Merge branch 'master' into siteneutral

This commit is contained in:
Worros 2009-03-15 12:39:37 +09:00
commit c0d7724921
10 changed files with 512 additions and 197 deletions

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@ -146,6 +146,14 @@ class Database:
ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A') ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
cards = "" cards = ""
for i in xrange(1, 8): for i in xrange(1, 8):
# key = 'card' + str(i) + 'Value'
# if not d.has_key(key): continue
# if d[key] == None:
# break
# elif d[key] == 0:
# cards += "xx"
# else:
# cards += ranks[d['card' + str(i) + 'Value']] + d['card' +str(i) + 'Suit']
cv = "card%dValue" % i cv = "card%dValue" % i
if cv not in d or d[cv] == None: if cv not in d or d[cv] == None:
break break

91
pyfpdb/DerivedStats.py Normal file
View File

@ -0,0 +1,91 @@
#!/usr/bin/python
#Copyright 2008 Carl Gherardi
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
class DerivedStats():
def __init__(self, hand):
self.hand = hand
self.activeSeats = 0
self.position = 0
self.tourneyTypeId = 0
self.HDs = 0
self.street0VPI = 0
self.street0Aggr = 0
self.street0_3B4BChance = 0
self.street0_3B4BDone = 0
self.street1Seen = 0
self.street2Seen = 0
self.street3Seen = 0
self.street4Seen = 0
self.sawShowdown = 0
self.street1Aggr = 0
self.street2Aggr = 0
self.street3Aggr = 0
self.street4Aggr = 0
self.otherRaisedStreet1 = 0
self.otherRaisedStreet2 = 0
self.otherRaisedStreet3 = 0
self.otherRaisedStreet4 = 0
self.foldToOtherRaisedStreet1 = 0
self.foldToOtherRaisedStreet2 = 0
self.foldToOtherRaisedStreet3 = 0
self.foldToOtherRaisedStreet4 = 0
self.wonWhenSeenStreet1 = 0
self.wonAtSD = 0
self.stealAttemptChance = 0
self.stealAttempted = 0
self.foldBbToStealChance = 0
self.foldedBbToSteal = 0
self.foldSbToStealChance = 0
self.foldedSbToSteal = 0
self.street1CBChance = 0
self.street1CBDone = 0
self.street2CBChance = 0
self.street2CBDone = 0
self.street3CBChance = 0
self.street3CBDone = 0
self.street4CBChance = 0
self.street4CBDone = 0
self.foldToStreet1CBChance = 0
self.foldToStreet1CBDone = 0
self.foldToStreet2CBChance = 0
self.foldToStreet2CBDone = 0
self.foldToStreet3CBChance = 0
self.foldToStreet3CBDone = 0
self.foldToStreet4CBChance = 0
self.foldToStreet4CBDone = 0
self.totalProfit = 0
self.street1CheckCallRaiseChance = 0
self.street1CheckCallRaiseDone = 0
self.street2CheckCallRaiseChance = 0
self.street2CheckCallRaiseDone = 0
self.street3CheckCallRaiseChance = 0
self.street3CheckCallRaiseDone = 0
self.street4CheckCallRaiseChance = 0
self.street4CheckCallRaiseDone = 0
def getStats():
pass

View File

@ -2,18 +2,7 @@
<FreePokerToolsConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FreePokerToolsConfig.xsd"> <FreePokerToolsConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FreePokerToolsConfig.xsd">
<supported_sites> <supported_sites>
<site enabled="True" <site enabled="True" site_name="PokerStars" table_finder="PokerStars.exe" screen_name="DO NOT NEED THIS YET" site_path="~/.wine/drive_c/Program Files/PokerStars/" HH_path="~/.wine/drive_c/Program Files/PokerStars/HandHistory/abc/" decoder="pokerstars_decode_table" converter="passthrough" supported_games="holdem,razz,omahahi,omahahilo,studhi,studhilo">
site_name="PokerStars"
table_finder="PokerStars.exe"
screen_name="ENTER HERO NAME"
site_path=""
HH_path=""
decoder="pokerstars_decode_table"
converter="passthrough"
bgcolor="#000000"
fgcolor="#FFFFFF"
hudopacity="1.0"
supported_games="holdem,razz,omahahi,omahahilo,studhi,studhilo">
<layout max="8" width="792" height="546" fav_seat="0"> <layout max="8" width="792" height="546" fav_seat="0">
<location seat="1" x="684" y="61"> </location> <location seat="1" x="684" y="61"> </location>
<location seat="2" x="689" y="239"> </location> <location seat="2" x="689" y="239"> </location>
@ -60,18 +49,7 @@
<location seat="2" x="10" y="288"> </location> <location seat="2" x="10" y="288"> </location>
</layout> </layout>
</site> </site>
<site enabled="True" <site enabled="True" site_name="Full Tilt" table_finder="FullTiltPoker.exe" screen_name="DO NOT NEED THIS YET" site_path="~/.wine/drive_c/Program Files/Full Tilt Poker/" HH_path="~/.wine/drive_c/Program Files/Full Tilt Poker/HandHistory/abc/" decoder="fulltilt_decode_table" converter="passthrough" supported_games="holdem,razz,omahahi,omahahilo,studhi,studhilo">
site_name="Full Tilt Poker"
table_finder="FullTiltPoker.exe"
screen_name="ENTER HERO NAME"
site_path=""
HH_path=""
decoder="fulltilt_decode_table"
converter="passthrough"
bgcolor="#000000"
fgcolor="#FFFFFF"
hudopacity="1.0"
supported_games="holdem,razz,omahahi,omahahilo,studhi,studhilo">
<layout fav_seat="0" height="547" max="8" width="794"> <layout fav_seat="0" height="547" max="8" width="794">
<location seat="1" x="640" y="64"> </location> <location seat="1" x="640" y="64"> </location>
<location seat="2" x="650" y="230"> </location> <location seat="2" x="650" y="230"> </location>
@ -106,41 +84,39 @@
<location seat="9" x="70" y="53"> </location> <location seat="9" x="70" y="53"> </location>
</layout> </layout>
</site> </site>
<site enabled="False" <site enabled="False" site_name="Everleaf" table_finder="Everleaf.exe" screen_name="DO NOT NEED THIS YET" site_path="" HH_path="" decoder="everleaf_decode_table" converter="EverleafToFpdb" supported_games="holdem">
site_name="Everleaf" <layout fav_seat="0" height="547" max="8" width="794">
table_finder="Poker.exe" <location seat="1" x="640" y="64"> </location>
screen_name="ENTER HERO NAME" <location seat="2" x="650" y="230"> </location>
site_path="" <location seat="3" x="650" y="385"> </location>
HH_path="" <location seat="4" x="588" y="425"> </location>
decoder="Unknown" <location seat="5" x="92" y="425"> </location>
converter="EverleafToFpdb" <location seat="6" x="0" y="373"> </location>
supported_games="holdem,razz,omahahi,omahahilo,studhi" <location seat="7" x="0" y="223"> </location>
fgcolor="#48D1CC" <location seat="8" x="25" y="50"> </location>
bgcolor="#000000"
opacity="0.75">
<layout fav_seat="0" height="546" max="6" width="792">
<location seat="1" x="581" y="109"> </location>
<location seat="2" x="605" y="287"> </location>
<location seat="3" x="544" y="423"> </location>
<location seat="4" x="80" y="393"> </location>
<location seat="5" x="5" y="284"> </location>
<location seat="6" x="38" y="108"> </location>
</layout> </layout>
<layout fav_seat="0" height="546" max="10" width="792"> <layout fav_seat="0" height="547" max="6" width="794">
<location seat="1" x="473" y="78"> </location> <location seat="1" x="640" y="58"> </location>
<location seat="2" x="650" y="93"> </location> <location seat="2" x="654" y="288"> </location>
<location seat="3" x="670" y="219"> </location> <location seat="3" x="615" y="424"> </location>
<location seat="4" x="633" y="358"> </location> <location seat="4" x="70" y="421"> </location>
<location seat="5" x="437" y="393"> </location> <location seat="5" x="0" y="280"> </location>
<location seat="6" x="249" y="396"> </location> <location seat="6" x="70" y="58"> </location>
<location seat="7" x="42" y="357"> </location>
<location seat="8" x="8" y="218"> </location>
<location seat="9" x="35" y="89"> </location>
<location seat="10" x="217" y="78"> </location>
</layout> </layout>
<layout fav_seat="0" height="546" max="2" width="792"> <layout fav_seat="0" height="547" max="2" width="794">
<location seat="1" x="651" y="288"> </location> <location seat="1" x="651" y="288"> </location>
<location seat="2" x="10" y="288"> </location> <location seat="2" x="10" y="288"> </location>
</layout>
<layout fav_seat="0" height="547" max="9" width="794">
<location seat="1" x="634" y="38"> </location>
<location seat="2" x="667" y="184"> </location>
<location seat="3" x="667" y="321"> </location>
<location seat="4" x="667" y="445"> </location>
<location seat="5" x="337" y="459"> </location>
<location seat="6" x="0" y="400"> </location>
<location seat="7" x="0" y="322"> </location>
<location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location>
</layout> </layout>
</site> </site>
</supported_sites> </supported_sites>
@ -153,7 +129,7 @@
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat> <stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat> <stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game> </game>
<game cols="3" db="fpdb" game_name="razz" rows="2" aux="stud_mucked"> <game cols="3" db="fpdb" game_name="razz" rows="2">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat> <stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat> <stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat> <stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
@ -177,7 +153,7 @@
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat> <stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat> <stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game> </game>
<game cols="3" db="fpdb" game_name="studhi" rows="2" aux="stud_mucked"> <game cols="3" db="fpdb" game_name="studhi" rows="2">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat> <stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat> <stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat> <stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
@ -185,7 +161,7 @@
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat> <stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat> <stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
</game> </game>
<game cols="3" db="fpdb" game_name="studhilo" rows="2" aux="stud_mucked"> <game cols="3" db="fpdb" game_name="studhilo" rows="2">
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat> <stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat> <stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat> <stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq_1" tip="tip1"> </stat>
@ -220,15 +196,15 @@
<pu_stat pu_stat_name="ffreq_4"> </pu_stat> <pu_stat pu_stat_name="ffreq_4"> </pu_stat>
</pu> </pu>
</popup_windows> </popup_windows>
<import callFpdbHud = "True" interval = "10" hhArchiveBase="~/.fpdb/HandHistories/"></import> <import callFpdbHud = "True" interval = "10" ></import>
<tv combinedStealFold = "True" combined2B3B = "True" combinedPostflop = "True"></tv> <tv combinedStealFold = "True" combined2B3B = "True" combinedPostflop = "True"></tv>
<supported_databases> <supported_databases>
<database db_name="fpdb" db_server="mysql" db_ip="localhost" db_user="fpdb" db_pass="YOUR MYSQL PASSWORD" db_type="fpdb"> </database> <database db_name="fpdb" db_server="mysql" db_ip="localhost" db_user="fpdb" db_pass="YOUR MYSQL PASSWORD" db_type="fpdb"> </database>
</supported_databases> </supported_databases>
<aux_windows> <mucked_windows>
<aw card_ht="42" card_wd="30" class="Stud_mucked" cols="11" deck="Cards01.png" module="Mucked" name="stud_mucked" rows="8"> </aw> <mw mw_name="stud1" format="stud" rows="8" cols="11" deck="Cards01.png" card_wd="30" card_ht="42"> </mw>
</aux_windows> </mucked_windows>
</FreePokerToolsConfig> </FreePokerToolsConfig>

View File

@ -27,11 +27,14 @@ import time
from copy import deepcopy from copy import deepcopy
from Exceptions import * from Exceptions import *
import DerivedStats
class Hand: class Hand:
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'} UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K', 'S':'s', 'C':'c', 'H':'h', 'D':'d'}
LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'} LCS = {'H':'h', 'D':'d', 'C':'c', 'S':'s'}
def __init__(self, sitename, gametype, handText): def __init__(self, sitename, gametype, handText, builtFrom = "HHC"):
self.sitename = sitename self.sitename = sitename
self.stats = DerivedStats.DerivedStats(self)
self.gametype = gametype self.gametype = gametype
self.handText = handText self.handText = handText
self.handid = 0 self.handid = 0
@ -58,9 +61,9 @@ class Hand:
self.actions[street] = [] self.actions[street] = []
self.board[street] = [] self.board[street] = []
# Collections indexed by player names # Collections indexed by player names
self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards self.holecards = {} # dict from player names to dicts by street ... of tuples ... of holecards
self.discards = {} # dict from player names to dicts by street ... of tuples ... of discarded holecards
self.stacks = {} self.stacks = {}
self.collected = [] #list of ? self.collected = [] #list of ?
self.collectees = {} # dict from player names to amounts collected (?) self.collectees = {} # dict from player names to amounts collected (?)
@ -77,6 +80,27 @@ class Hand:
self.rake = None self.rake = None
def insert(self, db):
""" Function to insert Hand into database
Should not commit, and do minimal selects. Callers may want to cache commits
db: a connected fpdb_db object"""
# TODO:
# Players - base playerid and siteid tuple
# HudCache data to come from DerivedStats class
# HandsActions - all actions for all players for all streets - self.actions
# BoardCards - ?
# Hands - Summary information of hand indexed by handId - gameinfo
# HandsPlayers - ? ... Do we fix winnings?
# Tourneys ?
# TourneysPlayers
pass
def select(self, handId):
""" Function to create Hand object from database """
pass
def addPlayer(self, seat, name, chips): def addPlayer(self, seat, name, chips):
"""\ """\
Adds a player to the hand, and initialises data structures indexed by player. Adds a player to the hand, and initialises data structures indexed by player.
@ -89,10 +113,12 @@ If a player has None chips he won't be added."""
self.players.append([seat, name, chips]) self.players.append([seat, name, chips])
self.stacks[name] = Decimal(chips) self.stacks[name] = Decimal(chips)
self.holecards[name] = [] self.holecards[name] = []
self.discards[name] = []
self.pot.addPlayer(name) self.pot.addPlayer(name)
for street in self.streetList: for street in self.streetList:
self.bets[street][name] = [] self.bets[street][name] = []
self.holecards[name] = {} # dict from street names. self.holecards[name] = {} # dict from street names.
self.discards[name] = {} # dict from street names.
def addStreets(self, match): def addStreets(self, match):
@ -152,7 +178,7 @@ If a player has None chips he won't be added."""
elif blindtype == 'both': elif blindtype == 'both':
# extra small blind is 'dead' # extra small blind is 'dead'
self.lastBet['PREFLOP'] = Decimal(self.bb) self.lastBet['PREFLOP'] = Decimal(self.bb)
self.posted = self.posted + [[player,blindtype]] self.posted = self.posted + [[player,blindtype]]
#print "DEBUG: self.posted: %s" %(self.posted) #print "DEBUG: self.posted: %s" %(self.posted)
@ -247,6 +273,12 @@ Add a raise on [street] by [player] to [amountTo]
self.pot.addMoney(player, Decimal(amount)) self.pot.addMoney(player, Decimal(amount))
def addStandsPat(self, street, player):
self.checkPlayerExists(player)
act = (player, 'stands pat')
self.actions[street].append(act)
def addFold(self, street, player): def addFold(self, street, player):
logging.debug("%s %s folds" % (street, player)) logging.debug("%s %s folds" % (street, player))
self.checkPlayerExists(player) self.checkPlayerExists(player)
@ -296,14 +328,14 @@ Map the tuple self.gametype onto the pokerstars string describing it
# currently it appears to be something like ["ring", "hold", "nl", sb, bb]: # currently it appears to be something like ["ring", "hold", "nl", sb, bb]:
gs = {"holdem" : "Hold'em", gs = {"holdem" : "Hold'em",
"omahahi" : "Omaha", "omahahi" : "Omaha",
"omahahilo" : "FIXME", "omahahilo" : "Omaha Hi/Lo",
"razz" : "Razz", "razz" : "Razz",
"studhi" : "7 Card Stud", "studhi" : "7 Card Stud",
"studhilo" : "FIXME", "studhilo" : "FIXME",
"fivedraw" : "5 Card Draw", "fivedraw" : "5 Card Draw",
"27_1draw" : "FIXME", "27_1draw" : "FIXME",
"27_3draw" : "Triple Draw 2-7 Lowball", "27_3draw" : "Triple Draw 2-7 Lowball",
"badugi" : "FIXME" "badugi" : "Badugi"
} }
ls = {"nl" : "No Limit", ls = {"nl" : "No Limit",
"pl" : "Pot Limit", "pl" : "Pot Limit",
@ -339,49 +371,58 @@ Map the tuple self.gametype onto the pokerstars string describing it
print >>fh, _("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else '')) print >>fh, _("%s: completes to $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'posts': elif act[1] == 'posts':
if(act[2] == "small blind"): if(act[2] == "small blind"):
print >>fh, _("%s: posts small blind $%s" %(act[0], act[3])) print >>fh, _("%s: posts small blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "big blind"): elif(act[2] == "big blind"):
print >>fh, _("%s: posts big blind $%s" %(act[0], act[3])) print >>fh, _("%s: posts big blind $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
elif(act[2] == "both"): elif(act[2] == "both"):
print >>fh, _("%s: posts small & big blinds $%s" %(act[0], act[3])) print >>fh, _("%s: posts small & big blinds $%s%s" %(act[0], act[3], ' and is all-in' if act[4] else ''))
elif act[1] == 'bringin': elif act[1] == 'bringin':
print >>fh, _("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else '')) print >>fh, _("%s: brings in for $%s%s" %(act[0], act[2], ' and is all-in' if act[3] else ''))
elif act[1] == 'discards':
print >>fh, _("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[act[0]]['DRAWONE']) + "]" if self.hero == act[0] else ''))
elif act[1] == 'stands pat':
print >>fh, _("%s: stands pat" %(act[0]))
class HoldemOmahaHand(Hand): class HoldemOmahaHand(Hand):
def __init__(self, hhc, sitename, gametype, handText): def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
if gametype['base'] != 'hold': if gametype['base'] != 'hold':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
logging.debug("HoldemOmahaHand") logging.debug("HoldemOmahaHand")
self.streetList = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order self.streetList = ['BLINDSANTES', 'DEAL', 'PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
self.communityStreets = ['FLOP', 'TURN', 'RIVER'] self.communityStreets = ['FLOP', 'TURN', 'RIVER']
self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER'] self.actionStreets = ['PREFLOP','FLOP','TURN','RIVER']
Hand.__init__(self, sitename, gametype, handText) Hand.__init__(self, sitename, gametype, handText, builtFrom = "HHC")
self.sb = gametype['sb'] self.sb = gametype['sb']
self.bb = gametype['bb'] self.bb = gametype['bb']
#Populate a HoldemOmahaHand #Populate a HoldemOmahaHand
#Generally, we call 'read' methods here, which get the info according to the particular filter (hhc) #Generally, we call 'read' methods here, which get the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback # which then invokes a 'addXXX' callback
hhc.readHandInfo(self) if builtFrom == "HHC":
hhc.readPlayerStacks(self) hhc.readHandInfo(self)
hhc.compilePlayerRegexs(self) hhc.readPlayerStacks(self)
hhc.markStreets(self) hhc.compilePlayerRegexs(self)
hhc.readBlinds(self) hhc.markStreets(self)
hhc.readButton(self) hhc.readBlinds(self)
hhc.readHeroCards(self) hhc.readButton(self)
hhc.readShowdownActions(self) hhc.readHeroCards(self)
# Read actions in street order hhc.readShowdownActions(self)
for street in self.communityStreets: # Read actions in street order
if self.streets[street]: for street in self.communityStreets:
hhc.readCommunityCards(self, street) if self.streets[street]:
for street in self.actionStreets: hhc.readCommunityCards(self, street)
if self.streets[street]: for street in self.actionStreets:
hhc.readAction(self, street) if self.streets[street]:
hhc.readCollectPot(self) hhc.readAction(self, street)
hhc.readShownCards(self) hhc.readCollectPot(self)
self.totalPot() # finalise it (total the pot) hhc.readShownCards(self)
hhc.getRake(self) self.totalPot() # finalise it (total the pot)
hhc.getRake(self)
elif builtFrom == "DB":
self.select("dummy") # Will need a handId
def addHoleCards(self, cards, player): def addHoleCards(self, cards, player, shown=False):
"""\ """\
Assigns observed holecards to a player. Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc'] cards list of card bigrams e.g. ['2h','Jc']
@ -391,6 +432,8 @@ player (string) name of player
try: try:
self.checkPlayerExists(player) self.checkPlayerExists(player)
cardset = set(self.card(c) for c in cards) cardset = set(self.card(c) for c in cards)
if shown and len(cardset) > 0:
self.shown.add(player)
if 'PREFLOP' in self.holecards[player]: if 'PREFLOP' in self.holecards[player]:
self.holecards[player]['PREFLOP'].update(cardset) self.holecards[player]['PREFLOP'].update(cardset)
else: else:
@ -410,12 +453,12 @@ Card ranks will be uppercased
elif holeandboard is not None: elif holeandboard is not None:
holeandboard = set([self.card(c) for c in holeandboard]) holeandboard = set([self.card(c) for c in holeandboard])
board = set([c for s in self.board.values() for c in s]) board = set([c for s in self.board.values() for c in s])
self.addHoleCards(holeandboard.difference(board),player) self.addHoleCards(holeandboard.difference(board),player,shown=True)
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime))) print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S ET', self.starttime)))
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)) print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']])) players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
@ -458,9 +501,10 @@ Card ranks will be uppercased
#Some sites don't have a showdown section so we have to figure out if there should be one #Some sites don't have a showdown section so we have to figure out if there should be one
# The logic for a showdown is: at the end of river action there are at least two players in the hand # The logic for a showdown is: at the end of river action there are at least two players in the hand
# we probably don't need a showdown section in pseudo stars format for our filtering purposes # we probably don't need a showdown section in pseudo stars format for our filtering purposes
if 'SHOWDOWN' in self.actions: if self.shown:
print >>fh, _("*** SHOW DOWN ***") print >>fh, _("*** SHOW DOWN ***")
#TODO: Complete SHOWDOWN for name in self.shown:
print >>fh, _("%s shows [%s] (a hand...)" % (name, " ".join(self.holecards[name]['PREFLOP'])))
# Current PS format has the lines: # Current PS format has the lines:
# Uncalled bet ($111.25) returned to s0rrow # Uncalled bet ($111.25) returned to s0rrow
@ -490,32 +534,201 @@ Card ranks will be uppercased
print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']), self.collectees[name])) print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']), self.collectees[name]))
elif name in self.collectees: elif name in self.collectees:
print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name])) print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
elif name in self.shown: #~ elif name in self.shown:
print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP']))) #~ print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
elif name in self.folded: elif name in self.folded:
print >>fh, _("Seat %d: %s folded" % (seatnum, name)) print >>fh, _("Seat %d: %s folded" % (seatnum, name))
else: else:
print >>fh, _("Seat %d: %s mucked" % (seatnum, name)) if name in self.shown:
print >>fh, _("Seat %d: %s showed [%s] and lost with..." % (seatnum, name, " ".join(self.holecards[name]['PREFLOP'])))
else:
print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
print >>fh, "\n\n" print >>fh, "\n\n"
class DrawHand(Hand): class DrawHand(Hand):
def __init__(self, hhc, sitename, gametype, handText): def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
if gametype['base'] != 'draw': if gametype['base'] != 'draw':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
self.streetList = ['BLINDSANTES', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
self.holeStreets = ['DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
self.actionStreets = ['PREDEAL', 'DEAL', 'DRAWONE', 'DRAWTWO', 'DRAWTHREE']
Hand.__init__(self, sitename, gametype, handText)
self.sb = gametype['sb']
self.bb = gametype['bb']
# Populate the draw hand.
if builtFrom == "HHC":
hhc.readHandInfo(self)
hhc.readPlayerStacks(self)
hhc.compilePlayerRegexs(self)
hhc.markStreets(self)
hhc.readBlinds(self)
hhc.readButton(self)
hhc.readShowdownActions(self)
# Read actions in street order
for street in self.streetList:
if self.streets[street]:
# hhc.readCommunityCards(self, street)
hhc.readDrawCards(self, street)
hhc.readAction(self, street)
hhc.readCollectPot(self)
hhc.readShownCards(self)
self.totalPot() # finalise it (total the pot)
hhc.getRake(self)
elif builtFrom == "DB":
self.select("dummy") # Will need a handId
def discardHoleCards(self, cards, player): # Draw games (at least Badugi has blinds - override default Holdem addBlind
def addBlind(self, player, blindtype, amount):
# if player is None, it's a missing small blind.
# The situation we need to cover are:
# Player in small blind posts
# - this is a bet of 1 sb, as yet uncalled.
# Player in the big blind posts
# - this is a call of 1 sb and a raise to 1 bb
#
logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
if player is not None:
self.bets['DEAL'][player].append(Decimal(amount))
self.stacks[player] -= Decimal(amount)
#print "DEBUG %s posts, stack %s" % (player, self.stacks[player])
act = (player, 'posts', blindtype, amount, self.stacks[player]==0)
self.actions['BLINDSANTES'].append(act)
self.pot.addMoney(player, Decimal(amount))
if blindtype == 'big blind':
self.lastBet['DEAL'] = Decimal(amount)
elif blindtype == 'both':
# extra small blind is 'dead'
self.lastBet['DEAL'] = Decimal(self.bb)
self.posted = self.posted + [[player,blindtype]]
#print "DEBUG: self.posted: %s" %(self.posted)
def addDrawHoleCards(self, newcards, oldcards, player, street, shown=False):
"""\
Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','Jc']
player (string) name of player
"""
try: try:
self.checkPlayerExists(player) self.checkPlayerExists(player)
for card in cards: # if shown and len(cardset) > 0:
self.holecards[player].remove(card) # self.shown.add(player)
self.holecards[player][street] = (newcards,oldcards)
except FpdbParseError, e: except FpdbParseError, e:
pass print "[ERROR] Tried to add holecards for unknown player: %s" % (player,)
except ValueError:
print "[ERROR] discardHoleCard tried to discard a card %s didn't have" % (player,)
def discardDrawHoleCards(self, cards, player, street):
logging.debug("discardDrawHoleCards '%s' '%s' '%s'" % (cards, player, street))
self.discards[player][street] = set([cards])
def addDiscard(self, street, player, num, cards):
self.checkPlayerExists(player)
if cards:
act = (player, 'discards', num, cards)
self.discardDrawHoleCards(cards, player, street)
else:
act = (player, 'discards', num)
self.actions[street].append(act)
def addShownCards(self, cards, player, holeandboard=None):
"""\
For when a player shows cards for any reason (for showdown or out of choice).
Card ranks will be uppercased
"""
logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
# if cards is not None:
# self.shown.add(player)
# self.addHoleCards(cards,player)
# elif holeandboard is not None:
# holeandboard = set([self.card(c) for c in holeandboard])
# board = set([c for s in self.board.values() for c in s])
# self.addHoleCards(holeandboard.difference(board),player,shown=True)
def writeHand(self, fh=sys.__stdout__):
# PokerStars format.
print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d %H:%M:%S ET', self.starttime)))
print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
players_who_act_ondeal = set(([x[0] for x in self.actions['DEAL']]+[x[0] for x in self.actions['BLINDSANTES']]))
for player in [x for x in self.players if x[1] in players_who_act_ondeal]:
#Only print stacks of players who do something on deal
print >>fh, _("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2]))
if 'BLINDSANTES' in self.actions:
for act in self.actions['BLINDSANTES']:
print >>fh, _("%s: %s %s $%s" %(act[0], act[1], act[2], act[3]))
if 'DEAL' in self.actions:
print >>fh, _("*** DEALING HANDS ***")
for player in [x[1] for x in self.players if x[1] in players_who_act_ondeal]:
if 'DEAL' in self.holecards[player]:
(nc,oc) = self.holecards[player]['DEAL']
print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc))
for act in self.actions['DEAL']:
self.printActionLine(act, fh)
if 'DRAWONE' in self.actions:
print >>fh, _("*** FIRST DRAW ***")
for act in self.actions['DRAWONE']:
self.printActionLine(act, fh)
if act[0] == self.hero and act[1] == 'discards':
(nc,oc) = self.holecards[act[0]]['DRAWONE']
dc = self.discards[act[0]]['DRAWONE']
kc = oc - dc
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
if 'DRAWTWO' in self.actions:
print >>fh, _("*** SECOND DRAW ***")
for act in self.actions['DRAWTWO']:
self.printActionLine(act, fh)
if act[0] == self.hero and act[1] == 'discards':
(nc,oc) = self.holecards[act[0]]['DRAWTWO']
dc = self.discards[act[0]]['DRAWTWO']
kc = oc - dc
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
if 'DRAWTHREE' in self.actions:
print >>fh, _("*** THIRD DRAW ***")
for act in self.actions['DRAWTHREE']:
self.printActionLine(act, fh)
if act[0] == self.hero and act[1] == 'discards':
(nc,oc) = self.holecards[act[0]]['DRAWTHREE']
dc = self.discards[act[0]]['DRAWTHREE']
kc = oc - dc
print >>fh, _("Dealt to %s [%s] [%s]" % (act[0], " ".join(kc), " ".join(nc)))
if 'SHOWDOWN' in self.actions:
print >>fh, _("*** SHOW DOWN ***")
#TODO: Complete SHOWDOWN
# Current PS format has the lines:
# Uncalled bet ($111.25) returned to s0rrow
# s0rrow collected $5.15 from side pot
# stervels: shows [Ks Qs] (two pair, Kings and Queens)
# stervels collected $45.35 from main pot
# Immediately before the summary.
# The current importer uses those lines for importing winning rather than the summary
for name in self.pot.returned:
print >>fh, _("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name))
for entry in self.collected:
print >>fh, _("%s collected $%s from x pot" %(entry[0], entry[1]))
print >>fh, _("*** SUMMARY ***")
print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake)
print >>fh, "\n\n"
class StudHand(Hand): class StudHand(Hand):
def __init__(self, hhc, sitename, gametype, handText): def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC"):
if gametype['base'] != 'stud': if gametype['base'] != 'stud':
pass # or indeed don't pass and complain instead pass # or indeed don't pass and complain instead
self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
@ -526,24 +739,27 @@ class StudHand(Hand):
#Populate the StudHand #Populate the StudHand
#Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc) #Generally, we call a 'read' method here, which gets the info according to the particular filter (hhc)
# which then invokes a 'addXXX' callback # which then invokes a 'addXXX' callback
hhc.readHandInfo(self) if builtFrom == "HHC":
hhc.readPlayerStacks(self) hhc.readHandInfo(self)
hhc.compilePlayerRegexs(self) hhc.readPlayerStacks(self)
hhc.markStreets(self) hhc.compilePlayerRegexs(self)
hhc.readAntes(self) hhc.markStreets(self)
hhc.readBringIn(self) hhc.readAntes(self)
# hhc.readShowdownActions(self) # not done yet hhc.readBringIn(self)
# Read actions in street order #hhc.readShowdownActions(self) # not done yet
for street in self.streetList: # Read actions in street order
if self.streets[street]: for street in self.streetList:
logging.debug(street) if self.streets[street]:
logging.debug(self.streets[street]) logging.debug(street)
hhc.readStudPlayerCards(self, street) logging.debug(self.streets[street])
hhc.readAction(self, street) hhc.readStudPlayerCards(self, street)
hhc.readCollectPot(self) hhc.readAction(self, street)
# hhc.readShownCards(self) # not done yet hhc.readCollectPot(self)
self.totalPot() # finalise it (total the pot) #hhc.readShownCards(self) # not done yet
hhc.getRake(self) self.totalPot() # finalise it (total the pot)
hhc.getRake(self)
elif builtFrom == "DB":
self.select("dummy") # Will need a handId
def addPlayerCards(self, player, street, open=[], closed=[]): def addPlayerCards(self, player, street, open=[], closed=[]):
"""\ """\

View File

@ -204,12 +204,17 @@ Tail the in_path file and yield handTexts separated by re_SplitHands"""
def processHand(self, handText): def processHand(self, handText):
gametype = self.determineGameType(handText) gametype = self.determineGameType(handText)
logging.debug("gametype %s" % gametype) logging.debug("gametype %s" % gametype)
if gametype is None:
# See if gametype is supported. l = None
type = gametype['type'] gametype = "unmatched"
base = gametype['base'] # TODO: not ideal, just trying to not error.
limit = gametype['limitType'] # TODO: Need to count failed hands.
l = [type] + [base] + [limit] else:
# See if gametype is supported.
type = gametype['type']
base = gametype['base']
limit = gametype['limitType']
l = [type] + [base] + [limit]
hand = None hand = None
if l in self.readSupportedGames(): if l in self.readSupportedGames():
hand = None hand = None

View File

@ -44,12 +44,11 @@ import Stats
import Mucked import Mucked
import Database import Database
import HUD_main import HUD_main
import Utils
def importName(module_name, name, params): def importName(module_name, name):
"""Import a named object 'name' from module 'module_name'.""" """Import a named object 'name' from module 'module_name'."""
# Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!! # Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!!
# Modded by Carl G to support additional params
try: try:
module = __import__(module_name, globals(), locals(), [name]) module = __import__(module_name, globals(), locals(), [name])
except: except:
@ -221,7 +220,8 @@ class Hud:
def adj_seats(self, hand, config): def adj_seats(self, hand, config):
adj = xrange(0, self.max + 1) # default seat adjustments = no adjustment # Need range here, not xrange -> need the actual list
adj = range(0, self.max + 1) # default seat adjustments = no adjustment
# does the user have a fav_seat? # does the user have a fav_seat?
try: try:
sys.stderr.write("site = %s, max = %d, fav seat = %d\n" % (self.table.site, self.max, config.supported_sites[self.table.site].layout[self.max].fav_seat)) sys.stderr.write("site = %s, max = %d, fav seat = %d\n" % (self.table.site, self.max, config.supported_sites[self.table.site].layout[self.max].fav_seat))

View File

@ -215,7 +215,7 @@ class Stud_cards:
self.config = config self.config = config
# self.db_name = db_name # self.db_name = db_name
self.card_images = self.get_card_images() self.card_images = self.parent.get_card_images()
self.seen_cards = {} self.seen_cards = {}
self.grid_contents = {} self.grid_contents = {}
self.eb = {} self.eb = {}
@ -280,7 +280,7 @@ class Stud_cards:
(4, cards[8:10]), (5, cards[10:12]), (6, cards[12:14])): (4, cards[8:10]), (5, cards[10:12]), (6, cards[12:14])):
if not i[1] == "xx": if not i[1] == "xx":
self.seen_cards[(i[0], c - 1)]. \ self.seen_cards[(i[0], c - 1)]. \
set_from_pixbuf(self.card_images[self.split_cards(i[1])]) set_from_pixbuf(self.card_images[self.parent.split_cards(i[1])])
## action in tool tips for 3rd street cards ## action in tool tips for 3rd street cards
for c in (0, 1, 2): for c in (0, 1, 2):
for r in range(0, self.rows): for r in range(0, self.rows):

View File

@ -23,53 +23,10 @@ from HandHistoryConverter import *
# PokerStars HH Format # PokerStars HH Format
#PokerStars Game #20461877044: Hold'em No Limit ($1/$2) - 2008/09/16 18:58:01 ET
#Table 'Gianfar IV' 6-max Seat #1 is the button
#Seat 1: ZeKGB ($224 in chips)
#Seat 2: quimboavida ($107.75 in chips)
#Seat 3: tropical100 ($190 in chips)
#Seat 4: jackhama33 ($54.95 in chips)
#Seat 5: Olubanu ($196 in chips)
#Seat 6: LSgambler ($205.35 in chips)
#quimboavida: posts small blind $1
#tropical100: posts big blind $2
#*** HOLE CARDS ***
#jackhama33: folds
#Olubanu: folds
#LSgambler: folds
#ZeKGB: folds
#quimboavida: calls $1
#tropical100: raises $5 to $7
#quimboavida: calls $5
#*** FLOP *** [3d Qs Kd]
#quimboavida: bets $10
#tropical100: calls $10
#*** TURN *** [3d Qs Kd] [Ah]
#quimboavida: checks
#tropical100: checks
#*** RIVER *** [3d Qs Kd Ah] [7c]
#quimboavida: bets $30
#tropical100: folds
#quimboavida collected $32.35 from pot
#*** SUMMARY ***
#Total pot $34 | Rake $1.65
#Board [3d Qs Kd Ah 7c]
#Seat 1: ZeKGB (button) folded before Flop (didn't bet)
#Seat 2: quimboavida (small blind) collected ($32.35)
#Seat 3: tropical100 (big blind) folded on the River
#Seat 4: jackhama33 folded before Flop (didn't bet)
#Seat 5: Olubanu folded before Flop (didn't bet)
#Seat 6: LSgambler folded before Flop (didn't bet)
#PokerStars Game #25381215423: HORSE (Razz Limit, $0.10/$0.20) - 2009/02/26 15:20:19 ET
#Table 'Natalie V' 8-max
class PokerStars(HandHistoryConverter): class PokerStars(HandHistoryConverter):
# Static regexes # Static regexes
re_GameInfo = re.compile('PokerStars Game #(?P<HID>[0-9]+):\s+(HORSE)? \(?(?P<GAME>Hold\'em|Razz|7 Card Stud|Omaha Hi/Lo) (?P<LIMIT>No Limit|Limit|Pot Limit),? \(?(?P<CURRENCY>\$|)?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\) - (?P<DATETIME>.*$)', re.MULTILINE) re_GameInfo = re.compile("PokerStars Game #(?P<HID>[0-9]+):\s+(HORSE)? \(?(?P<GAME>Hold\'em|Razz|7 Card Stud|Omaha Hi/Lo|Badugi) (?P<LIMIT>No Limit|Limit|Pot Limit),? \(?(?P<CURRENCY>\$|)?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)\) - (?P<DATETIME>.*$)", re.MULTILINE)
re_SplitHands = re.compile('\n\n+') re_SplitHands = re.compile('\n\n+')
re_HandInfo = re.compile("^Table \'(?P<TABLE>[- a-zA-Z]+)\'(?P<TABLEATTRIBUTES>.+?$)?", re.MULTILINE) re_HandInfo = re.compile("^Table \'(?P<TABLE>[- a-zA-Z]+)\'(?P<TABLEATTRIBUTES>.+?$)?", re.MULTILINE)
re_Button = re.compile('Seat #(?P<BUTTON>\d+) is the button', re.MULTILINE) re_Button = re.compile('Seat #(?P<BUTTON>\d+) is the button', re.MULTILINE)
@ -103,7 +60,7 @@ follow : whether to tail -f the input"""
self.re_BringIn = re.compile(r"^%s: brings[- ]in( low|) for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE) self.re_BringIn = re.compile(r"^%s: brings[- ]in( low|) for \$?(?P<BRINGIN>[.0-9]+)" % player_re, re.MULTILINE)
self.re_PostBoth = re.compile(r"^%s: posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE) self.re_PostBoth = re.compile(r"^%s: posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)" % player_re, re.MULTILINE)
self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE) self.re_HeroCards = re.compile(r"^Dealt to %s(?: \[(?P<OLDCARDS>.+?)\])?( \[(?P<NEWCARDS>.+?)\])" % player_re, re.MULTILINE)
self.re_Action = re.compile(r"^%s:(?P<ATYPE> bets| checks| raises| calls| folds)( \$(?P<BET>[.\d]+))?( to \$(?P<BETTO>[.\d]+))?" % player_re, re.MULTILINE) self.re_Action = re.compile(r"^%s:(?P<ATYPE> bets| checks| raises| calls| folds| discards| stands pat)( \$(?P<BET>[.\d]+))?( to \$(?P<BETTO>[.\d]+))?( (?P<NODISCARDED>\d) cards?( \[(?P<DISCARDED>.+?)\])?)?" % player_re, re.MULTILINE)
self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE) self.re_ShowdownAction = re.compile(r"^%s: shows \[(?P<CARDS>.*)\]" % player_re, re.MULTILINE)
self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*|)" % player_re, re.MULTILINE) self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*|)" % player_re, re.MULTILINE)
self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE) self.re_sitsOut = re.compile("^%s sits out" % player_re, re.MULTILINE)
@ -111,7 +68,13 @@ follow : whether to tail -f the input"""
def readSupportedGames(self): def readSupportedGames(self):
return [] return [["ring", "hold", "nl"],
["ring", "hold", "pl"],
["ring", "hold", "fl"],
["ring", "stud", "fl"],
["ring", "draw", "fl"],
["ring", "omaha", "pl"]
]
def determineGameType(self, handText): def determineGameType(self, handText):
info = {'type':'ring'} info = {'type':'ring'}
@ -129,7 +92,8 @@ follow : whether to tail -f the input"""
'Omaha Hi' : ('hold','omahahi'), 'Omaha Hi' : ('hold','omahahi'),
'Omaha Hi/Lo' : ('hold','omahahilo'), 'Omaha Hi/Lo' : ('hold','omahahilo'),
'Razz' : ('stud','razz'), 'Razz' : ('stud','razz'),
'7 Card Stud' : ('stud','studhi') '7 Card Stud' : ('stud','studhi'),
'Badugi' : ('draw','badugi')
} }
currencies = { u'':'EUR', '$':'USD', '':'T$' } currencies = { u'':'EUR', '$':'USD', '':'T$' }
if 'LIMIT' in mg: if 'LIMIT' in mg:
@ -150,7 +114,12 @@ follow : whether to tail -f the input"""
def readHandInfo(self, hand): def readHandInfo(self, hand):
info = {} info = {}
m = self.re_HandInfo.search(hand.handText,re.DOTALL) m = self.re_HandInfo.search(hand.handText,re.DOTALL)
if m: info.update(m.groupdict()) if m:
info.update(m.groupdict())
# TODO: Be less lazy and parse maxseats from the HandInfo regex
if m.group('TABLEATTRIBUTES'):
m2 = re.search("\s*(\d+)-max", m.group('TABLEATTRIBUTES'))
hand.maxseats = int(m2.group(1))
m = self.re_GameInfo.search(hand.handText) m = self.re_GameInfo.search(hand.handText)
if m: info.update(m.groupdict()) if m: info.update(m.groupdict())
m = self.re_Button.search(hand.handText) m = self.re_Button.search(hand.handText)
@ -199,6 +168,12 @@ follow : whether to tail -f the input"""
r"(\*\*\* 5th STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6th STREET \*\*\*)|.+))?" r"(\*\*\* 5th STREET \*\*\*(?P<FIFTH>.+(?=\*\*\* 6th STREET \*\*\*)|.+))?"
r"(\*\*\* 6th STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* RIVER \*\*\*)|.+))?" r"(\*\*\* 6th STREET \*\*\*(?P<SIXTH>.+(?=\*\*\* RIVER \*\*\*)|.+))?"
r"(\*\*\* RIVER \*\*\*(?P<SEVENTH>.+))?", hand.handText,re.DOTALL) r"(\*\*\* RIVER \*\*\*(?P<SEVENTH>.+))?", hand.handText,re.DOTALL)
elif hand.gametype['base'] in ("draw"):
m = re.search(r"(?P<PREDEAL>.+(?=\*\*\* DEALING HANDS \*\*\*)|.+)"
r"(\*\*\* DEALING HANDS \*\*\*(?P<DEAL>.+(?=\*\*\* FIRST DRAW \*\*\*)|.+))?"
r"(\*\*\* FIRST DRAW \*\*\*(?P<DRAWONE>.+(?=\*\*\* SECOND DRAW \*\*\*)|.+))?"
r"(\*\*\* SECOND DRAW \*\*\*(?P<DRAWTWO>.+(?=\*\*\* THIRD DRAW \*\*\*)|.+))?"
r"(\*\*\* THIRD DRAW \*\*\*(?P<DRAWTHREE>.+))?", hand.handText,re.DOTALL)
hand.addStreets(m) hand.addStreets(m)
def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand def readCommunityCards(self, hand, street): # street has been matched by markStreets, so exists in this hand
@ -244,6 +219,27 @@ follow : whether to tail -f the input"""
cards = set(cards.split(' ')) cards = set(cards.split(' '))
hand.addHoleCards(cards, m.group('PNAME')) hand.addHoleCards(cards, m.group('PNAME'))
def readDrawCards(self, hand, street):
logging.debug("readDrawCards")
m = self.re_HeroCards.finditer(hand.streets[street])
if m == None:
hand.involved = False
else:
for player in m:
hand.hero = player.group('PNAME') # Only really need to do this once
newcards = player.group('NEWCARDS')
oldcards = player.group('OLDCARDS')
if newcards == None:
newcards = set()
else:
newcards = set(newcards.split(' '))
if oldcards == None:
oldcards = set()
else:
oldcards = set(oldcards.split(' '))
hand.addDrawHoleCards(newcards, oldcards, player.group('PNAME'), street)
def readStudPlayerCards(self, hand, street): def readStudPlayerCards(self, hand, street):
# See comments of reference implementation in FullTiltToFpdb.py # See comments of reference implementation in FullTiltToFpdb.py
logging.debug("readStudPlayerCards") logging.debug("readStudPlayerCards")
@ -292,8 +288,12 @@ follow : whether to tail -f the input"""
hand.addFold( street, action.group('PNAME')) hand.addFold( street, action.group('PNAME'))
elif action.group('ATYPE') == ' checks': elif action.group('ATYPE') == ' checks':
hand.addCheck( street, action.group('PNAME')) hand.addCheck( street, action.group('PNAME'))
elif action.group('ATYPE') == ' discards':
hand.addDiscard(street, action.group('PNAME'), action.group('NODISCARDED'), action.group('DISCARDED'))
elif action.group('ATYPE') == ' stands pat':
hand.addStandsPat( street, action.group('PNAME'))
else: else:
print "DEBUG: unimplemented readAction: %s %s" %(action.group('PNAME'),action.group('ATYPE'),) print "DEBUG: unimplemented readAction: '%s' '%s'" %(action.group('PNAME'),action.group('ATYPE'),)
def readShowdownActions(self, hand): def readShowdownActions(self, hand):

View File

@ -2,12 +2,14 @@
import FulltiltToFpdb import FulltiltToFpdb
import py import py
# regression-test-files/fulltilt/nlhe/NLHE-6max-1.txt
# Sorrowful: start: $8.85 end: $14.70 total: $5.85
def checkGameInfo(hhc, header, info): def checkGameInfo(hhc, header, info):
assert hhc.determineGameType(header) == info assert hhc.determineGameType(header) == info
def testGameInfo(): def testGameInfo():
hhc = FulltiltToFpdb.FullTilt(autostart=False) hhc = FulltiltToFpdb.Fulltilt(autostart=False)
pairs = ( pairs = (
("Full Tilt Poker Game #10777181585: Table Deerfly (deep 6) - $0.01/$0.02 - Pot Limit Omaha Hi - 2:24:44 ET - 2009/02/22", ("Full Tilt Poker Game #10777181585: Table Deerfly (deep 6) - $0.01/$0.02 - Pot Limit Omaha Hi - 2:24:44 ET - 2009/02/22",
{'type':'ring', 'base':'hold', 'category':'omahahi', 'limitType':'pl', 'sb':'0.01', 'bb':'0.02', 'currency':'USD'}), {'type':'ring', 'base':'hold', 'category':'omahahi', 'limitType':'pl', 'sb':'0.01', 'bb':'0.02', 'currency':'USD'}),

View File

@ -1,7 +1,21 @@
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
import PokerStarsToFpdb import PokerStarsToFpdb
from Hand import *
import py import py
#regression-test-files/stars/badugi/ring-fl-badugi.txt
# s0rrow: start $30.00 end: $22.65 total: ($7.35)
gametype = {'type':'ring', 'base':'draw', 'category':'badugi', 'limitType':'fl', 'sb':'0.25', 'bb':'0.50','currency':'USD'}
text = ""
hhc = PokerStarsToFpdb.PokerStars(autostart=False)
h = HoldemOmahaHand(None, "ASite", gametype, text, builtFrom = "Test")
h.addPlayer("1", "s0rrow", "100000")
hhc.compilePlayerRegexs(h)
def checkGameInfo(hhc, header, info): def checkGameInfo(hhc, header, info):
assert hhc.determineGameType(header) == info assert hhc.determineGameType(header) == info
@ -13,7 +27,10 @@ def testGameInfo():
{'type':'ring', 'base':"hold", 'category':'holdem', 'limitType':'nl', 'sb':'1', 'bb':'2', 'currency':'USD'}), {'type':'ring', 'base':"hold", 'category':'holdem', 'limitType':'nl', 'sb':'1', 'bb':'2', 'currency':'USD'}),
(u"PokerStars Game #5999635897: HORSE (Omaha Hi/Lo Limit, $2/$4) - 2006/08/21 - 13:59:19 (ET)", (u"PokerStars Game #5999635897: HORSE (Omaha Hi/Lo Limit, $2/$4) - 2006/08/21 - 13:59:19 (ET)",
{'type':'ring', 'base':'hold', 'category':'omahahilo', 'limitType':'fl', 'sb':'2', 'bb':'4','currency':'USD'}) {'type':'ring', 'base':'hold', 'category':'omahahilo', 'limitType':'fl', 'sb':'2', 'bb':'4','currency':'USD'}),
(u"PokerStars Game #25923772706: Badugi Limit ($0.25/$0.50) - 2009/03/13 16:40:58 ET",
{'type':'ring', 'base':'draw', 'category':'badugi', 'limitType':'fl', 'sb':'0.25', 'bb':'0.50','currency':'USD'})
) )
for (header, info) in pairs: for (header, info) in pairs:
yield checkGameInfo, hhc, header, info yield checkGameInfo, hhc, header, info