experimental change to the order of operations wrt topify_window in Hud
add _ to TableWindow
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@ -370,7 +370,7 @@ class Hud:
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self.label = label
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menu.show_all()
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self.main_window.show_all()
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self.topify_window(self.main_window)
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# self.topify_window(self.main_window)
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def change_max_seats(self, widget):
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if self.max != widget.ms:
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@ -645,6 +645,9 @@ class Hud:
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player_id = 'fake',
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font = self.font)
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self.topify_window(self.main_window)
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for i in xrange(1, self.max + 1):
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self.topify_window(self.stat_windows[i].window, self.main_window)
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self.stats = []
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game = config.supported_games[self.poker_game]
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@ -710,13 +713,18 @@ class Hud:
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window.window.show_all()
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unhidewindow = False
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def topify_window(self, window):
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def topify_window(self, window, parentwindow=None):
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window.set_focus_on_map(False)
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window.set_accept_focus(False)
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# print "topify_window", window, parentwindow
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if not self.table.gdkhandle:
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self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
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if parentwindow is not None:
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window.window.set_transient_for(parentwindow.window)
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else:
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window.window.set_transient_for(self.table.gdkhandle)
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window.set_destroy_with_parent(True)
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class Stat_Window:
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@ -791,6 +799,8 @@ class Stat_Window:
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self.window.set_focus_on_map(False)
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self.window.set_accept_focus(False)
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self.window.set_type_hint(gtk.gdk.WINDOW_TYPE_HINT_UTILITY)
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grid = gtk.Table(rows = game.rows, columns = game.cols, homogeneous = False)
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self.grid = grid
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self.window.add(grid)
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@ -845,20 +855,10 @@ class Stat_Window:
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self.window.move(self.x, self.y)
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self.window.realize() # window must be realized before it has a gdkwindow so we can attach it to the table window..
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self.topify_window(self.window)
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self.window.hide()
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self.window.realize() # window must be realized before it has a gdkwindow so we can attach it to the table window..
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# self.topify_window(self.window)
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def topify_window(self, window):
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window.set_focus_on_map(False)
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window.set_accept_focus(False)
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if not self.table.gdkhandle:
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self.table.gdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gtk handle to poker window
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# window.window.reparent(self.table.gdkhandle, 0, 0)
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window.window.set_transient_for(self.table.gdkhandle)
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# window.present()
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def destroy(*args): # call back for terminating the main eventloop
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gtk.main_quit()
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@ -26,6 +26,9 @@ client has been resized, destroyed, etc.
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########################################################################
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import L10n
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_ = L10n.get_translation()
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# Standard Library modules
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import re
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@ -66,7 +69,7 @@ bad_words = ('History for table:', 'HUD:', 'Chat:', 'FPDBHUD')
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# Here are the custom signals we define for allowing the 'client watcher'
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# thread to communicate with the gui thread. Any time a poker client is
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# is moved, resized, or closed on of these signals is emitted to the
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# is moved, resized, or closed one of these signals is emitted to the
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# HUD main window.
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gobject.signal_new("client_moved", gtk.Window,
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gobject.SIGNAL_RUN_LAST,
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