GUI: HUD configurator fully working, dont even need to restart fpdb
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@ -655,6 +655,14 @@ class Config:
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if site_node.getAttribute("site_name") == site:
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return site_node
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def getGameNode(self,gameName):
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"""returns DOM game node for a given game"""
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for gameNode in self.doc.getElementsByTagName("game"):
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#print "getGameNode gameNode:",gameNode
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if gameNode.getAttribute("game_name") == gameName:
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return gameNode
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#end def getGameNode
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def get_aux_node(self, aux):
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for aux_node in self.doc.getElementsByTagName("aw"):
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if aux_node.getAttribute("name") == aux:
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@ -734,6 +742,49 @@ class Config:
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location_node.setAttribute("y", str( locations[i-1][1] ))
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self.supported_sites[site_name].layout[max].location[i] = ( locations[i-1][0], locations[i-1][1] )
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def editStats(self, gameName, statArray):
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"""replaces stat selection for the given gameName with the given statArray"""
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gameNode = self.getGameNode(gameName)
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statNodes = gameNode.getElementsByTagName("stat")
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for node in statNodes:
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gameNode.removeChild(node)
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gameNode.setAttribute("rows", str(len(statArray)))
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gameNode.setAttribute("cols", str(len(statArray[0])))
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for rowNumber in range(len(statArray)):
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for columnNumber in range(len(statArray[rowNumber])):
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newStat=self.doc.createElement("stat")
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newAttrStatName=self.doc.createAttribute("stat_name")
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newStat.setAttributeNode(newAttrStatName)
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newStat.setAttribute("stat_name", statArray[rowNumber][columnNumber])
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newAttrStatName=self.doc.createAttribute("row")
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newStat.setAttributeNode(newAttrStatName)
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newStat.setAttribute("row", str(rowNumber))
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newAttrStatName=self.doc.createAttribute("col")
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newStat.setAttributeNode(newAttrStatName)
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newStat.setAttribute("col", str(columnNumber))
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newAttrStatName=self.doc.createAttribute("click")
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newStat.setAttributeNode(newAttrStatName)
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newStat.setAttribute("click", "tog_decorate")
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newAttrStatName=self.doc.createAttribute("popup")
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newStat.setAttributeNode(newAttrStatName)
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newStat.setAttribute("popup", "default")
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newAttrStatName=self.doc.createAttribute("tip")
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newStat.setAttributeNode(newAttrStatName)
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newStat.setAttribute("tip", "tip1")
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gameNode.appendChild(newStat)
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statNodes = gameNode.getElementsByTagName("stat")
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#end def editStats
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def edit_aux_layout(self, aux_name, max, width = None, height = None, locations = None):
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aux_node = self.get_aux_node(aux_name)
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layout_node = self.get_layout_node(aux_node, max)
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@ -339,6 +339,7 @@ class fpdb:
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#end def dia_database_stats
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def diaHudConfigurator(self, widget, data=None):
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"""Opens dialog to set parameters (game category, row count, column count for HUD stat configurator"""
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self.hudConfiguratorRows=None
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self.hudConfiguratorColumns=None
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self.hudConfiguratorGame=None
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@ -353,8 +354,6 @@ class fpdb:
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diaSelections.vbox.add(label)
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label.show()
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#combo=gtk.ComboBox()
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comboGame = gtk.combo_box_new_text()
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comboGame.connect("changed", self.hudConfiguratorComboSelection)
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diaSelections.vbox.add(comboGame)
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@ -384,11 +383,12 @@ class fpdb:
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diaSelections.destroy()
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if response == gtk.RESPONSE_ACCEPT and self.hudConfiguratorRows!=None and self.hudConfiguratorColumns!=None and self.hudConfiguratorGame!=None:
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print "clicked ok and selected:", self.hudConfiguratorGame,"with", str(self.hudConfiguratorRows), "rows and", str(self.hudConfiguratorColumns), "columns"
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#print "clicked ok and selected:", self.hudConfiguratorGame,"with", str(self.hudConfiguratorRows), "rows and", str(self.hudConfiguratorColumns), "columns"
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self.diaHudConfiguratorTable()
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#end def diaHudConfigurator
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def hudConfiguratorComboSelection(self, widget):
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#TODO: remove this and handle it directly in diaHudConfigurator
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result=widget.get_active_text()
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if result.endswith(" rows"):
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self.hudConfiguratorRows=int(result[0])
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@ -399,6 +399,8 @@ class fpdb:
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#end def hudConfiguratorComboSelection
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def diaHudConfiguratorTable(self):
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"""shows dialogue with Table of ComboBoxes to allow choosing of HUD stats"""
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#TODO: add notices to hud configurator: no duplicates, no empties, display options
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#TODO: show explanation of what each stat means
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diaHudTable = gtk.Dialog("HUD Configurator - please choose your stats",
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self.window,
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@ -421,11 +423,9 @@ class fpdb:
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"player", "c", "db_connection", "do_stat", "do_tip", "stat_dict",
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"h", "re", "re_Percent", "re_Places", ): continue
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statDict[attr]=eval("Stats.%s.__doc__" % (attr))
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#print "statDict:",statDict
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for rowNumber in range(self.hudConfiguratorRows+1):
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newRow=[]
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for columnNumber in range(self.hudConfiguratorColumns+1):
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if rowNumber==0:
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if columnNumber==0:
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@ -449,7 +449,8 @@ class fpdb:
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table.attach(child=comboBox, left_attach=columnNumber, right_attach=columnNumber+1, top_attach=rowNumber, bottom_attach=rowNumber+1)
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comboBox.show()
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self.hudConfiguratorTableContents.append(newRow)
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if rowNumber!=0:
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self.hudConfiguratorTableContents.append(newRow)
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diaHudTable.vbox.add(table)
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table.show()
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@ -461,12 +462,18 @@ class fpdb:
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#end def diaHudConfiguratorTable
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def storeNewHudStatConfig(self):
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print "start of storeNewHudStatConfig"
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"""stores selections made in diaHudConfiguratorTable"""
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self.obtain_global_lock("diaHudConfiguratorTable")
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statTable=[]
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for row in self.hudConfiguratorTableContents:
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newRow=[]
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for column in row:
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print column.get_active_text()
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newField = column.get_active_text()
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newRow.append(newField)
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statTable.append(newRow)
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self.config.editStats(self.hudConfiguratorGame,statTable)
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self.config.save() #TODO: make it not store in horrible formatting
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self.release_global_lock()
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#end def storeNewHudStatConfig
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