Merge branch 'master' of git://git.assembla.com/fpdboz

This commit is contained in:
sqlcoder 2009-12-16 18:18:03 +00:00
commit c081726a42
9 changed files with 201 additions and 134 deletions

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@ -1618,103 +1618,43 @@ class Database:
pdata[p]['street2Bets'], pdata[p]['street2Bets'],
pdata[p]['street3Bets'], pdata[p]['street3Bets'],
pdata[p]['street4Bets'], pdata[p]['street4Bets'],
pdata[p]['position'],
pdata[p]['tourneyTypeId'],
pdata[p]['startCards'],
pdata[p]['street0_3BChance'],
pdata[p]['street0_3BDone'],
pdata[p]['otherRaisedStreet1'],
pdata[p]['otherRaisedStreet2'],
pdata[p]['otherRaisedStreet3'],
pdata[p]['otherRaisedStreet4'],
pdata[p]['foldToOtherRaisedStreet1'],
pdata[p]['foldToOtherRaisedStreet2'],
pdata[p]['foldToOtherRaisedStreet3'],
pdata[p]['foldToOtherRaisedStreet4'],
pdata[p]['stealAttemptChance'],
pdata[p]['stealAttempted'],
pdata[p]['foldBbToStealChance'],
pdata[p]['foldedBbToSteal'],
pdata[p]['foldSbToStealChance'],
pdata[p]['foldedSbToSteal'],
pdata[p]['foldToStreet1CBChance'],
pdata[p]['foldToStreet1CBDone'],
pdata[p]['foldToStreet2CBChance'],
pdata[p]['foldToStreet2CBDone'],
pdata[p]['foldToStreet3CBChance'],
pdata[p]['foldToStreet3CBDone'],
pdata[p]['foldToStreet4CBChance'],
pdata[p]['foldToStreet4CBDone'],
pdata[p]['street1CheckCallRaiseChance'],
pdata[p]['street1CheckCallRaiseDone'],
pdata[p]['street2CheckCallRaiseChance'],
pdata[p]['street2CheckCallRaiseDone'],
pdata[p]['street3CheckCallRaiseChance'],
pdata[p]['street3CheckCallRaiseDone'],
pdata[p]['street4CheckCallRaiseChance']
) ) ) )
q = """INSERT INTO HandsPlayers ( q = self.sql.query['store_hands_players']
handId,
playerId,
startCash,
seatNo,
card1,
card2,
card3,
card4,
card5,
card6,
card7,
winnings,
rake,
totalProfit,
street0VPI,
street1Seen,
street2Seen,
street3Seen,
street4Seen,
sawShowdown,
wonAtSD,
street0Aggr,
street1Aggr,
street2Aggr,
street3Aggr,
street4Aggr,
street1CBChance,
street2CBChance,
street3CBChance,
street4CBChance,
street1CBDone,
street2CBDone,
street3CBDone,
street4CBDone,
wonWhenSeenStreet1,
street0Calls,
street1Calls,
street2Calls,
street3Calls,
street4Calls,
street0Bets,
street1Bets,
street2Bets,
street3Bets,
street4Bets
)
VALUES (
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s
)"""
# position,
# tourneyTypeId,
# startCards,
# street0_3BChance,
# street0_3BDone,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone,
q = q.replace('%s', self.sql.query['placeholder']) q = q.replace('%s', self.sql.query['placeholder'])
#print "DEBUG: inserts: %s" %inserts #print "DEBUG: inserts: %s" %inserts
@ -1927,8 +1867,10 @@ class Database:
,(name, site_id)) ,(name, site_id))
#Get last id might be faster here. #Get last id might be faster here.
#c.execute ("SELECT id FROM Players WHERE name=%s", (name,)) #c.execute ("SELECT id FROM Players WHERE name=%s", (name,))
tmp = [self.get_last_insert_id(c)] result = self.get_last_insert_id(c)
return tmp[0] else:
result = tmp[1]
return result
def insertGameTypes(self, row): def insertGameTypes(self, row):
c = self.get_cursor() c = self.get_cursor()

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@ -17,6 +17,7 @@
#fpdb modules #fpdb modules
import Card import Card
from decimal import Decimal
DEBUG = False DEBUG = False
@ -43,9 +44,9 @@ class DerivedStats():
self.handsplayers[player[1]]['totalProfit'] = 0 self.handsplayers[player[1]]['totalProfit'] = 0
self.handsplayers[player[1]]['street4Seen'] = False self.handsplayers[player[1]]['street4Seen'] = False
self.handsplayers[player[1]]['street4Aggr'] = False self.handsplayers[player[1]]['street4Aggr'] = False
self.handsplayers[player[1]]['wonWhenSeenStreet1'] = False self.handsplayers[player[1]]['wonWhenSeenStreet1'] = 0.0
self.handsplayers[player[1]]['sawShowdown'] = False self.handsplayers[player[1]]['sawShowdown'] = False
self.handsplayers[player[1]]['wonAtSD'] = False self.handsplayers[player[1]]['wonAtSD'] = 0.0
for i in range(5): for i in range(5):
self.handsplayers[player[1]]['street%dCalls' % i] = 0 self.handsplayers[player[1]]['street%dCalls' % i] = 0
self.handsplayers[player[1]]['street%dBets' % i] = 0 self.handsplayers[player[1]]['street%dBets' % i] = 0
@ -53,6 +54,27 @@ class DerivedStats():
self.handsplayers[player[1]]['street%dCBChance' %i] = False self.handsplayers[player[1]]['street%dCBChance' %i] = False
self.handsplayers[player[1]]['street%dCBDone' %i] = False self.handsplayers[player[1]]['street%dCBDone' %i] = False
#FIXME - Everything below this point is incomplete.
self.handsplayers[player[1]]['position'] = 2
self.handsplayers[player[1]]['tourneyTypeId'] = 1
self.handsplayers[player[1]]['startCards'] = 0
self.handsplayers[player[1]]['street0_3BChance'] = False
self.handsplayers[player[1]]['street0_3BDone'] = False
self.handsplayers[player[1]]['stealAttemptChance'] = False
self.handsplayers[player[1]]['stealAttempted'] = False
self.handsplayers[player[1]]['foldBbToStealChance'] = False
self.handsplayers[player[1]]['foldBbToStealChance'] = False
self.handsplayers[player[1]]['foldSbToStealChance'] = False
self.handsplayers[player[1]]['foldedSbToSteal'] = False
self.handsplayers[player[1]]['foldedBbToSteal'] = False
for i in range(1,5):
self.handsplayers[player[1]]['otherRaisedStreet%d' %i] = False
self.handsplayers[player[1]]['foldToOtherRaisedStreet%d' %i] = False
self.handsplayers[player[1]]['foldToStreet%dCBChance' %i] = False
self.handsplayers[player[1]]['foldToStreet%dCBDone' %i] = False
self.handsplayers[player[1]]['street%dCheckCallRaiseChance' %i] = False
self.handsplayers[player[1]]['street%dCheckCallRaiseDone' %i] = False
self.assembleHands(self.hand) self.assembleHands(self.hand)
self.assembleHandsPlayers(self.hand) self.assembleHandsPlayers(self.hand)
@ -114,7 +136,7 @@ class DerivedStats():
#hand.players = [[seat, name, chips],[seat, name, chips]] #hand.players = [[seat, name, chips],[seat, name, chips]]
for player in hand.players: for player in hand.players:
self.handsplayers[player[1]]['seatNo'] = player[0] self.handsplayers[player[1]]['seatNo'] = player[0]
self.handsplayers[player[1]]['startCash'] = player[2] self.handsplayers[player[1]]['startCash'] = int(100 * Decimal(player[2]))
for i, street in enumerate(hand.actionStreets[2:]): for i, street in enumerate(hand.actionStreets[2:]):
self.seen(self.hand, i+1) self.seen(self.hand, i+1)
@ -134,9 +156,9 @@ class DerivedStats():
# Should be fine for split-pots, but won't be accurate for multi-way pots # Should be fine for split-pots, but won't be accurate for multi-way pots
self.handsplayers[player]['rake'] = int(100* hand.rake)/len(hand.collectees) self.handsplayers[player]['rake'] = int(100* hand.rake)/len(hand.collectees)
if self.handsplayers[player]['street1Seen'] == True: if self.handsplayers[player]['street1Seen'] == True:
self.handsplayers[player]['wonWhenSeenStreet1'] = True self.handsplayers[player]['wonWhenSeenStreet1'] = 1.0
if self.handsplayers[player]['sawShowdown'] == True: if self.handsplayers[player]['sawShowdown'] == True:
self.handsplayers[player]['wonAtSD'] = True self.handsplayers[player]['wonAtSD'] = 1.0
for player in hand.pot.committed: for player in hand.pot.committed:
self.handsplayers[player]['totalProfit'] = int(self.handsplayers[player]['winnings'] - (100*hand.pot.committed[player])) self.handsplayers[player]['totalProfit'] = int(self.handsplayers[player]['winnings'] - (100*hand.pot.committed[player]))
@ -149,6 +171,7 @@ class DerivedStats():
for i, card in enumerate(hcs[:7], 1): for i, card in enumerate(hcs[:7], 1):
self.handsplayers[player[1]]['card%s' % i] = Card.encodeCard(card) self.handsplayers[player[1]]['card%s' % i] = Card.encodeCard(card)
# position, # position,
#Stud 3rd street card test #Stud 3rd street card test
# denny501: brings in for $0.02 # denny501: brings in for $0.02
@ -159,16 +182,6 @@ class DerivedStats():
# u.pressure: folds (Seat 1) # u.pressure: folds (Seat 1)
# 123smoothie: calls $0.02 # 123smoothie: calls $0.02
# gashpor: calls $0.02 # gashpor: calls $0.02
# tourneyTypeId,
# startCards,
# street0_3BChance,street0_3BDone,
# otherRaisedStreet1-4
# foldToOtherRaisedStreet1-4
# stealAttemptChance,stealAttempted,
# foldBbToStealChance,foldedBbToSteal,
# foldSbToStealChance,foldedSbToSteal,
# foldToStreet1-4CBChance, foldToStreet1-4CBDone,
# street1-4CheckCallRaiseChance, street1-4CheckCallRaiseDone,
# Additional stats # Additional stats
# 3betSB, 3betBB # 3betSB, 3betBB

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@ -479,7 +479,8 @@ class Filters(threading.Thread):
self.cursor.execute(self.sql.query['getLimits2']) self.cursor.execute(self.sql.query['getLimits2'])
# selects limitType, bigBlind # selects limitType, bigBlind
result = self.db.cursor.fetchall() result = self.db.cursor.fetchall()
fl, nl = False, False found = {'nl':False, 'fl':False, 'ring':False, 'tour':False}
if len(result) >= 1: if len(result) >= 1:
hbox = gtk.HBox(True, 0) hbox = gtk.HBox(True, 0)
vbox1.pack_start(hbox, False, False, 0) vbox1.pack_start(hbox, False, False, 0)
@ -487,7 +488,6 @@ class Filters(threading.Thread):
hbox.pack_start(vbox2, False, False, 0) hbox.pack_start(vbox2, False, False, 0)
vbox3 = gtk.VBox(False, 0) vbox3 = gtk.VBox(False, 0)
hbox.pack_start(vbox3, False, False, 0) hbox.pack_start(vbox3, False, False, 0)
found = {'nl':False, 'fl':False, 'ring':False, 'tour':False}
for i, line in enumerate(result): for i, line in enumerate(result):
if "UseType" in self.display: if "UseType" in self.display:
if line[0] != self.display["UseType"]: if line[0] != self.display["UseType"]:

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@ -387,6 +387,18 @@ Left-Drag to Move"
<location seat="8" x="0" y="181"> </location> <location seat="8" x="0" y="181"> </location>
<location seat="9" x="70" y="53"> </location> <location seat="9" x="70" y="53"> </location>
</layout> </layout>
<layout fav_seat="6" height="547" max="10" width="794">
<location seat="1" x="698" y="69"> </location>
<location seat="2" x="716" y="243"> </location>
<location seat="3" x="699" y="301"> </location>
<location seat="4" x="456" y="391"> </location>
<location seat="5" x="338" y="369"> </location>
<location seat="6" x="98" y="363"> </location>
<location seat="7" x="15" y="242"> </location>
<location seat="8" x="11" y="55"> </location>
<location seat="9" x="341" y="30"> </location>
<location seat="10" x="562" y="8"> </location>
</layout>
</site> </site>

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@ -55,6 +55,8 @@ class Hand(object):
self.handText = handText self.handText = handText
self.handid = 0 self.handid = 0
self.dbid_hands = 0 self.dbid_hands = 0
self.dbid_pids = None
self.dbid_gt = 0
self.tablename = "" self.tablename = ""
self.hero = "" self.hero = ""
self.maxseats = None self.maxseats = None
@ -189,22 +191,21 @@ dealt whether they were seen in a 'dealt to' line
self.holecards[street][player] = [open, closed] self.holecards[street][player] = [open, closed]
def prepInsert(self, db): def prepInsert(self, db):
pass #####
# Players, Gametypes, TourneyTypes are all shared functions that are needed for additional tables
# These functions are intended for prep insert eventually
#####
# Players - base playerid and siteid tuple
self.dbid_pids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
#Gametypes
self.dbid_gt = db.getGameTypeId(self.siteId, self.gametype)
def insert(self, db): def insert(self, db):
""" Function to insert Hand into database """ Function to insert Hand into database
Should not commit, and do minimal selects. Callers may want to cache commits Should not commit, and do minimal selects. Callers may want to cache commits
db: a connected fpdb_db object""" db: a connected fpdb_db object"""
#####
# Players, Gametypes, TourneyTypes are all shared functions that are needed for additional tables
# These functions are intended for prep insert eventually
#####
# Players - base playerid and siteid tuple
sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
#Gametypes
gtid = db.getGameTypeId(self.siteId, self.gametype)
self.stats.getStats(self) self.stats.getStats(self)
@ -213,14 +214,14 @@ db: a connected fpdb_db object"""
##### #####
hh = self.stats.getHands() hh = self.stats.getHands()
if not db.isDuplicate(gtid, hh['siteHandNo']): if not db.isDuplicate(self.dbid_gt, hh['siteHandNo']):
# Hands - Summary information of hand indexed by handId - gameinfo # Hands - Summary information of hand indexed by handId - gameinfo
hh['gameTypeId'] = gtid hh['gameTypeId'] = self.dbid_gt
# seats TINYINT NOT NULL, # seats TINYINT NOT NULL,
hh['seats'] = len(sqlids) hh['seats'] = len(self.dbid_pids)
self.dbid_hands = db.storeHand(hh) self.dbid_hands = db.storeHand(hh)
db.storeHandsPlayers(self.dbid_hands, sqlids, self.stats.getHandsPlayers()) db.storeHandsPlayers(self.dbid_hands, self.dbid_pids, self.stats.getHandsPlayers())
# HandsActions - all actions for all players for all streets - self.actions # HandsActions - all actions for all players for all streets - self.actions
# HudCache data can be generated from HandsActions (HandsPlayers?) # HudCache data can be generated from HandsActions (HandsPlayers?)
# Tourneys ? # Tourneys ?

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@ -3325,8 +3325,105 @@ class Sql:
%s, %s, %s, %s, %s, %s, %s, %s, %s)""" %s, %s, %s, %s, %s, %s, %s, %s, %s)"""
self.query['store_hands_players'] = """INSERT INTO HandsPlayers (
handId,
playerId,
startCash,
seatNo,
card1,
card2,
card3,
card4,
card5,
card6,
card7,
winnings,
rake,
totalProfit,
street0VPI,
street1Seen,
street2Seen,
street3Seen,
street4Seen,
sawShowdown,
wonAtSD,
street0Aggr,
street1Aggr,
street2Aggr,
street3Aggr,
street4Aggr,
street1CBChance,
street2CBChance,
street3CBChance,
street4CBChance,
street1CBDone,
street2CBDone,
street3CBDone,
street4CBDone,
wonWhenSeenStreet1,
street0Calls,
street1Calls,
street2Calls,
street3Calls,
street4Calls,
street0Bets,
street1Bets,
street2Bets,
street3Bets,
street4Bets,
position,
tourneyTypeId,
startCards,
street0_3BChance,
street0_3BDone,
otherRaisedStreet1,
otherRaisedStreet2,
otherRaisedStreet3,
otherRaisedStreet4,
foldToOtherRaisedStreet1,
foldToOtherRaisedStreet2,
foldToOtherRaisedStreet3,
foldToOtherRaisedStreet4,
stealAttemptChance,
stealAttempted,
foldBbToStealChance,
foldedBbToSteal,
foldSbToStealChance,
foldedSbToSteal,
foldToStreet1CBChance,
foldToStreet1CBDone,
foldToStreet2CBChance,
foldToStreet2CBDone,
foldToStreet3CBChance,
foldToStreet3CBDone,
foldToStreet4CBChance,
foldToStreet4CBDone,
street1CheckCallRaiseChance,
street1CheckCallRaiseDone,
street2CheckCallRaiseChance,
street2CheckCallRaiseDone,
street3CheckCallRaiseChance,
street3CheckCallRaiseDone,
street4CheckCallRaiseChance
)
VALUES (
%s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s,
%s, %s, %s, %s, %s
)"""
if db_server == 'mysql': if db_server == 'mysql':
self.query['placeholder'] = u'%s' self.query['placeholder'] = u'%s'

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@ -237,7 +237,8 @@ class fpdb:
dia.set_comments("GTK AboutDialog comments here") dia.set_comments("GTK AboutDialog comments here")
dia.set_license("GPL v3") dia.set_license("GPL v3")
dia.set_website("http://fpdb.sourceforge.net/") dia.set_website("http://fpdb.sourceforge.net/")
dia.set_authors("Steffen, Eratosthenes, s0rrow, EricBlade, _mt, sqlcoder, Bostik, and others") dia.set_authors(['Steffen', 'Eratosthenes', 's0rrow',
'EricBlade', '_mt', 'sqlcoder', 'Bostik', 'and others'])
dia.set_program_name("Free Poker Database (FPDB)") dia.set_program_name("Free Poker Database (FPDB)")
db_version = "" db_version = ""

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@ -158,7 +158,7 @@ class fpdb_db:
if not os.path.isdir(Configuration.DIR_DATABASES) and not database == ":memory:": if not os.path.isdir(Configuration.DIR_DATABASES) and not database == ":memory:":
print "Creating directory: '%s'" % (Configuration.DIR_DATABASES) print "Creating directory: '%s'" % (Configuration.DIR_DATABASES)
os.mkdir(Configuration.DIR_DATABASES) os.mkdir(Configuration.DIR_DATABASES)
database = os.path.join(Configuration.DIR_DATABASE, database) database = os.path.join(Configuration.DIR_DATABASES, database)
self.db = sqlite3.connect(database, detect_types=sqlite3.PARSE_DECLTYPES ) self.db = sqlite3.connect(database, detect_types=sqlite3.PARSE_DECLTYPES )
sqlite3.register_converter("bool", lambda x: bool(int(x))) sqlite3.register_converter("bool", lambda x: bool(int(x)))
sqlite3.register_adapter(bool, lambda x: "1" if x else "0") sqlite3.register_adapter(bool, lambda x: "1" if x else "0")

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@ -435,13 +435,14 @@ class Importer:
for hand in handlist: for hand in handlist:
#try, except duplicates here? #try, except duplicates here?
#hand.prepInsert() hand.prepInsert(self.database)
hand.insert(self.database) hand.insert(self.database)
if self.callHud and hand.dbid_hands != 0: if self.callHud and hand.dbid_hands != 0:
#print "DEBUG: call to HUD: handsId: %s" % hand.dbid_hands #print "DEBUG: call to HUD: handsId: %s" % hand.dbid_hands
#pipe the Hands.id out to the HUD #pipe the Hands.id out to the HUD
# print "fpdb_import: sending hand to hud", handsId, "pipe =", self.caller.pipe_to_hud print "fpdb_import: sending hand to hud", hand.dbid_hands, "pipe =", self.caller.pipe_to_hud
self.caller.pipe_to_hud.stdin.write("%s" % (hand.dbid_hands) + os.linesep) self.caller.pipe_to_hud.stdin.write("%s" % (hand.dbid_hands) + os.linesep)
self.database.commit()
errors = getattr(hhc, 'numErrors') errors = getattr(hhc, 'numErrors')
stored = getattr(hhc, 'numHands') stored = getattr(hhc, 'numHands')