pokereval: remove windows pypokereval files - these files now installed in site-packages
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#
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# Copyright (C) 2007, 2008 Loic Dachary <loic@dachary.org>
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# Copyright (C) 2004, 2005, 2006 Mekensleep
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#
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# Mekensleep
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# 24 rue vieille du temple
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# 75004 Paris
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# licensing@mekensleep.com
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# Authors:
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# Loic Dachary <loic@dachary.org>
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#
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#
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import sys
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# for fpdb alter the following line from __import__ to import...as... .
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# fpdb py2exe package build does no recognise __import__ statement,
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# and fails at runtime with _pokereval_2_6 not found
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#_pokereval = __import__('_pokereval_' + sys.version[0] + '_' + sys.version[2])
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import _pokereval_2_6 as _pokereval
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from types import *
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class PokerEval:
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"""\
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Evaluate the strengh of a poker hand for a given poker variant.
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In all methods, when a list of cards is to be provided (for instance
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with the "hand" argument of the "best" method), each member of the
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list may be a number or a string designating a card according to
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the following table:
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2h/00 2d/13 2c/26 2s/39
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3h/01 3d/14 3c/27 3s/40
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4h/02 4d/15 4c/28 4s/41
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5h/03 5d/16 5c/29 5s/42
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6h/04 6d/17 6c/30 6s/43
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7h/05 7d/18 7c/31 7s/44
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8h/06 8d/19 8c/32 8s/45
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9h/07 9d/20 9c/33 9s/46
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Th/08 Td/21 Tc/34 Ts/47
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Jh/09 Jd/22 Jc/35 Js/48
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Qh/10 Qd/23 Qc/36 Qs/49
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Kh/11 Kd/24 Kc/37 Ks/50
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Ah/12 Ad/25 Ac/38 As/51
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The string __ (two underscore) or the number 255 are placeholders
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meaning that the card is unknown.
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"""
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def best(self, side, hand, board = []):
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"""\
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Return the best five card combination that can be made with the cards
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listed in "hand" and, optionally, board. The "side" may be "hi" or
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"low". The "board" argument must only be provided for variants where
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knowing if a given card is taken from the board or not is significant
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(such as Omaha but not Holdem).
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A list is returned. The first element is the numerical value
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of the hand (better hands have higher values if "side" is "hi" and
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lower values if "side" is "low"). The second element is a list whose
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first element is the strength of the hand among the following:
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Nothing (only if "side" equals "low")
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NoPair
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TwoPair
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Trips
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Straight
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Flush
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FlHouse
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Quads
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StFlush
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The last five elements are numbers describing the best hand properly
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sorted (for instance the ace is at the end for no pair if "side" is low or
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at the beginning if "side" high).
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Examples:
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[134414336, ['StFlush', 29, 28, 27, 26, 38]] is the wheel five to ace, clubs
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[475920, ['NoPair', 45, 29, 41, 39, 51]] is As, 8s, 5c, 4s, 2s
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[268435455, ['Nothing']] means there is no qualifying low
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"""
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if len(hand + board) >= 5:
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return _pokereval.eval_hand(side, hand, board)
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else:
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return False
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def best_hand(self, side, hand, board = []):
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"""\
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Return the best five card combination that can be made with the cards
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listed in "hand" and, optionaly, board. The "side" may be "hi" or
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"low". The returned value is the second element of the list returned
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by the "best" method.
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"""
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if len(hand + board) >= 5:
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return _pokereval.eval_hand(side, hand, board)[1]
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else:
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return False
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def best_hand_value(self, side, hand, board = []):
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"""\
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Return the best five card combination that can be made with the cards
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listed in "hand" and, optionaly, board. The "side" may be "hi" or
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"low". The returned value is the first element of the list returned
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by the "best" method.
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"""
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if len(hand + board) >= 5:
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return _pokereval.eval_hand(side, hand, board)[0]
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else:
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return False
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def evaln(self, cards):
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"""\
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Call the poker-eval Hand_EVAL_N function with the "cards" argument.
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Return the strength of the "cards" as a number. The higher the
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better.
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"""
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return _pokereval.evaln(cards)
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def winners(self, *args, **kwargs):
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"""\
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Return a list of the indexes of the best hands, relative to the "pockets"
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keyword argument. For instance, if the first pocket and third pocket cards
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tie, the list would be [0, 2]. Since there may be more than one way to
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win a hand, a hash is returned with the list of the winners for each so
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called side. For instace {'hi': [0], 'low': [1]} means pocket cards
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at index 0 won the high side of the hand and pocket cards at index 1
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won the low side.
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See the"poker_eval" method for a detailed
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explanation of the semantics of the arguments.
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If the keyword argument "fill_pockets" is set, pocket cards
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can contain a placeholder (i.e. 255 or __) that will be be
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used as specified in the "poker_eval" method documentation.
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If the keyword argument "fill_pockets" is not set, pocket cards
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that contain at least one placeholder (i.e. 255 or __) are
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ignored completly. For instance if winners is called as follows
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o.winners(game = 'holdem', pockets = [ [ '__', 'As' ], [ 'Ks', 'Kd'] ])
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it is strictly equivalent as calling
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o.winners(game = 'holdem', pockets = [ [ 'Ks', 'Kd'] ]).
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"""
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index2index = {}
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normalized_pockets = []
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normalized_index = 0
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pockets = kwargs["pockets"][:]
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for index in xrange(len(pockets)):
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if not kwargs.has_key("fill_pockets"):
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if 255 in pockets[index] or "__" in pockets[index]:
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pockets[index] = []
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if pockets[index] != []:
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normalized_pockets.append(pockets[index])
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index2index[index] = normalized_index
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normalized_index += 1
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kwargs["pockets"] = normalized_pockets
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results = _pokereval.poker_eval(*args, **kwargs)
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(count, haslopot, hashipot) = results.pop(0)
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winners = { 'low': [], 'hi': [] }
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for index in xrange(len(pockets)):
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if index2index.has_key(index):
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result = results[index2index[index]]
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if result[1] == 1 or result[3] == 1:
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winners["hi"].append(index)
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if result[4] == 1 or result[6] == 1:
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winners["low"].append(index)
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if not haslopot or len(winners["low"]) == 0:
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del winners["low"]
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if not hashipot:
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del winners["hi"]
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return winners
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def poker_eval(self, *args, **kwargs):
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"""\
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Provided with a description of a poker game, return the outcome (if at showdown) or
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the expected value of each hand. The poker game description is provided as a set
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of keyword arguments with the following meaning:
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game : the variant (holdem, holdem8, omaha, omaha8, 7stud, 7stud8, razz,
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5draw, 5draw8, 5drawnsq, lowball, lowball27).
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Mandatory, no default.
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pockets : list of pocket cards for each player still in game. Each member
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of the list is a list of cards. The position of the pocket cards
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in the list is meaningfull for the value returned will refer to
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this position when stating which player wins, tie or loose.
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Example: [ ["tc", "ac"], ["3h", "ah"], ["8c", "6h"]]
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Cards do not have to be real cards like "tc" or "4s". They may also be a
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placeholder, denoted by "__" or 255. When using placeholders, the
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keyword argument "iterations" may be specified to use Monte Carlo instead of
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exhaustive exploration of all the possible combinations.
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Example2: [ ["tc", "__"], [255, "ah"], ["8c", "6h"]]
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Mandatory, no default.
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board : list of community cards, for games where this is meaningfull. If
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specified when irrelevant, the return value cannot be predicted.
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Default: []
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dead : list of dead cards. These cards won't be accounted for when exloring
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the possible hands.
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Default: []
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iterations: the maximum number of iterations when exploring the
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possible outcome of a given hand. Roughly speaking, each
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iteration means to distribute cards that are missing (for
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which there are place holders in the board or pockets
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keywords arguments, i.e. 255 or __). If the number of
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iterations is not specified and there are place holders,
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the return value cannot be predicted.
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Default: +infinite (i.e. exhaustive exploration)
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Example: object.poker_eval(game = "holdem",
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pockets = [ ["tc", "ac"], ["3h", "ah"], ["8c", "6h"]],
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dead = [],
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board = ["7h", "3s", "2c"])
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The return value is a map of two entries:
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'info' contains three integers:
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- the number of samples (which must be equal to the number of iterations given
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in argument).
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- 1 if the game has a low side, 0 otherwise
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- 1 if the game has a high side, 0 otherwise
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'eval' is a list of as many maps as there are pocket cards, each
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made of the following entries:
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'scoop': the number of time these pocket cards scoop
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'winhi': the number of time these pocket cards win the high side
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'losehi': the number of time these pocket cards lose the high side
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'tiehi': the number of time these pocket cards tie for the high side
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'winlo': the number of time these pocket cards win the low side
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'loselo': the number of time these pocket cards lose the low side
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'tielo': the number of time these pocket cards tie for the low side
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'ev': the EV of these pocket cards as an int in the range [0,1000] with
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1000 being the best.
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It should be clear that if there is only one sample (i.e. because all the
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cards are known which is the situation that occurs at showdown) the details
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provided by the 'eval' entry is mostly irrelevant and the caller might
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prefer to call the winners method instead.
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"""
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result = _pokereval.poker_eval(*args, **kwargs)
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return {
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'info': result[0],
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'eval': [ { 'scoop': x[0],
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'winhi': x[1],
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'losehi': x[2],
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'tiehi': x[3],
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'winlo': x[4],
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'loselo': x[5],
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'tielo': x[6],
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'ev': int(x[7] * 1000) } for x in result[1:] ]
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}
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def deck(self):
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"""\
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Return the list of all cards in the deck.
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"""
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return [ self.string2card(i + j) for i in "23456789TJQKA" for j in "hdcs" ]
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def nocard(self):
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"""Return 255, the numerical value of a place holder in a list of cards."""
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return 255
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def string2card(self, cards):
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"""\
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Convert card names (strings) to card numbers (integers) according to the
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following map:
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2h/00 2d/13 2c/26 2s/39
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3h/01 3d/14 3c/27 3s/40
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4h/02 4d/15 4c/28 4s/41
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5h/03 5d/16 5c/29 5s/42
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6h/04 6d/17 6c/30 6s/43
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7h/05 7d/18 7c/31 7s/44
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8h/06 8d/19 8c/32 8s/45
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9h/07 9d/20 9c/33 9s/46
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Th/08 Td/21 Tc/34 Ts/47
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Jh/09 Jd/22 Jc/35 Js/48
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Qh/10 Qd/23 Qc/36 Qs/49
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Kh/11 Kd/24 Kc/37 Ks/50
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Ah/12 Ad/25 Ac/38 As/51
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The "cards" argument may be either a list in which case a converted list
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is returned or a string in which case the corresponding number is
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returned.
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"""
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if type(cards) is ListType or type(cards) is TupleType:
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return [ _pokereval.string2card(card) for card in cards ]
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else:
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return _pokereval.string2card(cards)
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def card2string(self, cards):
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"""\
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Convert card numbers (integers) to card names (strings) according to the
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following map:
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2h/00 2d/13 2c/26 2s/39
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3h/01 3d/14 3c/27 3s/40
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4h/02 4d/15 4c/28 4s/41
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5h/03 5d/16 5c/29 5s/42
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6h/04 6d/17 6c/30 6s/43
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7h/05 7d/18 7c/31 7s/44
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8h/06 8d/19 8c/32 8s/45
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9h/07 9d/20 9c/33 9s/46
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Th/08 Td/21 Tc/34 Ts/47
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Jh/09 Jd/22 Jc/35 Js/48
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Qh/10 Qd/23 Qc/36 Qs/49
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Kh/11 Kd/24 Kc/37 Ks/50
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Ah/12 Ad/25 Ac/38 As/51
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The "cards" argument may be either a list in which case a converted list
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is returned or an integer in which case the corresponding string is
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returned.
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"""
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if type(cards) is ListType or type(cards) is TupleType:
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return [ _pokereval.card2string(card) for card in cards ]
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else:
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return _pokereval.card2string(cards)
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