Merge branch 'master' of git://git.assembla.com/fpdboz

Conflicts:
	pyfpdb/Configuration.py
	pyfpdb/HUD_main.py
This commit is contained in:
Eratosthenes 2009-11-23 19:41:47 -05:00
commit c1f599d555
17 changed files with 409 additions and 1221 deletions

View File

@ -10,7 +10,8 @@ Architecture: all
Section: games
Priority: extra
Depends: ${python:Depends}, python-gtk2, python-matplotlib,
python-support, mysql-server | postgresql | python-pysqlite2,
python-support, python-xlib,
mysql-server | postgresql | python-pysqlite2,
python-psycopg2 | python-mysqldb
Suggests: wine
Description: free poker database with HUD

View File

@ -55,7 +55,9 @@ def get_exec_path():
if hasattr(sys, "frozen"): # compiled by py2exe
return os.path.dirname(sys.executable)
else:
return os.path.dirname(sys.path[0])
print "argv=", sys.argv
pathname = os.path.dirname(sys.argv[0])
return os.path.abspath(pathname)
def get_config(file_name, fallback = True):
"""Looks in exec dir and in self.default_config_path for a config file."""
@ -381,16 +383,16 @@ class HudUI:
self.node = node
self.label = node.getAttribute('label')
#
self.hud_style = node.getAttribute('stat_range')
self.hud_days = node.getAttribute('stat_days')
self.aggregate_ring = string_to_bool(node.getAttribute('aggregate_ring_game_stats'))
self.aggregate_tour = string_to_bool(node.getAttribute('aggregate_tourney_stats'))
self.hud_style = node.getAttribute('stat_aggregation_range')
self.hud_days = node.getAttribute('aggregation_days')
self.agg_bb_mult = node.getAttribute('aggregation_level_multiplier')
#
self.h_aggregate_ring = string_to_bool(node.getAttribute('aggregate_hero_ring_game_stats'))
self.h_aggregate_tour = string_to_bool(node.getAttribute('aggregate_hero_tourney_stats'))
self.h_hud_style = node.getAttribute('hero_stat_aggregation_range')
self.h_hud_days = node.getAttribute('hero_aggregation_days')
self.h_hud_style = node.getAttribute('hero_stat_range')
self.h_hud_days = node.getAttribute('hero_stat_days')
self.h_aggregate_ring = string_to_bool(node.getAttribute('aggregate_hero_ring_game_stats'))
self.h_aggregate_tour = string_to_bool(node.getAttribute('aggregate_hero_tourney_stats'))
self.h_agg_bb_mult = node.getAttribute('hero_aggregation_level_multiplier')

View File

@ -432,16 +432,14 @@ class Database:
print "*** Database Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
def get_stats_from_hand( self, hand, type # type is "ring" or "tour"
, hud_params = {'aggregate_tour':False, 'aggregate_ring':False, 'hud_style':'A', 'hud_days':30, 'agg_bb_mult':100
,'h_aggregate_tour':False, 'h_aggregate_ring':False, 'h_hud_style':'S', 'h_hud_days':30, 'h_agg_bb_mult':100}
, hud_params = {'hud_style':'A', 'agg_bb_mult':1000
,'h_hud_style':'S', 'h_agg_bb_mult':1000}
, hero_id = -1
):
aggregate = hud_params['aggregate_tour'] if type == "tour" else hud_params['aggregate_ring']
hud_style = hud_params['hud_style']
agg_bb_mult = hud_params['agg_bb_mult'] if aggregate else 1
h_aggregate = hud_params['h_aggregate_tour'] if type == "tour" else hud_params['h_aggregate_ring']
agg_bb_mult = hud_params['agg_bb_mult']
h_hud_style = hud_params['h_hud_style']
h_agg_bb_mult = hud_params['h_agg_bb_mult'] if h_aggregate else 1
h_agg_bb_mult = hud_params['h_agg_bb_mult']
stat_dict = {}
if hud_style == 'S' or h_hud_style == 'S':
@ -456,6 +454,10 @@ class Database:
stylekey = '0000000' # all stylekey values should be higher than this
elif hud_style == 'S':
stylekey = 'zzzzzzz' # all stylekey values should be lower than this
else:
stylekey = '0000000'
log.info('hud_style: %s' % hud_style)
#elif hud_style == 'H':
# stylekey = date_nhands_ago needs array by player here ...
@ -465,16 +467,15 @@ class Database:
h_stylekey = '0000000' # all stylekey values should be higher than this
elif h_hud_style == 'S':
h_stylekey = 'zzzzzzz' # all stylekey values should be lower than this
else:
h_stylekey = '000000'
log.info('h_hud_style: %s' % h_hud_style)
#elif h_hud_style == 'H':
# h_stylekey = date_nhands_ago needs array by player here ...
#if aggregate: always use aggregate query now: use agg_bb_mult of 1 for no aggregation:
query = 'get_stats_from_hand_aggregated'
subs = (hand, hero_id, stylekey, agg_bb_mult, agg_bb_mult, hero_id, h_stylekey, h_agg_bb_mult, h_agg_bb_mult)
#print "agg query subs:", subs
#else:
# query = 'get_stats_from_hand'
# subs = (hand, stylekey)
#print "get stats: hud style =", hud_style, "query =", query, "subs =", subs
c = self.connection.cursor()
@ -1384,6 +1385,13 @@ class Database:
pids[p],
pdata[p]['startCash'],
pdata[p]['seatNo'],
pdata[p]['card1'],
pdata[p]['card2'],
pdata[p]['card3'],
pdata[p]['card4'],
pdata[p]['card5'],
pdata[p]['card6'],
pdata[p]['card7'],
pdata[p]['winnings'],
pdata[p]['street0VPI'],
pdata[p]['street1Seen'],
@ -1402,6 +1410,13 @@ class Database:
playerId,
startCash,
seatNo,
card1,
card2,
card3,
card4,
card5,
card6,
card7,
winnings,
street0VPI,
street1Seen,
@ -1415,6 +1430,8 @@ class Database:
street4Aggr
)
VALUES (
%s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s
@ -1422,10 +1439,6 @@ class Database:
# position,
# tourneyTypeId,
# card1,
# card2,
# card3,
# card4,
# startCards,
# rake,
# totalProfit,

View File

@ -81,12 +81,13 @@ class DerivedStats():
self.hands['boardcard5'] = cards[4]
#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % hand.getStreetTotals()
#FIXME: Pot size still in decimal, needs to be converted to cents
(self.hands['street1Pot'],
self.hands['street2Pot'],
self.hands['street3Pot'],
self.hands['street4Pot'],
self.hands['showdownPot']) = hand.getStreetTotals()
totals = hand.getStreetTotals()
totals = [int(100*i) for i in totals]
self.hands['street1Pot'] = totals[0]
self.hands['street2Pot'] = totals[1]
self.hands['street3Pot'] = totals[2]
self.hands['street4Pot'] = totals[3]
self.hands['showdownPot'] = totals[4]
self.vpip(hand) # Gives playersVpi (num of players vpip)
#print "DEBUG: vpip: %s" %(self.hands['playersVpi'])
@ -115,695 +116,22 @@ class DerivedStats():
for i, street in enumerate(hand.actionStreets[1:]):
self.aggr(self.hand, i)
default_holecards = ["Xx", "Xx", "Xx", "Xx"]
for street in hand.holeStreets:
for player in hand.players:
for i in range(1,8): self.handsplayers[player[1]]['card%d' % i] = 0
if player[1] in hand.holecards[street].keys():
self.handsplayers[player[1]]['card1'] = Card.encodeCard(hand.holecards[street][player[1]][1][0])
self.handsplayers[player[1]]['card2'] = Card.encodeCard(hand.holecards[street][player[1]][1][1])
try:
self.handsplayers[player[1]]['card3'] = Card.encodeCard(hand.holecards[street][player[1]][1][2])
self.handsplayers[player[1]]['card4'] = Card.encodeCard(hand.holecards[street][player[1]][1][3])
except IndexError:
# Just means no player cards for that street/game - continue
pass
def assembleHudCache(self, hand):
# # def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo
# # ,winnings, totalWinnings, positions, actionTypes, actionAmounts, antes):
# #"""calculates data for the HUD during import. IMPORTANT: if you change this method make
# # sure to also change the following storage method and table_viewer.prepare_data if necessary
# #"""
# #print "generateHudCacheData, len(player_ids)=", len(player_ids)
# #setup subarrays of the result dictionary.
# street0VPI=[]
# street0Aggr=[]
# street0_3BChance=[]
# street0_3BDone=[]
# street1Seen=[]
# street2Seen=[]
# street3Seen=[]
# street4Seen=[]
# sawShowdown=[]
# street1Aggr=[]
# street2Aggr=[]
# street3Aggr=[]
# street4Aggr=[]
# otherRaisedStreet1=[]
# otherRaisedStreet2=[]
# otherRaisedStreet3=[]
# otherRaisedStreet4=[]
# foldToOtherRaisedStreet1=[]
# foldToOtherRaisedStreet2=[]
# foldToOtherRaisedStreet3=[]
# foldToOtherRaisedStreet4=[]
# wonWhenSeenStreet1=[]
#
# wonAtSD=[]
# stealAttemptChance=[]
# stealAttempted=[]
# hudDataPositions=[]
#
# street0Calls=[]
# street1Calls=[]
# street2Calls=[]
# street3Calls=[]
# street4Calls=[]
# street0Bets=[]
# street1Bets=[]
# street2Bets=[]
# street3Bets=[]
# street4Bets=[]
# #street0Raises=[]
# #street1Raises=[]
# #street2Raises=[]
# #street3Raises=[]
# #street4Raises=[]
#
# # Summary figures for hand table:
# result={}
# result['playersVpi']=0
# result['playersAtStreet1']=0
# result['playersAtStreet2']=0
# result['playersAtStreet3']=0
# result['playersAtStreet4']=0
# result['playersAtShowdown']=0
# result['street0Raises']=0
# result['street1Raises']=0
# result['street2Raises']=0
# result['street3Raises']=0
# result['street4Raises']=0
# result['street1Pot']=0
# result['street2Pot']=0
# result['street3Pot']=0
# result['street4Pot']=0
# result['showdownPot']=0
#
# firstPfRaiseByNo=-1
# firstPfRaiserId=-1
# firstPfRaiserNo=-1
# firstPfCallByNo=-1
# firstPfCallerId=-1
#
# for i, action in enumerate(actionTypeByNo[0]):
# if action[1] == "bet":
# firstPfRaiseByNo = i
# firstPfRaiserId = action[0]
# for j, pid in enumerate(player_ids):
# if pid == firstPfRaiserId:
# firstPfRaiserNo = j
# break
# break
# for i, action in enumerate(actionTypeByNo[0]):
# if action[1] == "call":
# firstPfCallByNo = i
# firstPfCallerId = action[0]
# break
# firstPlayId = firstPfCallerId
# if firstPfRaiseByNo <> -1:
# if firstPfRaiseByNo < firstPfCallByNo or firstPfCallByNo == -1:
# firstPlayId = firstPfRaiserId
#
#
# cutoffId=-1
# buttonId=-1
# sbId=-1
# bbId=-1
# if base=="hold":
# for player, pos in enumerate(positions):
# if pos == 1:
# cutoffId = player_ids[player]
# if pos == 0:
# buttonId = player_ids[player]
# if pos == 'S':
# sbId = player_ids[player]
# if pos == 'B':
# bbId = player_ids[player]
#
# someoneStole=False
#
# #run a loop for each player preparing the actual values that will be commited to SQL
# for player in xrange(len(player_ids)):
# #set default values
# myStreet0VPI=False
# myStreet0Aggr=False
# myStreet0_3BChance=False
# myStreet0_3BDone=False
# myStreet1Seen=False
# myStreet2Seen=False
# myStreet3Seen=False
# myStreet4Seen=False
# mySawShowdown=False
# myStreet1Aggr=False
# myStreet2Aggr=False
# myStreet3Aggr=False
# myStreet4Aggr=False
# myOtherRaisedStreet1=False
# myOtherRaisedStreet2=False
# myOtherRaisedStreet3=False
# myOtherRaisedStreet4=False
# myFoldToOtherRaisedStreet1=False
# myFoldToOtherRaisedStreet2=False
# myFoldToOtherRaisedStreet3=False
# myFoldToOtherRaisedStreet4=False
# myWonWhenSeenStreet1=0.0
# myWonAtSD=0.0
# myStealAttemptChance=False
# myStealAttempted=False
# myStreet0Calls=0
# myStreet1Calls=0
# myStreet2Calls=0
# myStreet3Calls=0
# myStreet4Calls=0
# myStreet0Bets=0
# myStreet1Bets=0
# myStreet2Bets=0
# myStreet3Bets=0
# myStreet4Bets=0
# #myStreet0Raises=0
# #myStreet1Raises=0
# #myStreet2Raises=0
# #myStreet3Raises=0
# #myStreet4Raises=0
#
# #calculate VPIP and PFR
# street=0
# heroPfRaiseCount=0
# for currentAction in action_types[street][player]: # finally individual actions
# if currentAction == "bet":
# myStreet0Aggr = True
# if currentAction == "bet" or currentAction == "call":
# myStreet0VPI = True
#
# if myStreet0VPI:
# result['playersVpi'] += 1
# myStreet0Calls = action_types[street][player].count('call')
# myStreet0Bets = action_types[street][player].count('bet')
# # street0Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street0Raises'] += myStreet0Bets
#
# #PF3BChance and PF3B
# pfFold=-1
# pfRaise=-1
# if firstPfRaiseByNo != -1:
# for i, actionType in enumerate(actionTypeByNo[0]):
# if actionType[0] == player_ids[player]:
# if actionType[1] == "bet" and pfRaise == -1 and i > firstPfRaiseByNo:
# pfRaise = i
# if actionType[1] == "fold" and pfFold == -1:
# pfFold = i
# if pfFold == -1 or pfFold > firstPfRaiseByNo:
# myStreet0_3BChance = True
# if pfRaise > firstPfRaiseByNo:
# myStreet0_3BDone = True
#
# #steal calculations
# if base=="hold":
# if len(player_ids)>=3: # no point otherwise # was 5, use 3 to match pokertracker definition
# if positions[player]==1:
# if firstPfRaiserId==player_ids[player] \
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
# myStealAttempted=True
# myStealAttemptChance=True
# if firstPlayId==cutoffId or firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
# myStealAttemptChance=True
# if positions[player]==0:
# if firstPfRaiserId==player_ids[player] \
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
# myStealAttempted=True
# myStealAttemptChance=True
# if firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
# myStealAttemptChance=True
# if positions[player]=='S':
# if firstPfRaiserId==player_ids[player] \
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
# myStealAttempted=True
# myStealAttemptChance=True
# if firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
# myStealAttemptChance=True
# if positions[player]=='B':
# pass
#
# if myStealAttempted:
# someoneStole=True
#
#
# #calculate saw* values
# isAllIn = False
# if any(i for i in allIns[0][player]):
# isAllIn = True
# if (len(action_types[1][player])>0 or isAllIn):
# myStreet1Seen = True
#
# if any(i for i in allIns[1][player]):
# isAllIn = True
# if (len(action_types[2][player])>0 or isAllIn):
# myStreet2Seen = True
#
# if any(i for i in allIns[2][player]):
# isAllIn = True
# if (len(action_types[3][player])>0 or isAllIn):
# myStreet3Seen = True
#
# #print "base:", base
# if base=="hold":
# mySawShowdown = True
# if any(actiontype == "fold" for actiontype in action_types[3][player]):
# mySawShowdown = False
# else:
# #print "in else"
# if any(i for i in allIns[3][player]):
# isAllIn = True
# if (len(action_types[4][player])>0 or isAllIn):
# #print "in if"
# myStreet4Seen = True
#
# mySawShowdown = True
# if any(actiontype == "fold" for actiontype in action_types[4][player]):
# mySawShowdown = False
#
# if myStreet1Seen:
# result['playersAtStreet1'] += 1
# if myStreet2Seen:
# result['playersAtStreet2'] += 1
# if myStreet3Seen:
# result['playersAtStreet3'] += 1
# if myStreet4Seen:
# result['playersAtStreet4'] += 1
# if mySawShowdown:
# result['playersAtShowdown'] += 1
#
# #flop stuff
# street=1
# if myStreet1Seen:
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
# myStreet1Aggr = True
#
# myStreet1Calls = action_types[street][player].count('call')
# myStreet1Bets = action_types[street][player].count('bet')
# # street1Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street1Raises'] += myStreet1Bets
#
# for otherPlayer in xrange(len(player_ids)):
# if player==otherPlayer:
# pass
# else:
# for countOther in xrange(len(action_types[street][otherPlayer])):
# if action_types[street][otherPlayer][countOther]=="bet":
# myOtherRaisedStreet1=True
# for countOtherFold in xrange(len(action_types[street][player])):
# if action_types[street][player][countOtherFold]=="fold":
# myFoldToOtherRaisedStreet1=True
#
# #turn stuff - copy of flop with different vars
# street=2
# if myStreet2Seen:
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
# myStreet2Aggr = True
#
# myStreet2Calls = action_types[street][player].count('call')
# myStreet2Bets = action_types[street][player].count('bet')
# # street2Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street2Raises'] += myStreet2Bets
#
# for otherPlayer in xrange(len(player_ids)):
# if player==otherPlayer:
# pass
# else:
# for countOther in xrange(len(action_types[street][otherPlayer])):
# if action_types[street][otherPlayer][countOther]=="bet":
# myOtherRaisedStreet2=True
# for countOtherFold in xrange(len(action_types[street][player])):
# if action_types[street][player][countOtherFold]=="fold":
# myFoldToOtherRaisedStreet2=True
#
# #river stuff - copy of flop with different vars
# street=3
# if myStreet3Seen:
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
# myStreet3Aggr = True
#
# myStreet3Calls = action_types[street][player].count('call')
# myStreet3Bets = action_types[street][player].count('bet')
# # street3Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street3Raises'] += myStreet3Bets
#
# for otherPlayer in xrange(len(player_ids)):
# if player==otherPlayer:
# pass
# else:
# for countOther in xrange(len(action_types[street][otherPlayer])):
# if action_types[street][otherPlayer][countOther]=="bet":
# myOtherRaisedStreet3=True
# for countOtherFold in xrange(len(action_types[street][player])):
# if action_types[street][player][countOtherFold]=="fold":
# myFoldToOtherRaisedStreet3=True
#
# #stud river stuff - copy of flop with different vars
# street=4
# if myStreet4Seen:
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
# myStreet4Aggr=True
#
# myStreet4Calls = action_types[street][player].count('call')
# myStreet4Bets = action_types[street][player].count('bet')
# # street4Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street4Raises'] += myStreet4Bets
#
# for otherPlayer in xrange(len(player_ids)):
# if player==otherPlayer:
# pass
# else:
# for countOther in xrange(len(action_types[street][otherPlayer])):
# if action_types[street][otherPlayer][countOther]=="bet":
# myOtherRaisedStreet4=True
# for countOtherFold in xrange(len(action_types[street][player])):
# if action_types[street][player][countOtherFold]=="fold":
# myFoldToOtherRaisedStreet4=True
#
# if winnings[player] != 0:
# if myStreet1Seen:
# myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings)
# if mySawShowdown:
# myWonAtSD=myWonWhenSeenStreet1
#
# #add each value to the appropriate array
# street0VPI.append(myStreet0VPI)
# street0Aggr.append(myStreet0Aggr)
# street0_3BChance.append(myStreet0_3BChance)
# street0_3BDone.append(myStreet0_3BDone)
# street1Seen.append(myStreet1Seen)
# street2Seen.append(myStreet2Seen)
# street3Seen.append(myStreet3Seen)
# street4Seen.append(myStreet4Seen)
# sawShowdown.append(mySawShowdown)
# street1Aggr.append(myStreet1Aggr)
# street2Aggr.append(myStreet2Aggr)
# street3Aggr.append(myStreet3Aggr)
# street4Aggr.append(myStreet4Aggr)
# otherRaisedStreet1.append(myOtherRaisedStreet1)
# otherRaisedStreet2.append(myOtherRaisedStreet2)
# otherRaisedStreet3.append(myOtherRaisedStreet3)
# otherRaisedStreet4.append(myOtherRaisedStreet4)
# foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1)
# foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2)
# foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3)
# foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4)
# wonWhenSeenStreet1.append(myWonWhenSeenStreet1)
# wonAtSD.append(myWonAtSD)
# stealAttemptChance.append(myStealAttemptChance)
# stealAttempted.append(myStealAttempted)
# if base=="hold":
# pos=positions[player]
# if pos=='B':
# hudDataPositions.append('B')
# elif pos=='S':
# hudDataPositions.append('S')
# elif pos==0:
# hudDataPositions.append('D')
# elif pos==1:
# hudDataPositions.append('C')
# elif pos>=2 and pos<=4:
# hudDataPositions.append('M')
# elif pos>=5 and pos<=8:
# hudDataPositions.append('E')
# ### RHH Added this elif to handle being a dead hand before the BB (pos==9)
# elif pos==9:
# hudDataPositions.append('X')
# else:
# raise FpdbError("invalid position")
# elif base=="stud":
# #todo: stud positions and steals
# pass
#
# street0Calls.append(myStreet0Calls)
# street1Calls.append(myStreet1Calls)
# street2Calls.append(myStreet2Calls)
# street3Calls.append(myStreet3Calls)
# street4Calls.append(myStreet4Calls)
# street0Bets.append(myStreet0Bets)
# street1Bets.append(myStreet1Bets)
# street2Bets.append(myStreet2Bets)
# street3Bets.append(myStreet3Bets)
# street4Bets.append(myStreet4Bets)
# #street0Raises.append(myStreet0Raises)
# #street1Raises.append(myStreet1Raises)
# #street2Raises.append(myStreet2Raises)
# #street3Raises.append(myStreet3Raises)
# #street4Raises.append(myStreet4Raises)
#
# #add each array to the to-be-returned dictionary
# result['street0VPI']=street0VPI
# result['street0Aggr']=street0Aggr
# result['street0_3BChance']=street0_3BChance
# result['street0_3BDone']=street0_3BDone
# result['street1Seen']=street1Seen
# result['street2Seen']=street2Seen
# result['street3Seen']=street3Seen
# result['street4Seen']=street4Seen
# result['sawShowdown']=sawShowdown
#
# result['street1Aggr']=street1Aggr
# result['otherRaisedStreet1']=otherRaisedStreet1
# result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1
# result['street2Aggr']=street2Aggr
# result['otherRaisedStreet2']=otherRaisedStreet2
# result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2
# result['street3Aggr']=street3Aggr
# result['otherRaisedStreet3']=otherRaisedStreet3
# result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3
# result['street4Aggr']=street4Aggr
# result['otherRaisedStreet4']=otherRaisedStreet4
# result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4
# result['wonWhenSeenStreet1']=wonWhenSeenStreet1
# result['wonAtSD']=wonAtSD
# result['stealAttemptChance']=stealAttemptChance
# result['stealAttempted']=stealAttempted
# result['street0Calls']=street0Calls
# result['street1Calls']=street1Calls
# result['street2Calls']=street2Calls
# result['street3Calls']=street3Calls
# result['street4Calls']=street4Calls
# result['street0Bets']=street0Bets
# result['street1Bets']=street1Bets
# result['street2Bets']=street2Bets
# result['street3Bets']=street3Bets
# result['street4Bets']=street4Bets
# #result['street0Raises']=street0Raises
# #result['street1Raises']=street1Raises
# #result['street2Raises']=street2Raises
# #result['street3Raises']=street3Raises
# #result['street4Raises']=street4Raises
#
# #now the various steal values
# foldBbToStealChance=[]
# foldedBbToSteal=[]
# foldSbToStealChance=[]
# foldedSbToSteal=[]
# for player in xrange(len(player_ids)):
# myFoldBbToStealChance=False
# myFoldedBbToSteal=False
# myFoldSbToStealChance=False
# myFoldedSbToSteal=False
#
# if base=="hold":
# if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]:
# street=0
# for count in xrange(len(action_types[street][player])):#individual actions
# if positions[player]=='B':
# myFoldBbToStealChance=True
# if action_types[street][player][count]=="fold":
# myFoldedBbToSteal=True
# if positions[player]=='S':
# myFoldSbToStealChance=True
# if action_types[street][player][count]=="fold":
# myFoldedSbToSteal=True
#
#
# foldBbToStealChance.append(myFoldBbToStealChance)
# foldedBbToSteal.append(myFoldedBbToSteal)
# foldSbToStealChance.append(myFoldSbToStealChance)
# foldedSbToSteal.append(myFoldedSbToSteal)
# result['foldBbToStealChance']=foldBbToStealChance
# result['foldedBbToSteal']=foldedBbToSteal
# result['foldSbToStealChance']=foldSbToStealChance
# result['foldedSbToSteal']=foldedSbToSteal
#
# #now CB
# street1CBChance=[]
# street1CBDone=[]
# didStreet1CB=[]
# for player in xrange(len(player_ids)):
# myStreet1CBChance=False
# myStreet1CBDone=False
#
# if street0VPI[player]:
# myStreet1CBChance=True
# if street1Aggr[player]:
# myStreet1CBDone=True
# didStreet1CB.append(player_ids[player])
#
# street1CBChance.append(myStreet1CBChance)
# street1CBDone.append(myStreet1CBDone)
# result['street1CBChance']=street1CBChance
# result['street1CBDone']=street1CBDone
#
# #now 2B
# street2CBChance=[]
# street2CBDone=[]
# didStreet2CB=[]
# for player in xrange(len(player_ids)):
# myStreet2CBChance=False
# myStreet2CBDone=False
#
# if street1CBDone[player]:
# myStreet2CBChance=True
# if street2Aggr[player]:
# myStreet2CBDone=True
# didStreet2CB.append(player_ids[player])
#
# street2CBChance.append(myStreet2CBChance)
# street2CBDone.append(myStreet2CBDone)
# result['street2CBChance']=street2CBChance
# result['street2CBDone']=street2CBDone
#
# #now 3B
# street3CBChance=[]
# street3CBDone=[]
# didStreet3CB=[]
# for player in xrange(len(player_ids)):
# myStreet3CBChance=False
# myStreet3CBDone=False
#
# if street2CBDone[player]:
# myStreet3CBChance=True
# if street3Aggr[player]:
# myStreet3CBDone=True
# didStreet3CB.append(player_ids[player])
#
# street3CBChance.append(myStreet3CBChance)
# street3CBDone.append(myStreet3CBDone)
# result['street3CBChance']=street3CBChance
# result['street3CBDone']=street3CBDone
#
# #and 4B
# street4CBChance=[]
# street4CBDone=[]
# didStreet4CB=[]
# for player in xrange(len(player_ids)):
# myStreet4CBChance=False
# myStreet4CBDone=False
#
# if street3CBDone[player]:
# myStreet4CBChance=True
# if street4Aggr[player]:
# myStreet4CBDone=True
# didStreet4CB.append(player_ids[player])
#
# street4CBChance.append(myStreet4CBChance)
# street4CBDone.append(myStreet4CBDone)
# result['street4CBChance']=street4CBChance
# result['street4CBDone']=street4CBDone
#
#
# result['position']=hudDataPositions
#
# foldToStreet1CBChance=[]
# foldToStreet1CBDone=[]
# foldToStreet2CBChance=[]
# foldToStreet2CBDone=[]
# foldToStreet3CBChance=[]
# foldToStreet3CBDone=[]
# foldToStreet4CBChance=[]
# foldToStreet4CBDone=[]
#
# for player in xrange(len(player_ids)):
# myFoldToStreet1CBChance=False
# myFoldToStreet1CBDone=False
# foldToStreet1CBChance.append(myFoldToStreet1CBChance)
# foldToStreet1CBDone.append(myFoldToStreet1CBDone)
#
# myFoldToStreet2CBChance=False
# myFoldToStreet2CBDone=False
# foldToStreet2CBChance.append(myFoldToStreet2CBChance)
# foldToStreet2CBDone.append(myFoldToStreet2CBDone)
#
# myFoldToStreet3CBChance=False
# myFoldToStreet3CBDone=False
# foldToStreet3CBChance.append(myFoldToStreet3CBChance)
# foldToStreet3CBDone.append(myFoldToStreet3CBDone)
#
# myFoldToStreet4CBChance=False
# myFoldToStreet4CBDone=False
# foldToStreet4CBChance.append(myFoldToStreet4CBChance)
# foldToStreet4CBDone.append(myFoldToStreet4CBDone)
#
# if len(didStreet1CB)>=1:
# generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo)
#
# if len(didStreet2CB)>=1:
# generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo)
#
# if len(didStreet3CB)>=1:
# generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo)
#
# if len(didStreet4CB)>=1:
# generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo)
#
# result['foldToStreet1CBChance']=foldToStreet1CBChance
# result['foldToStreet1CBDone']=foldToStreet1CBDone
# result['foldToStreet2CBChance']=foldToStreet2CBChance
# result['foldToStreet2CBDone']=foldToStreet2CBDone
# result['foldToStreet3CBChance']=foldToStreet3CBChance
# result['foldToStreet3CBDone']=foldToStreet3CBDone
# result['foldToStreet4CBChance']=foldToStreet4CBChance
# result['foldToStreet4CBDone']=foldToStreet4CBDone
#
#
# totalProfit=[]
#
# street1CheckCallRaiseChance=[]
# street1CheckCallRaiseDone=[]
# street2CheckCallRaiseChance=[]
# street2CheckCallRaiseDone=[]
# street3CheckCallRaiseChance=[]
# street3CheckCallRaiseDone=[]
# street4CheckCallRaiseChance=[]
# street4CheckCallRaiseDone=[]
# #print "b4 totprof calc, len(playerIds)=", len(player_ids)
# for pl in xrange(len(player_ids)):
# #print "pl=", pl
# myTotalProfit=winnings[pl] # still need to deduct other costs
# if antes:
# myTotalProfit=winnings[pl] - antes[pl]
# for i in xrange(len(actionTypes)): #iterate through streets
# #for j in xrange(len(actionTypes[i])): #iterate through names (using pl loop above)
# for k in xrange(len(actionTypes[i][pl])): #iterate through individual actions of that player on that street
# myTotalProfit -= actionAmounts[i][pl][k]
#
# myStreet1CheckCallRaiseChance=False
# myStreet1CheckCallRaiseDone=False
# myStreet2CheckCallRaiseChance=False
# myStreet2CheckCallRaiseDone=False
# myStreet3CheckCallRaiseChance=False
# myStreet3CheckCallRaiseDone=False
# myStreet4CheckCallRaiseChance=False
# myStreet4CheckCallRaiseDone=False
#
# #print "myTotalProfit=", myTotalProfit
# totalProfit.append(myTotalProfit)
# #print "totalProfit[]=", totalProfit
#
# street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance)
# street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone)
# street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance)
# street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone)
# street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance)
# street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone)
# street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance)
# street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone)
#
# result['totalProfit']=totalProfit
# #print "res[totalProfit]=", result['totalProfit']
#
# result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance
# result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone
# result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance
# result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone
# result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance
# result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone
# result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance
# result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone
# return result
# #end def generateHudCacheData
pass
def vpip(self, hand):
@ -834,14 +162,19 @@ class DerivedStats():
self.hands['playersAtStreet4'] = 0
self.hands['playersAtShowdown'] = 0
alliners = set()
for (i, street) in enumerate(hand.actionStreets[2:]):
actors = {}
for act in hand.actions[street]:
actors[act[0]] = 1
self.hands['playersAtStreet%s' % str(i+1)] = len(actors.keys())
#Need playersAtShowdown
actors = set()
for action in hand.actions[street]:
if len(action) > 2 and action[-1]: # allin
alliners.add(action[0])
actors.add(action[0])
if len(actors)==0 and len(alliners)<2:
alliners = set()
self.hands['playersAtStreet%d' % (i+1)] = len(set.union(alliners, actors))
actions = hand.actions[hand.actionStreets[-1]]
self.hands['playersAtShowdown'] = len(set.union(self.pfba(actions) - self.pfba(actions, l=('folds',)), alliners))
def streetXRaises(self, hand):
# self.actions[street] is a list of all actions in a tuple, contining the action as the second element
@ -849,11 +182,11 @@ class DerivedStats():
# No idea what this value is actually supposed to be
# In theory its "num small bets paid to see flop/street4, including blind" which makes sense for limit. Not so useful for nl
# Leaving empty for the moment,
self.hands['street0Raises'] = 0 # /* num small bets paid to see flop/street4, including blind */
self.hands['street1Raises'] = 0 # /* num small bets paid to see turn/street5 */
self.hands['street2Raises'] = 0 # /* num big bets paid to see river/street6 */
self.hands['street3Raises'] = 0 # /* num big bets paid to see sd/street7 */
self.hands['street4Raises'] = 0 # /* num big bets paid to see showdown */
for i in range(5): self.hands['street%dRaises' % i] = 0
for (i, street) in enumerate(hand.actionStreets[1:]):
self.hands['street%dRaises' % i] = len(filter( lambda action: action[1] in ('raises','bets'), hand.actions[street]))
def seen(self, hand, i):
pas = set()
@ -880,3 +213,16 @@ class DerivedStats():
def countPlayers(self, hand):
pass
def pfba(self, actions, f=None, l=None):
"""Helper method. Returns set of PlayersFilteredByActions
f - forbidden actions
l - limited to actions
"""
players = set()
for action in actions:
if l is not None and action[1] not in l: continue
if f is not None and action[1] in f: continue
players.add(action[0])
return players

View File

@ -17,8 +17,15 @@ class FpdbParseError(FpdbError):
class FpdbDatabaseError(FpdbError):
pass
class FpdbMySQLFailedError(FpdbDatabaseError):
class FpdbMySQLError(FpdbDatabaseError):
pass
class FpdbMySQLAccessDenied(FpdbDatabaseError):
def __init__(self, value='', errmsg=''):
self.value = value
self.errmsg = errmsg
def __str__(self):
return repr(self.value +" " + self.errmsg)
class DuplicateError(FpdbError):
pass

View File

@ -53,7 +53,7 @@ class GuiBulkImport():
# Does the lock acquisition need to be more sophisticated for multiple dirs?
# (see comment above about what to do if pipe already open)
if self.settings['global_lock'].acquire(False): # returns false immediately if lock not acquired
try:
#try:
print "\nGlobal lock taken ..."
self.progressbar.set_text("Importing...")
self.progressbar.pulse()
@ -116,10 +116,11 @@ class GuiBulkImport():
self.progressbar.set_text("Import Complete")
self.progressbar.set_fraction(0)
except:
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print "*** BulkImport Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
self.settings['global_lock'].release()
#except:
#err = traceback.extract_tb(sys.exc_info()[2])[-1]
#print "*** BulkImport Error: "+err[2]+"("+str(err[1])+"): "+str(sys.exc_info()[1])
#self.settings['global_lock'].release()
self.settings['global_lock'].release()
else:
print "bulk-import aborted - global lock not available"

View File

@ -216,6 +216,7 @@ class GuiGraphViewer (threading.Thread):
#nametest = nametest.replace("L", "")
lims = [int(x) for x in limits if x.isdigit()]
potlims = [int(x[0:-2]) for x in limits if len(x) > 2 and x[-2:] == 'pl']
nolims = [int(x[0:-2]) for x in limits if len(x) > 2 and x[-2:] == 'nl']
limittest = "and ( (gt.limitType = 'fl' and gt.bigBlind in "
# and ( (limit and bb in()) or (nolimit and bb in ()) )
@ -226,6 +227,14 @@ class GuiGraphViewer (threading.Thread):
limittest = limittest + blindtest + ' ) '
else:
limittest = limittest + '(-1) ) '
limittest = limittest + " or (gt.limitType = 'pl' and gt.bigBlind in "
if potlims:
blindtest = str(tuple(potlims))
blindtest = blindtest.replace("L", "")
blindtest = blindtest.replace(",)",")")
limittest = limittest + blindtest + ' ) '
else:
limittest = limittest + '(-1) ) '
limittest = limittest + " or (gt.limitType = 'nl' and gt.bigBlind in "
if nolims:
blindtest = str(tuple(nolims))
@ -234,6 +243,7 @@ class GuiGraphViewer (threading.Thread):
limittest = limittest + blindtest + ' ) )'
else:
limittest = limittest + '(-1) ) )'
if type == 'ring':
limittest = limittest + " and gt.type = 'ring' "
elif type == 'tour':

View File

@ -480,6 +480,7 @@ class GuiPlayerStats (threading.Thread):
query = query.replace('<orderbyseats>', '')
lims = [int(x) for x in limits if x.isdigit()]
potlims = [int(x[0:-2]) for x in limits if len(x) > 2 and x[-2:] == 'pl']
nolims = [int(x[0:-2]) for x in limits if len(x) > 2 and x[-2:] == 'nl']
bbtest = "and ( (gt.limitType = 'fl' and gt.bigBlind in "
# and ( (limit and bb in()) or (nolimit and bb in ()) )
@ -490,6 +491,14 @@ class GuiPlayerStats (threading.Thread):
bbtest = bbtest + blindtest + ' ) '
else:
bbtest = bbtest + '(-1) ) '
bbtest = bbtest + " or (gt.limitType = 'pl' and gt.bigBlind in "
if potlims:
blindtest = str(tuple(potlims))
blindtest = blindtest.replace("L", "")
blindtest = blindtest.replace(",)",")")
bbtest = bbtest + blindtest + ' ) '
else:
bbtest = bbtest + '(-1) ) '
bbtest = bbtest + " or (gt.limitType = 'nl' and gt.bigBlind in "
if nolims:
blindtest = str(tuple(nolims))
@ -544,7 +553,7 @@ class GuiPlayerStats (threading.Thread):
# set flag in self.columns to show posn column
[x for x in self.columns if x[0] == 'plposition'][0][1] = True
else:
query = query.replace("<position>", "'1'")
query = query.replace("<position>", "gt.base")
# unset flag in self.columns to hide posn column
[x for x in self.columns if x[0] == 'plposition'][0][1] = False

View File

@ -4,91 +4,95 @@
<import callFpdbHud = "True" interval = "10" fastStoreHudCache="False" hhArchiveBase="~/.fpdb/HandHistories/" saveActions="True"></import>
<!-- These values need some explaining
<!-- These values determine what stats are displayed in the HUD
aggregate_ring_game_stats :
The following values define how opponents' stats are done, the first 2 determine
the time period stats are displayed for, the next 3 determine what blind levels
are included (i.e. aggregated):
stat_range :
- A/S/T
- if set to A, includes stats from all time
- if set to S, includes stats from current session
- if set to T, includes stats from last N days; set value in stat_days
- defaults to A
stat_days :
- a numeric value
- only used if stat_range is set to 'T', this value tells how many days are
included in the stat calculation
- defaults to 90
- value not used by default as it depends on stat_range setting
aggregate_ring_game_stats :
- True/False
- if set to True, includes data from other blind levels
- if set to True, opponents stats include other blind levels during ring games
- defaults to False
aggregate_tourney_stats :
- True/False
- if set to True, includes data from other blind levels
- if set to True, opponents stats include other blind levels during tourneys
- defaults to True
stat_aggregation_range :
- A/S/T
- if set to A, includes stats from all time
- if set to S, includes stats from current sessions
- if set to T, includes stats from last N days; set value in hud_days
- defaults to A
aggregation_days :
- a numeric value
- if hud_style is set to 'T', this value tells how many days are
included in the stat calculation
- defaults to 90
- value not used by default, as depends on hud_style setting
aggregation_level_multiplier :
- float value
- defines how many blind levels are used for aggregation
- the logic is weird, at best
- if value is 100, almost all levels are included
- if value is 2.1, levels from half to double the current blind
level are included
- if value it 1, no aggregation is performed
- defaults to 1
- defines how many blind levels are included in stats displayed in HUD
- if value is M, stats for blind levels are combined if the higher level
is less than or equal to M times the lower blind level
- defaults to 3, meaning blind levels from 1/3 of the current level to 3
times the current level are included in the stats displayed in the HUD
- e.g. if current big blind is 50, stats for blind levels from big blind
of 16.7 (50 divided by 3) to big blind of 150 (50 times 3) are included
The following values define how hero's stats are done
The following values define how hero's stats are done, the first 2 determine
the time period stats are displayed for, the next 3 determine what blind levels
are included (i.e. aggregated):
hero_stat_range :
- A/S/T
- if set to A, includes stats from all time
- if set to S, includes stats from current session
- if set to T, includes stats from last N days; set value in hero_stat_days
- defaults to S
hero_stat_days :
- a numeric value
- if hero_stat_range is set to 'T', this value tells how many days are
included in the stat calculation
- defaults to 30
- value not used by default as it depends on hero_stat_range setting
aggregate_hero_ring_game_stats :
- True/False
- if set to True, hero's data is calculated over multiple blind levels
- if set to True, hero's stats are calculated over multiple blind levels
- defaults to False
aggregate_hero_tourney_stats :
- True/False
- if set to True, hero's data is calculated over multiple blind levels
- if set to True, hero's stats are calculated over multiple blind levels
- defaults to False
hero_stat_aggregation_range :
- A/S/T
- if set to A, includes stats from all time
- if set to S, includes stats from current sessions
- if set to T, includes stats from last N days; set value in hud_days
- defaults to S
hero_aggregation_days :
- a numeric value
- if hero_stat_aggregation_range is set to 'T', this value tells
how many days are included in the stat calculation
- defaults to 30
- value not used by default, as depends on hud_style setting
hero_aggregation_level_multiplier :
- float value
- defines how many blind levels are used for aggregation
- the logic is weird, at best
- if value is 100, almost all levels are included
- if value is 2.1, levels from half to double the current blind
level are included
- if value it 1, no aggregation is performed
- defaults to 1
- defines how many blind levels are included in stats displayed in HUD
- if value is M, stats for blind levels are combined if the higher level
is less than or equal to M times the lower blind level
- defaults to 1, meaning only stats from current blind level are included
- e.g. if set to 3 and current big blind is 50, stats for blind levels from
16.7 (50 divided by 3) to big blind of 150 (50 times 3) are included
-->
<hud_ui
stat_range="A"
stat_days="90"
aggregate_ring_game_stats="False"
aggregate_tourney_stats="False"
stat_aggregation_range="A"
aggregation_days="90"
aggregation_level_multiplier="1"
aggregate_tourney_stats="True"
aggregation_level_multiplier="3"
hero_stat_range="S"
hero_stat_days="30"
aggregate_hero_ring_game_stats="False"
aggregate_hero_tourney_stats="True"
hero_stat_aggregation_range="S"
hero_aggregation_days="30"
aggregate_hero_tourney_stats="False"
hero_aggregation_level_multiplier="1"
label="FPDB Menu - Right-click

View File

@ -33,7 +33,7 @@ import os
import Options
import traceback
(options, sys.argv) = Options.fpdb_options()
(options, argv) = Options.fpdb_options()
if not options.errorsToConsole:
print "Note: error output is being logged. Any major error will be reported there _only_."
@ -68,34 +68,6 @@ elif os.name == 'nt':
import Hud
# HUD params:
# - Set aggregate_ring and/or aggregate_tour to True is you want to include stats from other blind levels in the HUD display
# - If aggregation is used, the value of agg_bb_mult determines what levels are included. If
# agg_bb_mult is M and current blind level is L, blinds between L/M and L*M are included. e.g.
# if agg_bb_mult is 100, almost all levels are included in all HUD displays
# if agg_bb_mult is 2, levels from half to double the current blind level are included in the HUD
# if agg_bb_mult is 1 only the current level is included
# - Set hud_style to A to see stats for all-time
# Set hud_style to S to only see stats for current session (currently this shows stats for the last 24 hours)
# Set hud_style to T to only see stats for the last N days (uses value in hud_days)
# - Set hud_days to N to see stats for the last N days in the HUD (only applies if hud_style is T)
def_hud_params = { # Settings for all players apart from program owner ('hero')
'aggregate_ring' : False
, 'aggregate_tour' : True
, 'hud_style' : 'A'
, 'hud_days' : 90
, 'agg_bb_mult' : 10000 # 1 means no aggregation
# , 'hud_session_gap' : 30 not currently used
# Second set of variables for hero - these settings only apply to the program owner
, 'h_aggregate_ring' : False
, 'h_aggregate_tour' : True
, 'h_hud_style' : 'S' # A(ll) / S(ession) / T(ime in days)
, 'h_hud_days' : 60
, 'h_agg_bb_mult' : 10000 # 1 means no aggregation
# , 'h_hud_session_gap' : 30 not currently used
}
class HUD_main(object):
"""A main() object to own both the read_stdin thread and the gui."""
# This class mainly provides state for controlling the multiple HUDs.
@ -166,6 +138,8 @@ class HUD_main(object):
self.hud_dict[table_name].stat_dict = stat_dict
self.hud_dict[table_name].cards = cards
# set agg_bb_mult so that aggregate_tour and aggregate_ring can be ignored,
# agg_bb_mult == 1 means no aggregation after these if statements:
if type == "tour" and self.hud_params['aggregate_tour'] == False:
self.hud_dict[table_name].hud_params['agg_bb_mult'] = 1
elif type == "ring" and self.hud_params['aggregate_ring'] == False:
@ -174,8 +148,13 @@ class HUD_main(object):
self.hud_dict[table_name].hud_params['h_agg_bb_mult'] = 1
elif type == "ring" and self.hud_params['h_aggregate_ring'] == False:
self.hud_dict[table_name].hud_params['h_agg_bb_mult'] = 1
# sqlcoder: I forget why these are set to true (aren't they ignored from now on?)
# but I think it's needed:
self.hud_params['aggregate_ring'] == True
self.hud_params['h_aggregate_ring'] == True
# so maybe the tour ones should be set as well? does this fix the bug I see mentioned?
self.hud_params['aggregate_tour'] = True
self.hud_params['h_aggregate_tour'] == True
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table_name].aux_windows]
gobject.idle_add(idle_func)
@ -204,6 +183,7 @@ class HUD_main(object):
# need their own access to the database, but should open their own
# if it is required.
self.db_connection = Database.Database(self.config)
# get hero's screen names and player ids
self.hero, self.hero_ids = {}, {}
for site in self.config.get_supported_sites():

View File

@ -35,8 +35,8 @@ def fpdb_options():
parser.add_option("-r", "--rerunPython",
action="store_true",
help="Indicates program was restarted with a different path (only allowed once).")
(options, sys.argv) = parser.parse_args()
return (options, sys.argv)
(options, argv) = parser.parse_args()
return (options, argv)
if __name__== "__main__":
(options, sys.argv) = fpdb_options()

View File

@ -31,18 +31,18 @@ class PokerStars(HandHistoryConverter):
sitename = "PokerStars"
filetype = "text"
codepage = "cp1252"
codepage = ("utf8", "cp1252")
siteId = 2 # Needs to match id entry in Sites database
mixes = { 'HORSE': 'horse', '8-Game': '8game', 'HOSE': 'hose'} # Legal mixed games
sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\x80", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
sym = {'USD': "\$", 'CAD': "\$", 'T$': "", "EUR": "\xe2\x82\xac", "GBP": "\xa3"} # ADD Euro, Sterling, etc HERE
substitutions = {
'LEGAL_ISO' : "USD|EUR|GBP|CAD|FPP", # legal ISO currency codes
'LS' : "\$|\x80|\xa3" # legal currency symbols ADD Euro, Sterling, etc HERE
'LS' : "\$|\xe2\x82\xac|" # legal currency symbols - Euro(cp1252, utf-8)
}
# Static regexes
re_GameInfo = re.compile("""
re_GameInfo = re.compile(u"""
PokerStars\sGame\s\#(?P<HID>[0-9]+):\s+
(Tournament\s\# # open paren of tournament info
(?P<TOURNO>\d+),\s
@ -62,7 +62,7 @@ class PokerStars(HandHistoryConverter):
(?P<DATETIME>.*$)""" % substitutions,
re.MULTILINE|re.VERBOSE)
re_PlayerInfo = re.compile("""
re_PlayerInfo = re.compile(u"""
^Seat\s(?P<SEAT>[0-9]+):\s
(?P<PNAME>.*)\s
\((%(LS)s)?(?P<CASH>[.0-9]+)\sin\schips\)""" % substitutions,
@ -373,12 +373,9 @@ if __name__ == "__main__":
parser.add_option("-i", "--input", dest="ipath", help="parse input hand history", default="regression-test-files/stars/horse/HH20090226 Natalie V - $0.10-$0.20 - HORSE.txt")
parser.add_option("-o", "--output", dest="opath", help="output translation to", default="-")
parser.add_option("-f", "--follow", dest="follow", help="follow (tail -f) the input", action="store_true", default=False)
parser.add_option("-q", "--quiet",
action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
parser.add_option("-v", "--verbose",
action="store_const", const=logging.INFO, dest="verbosity")
parser.add_option("--vv",
action="store_const", const=logging.DEBUG, dest="verbosity")
#parser.add_option("-q", "--quiet", action="store_const", const=logging.CRITICAL, dest="verbosity", default=logging.INFO)
#parser.add_option("-v", "--verbose", action="store_const", const=logging.INFO, dest="verbosity")
#parser.add_option("--vv", action="store_const", const=logging.DEBUG, dest="verbosity")
(options, args) = parser.parse_args()

View File

@ -1940,7 +1940,7 @@ class Sql:
and h.seats <seats_test>
<flagtest>
<gtbigBlind_test>
and to_char(h.handStart, 'YYYY-MM-DD') <datestest>
and date(h.handStart) <datestest>
group by hgameTypeId
,hp.playerId
,gt.base
@ -1960,272 +1960,7 @@ class Sql:
end
<orderbyhgameTypeId>
,upper(gt.limitType) desc
,maxbigblind desc
,s.name
"""
if db_server == 'mysql':
self.query['playerStats'] = """
SELECT
concat(upper(stats.limitType), ' '
,concat(upper(substring(stats.category,1,1)),substring(stats.category,2) ), ' '
,stats.name, ' '
,cast(stats.bigBlindDesc as char)
) AS Game
,stats.n
,stats.vpip
,stats.pfr
,stats.pf3
,stats.steals
,stats.saw_f
,stats.sawsd
,stats.wtsdwsf
,stats.wmsd
,stats.FlAFq
,stats.TuAFq
,stats.RvAFq
,stats.PoFAFq
,stats.Net
,stats.BBper100
,stats.Profitperhand
,case when hprof2.variance = -999 then '-'
else format(hprof2.variance, 2)
end AS Variance
,stats.AvgSeats
FROM
(select /* stats from hudcache */
gt.base
,gt.category
,upper(gt.limitType) as limitType
,s.name
,<selectgt.bigBlind> AS bigBlindDesc
,<hcgametypeId> AS gtId
,sum(HDs) AS n
,format(100.0*sum(street0VPI)/sum(HDs),1) AS vpip
,format(100.0*sum(street0Aggr)/sum(HDs),1) AS pfr
,case when sum(street0_3Bchance) = 0 then '0'
else format(100.0*sum(street0_3Bdone)/sum(street0_3Bchance),1)
end AS pf3
,case when sum(stealattemptchance) = 0 then '-'
else format(100.0*sum(stealattempted)/sum(stealattemptchance),1)
end AS steals
,format(100.0*sum(street1Seen)/sum(HDs),1) AS saw_f
,format(100.0*sum(sawShowdown)/sum(HDs),1) AS sawsd
,case when sum(street1Seen) = 0 then '-'
else format(100.0*sum(sawShowdown)/sum(street1Seen),1)
end AS wtsdwsf
,case when sum(sawShowdown) = 0 then '-'
else format(100.0*sum(wonAtSD)/sum(sawShowdown),1)
end AS wmsd
,case when sum(street1Seen) = 0 then '-'
else format(100.0*sum(street1Aggr)/sum(street1Seen),1)
end AS FlAFq
,case when sum(street2Seen) = 0 then '-'
else format(100.0*sum(street2Aggr)/sum(street2Seen),1)
end AS TuAFq
,case when sum(street3Seen) = 0 then '-'
else format(100.0*sum(street3Aggr)/sum(street3Seen),1)
end AS RvAFq
,case when sum(street1Seen)+sum(street2Seen)+sum(street3Seen) = 0 then '-'
else format(100.0*(sum(street1Aggr)+sum(street2Aggr)+sum(street3Aggr))
/(sum(street1Seen)+sum(street2Seen)+sum(street3Seen)),1)
end AS PoFAFq
,format(sum(totalProfit)/100.0,2) AS Net
,format((sum(totalProfit/(gt.bigBlind+0.0))) / (sum(HDs)/100.0),2)
AS BBper100
,format( (sum(totalProfit)/100.0) / sum(HDs), 4) AS Profitperhand
,format( sum(activeSeats*HDs)/(sum(HDs)+0.0), 2) AS AvgSeats
from Gametypes gt
inner join Sites s on s.Id = gt.siteId
inner join HudCache hc on hc.gameTypeId = gt.Id
where hc.playerId in <player_test>
and <gtbigBlind_test>
and hc.activeSeats <seats_test>
and concat( '20', substring(hc.styleKey,2,2), '-', substring(hc.styleKey,4,2), '-'
, substring(hc.styleKey,6,2) ) <datestest>
group by gt.base
,gt.category
<groupbyseats>
,plposition
,upper(gt.limitType)
,s.name
having 1 = 1 <havingclause>
order by pname
,gt.base
,gt.category
<orderbyseats>
,case <position> when 'B' then 'B'
when 'S' then 'S'
else concat('Z', <position>)
end
<orderbyhgameTypeId>
,upper(gt.limitType) desc
,maxbigblind desc
,s.name
"""
elif db_server == 'postgresql':
self.query['playerDetailedStats'] = """
select <hgameTypeId> AS hgametypeid
,<playerName> AS pname
,gt.base
,gt.category
,upper(gt.limitType) AS limittype
,s.name
,min(gt.bigBlind) AS minbigblind
,max(gt.bigBlind) AS maxbigblind
/*,<hcgametypeId> AS gtid*/
,<position> AS plposition
,count(1) AS n
,100.0*sum(cast(hp.street0VPI as <signed>integer))/count(1) AS vpip
,100.0*sum(cast(hp.street0Aggr as <signed>integer))/count(1) AS pfr
,case when sum(cast(hp.street0_3Bchance as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.street0_3Bdone as <signed>integer))/sum(cast(hp.street0_3Bchance as <signed>integer))
end AS pf3
,case when sum(cast(hp.stealattemptchance as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.stealattempted as <signed>integer))/sum(cast(hp.stealattemptchance as <signed>integer))
end AS steals
,100.0*sum(cast(hp.street1Seen as <signed>integer))/count(1) AS saw_f
,100.0*sum(cast(hp.sawShowdown as <signed>integer))/count(1) AS sawsd
,case when sum(cast(hp.street1Seen as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.sawShowdown as <signed>integer))/sum(cast(hp.street1Seen as <signed>integer))
end AS wtsdwsf
,case when sum(cast(hp.sawShowdown as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.wonAtSD as <signed>integer))/sum(cast(hp.sawShowdown as <signed>integer))
end AS wmsd
,case when sum(cast(hp.street1Seen as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.street1Aggr as <signed>integer))/sum(cast(hp.street1Seen as <signed>integer))
end AS flafq
,case when sum(cast(hp.street2Seen as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.street2Aggr as <signed>integer))/sum(cast(hp.street2Seen as <signed>integer))
end AS tuafq
,case when sum(cast(hp.street3Seen as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.street3Aggr as <signed>integer))/sum(cast(hp.street3Seen as <signed>integer))
end AS rvafq
,case when sum(cast(hp.street1Seen as <signed>integer))+sum(cast(hp.street2Seen as <signed>integer))+sum(cast(hp.street3Seen as <signed>integer)) = 0 then -999
else 100.0*(sum(cast(hp.street1Aggr as <signed>integer))+sum(cast(hp.street2Aggr as <signed>integer))+sum(cast(hp.street3Aggr as <signed>integer)))
/(sum(cast(hp.street1Seen as <signed>integer))+sum(cast(hp.street2Seen as <signed>integer))+sum(cast(hp.street3Seen as <signed>integer)))
end AS pofafq
,sum(hp.totalProfit)/100.0 AS net
,sum(hp.rake)/100.0 AS rake
,100.0*avg(hp.totalProfit/(gt.bigBlind+0.0)) AS bbper100
,avg(hp.totalProfit)/100.0 AS profitperhand
,100.0*avg((hp.totalProfit+hp.rake)/(gt.bigBlind+0.0)) AS bb100xr
,avg((hp.totalProfit+hp.rake)/100.0) AS profhndxr
,avg(h.seats+0.0) AS avgseats
,variance(hp.totalProfit/100.0) AS variance
from HandsPlayers hp
inner join Hands h on (h.id = hp.handId)
inner join Gametypes gt on (gt.Id = h.gameTypeId)
inner join Sites s on (s.Id = gt.siteId)
inner join Players p on (p.Id = hp.playerId)
where hp.playerId in <player_test>
/*and hp.tourneysPlayersId IS NULL*/
and h.seats <seats_test>
<flagtest>
<gtbigBlind_test>
and to_char(h.handStart, 'YYYY-MM-DD') <datestest>
group by hgameTypeId
,pname
,gt.base
,gt.category
<groupbyseats>
,plposition
,upper(gt.limitType)
,s.name
having 1 = 1 <havingclause>
order by pname
,gt.base
,gt.category
<orderbyseats>
,case <position> when 'B' then 'B'
when 'S' then 'S'
when '0' then 'Y'
else 'Z'||<position>
end
<orderbyhgameTypeId>
,upper(gt.limitType) desc
,maxbigblind desc
,s.name
"""
elif db_server == 'sqlite':
self.query['playerDetailedStats'] = """
select <hgameTypeId> AS hgametypeid
,gt.base
,gt.category
,upper(gt.limitType) AS limittype
,s.name
,min(gt.bigBlind) AS minbigblind
,max(gt.bigBlind) AS maxbigblind
/*,<hcgametypeId> AS gtid*/
,<position> AS plposition
,count(1) AS n
,100.0*sum(cast(hp.street0VPI as <signed>integer))/count(1) AS vpip
,100.0*sum(cast(hp.street0Aggr as <signed>integer))/count(1) AS pfr
,case when sum(cast(hp.street0_3Bchance as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.street0_3Bdone as <signed>integer))/sum(cast(hp.street0_3Bchance as <signed>integer))
end AS pf3
,case when sum(cast(hp.stealattemptchance as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.stealattempted as <signed>integer))/sum(cast(hp.stealattemptchance as <signed>integer))
end AS steals
,100.0*sum(cast(hp.street1Seen as <signed>integer))/count(1) AS saw_f
,100.0*sum(cast(hp.sawShowdown as <signed>integer))/count(1) AS sawsd
,case when sum(cast(hp.street1Seen as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.sawShowdown as <signed>integer))/sum(cast(hp.street1Seen as <signed>integer))
end AS wtsdwsf
,case when sum(cast(hp.sawShowdown as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.wonAtSD as <signed>integer))/sum(cast(hp.sawShowdown as <signed>integer))
end AS wmsd
,case when sum(cast(hp.street1Seen as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.street1Aggr as <signed>integer))/sum(cast(hp.street1Seen as <signed>integer))
end AS flafq
,case when sum(cast(hp.street2Seen as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.street2Aggr as <signed>integer))/sum(cast(hp.street2Seen as <signed>integer))
end AS tuafq
,case when sum(cast(hp.street3Seen as <signed>integer)) = 0 then -999
else 100.0*sum(cast(hp.street3Aggr as <signed>integer))/sum(cast(hp.street3Seen as <signed>integer))
end AS rvafq
,case when sum(cast(hp.street1Seen as <signed>integer))+sum(cast(hp.street2Seen as <signed>integer))+sum(cast(hp.street3Seen as <signed>integer)) = 0 then -999
else 100.0*(sum(cast(hp.street1Aggr as <signed>integer))+sum(cast(hp.street2Aggr as <signed>integer))+sum(cast(hp.street3Aggr as <signed>integer)))
/(sum(cast(hp.street1Seen as <signed>integer))+sum(cast(hp.street2Seen as <signed>integer))+sum(cast(hp.street3Seen as <signed>integer)))
end AS pofafq
,sum(hp.totalProfit)/100.0 AS net
,sum(hp.rake)/100.0 AS rake
,100.0*avg(hp.totalProfit/(gt.bigBlind+0.0)) AS bbper100
,avg(hp.totalProfit)/100.0 AS profitperhand
,100.0*avg((hp.totalProfit+hp.rake)/(gt.bigBlind+0.0)) AS bb100xr
,avg((hp.totalProfit+hp.rake)/100.0) AS profhndxr
,avg(h.seats+0.0) AS avgseats
,variance(hp.totalProfit/100.0) AS variance
from HandsPlayers hp
inner join Hands h on (h.id = hp.handId)
inner join Gametypes gt on (gt.Id = h.gameTypeId)
inner join Sites s on (s.Id = gt.siteId)
where hp.playerId in <player_test>
/*and hp.tourneysPlayersId IS NULL*/
and h.seats <seats_test>
<flagtest>
<gtbigBlind_test>
and to_char(h.handStart, 'YYYY-MM-DD') <datestest>
group by hgameTypeId
,hp.playerId
,gt.base
,gt.category
<groupbyseats>
,plposition
,upper(gt.limitType)
,s.name
order by hp.playerId
,gt.base
,gt.category
<orderbyseats>
,case <position> when 'B' then 'B'
when 'S' then 'S'
when '0' then 'Y'
else 'Z'||<position>
end
<orderbyhgameTypeId>
,upper(gt.limitType) desc
,maxbigblind desc
,max(gt.bigBlind) desc
,s.name
"""

View File

@ -53,7 +53,7 @@ import threading
import Options
import string
cl_options = string.join(sys.argv[1:])
(options, sys.argv) = Options.fpdb_options()
(options, argv) = Options.fpdb_options()
if not options.errorsToConsole:
print "Note: error output is being diverted to fpdb-error-log.txt and HUD-error.txt. Any major error will be reported there _only_."
@ -80,7 +80,7 @@ import SQL
import Database
import FpdbSQLQueries
import Configuration
from Exceptions import *
import Exceptions
VERSION = "0.12"
@ -453,21 +453,25 @@ class fpdb:
self.sql = SQL.Sql(db_server = self.settings['db-server'])
try:
self.db = Database.Database(self.config, sql = self.sql)
except FpdbMySQLFailedError:
self.warning_box("Unable to connect to MySQL! Is the MySQL server running?!", "FPDB ERROR")
except Exceptions.FpdbMySQLAccessDenied:
self.warning_box("MySQL Server reports: Access denied. Are your permissions set correctly?")
exit()
except FpdbError:
#print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
self.warning_box("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']), "FPDB ERROR")
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
except:
#print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
self.warning_box("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']), "FPDB ERROR")
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
# except FpdbMySQLFailedError:
# self.warning_box("Unable to connect to MySQL! Is the MySQL server running?!", "FPDB ERROR")
# exit()
# except FpdbError:
# #print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
# self.warning_box("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']), "FPDB ERROR")
# err = traceback.extract_tb(sys.exc_info()[2])[-1]
# print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
# sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
# except:
# #print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
# self.warning_box("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']), "FPDB ERROR")
# err = traceback.extract_tb(sys.exc_info()[2])[-1]
# print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
# sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
if self.db.wrongDbVersion:
diaDbVersionWarning = gtk.Dialog(title="Strong Warning - Invalid database version", parent=None, flags=0, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK))

View File

@ -20,6 +20,7 @@ import os
import re
import sys
import logging
import math
from time import time, strftime
from Exceptions import *
@ -53,6 +54,10 @@ class VARIANCE:
def finalize(self):
return float(var(self.store))
class sqlitemath:
def mod(self, a, b):
return a%b
class fpdb_db:
MYSQL_INNODB = 2
PGSQL = 3
@ -95,12 +100,15 @@ class fpdb_db:
import MySQLdb
if use_pool:
MySQLdb = pool.manage(MySQLdb, pool_size=5)
# try:
self.db = MySQLdb.connect(host=host, user=user, passwd=password, db=database, use_unicode=True)
try:
self.db = MySQLdb.connect(host=host, user=user, passwd=password, db=database, use_unicode=True)
#TODO: Add port option
# except:
# raise FpdbMySQLFailedError("MySQL connection failed")
elif backend==fpdb_db.PGSQL:
except MySQLdb.Error, ex:
if ex.args[0] == 1045:
raise FpdbMySQLAccessDenied(ex.args[0], ex.args[1])
else:
print "*** WARNING UNKNOWN MYSQL ERROR", ex
elif backend == fpdb_db.PGSQL:
import psycopg2
import psycopg2.extensions
if use_pool:
@ -148,6 +156,9 @@ class fpdb_db:
, detect_types=sqlite3.PARSE_DECLTYPES )
sqlite3.register_converter("bool", lambda x: bool(int(x)))
sqlite3.register_adapter(bool, lambda x: "1" if x else "0")
self.db.create_function("floor", 1, math.floor)
tmp = sqlitemath()
self.db.create_function("mod", 2, tmp.mod)
if use_numpy:
self.db.create_aggregate("variance", 1, VARIANCE)
else:

View File

@ -927,7 +927,7 @@ def recogniseTourneyTypeId(db, siteId, tourneySiteId, buyin, fee, knockout, rebu
except:
cursor.execute( """SELECT id FROM TourneyTypes
WHERE siteId=%s AND buyin=%s AND fee=%s
AND knockout=%s AND rebuyOrAddon=%s"""
AND knockout=%s AND rebuyOrAddon=%s""".replace('%s', db.sql.query['placeholder'])
, (siteId, buyin, fee, knockout, rebuyOrAddon) )
result = cursor.fetchone()
#print "tried selecting tourneytypes.id, result:", result
@ -939,14 +939,14 @@ def recogniseTourneyTypeId(db, siteId, tourneySiteId, buyin, fee, knockout, rebu
#print "insert new tourneytype record ..."
try:
cursor.execute( """INSERT INTO TourneyTypes (siteId, buyin, fee, knockout, rebuyOrAddon)
VALUES (%s, %s, %s, %s, %s)"""
VALUES (%s, %s, %s, %s, %s)""".replace('%s', db.sql.query['placeholder'])
, (siteId, buyin, fee, knockout, rebuyOrAddon) )
ret = db.get_last_insert_id(cursor)
except:
#print "maybe tourneytype was created since select, try selecting again ..."
cursor.execute( """SELECT id FROM TourneyTypes
WHERE siteId=%s AND buyin=%s AND fee=%s
AND knockout=%s AND rebuyOrAddon=%s"""
AND knockout=%s AND rebuyOrAddon=%s""".replace('%s', db.sql.query['placeholder'])
, (siteId, buyin, fee, knockout, rebuyOrAddon) )
result = cursor.fetchone()
try:

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# -*- coding: utf-8 -*-
import sqlite3
import fpdb_db
import math
# Should probably use our wrapper classes - creating sqlite db in memory
sqlite3.register_converter("bool", lambda x: bool(int(x)))
sqlite3.register_adapter(bool, lambda x: "1" if x else "0")
con = sqlite3.connect(":memory:")
con.isolation_level = None
#Floor function
con.create_function("floor", 1, math.floor)
#Mod function
tmp = fpdb_db.sqlitemath()
con.create_function("mod", 2, tmp.mod)
# Aggregate function VARIANCE()
con.create_aggregate("variance", 1, fpdb_db.VARIANCE)
cur = con.cursor()
def testSQLiteVarianceFunction():
cur.execute("CREATE TABLE test(i)")
cur.execute("INSERT INTO test(i) values (1)")
cur.execute("INSERT INTO test(i) values (2)")
cur.execute("INSERT INTO test(i) values (3)")
cur.execute("SELECT variance(i) from test")
result = cur.fetchone()[0]
print "DEBUG: Testing variance function"
print "DEBUG: result: %s expecting: 0.666666 (result-expecting ~= 0.0): %s" % (result, (result - 0.66666))
cur.execute("DROP TABLE test")
assert (result - 0.66666) <= 0.0001
def testSQLiteFloorFunction():
vars = [0.1, 1.5, 2.6, 3.5, 4.9]
cur.execute("CREATE TABLE test(i float)")
for var in vars:
cur.execute("INSERT INTO test(i) values(%f)" % var)
cur.execute("SELECT floor(i) from test")
result = cur.fetchall()
print "DEBUG: result: %s" % result
answer = 0
for i in result:
print "DEBUG: int(var): %s" % int(i[0])
assert answer == int(i[0])
answer = answer + 1
cur.execute("DROP TABLE test")
def testSQLiteModFunction():
vars = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 ,17, 18]
cur.execute("CREATE TABLE test(i int)")
for var in vars:
cur.execute("INSERT INTO test(i) values(%i)" % var)
cur.execute("SELECT mod(i,13) from test")
result = cur.fetchall()
idx = 0
for i in result:
print "DEBUG: int(var): %s" % i[0]
assert vars[idx]%13 == int(i[0])
idx = idx+1
assert 0 == 1
cur.execute("DROP TABLE test")