class StudHand(Hand):
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def __init__(self, hhc, sitename, gametype, handText):
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def __init__(self, hhc, sitename, gametype, handText):
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if gametype[1] not in ["razz","stud","stud8"]:
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if gametype['game'] not in ["razz","stud","stud8"]:
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pass # or indeed don't pass and complain instead
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pass # or indeed don't pass and complain instead
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self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
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self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
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self.holeStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
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self.holeStreets = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH']
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Hand.__init__(self, sitename, gametype, handText)
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Hand.__init__(self, sitename, gametype, handText)
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self.sb = gametype[3]
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self.sb = gametype['sb']
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self.bb = gametype[4]
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self.bb = gametype['bb']
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#Populate the StudHand
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#Populate the StudHand
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#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
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#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
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# which then invokes a 'addXXX' callback
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# which then invokes a 'addXXX' callback
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hhc.readHandInfo(self)
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hhc.readHandInfo(self)
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hhc.readPlayerStacks(self)
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hhc.readPlayerStacks(self)
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hhc.compilePlayerRegexs(players = set([player[1] for player in self.players]))
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hhc.compilePlayerRegexs(self)
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hhc.markStreets(self)
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hhc.markStreets(self)
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hhc.readAntes(self)
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hhc.readAntes(self)
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hhc.readBringIn(self)
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hhc.readBringIn(self)
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# write to stdout
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# write to stdout
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self.out_fh = sys.stdout
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self.out_fh = sys.stdout
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else:
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else:
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self.out_fh = open(self.out_path, 'a')
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self.out_fh = open(self.out_path, 'a') #TODO: append may be overly conservative.
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self.sitename = sitename
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self.sitename = sitename
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self.follow = follow
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self.follow = follow
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self.compiledPlayers = set()
|
self.compiledPlayers = set()
|
||||||
|
@ -117,6 +117,8 @@ class HandHistoryConverter(threading.Thread):
|
||||||
logging.info("Parsing %d hands" % len(handsList))
|
logging.info("Parsing %d hands" % len(handsList))
|
||||||
for handtext in handsList:
|
for handtext in handsList:
|
||||||
self.processHand(handtext)
|
self.processHand(handtext)
|
||||||
|
if self.out_fh != sys.stdout:
|
||||||
|
self.ouf_fh.close()
|
||||||
|
|
||||||
def tailHands(self):
|
def tailHands(self):
|
||||||
"""pseudo-code"""
|
"""pseudo-code"""
|
||||||
|
@ -141,19 +143,20 @@ class HandHistoryConverter(threading.Thread):
|
||||||
|
|
||||||
def processHand(self, handtext):
|
def processHand(self, handtext):
|
||||||
gametype = self.determineGameType(handtext)
|
gametype = self.determineGameType(handtext)
|
||||||
|
logging.debug("gametype %s" % gametype)
|
||||||
if gametype is None:
|
if gametype is None:
|
||||||
return
|
return
|
||||||
|
|
||||||
hand = None
|
hand = None
|
||||||
if gametype[1] in ("hold", "omaha"):
|
if gametype['game'] in ("hold", "omaha"):
|
||||||
hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handtext)
|
hand = Hand.HoldemOmahaHand(self, self.sitename, gametype, handtext)
|
||||||
elif gametype[1] in ("razz","stud","stud8"):
|
elif gametype['game'] in ("razz","stud","stud8"):
|
||||||
hand = Hand.StudHand(self, self.sitename, gametype, handtext)
|
hand = Hand.StudHand(self, self.sitename, gametype, handtext)
|
||||||
|
|
||||||
if hand:
|
if hand:
|
||||||
hand.writeHand(self.out_fh)
|
hand.writeHand(self.out_fh)
|
||||||
else:
|
else:
|
||||||
logging.info("Unrecognised game type: %s" % gametype[1])
|
logging.info("Unsupported game type: %s" % gametype)
|
||||||
# TODO: pity we don't know the HID at this stage. Log the entire hand?
|
# TODO: pity we don't know the HID at this stage. Log the entire hand?
|
||||||
# From the log we can deduce that it is the hand after the one before :)
|
# From the log we can deduce that it is the hand after the one before :)
|
||||||
|
|
||||||
|
|
|
@ -75,7 +75,7 @@ class PokerStars(HandHistoryConverter):
|
||||||
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
|
re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
|
||||||
# self.re_setHandInfoRegex('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[ a-zA-Z]+) - \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<GAMETYPE>.*) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+) ET - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+)Table (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
|
# self.re_setHandInfoRegex('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[ a-zA-Z]+) - \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<GAMETYPE>.*) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+) ET - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+)Table (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
|
||||||
|
|
||||||
def __init__(self, in_path = '-', out_path = '-', follow = False):
|
def __init__(self, in_path = '-', out_path = '-', follow = False, autostart=True):
|
||||||
"""\
|
"""\
|
||||||
in_path (default '-' = sys.stdin)
|
in_path (default '-' = sys.stdin)
|
||||||
out_path (default '-' = sys.stdout)
|
out_path (default '-' = sys.stdout)
|
||||||
|
@ -84,7 +84,8 @@ follow : whether to tail -f the input"""
|
||||||
logging.info("Initialising PokerStars converter class")
|
logging.info("Initialising PokerStars converter class")
|
||||||
self.filetype = "text"
|
self.filetype = "text"
|
||||||
self.codepage = "cp1252"
|
self.codepage = "cp1252"
|
||||||
self.start()
|
if autostart:
|
||||||
|
self.start()
|
||||||
|
|
||||||
|
|
||||||
def compilePlayerRegexs(self, players):
|
def compilePlayerRegexs(self, players):
|
||||||
|
|
|
@ -231,7 +231,7 @@ class Importer:
|
||||||
|
|
||||||
# TODO: Shouldn't we be able to use some sort of lambda or something to just call a Python object by whatever name we specify? then we don't have to hardcode them,
|
# TODO: Shouldn't we be able to use some sort of lambda or something to just call a Python object by whatever name we specify? then we don't have to hardcode them,
|
||||||
# someone can just create their own python module for it
|
# someone can just create their own python module for it
|
||||||
if filter == "EverleafToFpdb":
|
if filter in ("EverleafToFpdb","Everleaf"):
|
||||||
print "converting ", file
|
print "converting ", file
|
||||||
hhbase = self.config.get_import_parameters().get("hhArchiveBase")
|
hhbase = self.config.get_import_parameters().get("hhArchiveBase")
|
||||||
hhbase = os.path.expanduser(hhbase)
|
hhbase = os.path.expanduser(hhbase)
|
||||||
|
|
36
pyfpdb/test_Everleaf.py
Normal file
36
pyfpdb/test_Everleaf.py
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
# -*- coding: utf-8 -*-
|
||||||
|
import EverleafToFpdb
|
||||||
|
import py
|
||||||
|
class TestEverleaf:
|
||||||
|
def testGameInfo1(self):
|
||||||
|
e = EverleafToFpdb.Everleaf(autostart=False)
|
||||||
|
g = """Everleaf Gaming Game #3732225
|
||||||
|
***** Hand history for game #3732225 *****
|
||||||
|
Blinds €0.50/ €1 NL Hold'em - 2009/01/11 - 16:09:40
|
||||||
|
Table Casino Lyon Vert 58
|
||||||
|
Seat 3 is the button
|
||||||
|
Total number of players: 6"""
|
||||||
|
assert e.determineGameType(g) == {'sb':'0.50', 'bb':'1','game':"hold", 'currency':'EUR', 'limit':'nl'}
|
||||||
|
|
||||||
|
|
||||||
|
def testGameInfo2(self):
|
||||||
|
e = EverleafToFpdb.Everleaf(autostart=False)
|
||||||
|
g = """Everleaf Gaming Game #55198191
|
||||||
|
***** Hand history for game #55198191 *****
|
||||||
|
Blinds $0.50/$1 NL Hold'em - 2008/09/01 - 10:02:11
|
||||||
|
Table Speed Kuala
|
||||||
|
Seat 8 is the button
|
||||||
|
Total number of players: 10"""
|
||||||
|
assert e.determineGameType(g) == {'sb':'0.50', 'bb':'1','game':"hold", 'currency':'USD', 'limit':'nl'}
|
||||||
|
|
||||||
|
def testGameInfo3(self):
|
||||||
|
# Note: It looks difficult to distinguish T$ from play money.
|
||||||
|
e = EverleafToFpdb.Everleaf(autostart=False)
|
||||||
|
g = """Everleaf Gaming Game #75065769
|
||||||
|
***** Hand history for game #75065769 *****
|
||||||
|
Blinds 10/20 NL Hold'em - 2009/02/25 - 17:30:32
|
||||||
|
Table 2
|
||||||
|
Seat 1 is the button
|
||||||
|
Total number of players: 10"""
|
||||||
|
assert e.determineGameType(g) == {'sb':'10', 'bb':'20','game':"hold", 'currency':'T$', 'limit':'nl'}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user