From c6f3595b93b45dd4d8d17565df2963633aa4919a Mon Sep 17 00:00:00 2001
From: sqlcoder
Table HandsPlayers
-cardX: can be 1 through 20, one for each card. In holdem only 1-2 of these are used, in omaha 1-4, in stud/razz 1-7, in single draw 1-10, in tripple draw all 20 and in badugi 1-16 (4*4).
-For the draw games: the first 5 (badugi: 4) cards are the initial cards, the next 5 (badugi: 4) are after the first draw, etc.
-Example 1: If a player gets 2-6 spades for his first five cards and decides to throw away the 4 and then gets a 7 of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 4, 5, 6, 2, 3, 5, 6, 7
-Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and decides to throw away the 2 and the 3 and then gets a Q and K of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 5, 8, J, 5, 8, J, Q, K.
cardX: can be 1 through 20, one for each card. In holdem only 1-2 of these are used, in omaha 1-4, in stud/razz 1-7, in single draw games 1-10 is used and in badugi 1-16 (4*4) is used.
+For the draw games: the first 5 (badugi: 4) cards are the initial cards, the next 5 (badugi: 4) are after the first draw. If a player keeps some cards then those cards' spaces are filled with "k", short for "kept".
+Example 1: If a player gets 2-6 spades for his first five cards and decides to throw away the 4 and then gets a 7 of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 4, 5, 6, k, k, 7, k, k
+Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and decides to throw away the 2 and the 3 and then gets a Q and K of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 5, 8, J, Q, K, k, k, k
+Note that it will k in the space of which card was there previously, so in example 2 where the player kept the last 3 cards, the last 3 fields of the first draw (ie. card8-10Value) are replaced with k.
I did not separate this into an extra table because I felt the lost space is not sufficiently large. Also the benefit for searching is far less relevant.
+ToDo: Original plan was to implement the many flags from hudcache as booleans - need to try this out as it will save space and may therefore be quicker.
Field Name |
@@ -353,33 +355,24 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
smallint |
The seat in which the person was sitting - necessary for HUD |
|
card1(..7) |
+ smallint |
+ 0=none/unknown, 1-13=2-Ah 14-26=2-Ad 27-39=2-Ac 40-52=2-As |
+ |
startCards |
+ smallint |
+ int representing Holdem starting cards. |
+ |
ante |
int |
note: for cash this could be boolean, but in tourneys you may enter a hand with less than the full ante |
|
cardXValue |
- smallint |
- 2-10=2-10, J=11, Q=12, K=13, A=14 (even in razz), unknown/no card=x |
- |
cardXSuit |
- char(1) |
- h=hearts, s=spades, d=diamonds, c=clubs, unknown/no card=x |
- |
cardXDiscarded |
- boolean |
- Whether the card was discarded (this only applies to draw games, X can be 1 through 15 since the final cards can obviously not be discarded). |
- |
DrawnX |
- smallint |
- X can be 1 through 3. |
- |
winnings |
int |
@@ -388,7 +381,12 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
||
rake |
int |
- rake for this player for this hand |
+ rake for this player for this hand (i.e. final pot(s) size = winnings + rake) |
+
totalProfit |
+ int |
+ profit for this player for this hand ( i.e. winnings - (ante + bets) ) |
|
comment |
@@ -405,6 +403,384 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards and
bigint |
references TourneysPlayers.id |
|
tourneyTypeId |
+ bigint |
+ references TourneyTypes.id (maybe this should be on Hands?) |
+ |
wonWhenSeenStreet1(..4) |
+ float |
+ How many hands the player won after seeing the flop/street4 - this can be a "partial win" if the pot is split. |
+ |
wonAtSD |
+ float |
+ As wonWhenSeenStreet1, but for showdown. |
+ |
street0VPI |
+ int |
+ did player pay to see flop, 1 or 0 |
+ |
street0Aggr |
+ int |
+ did player raise before flop, 1 or 0 |
+ |
street0_3BChance |
+ int |
+ did player have chance to 3B, 1 or 0 |
+ |
street0_3BDone |
+ int |
+ did player 3bet before flop, 1 or 0 |
+ |
street0_4BChance |
+ int |
+ did player have chance to 4B, 1 or 0 |
+ |
street0_4BDone |
+ int |
+ did player 4bet before flop, 1 or 0 |
+ |
other_3BStreet0 |
+ int |
+ did other player 3bet before flop, 1 or 0 |
+ |
other_4BStreet0 |
+ int |
+ did other player 4bet before flop, 1 or 0 |
+ |
street1Seen(/2/3/4) |
+ int |
+ did player see flop/street4 (.. etc) |
+ |
sawShowdown |
+ int |
+ did player see showdown |
+ |
street1Aggr |
+ int |
+ number of hands where player raised flop/street4 |
+ |
street2Aggr |
+ int |
+ number of hands where player raised turn/street5 |
+ |
street3Aggr |
+ int |
+ number of hands where player raised river/street6 |
+ |
street4Aggr |
+ int |
+ number of hands where player raised street7 |
+ |
otherRaisedStreet0 |
+ int |
+ number of hands where someone else raised pre-flop/street3 |
+ |
otherRaisedStreet1 |
+ int |
+ number of hands where someone else raised flop/street4 |
+ |
otherRaisedStreet2 |
+ int |
+ number of hands where someone else raised turn/street5 |
+ |
otherRaisedStreet3 |
+ int |
+ number of hands where someone else raised river/street6 |
+ |
otherRaisedStreet4 |
+ int |
+ number of hands where someone else raised street7 |
+ |
foldToOtherRaisedStreet0 |
+ int |
+ number of hands where someone else raised flop/street4 and the player folded |
+ |
foldToOtherRaisedStreet1 |
+ int |
+ number of hands where someone else raised flop/street4 and the player folded |
+ |
foldToOtherRaisedStreet2 |
+ int |
+ number of hands where someone else raised Turn/street5 and the player folded |
+ |
foldToOtherRaisedStreet3 |
+ int |
+ number of hands where someone else raised River/street6 and the player folded |
+ |
foldToOtherRaisedStreet4 |
+ int |
+ number of hands where someone else raised street7 and the player folded |
+ |
stealAttemptChance |
+ int |
+ Player was in CO, BTN or SB and nobody has called yet |
+ |
stealAttempted |
+ int |
+ Player took a chance per the above condition |
+ |
foldBbToStealChance |
+ int |
+ Somebody tried to steal BB from player |
+ |
foldedBbToSteal |
+ int |
+ Player folded BB to steal attempt |
+ |
foldSbToStealChance |
+ int |
+ Somebody tried to steal SB from player |
+ |
foldedSbToSteal |
+ int |
+ Player folded SB to steal attempt |
+ |
street1CBChance |
+ int |
+ Player had chance to make continuation bet on flop/street4 |
+ |
street1CBDone |
+ int |
+ Player used chance to make continuation bet on flop/street4 |
+ |
street2CBChance |
+ int |
+ Player had chance to make continuation bet on turn/street5 |
+ |
street2CBDone |
+ int |
+ Player used chance to make continuation bet on turn/street5 |
+ |
street3CBChance |
+ int |
+ Player had chance to make continuation bet on river/street6 |
+ |
street3CBDone |
+ int |
+ Player used chance to make continuation bet on river/street6 |
+ |
street4CBChance |
+ int |
+ Player had chance to make continuation bet on street7 |
+ |
street4CBDone |
+ int |
+ Player used chance to make continuation bet on street7 |
+ |
foldToStreet1CBChance |
+ int |
+ Player had chance to fold to continuation bet on this street |
+ |
foldToStreet1CBDone |
+ int |
+ Player used chance to fold to continuation bet on this street |
+ |
foldToStreet2CBChance |
+ int |
+ Player had chance to fold to continuation bet on this street |
+ |
foldToStreet2CBDone |
+ int |
+ Player used chance to fold to continuation bet on this street |
+ |
foldToStreet3CBChance |
+ int |
+ Player had chance to fold to continuation bet on this street |
+ |
foldToStreet3CBDone |
+ int |
+ Player used chance to fold to continuation bet on this street |
+ |
foldToStreet4CBChance |
+ int |
+ Player had chance to fold to continuation bet on this street |
+ |
foldToStreet4CBDone |
+ int |
+ Player used chance to fold to continuation bet on this street |
+ |
street1CheckCallRaiseChance |
+ int |
+ How often player had the chance to do a check-raise or a call-raise on this street |
+ |
street1CheckCallRaiseDone |
+ int |
+ How often player used the chance to do a check-raise or a call-raise on this street |
+ |
street2CheckCallRaiseChance |
+ int |
+ How often player had the chance to do a check-raise or a call-raise on this street |
+ |
street2CheckCallRaiseDone |
+ int |
+ How often player used the chance to do a check-raise or a call-raise on this street |
+ |
street3CheckCallRaiseChance |
+ int |
+ How often player had the chance to do a check-raise or a call-raise on this street |
+ |
street3CheckCallRaiseDone |
+ int |
+ How often player used the chance to do a check-raise or a call-raise on this street |
+ |
street4CheckCallRaiseChance |
+ int |
+ How often player had the chance to do a check-raise or a call-raise on this street |
+ |
street4CheckCallRaiseDone |
+ int |
+ How often player used the chance to do a check-raise or a call-raise on this street |
+ |
street0Calls |
+ int |
+ Number of times player called on this street |
+ |
street1Calls |
+ int |
+ Number of times player called on this street |
+ |
street2Calls |
+ int |
+ Number of times player called on this street |
+ |
street3Calls |
+ int |
+ Number of times player called on this street |
+ |
street4Calls |
+ int |
+ Number of times player called on this street |
+ |
street0Bets |
+ int |
+ Number of times player bet on this street |
+ |
street1Bets |
+ int |
+ Number of times player bet on this street |
+ |
street2Bets |
+ int |
+ Number of times player bet on this street |
+ |
street3Bets |
+ int |
+ Number of times player bet on this street |
+ |
street4Bets |
+ int |
+ Number of times player bet on this street |
+ |
street0Raises |
+ int |
+ Number of times player raised on this street |
+ |
street1Raises |
+ int |
+ Number of times player raised on this street |
+ |
street2Raises |
+ int |
+ Number of times player raised on this street |
+ |
street3Raises |
+ int |
+ Number of times player raised on this street |
+ |
street4Raises |
+ int |
+ Number of times player raised on this street |
+ |
actionString |
+ int |
+ Experimental - idea is to store the action on this street as a string: e.g. kkBrcfC, with + player's own choices in upper case and other players in lower case. k=check, b=bet, c=call, + r=raise. (Perhaps NL would miss out bet sizes for this?) It would then be possible to do complex + ad-hoc queries using queries like: actionString like '%B%r%C% + |
+
Table HudCache
@@ -444,12 +820,23 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards andsmallint
References TourneyTypes.id
HDs
int
number of hands this player played in this gametype with this number of seats
wonWhenSeenStreet1(/2/3/4)
float
How many hands the player won after seeing the flop/street4 - this can be a "partial win" if the pot is split.
+ To be completely clear, this stores a hand count, NOT a money amount.
+ (/2/3/4: Same for turn/street5, river/street6, street7)
wonAtSD
float
As wonWhenSeenStreet1, but for showdown.
street0VPI
int
number of hands where player raised before flop
street0_3B4BChance
street0_3BChance
int
number of hands where player had chance to 3B or 4B
number of hands where player had chance to 3B before flop
street0_3B4BDone
street0_3BDone
int
number of hands where player 3bet/4bet before flop
number of hands where player 3bet before flop
street0_4BChance
int
number of hands where player had chance to 4B before flop
street0_4BDone
int
number of hands where player 4bet before flop
street1Seen
int
number of hands where player raised street7
otherRaisedStreet0
int
number of hands where someone else raised pre-flop/street3
otherRaisedStreet1
int
int
number of hands where someone else raised street7
foldToOtherRaisedStreet0
int
number of hands where someone else raised pre-flop/street3 and the player folded
foldToOtherRaisedStreet1
int
int
number of hands where someone else raised street7 and the player folded
wonWhenSeenStreet1
float
How many hands the player won after seeing the flop/street4 - this can be a "partial win" if the pot is split.
- To be completely clear, this stores a hand count, NOT a money amount.
wonAtSD
float
As wonWhenSeenStreet1, but for showdown.
stealAttemptChance
int
How often player used the chance to do a check-raise or a call-raise on this street
street0Calls
int
Number of times player called on this street
street1Calls
int
Number of times player called on this street
street2Calls
int
Number of times player called on this street
street3Calls
int
Number of times player called on this street
street4Calls
int
Number of times player called on this street
street0Bets
int
Number of times player bet on this street
street1Bets
int
Number of times player bet on this street
street2Bets
int
Number of times player bet on this street
street3Bets
int
Number of times player bet on this street
street4Bets
int
Number of times player bet on this street
street0Raises
int
Number of times player raised on this street
street1Raises
int
Number of times player raised on this street
street2Raises
int
Number of times player raised on this street
street3Raises
int
Number of times player raised on this street
street4Raises
int
Number of times player raised on this street
Table HandsActions
@@ -926,5 +1399,32 @@ Example 2: If a player gets 2, 3, 5, 8, J of spades for his first five cards andPossible Changes
+Table |
+ Comment |
+
BoardCards |
+ Remove as these attributes are now stored on Hands |
+
HandsActions |
+ Remove if/when these attributes are stored on Hands or elsewhere |
+
HandsPlayers |
+ Move tourneyTypeId field to Hands table. |
+
Comments |
+ Comment fields on various tables should probably be moved to a single comment table. Aim + should be to where possible reduce tables to a list of fixed length not-null columns and have + the larger, sparser comment columns in a dedicated table. (May not be possible or practical but + something to aim at.) |
+