Minor update to Carbon poker - read gametype + sb/bb
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@ -22,6 +22,7 @@
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import Configuration
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import Configuration
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import traceback
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import traceback
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import sys
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import sys
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import re
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import xml.dom.minidom
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import xml.dom.minidom
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from xml.dom.minidom import Node
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from xml.dom.minidom import Node
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from HandHistoryConverter import HandHistoryConverter
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from HandHistoryConverter import HandHistoryConverter
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@ -57,9 +58,27 @@ class CarbonPoker(HandHistoryConverter):
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def readSupportedGames(self):
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def readSupportedGames(self):
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pass
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pass
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def determineGameType(self):
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def determineGameType(self):
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desc_node = doc.getElementsByTagName("description")
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gametype = []
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type = desc_node.getAttribute("type")
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desc_node = self.doc.getElementsByTagName("description")
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stakes = desc_node.getAttribute("stakes")
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#TODO: no examples of non ring type yet
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gametype = gametype + ["ring"]
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type = desc_node[0].getAttribute("type")
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if(type == "Holdem"):
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gametype = gametype + ["hold"]
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else:
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print "Unknown gametype: '%s'" % (type)
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stakes = desc_node[0].getAttribute("stakes")
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#TODO: no examples of anything except nlhe
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m = re.match('(?P<LIMIT>No Limit)\s\(\$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\)', stakes)
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if(m.group('LIMIT') == "No Limit"):
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gametype = gametype + ["nl"]
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gametype = gametype + [self.float2int(m.group('SB'))]
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gametype = gametype + [self.float2int(m.group('BB'))]
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return gametype
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def readPlayerStacks(self):
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def readPlayerStacks(self):
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pass
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pass
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@ -49,7 +49,7 @@ class HandHistoryConverter:
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tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
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tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
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tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
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tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
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tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
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tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
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tmp = tmp + "\tsb/bb: '%s'\n" % (self.gametype[3], self.gametype[4])
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tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
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return tmp
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return tmp
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# Functions to be implemented in the inheriting class
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# Functions to be implemented in the inheriting class
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@ -94,7 +94,7 @@ class HandHistoryConverter:
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print "Cowardly refusing to continue after failed sanity check"
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print "Cowardly refusing to continue after failed sanity check"
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return
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return
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self.readFile(self.file)
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self.readFile(self.file)
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gametype = self.determineGameType()
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self.gametype = self.determineGameType()
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def readFile(self, filename):
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def readFile(self, filename):
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"""Read file"""
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"""Read file"""
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@ -133,3 +133,18 @@ class HandHistoryConverter:
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#
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#
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## SUMMARY STUFF
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## SUMMARY STUFF
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#takes a poker float (including , for thousand seperator and converts it to an int
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def float2int (self, string):
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pos=string.find(",")
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if (pos!=-1): #remove , the thousand seperator
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string=string[0:pos]+string[pos+1:]
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pos=string.find(".")
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if (pos!=-1): #remove decimal point
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string=string[0:pos]+string[pos+1:]
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result = int(string)
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if pos==-1: #no decimal point - was in full dollars - need to multiply with 100
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result*=100
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return result
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#end def float2int
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