diff --git a/pyfpdb/TourneySummary.py b/pyfpdb/TourneySummary.py index f1133217..3785d211 100644 --- a/pyfpdb/TourneySummary.py +++ b/pyfpdb/TourneySummary.py @@ -271,5 +271,149 @@ Map the tuple self.gametype onto the pokerstars string describing it def printSummary(self): self.writeSummary(sys.stdout) - #end def printSummary -#end class TourneySummary \ No newline at end of file + + +def assemble(cnxn, tourneyId): + # TODO !! + c = cnxn.cursor() + + # We need at least sitename, gametype, handid + # for the Hand.__init__ + c.execute(""" +select + s.name, + g.category, + g.base, + g.type, + g.limitType, + g.hilo, + round(g.smallBlind / 100.0,2), + round(g.bigBlind / 100.0,2), + round(g.smallBet / 100.0,2), + round(g.bigBet / 100.0,2), + s.currency, + h.boardcard1, + h.boardcard2, + h.boardcard3, + h.boardcard4, + h.boardcard5 +from + hands as h, + sites as s, + gametypes as g, + handsplayers as hp, + players as p +where + h.id = %(handid)s +and g.id = h.gametypeid +and hp.handid = h.id +and p.id = hp.playerid +and s.id = p.siteid +limit 1""", {'handid':handid}) + #TODO: siteid should be in hands table - we took the scenic route through players here. + res = c.fetchone() + gametype = {'category':res[1],'base':res[2],'type':res[3],'limitType':res[4],'hilo':res[5],'sb':res[6],'bb':res[7], 'currency':res[10]} + h = HoldemOmahaHand(hhc = None, sitename=res[0], gametype = gametype, handText=None, builtFrom = "DB", handid=handid) + cards = map(Card.valueSuitFromCard, res[11:16] ) + if cards[0]: + h.setCommunityCards('FLOP', cards[0:3]) + if cards[3]: + h.setCommunityCards('TURN', [cards[3]]) + if cards[4]: + h.setCommunityCards('RIVER', [cards[4]]) + #[Card.valueSuitFromCard(x) for x in cards] + + # HandInfo : HID, TABLE + # BUTTON - why is this treated specially in Hand? + # answer: it is written out in hand histories + # still, I think we should record all the active seat positions in a seat_order array + c.execute(""" +SELECT + h.sitehandno as hid, + h.tablename as table, + h.handstart as startTime +FROM + hands as h +WHERE h.id = %(handid)s +""", {'handid':handid}) + res = c.fetchone() + h.handid = res[0] + h.tablename = res[1] + h.startTime = res[2] # automatically a datetime + + # PlayerStacks + c.execute(""" +SELECT + hp.seatno, + round(hp.winnings / 100.0,2) as winnings, + p.name, + round(hp.startcash / 100.0,2) as chips, + hp.card1,hp.card2, + hp.position +FROM + handsplayers as hp, + players as p +WHERE + hp.handid = %(handid)s +and p.id = hp.playerid +""", {'handid':handid}) + for (seat, winnings, name, chips, card1,card2, position) in c.fetchall(): + h.addPlayer(seat,name,chips) + if card1 and card2: + h.addHoleCards(map(Card.valueSuitFromCard, (card1,card2)), name, dealt=True) + if winnings > 0: + h.addCollectPot(name, winnings) + if position == 'B': + h.buttonpos = seat + + + # actions + c.execute(""" +SELECT + (ha.street,ha.actionno) as actnum, + p.name, + ha.street, + ha.action, + ha.allin, + round(ha.amount / 100.0,2) +FROM + handsplayers as hp, + handsactions as ha, + players as p +WHERE + hp.handid = %(handid)s +and ha.handsplayerid = hp.id +and p.id = hp.playerid +ORDER BY + ha.street,ha.actionno +""", {'handid':handid}) + res = c.fetchall() + for (actnum,player, streetnum, act, allin, amount) in res: + act=act.strip() + street = h.allStreets[streetnum+1] + if act==u'blind': + h.addBlind(player, 'big blind', amount) + # TODO: The type of blind is not recorded in the DB. + # TODO: preflop street name anomalies in Hand + elif act==u'fold': + h.addFold(street,player) + elif act==u'call': + h.addCall(street,player,amount) + elif act==u'bet': + h.addBet(street,player,amount) + elif act==u'check': + h.addCheck(street,player) + elif act==u'unbet': + pass + else: + print act, player, streetnum, allin, amount + # TODO : other actions + + #hhc.readShowdownActions(self) + #hc.readShownCards(self) + h.totalPot() + h.rake = h.totalpot - h.totalcollected + + + return h +