Merge branch 'master' of git://git.assembla.com/mctfpdb
Conflicts: pyfpdb/fpdb_import.py
This commit is contained in:
commit
c523fce123
|
@ -50,6 +50,7 @@ debugging: if False, pass on partially supported game types. If true, have a go
|
|||
self.debugging = debugging
|
||||
if autostart:
|
||||
self.start()
|
||||
# otherwise you need to call start yourself.
|
||||
|
||||
def compilePlayerRegexs(self, hand):
|
||||
players = set([player[1] for player in hand.players])
|
||||
|
|
|
@ -102,10 +102,6 @@ If a player has None chips he won't be added."""
|
|||
else:
|
||||
logging.error("markstreets didn't match")
|
||||
|
||||
#def addHoleCards -- to Holdem subclass
|
||||
|
||||
|
||||
|
||||
def checkPlayerExists(self,player):
|
||||
if player not in [p[1] for p in self.players]:
|
||||
print "checkPlayerExists", player, "fail"
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
import Hand
|
||||
import re
|
||||
import sys
|
||||
import threading
|
||||
import traceback
|
||||
import logging
|
||||
from optparse import OptionParser
|
||||
|
@ -72,10 +71,9 @@ letter2names = {
|
|||
import gettext
|
||||
gettext.install('myapplication')
|
||||
|
||||
class HandHistoryConverter(threading.Thread):
|
||||
class HandHistoryConverter():
|
||||
READ_CHUNK_SIZE = 1000 # bytes to read at a time from file
|
||||
def __init__(self, in_path = '-', out_path = '-', sitename = None, follow=False):
|
||||
threading.Thread.__init__(self)
|
||||
logging.info("HandHistory init called")
|
||||
|
||||
# default filetype and codepage. Subclasses should set these properly.
|
||||
|
@ -90,7 +88,7 @@ class HandHistoryConverter(threading.Thread):
|
|||
else:
|
||||
# TODO: out_path should be sanity checked before opening. Perhaps in fpdb_import?
|
||||
# I'm not sure what we're looking for, although we don't want out_path==in_path!='-'
|
||||
self.out_fh = open(self.out_path, 'a') #TODO: append may be overly conservative.
|
||||
self.out_fh = open(self.out_path, 'w') # doomswitch is now on :|
|
||||
self.sitename = sitename
|
||||
self.follow = follow
|
||||
self.compiledPlayers = set()
|
||||
|
@ -110,7 +108,7 @@ class HandHistoryConverter(threading.Thread):
|
|||
#tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
|
||||
return tmp
|
||||
|
||||
def run(self):
|
||||
def start(self):
|
||||
"""process a hand at a time from the input specified by in_path.
|
||||
If in follow mode, wait for more data to turn up.
|
||||
Otherwise, finish at eof..."""
|
||||
|
@ -135,9 +133,9 @@ Otherwise, finish at eof..."""
|
|||
def tailHands(self):
|
||||
"""Generator of handTexts from a tailed file:
|
||||
Tail the in_path file and yield handTexts separated by re_SplitHands"""
|
||||
if in_path == '-': raise StopIteration
|
||||
if self.in_path == '-': raise StopIteration
|
||||
interval = 1.0 # seconds to sleep between reads for new data
|
||||
fd = open(filename,'r')
|
||||
fd = codecs.open(self.in_path,'r', self.codepage)
|
||||
data = ''
|
||||
while 1:
|
||||
where = fd.tell()
|
||||
|
@ -145,15 +143,15 @@ Tail the in_path file and yield handTexts separated by re_SplitHands"""
|
|||
if not newdata:
|
||||
fd_results = os.fstat(fd.fileno())
|
||||
try:
|
||||
st_results = os.stat(filename)
|
||||
st_results = os.stat(self.in_path)
|
||||
except OSError:
|
||||
st_results = fd_results
|
||||
if st_results[1] == fd_results[1]:
|
||||
time.sleep(interval)
|
||||
fd.seek(where)
|
||||
else:
|
||||
print "%s changed inode numbers from %d to %d" % (filename, fd_results[1], st_results[1])
|
||||
fd = open(filename, 'r')
|
||||
print "%s changed inode numbers from %d to %d" % (self.in_path, fd_results[1], st_results[1])
|
||||
fd = codecs.open(self.in_path, 'r', self.codepage)
|
||||
fd.seek(where)
|
||||
else:
|
||||
# yield hands
|
||||
|
|
|
@ -241,7 +241,7 @@ class Importer:
|
|||
out_path = os.path.join(hhdir, "x"+strftime("%d-%m-%y")+os.path.basename(file))
|
||||
#out_fh = open(ofile, 'w') # TODO: seek to previous place in input and append output
|
||||
conv = EverleafToFpdb.Everleaf(in_path = file, out_path = out_path)
|
||||
conv.join()
|
||||
#~ conv.join()
|
||||
elif filter == "FulltiltToFpdb":
|
||||
print "converting ", file
|
||||
conv = FulltiltToFpdb.FullTilt(in_fh = file, out_fh = out_fh)
|
||||
|
@ -252,9 +252,9 @@ class Importer:
|
|||
supp = conv.readSupportedGames() # Should this be done by HHC on init?
|
||||
#gt = conv.determineGameType()
|
||||
# TODO: Check that gt is in supp - error appropriately if not
|
||||
# conv.processFile()
|
||||
#conv.processFile()
|
||||
if(conv.getStatus()):
|
||||
(stored, duplicates, partial, errors, ttime) = self.import_fpdb_file(conv.getProcessedFile(), site)
|
||||
(stored, duplicates, partial, errors, ttime) = self.import_fpdb_file(out_path, site)
|
||||
else:
|
||||
# conversion didn't work
|
||||
# TODO: appropriate response?
|
||||
|
|
Loading…
Reference in New Issue
Block a user