Merge branch 'master' of git://git.assembla.com/fpdboz

Conflicts:
	pyfpdb/Configuration.py
	pyfpdb/HUD_main.py
This commit is contained in:
Eratosthenes
2009-11-23 19:41:47 -05:00
17 changed files with 409 additions and 1221 deletions
+22 -42
View File
@@ -5,17 +5,17 @@
Main for FreePokerTools HUD.
"""
# Copyright 2008, 2009, Ray E. Barker
#
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
@@ -33,7 +33,7 @@ import os
import Options
import traceback
(options, sys.argv) = Options.fpdb_options()
(options, argv) = Options.fpdb_options()
if not options.errorsToConsole:
print "Note: error output is being logged. Any major error will be reported there _only_."
@@ -68,34 +68,6 @@ elif os.name == 'nt':
import Hud
# HUD params:
# - Set aggregate_ring and/or aggregate_tour to True is you want to include stats from other blind levels in the HUD display
# - If aggregation is used, the value of agg_bb_mult determines what levels are included. If
# agg_bb_mult is M and current blind level is L, blinds between L/M and L*M are included. e.g.
# if agg_bb_mult is 100, almost all levels are included in all HUD displays
# if agg_bb_mult is 2, levels from half to double the current blind level are included in the HUD
# if agg_bb_mult is 1 only the current level is included
# - Set hud_style to A to see stats for all-time
# Set hud_style to S to only see stats for current session (currently this shows stats for the last 24 hours)
# Set hud_style to T to only see stats for the last N days (uses value in hud_days)
# - Set hud_days to N to see stats for the last N days in the HUD (only applies if hud_style is T)
def_hud_params = { # Settings for all players apart from program owner ('hero')
'aggregate_ring' : False
, 'aggregate_tour' : True
, 'hud_style' : 'A'
, 'hud_days' : 90
, 'agg_bb_mult' : 10000 # 1 means no aggregation
# , 'hud_session_gap' : 30 not currently used
# Second set of variables for hero - these settings only apply to the program owner
, 'h_aggregate_ring' : False
, 'h_aggregate_tour' : True
, 'h_hud_style' : 'S' # A(ll) / S(ession) / T(ime in days)
, 'h_hud_days' : 60
, 'h_agg_bb_mult' : 10000 # 1 means no aggregation
# , 'h_hud_session_gap' : 30 not currently used
}
class HUD_main(object):
"""A main() object to own both the read_stdin thread and the gui."""
# This class mainly provides state for controlling the multiple HUDs.
@@ -136,20 +108,20 @@ class HUD_main(object):
def create_HUD(self, new_hand_id, table, table_name, max, poker_game, type, stat_dict, cards):
"""type is "ring" or "tour" used to set hud_params"""
def idle_func():
gtk.gdk.threads_enter()
try: # TODO: seriously need to decrease the scope of this block.. what are we expecting to error?
# TODO: The purpose of this try/finally block is to make darn sure that threads_leave()
# TODO: gets called. If there is an exception and threads_leave() doesn't get called we
# TODO: gets called. If there is an exception and threads_leave() doesn't get called we
# TODO: lock up. REB
table.gdkhandle = gtk.gdk.window_foreign_new(table.number)
newlabel = gtk.Label("%s - %s" % (table.site, table_name))
self.vb.add(newlabel)
newlabel.show()
self.main_window.resize_children()
self.hud_dict[table_name].tablehudlabel = newlabel
self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards)
for m in self.hud_dict[table_name].aux_windows:
@@ -166,6 +138,8 @@ class HUD_main(object):
self.hud_dict[table_name].stat_dict = stat_dict
self.hud_dict[table_name].cards = cards
# set agg_bb_mult so that aggregate_tour and aggregate_ring can be ignored,
# agg_bb_mult == 1 means no aggregation after these if statements:
if type == "tour" and self.hud_params['aggregate_tour'] == False:
self.hud_dict[table_name].hud_params['agg_bb_mult'] = 1
elif type == "ring" and self.hud_params['aggregate_ring'] == False:
@@ -174,16 +148,21 @@ class HUD_main(object):
self.hud_dict[table_name].hud_params['h_agg_bb_mult'] = 1
elif type == "ring" and self.hud_params['h_aggregate_ring'] == False:
self.hud_dict[table_name].hud_params['h_agg_bb_mult'] = 1
# sqlcoder: I forget why these are set to true (aren't they ignored from now on?)
# but I think it's needed:
self.hud_params['aggregate_ring'] == True
self.hud_params['h_aggregate_ring'] == True
# so maybe the tour ones should be set as well? does this fix the bug I see mentioned?
self.hud_params['aggregate_tour'] = True
self.hud_params['h_aggregate_tour'] == True
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[table_name].aux_windows]
gobject.idle_add(idle_func)
def update_HUD(self, new_hand_id, table_name, config):
"""Update a HUD gui from inside the non-gui read_stdin thread."""
# This is written so that only 1 thread can touch the gui--mainly
# for compatibility with Windows. This method dispatches the
# for compatibility with Windows. This method dispatches the
# function idle_func() to be run by the gui thread, at its leisure.
def idle_func():
gtk.gdk.threads_enter()
@@ -193,9 +172,9 @@ class HUD_main(object):
finally:
gtk.gdk.threads_leave()
return False
gobject.idle_add(idle_func)
def read_stdin(self): # This is the thread function
"""Do all the non-gui heavy lifting for the HUD program."""
@@ -204,6 +183,7 @@ class HUD_main(object):
# need their own access to the database, but should open their own
# if it is required.
self.db_connection = Database.Database(self.config)
# get hero's screen names and player ids
self.hero, self.hero_ids = {}, {}
for site in self.config.get_supported_sites():
@@ -237,7 +217,7 @@ class HUD_main(object):
# Update an existing HUD
if temp_key in self.hud_dict:
# get stats using hud's specific params and get cards
# get stats using hud's specific params and get cards
self.db_connection.init_hud_stat_vars( self.hud_dict[temp_key].hud_params['hud_days']
, self.hud_dict[temp_key].hud_params['h_hud_days'])
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id, type, self.hud_dict[temp_key].hud_params, self.hero_ids[site_id])
@@ -249,7 +229,7 @@ class HUD_main(object):
self.hud_dict[temp_key].cards = cards
[aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
self.update_HUD(new_hand_id, temp_key, self.config)
# Or create a new HUD
else:
# get stats using default params--also get cards