Merge branch 'master' of git://git.assembla.com/fpdboz
Conflicts: pyfpdb/Configuration.py pyfpdb/HUD_main.py
This commit is contained in:
+22
-42
@@ -5,17 +5,17 @@
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Main for FreePokerTools HUD.
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"""
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# Copyright 2008, 2009, Ray E. Barker
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#
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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@@ -33,7 +33,7 @@ import os
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import Options
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import traceback
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(options, sys.argv) = Options.fpdb_options()
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(options, argv) = Options.fpdb_options()
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if not options.errorsToConsole:
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print "Note: error output is being logged. Any major error will be reported there _only_."
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@@ -68,34 +68,6 @@ elif os.name == 'nt':
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import Hud
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# HUD params:
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# - Set aggregate_ring and/or aggregate_tour to True is you want to include stats from other blind levels in the HUD display
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# - If aggregation is used, the value of agg_bb_mult determines what levels are included. If
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# agg_bb_mult is M and current blind level is L, blinds between L/M and L*M are included. e.g.
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# if agg_bb_mult is 100, almost all levels are included in all HUD displays
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# if agg_bb_mult is 2, levels from half to double the current blind level are included in the HUD
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# if agg_bb_mult is 1 only the current level is included
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# - Set hud_style to A to see stats for all-time
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# Set hud_style to S to only see stats for current session (currently this shows stats for the last 24 hours)
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# Set hud_style to T to only see stats for the last N days (uses value in hud_days)
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# - Set hud_days to N to see stats for the last N days in the HUD (only applies if hud_style is T)
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def_hud_params = { # Settings for all players apart from program owner ('hero')
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'aggregate_ring' : False
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, 'aggregate_tour' : True
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, 'hud_style' : 'A'
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, 'hud_days' : 90
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, 'agg_bb_mult' : 10000 # 1 means no aggregation
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# , 'hud_session_gap' : 30 not currently used
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# Second set of variables for hero - these settings only apply to the program owner
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, 'h_aggregate_ring' : False
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, 'h_aggregate_tour' : True
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, 'h_hud_style' : 'S' # A(ll) / S(ession) / T(ime in days)
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, 'h_hud_days' : 60
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, 'h_agg_bb_mult' : 10000 # 1 means no aggregation
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# , 'h_hud_session_gap' : 30 not currently used
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}
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class HUD_main(object):
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"""A main() object to own both the read_stdin thread and the gui."""
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# This class mainly provides state for controlling the multiple HUDs.
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@@ -136,20 +108,20 @@ class HUD_main(object):
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def create_HUD(self, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards):
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"""type is "ring" or "tour" used to set hud_params"""
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def idle_func():
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gtk.gdk.threads_enter()
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try: # TODO: seriously need to decrease the scope of this block.. what are we expecting to error?
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# TODO: The purpose of this try/finally block is to make darn sure that threads_leave()
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# TODO: gets called. If there is an exception and threads_leave() doesn't get called we
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# TODO: gets called. If there is an exception and threads_leave() doesn't get called we
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# TODO: lock up. REB
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table.gdkhandle = gtk.gdk.window_foreign_new(table.number)
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newlabel = gtk.Label("%s - %s" % (table.site, table_name))
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self.vb.add(newlabel)
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newlabel.show()
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self.main_window.resize_children()
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self.hud_dict[table_name].tablehudlabel = newlabel
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self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards)
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for m in self.hud_dict[table_name].aux_windows:
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@@ -166,6 +138,8 @@ class HUD_main(object):
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self.hud_dict[table_name].stat_dict = stat_dict
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self.hud_dict[table_name].cards = cards
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# set agg_bb_mult so that aggregate_tour and aggregate_ring can be ignored,
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# agg_bb_mult == 1 means no aggregation after these if statements:
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if type == "tour" and self.hud_params['aggregate_tour'] == False:
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self.hud_dict[table_name].hud_params['agg_bb_mult'] = 1
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elif type == "ring" and self.hud_params['aggregate_ring'] == False:
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@@ -174,16 +148,21 @@ class HUD_main(object):
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self.hud_dict[table_name].hud_params['h_agg_bb_mult'] = 1
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elif type == "ring" and self.hud_params['h_aggregate_ring'] == False:
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self.hud_dict[table_name].hud_params['h_agg_bb_mult'] = 1
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# sqlcoder: I forget why these are set to true (aren't they ignored from now on?)
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# but I think it's needed:
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self.hud_params['aggregate_ring'] == True
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self.hud_params['h_aggregate_ring'] == True
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# so maybe the tour ones should be set as well? does this fix the bug I see mentioned?
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self.hud_params['aggregate_tour'] = True
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self.hud_params['h_aggregate_tour'] == True
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[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table_name].aux_windows]
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gobject.idle_add(idle_func)
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def update_HUD(self, new_hand_id, table_name, config):
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"""Update a HUD gui from inside the non-gui read_stdin thread."""
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# This is written so that only 1 thread can touch the gui--mainly
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# for compatibility with Windows. This method dispatches the
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# for compatibility with Windows. This method dispatches the
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# function idle_func() to be run by the gui thread, at its leisure.
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def idle_func():
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gtk.gdk.threads_enter()
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@@ -193,9 +172,9 @@ class HUD_main(object):
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finally:
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gtk.gdk.threads_leave()
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return False
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gobject.idle_add(idle_func)
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def read_stdin(self): # This is the thread function
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"""Do all the non-gui heavy lifting for the HUD program."""
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@@ -204,6 +183,7 @@ class HUD_main(object):
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# need their own access to the database, but should open their own
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# if it is required.
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self.db_connection = Database.Database(self.config)
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# get hero's screen names and player ids
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self.hero, self.hero_ids = {}, {}
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for site in self.config.get_supported_sites():
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@@ -237,7 +217,7 @@ class HUD_main(object):
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# Update an existing HUD
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if temp_key in self.hud_dict:
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# get stats using hud's specific params and get cards
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# get stats using hud's specific params and get cards
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self.db_connection.init_hud_stat_vars( self.hud_dict[temp_key].hud_params['hud_days']
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, self.hud_dict[temp_key].hud_params['h_hud_days'])
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stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_dict[temp_key].hud_params, self.hero_ids[site_id])
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@@ -249,7 +229,7 @@ class HUD_main(object):
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self.hud_dict[temp_key].cards = cards
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[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
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self.update_HUD(new_hand_id, temp_key, self.config)
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# Or create a new HUD
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else:
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# get stats using default params--also get cards
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