rationalized button presses, fixed reposition windows

This commit is contained in:
Ray 2009-01-05 20:26:39 -05:00
parent d994f04e01
commit c0557c7ef9

View File

@ -62,11 +62,9 @@ class Hud:
self.popup_windows = {} self.popup_windows = {}
self.aux_windows = [] self.aux_windows = []
(font, font_size) = config.get_default_font(self.table.site) (font, font_size) = config.get_default_font(self.table.site)
print "font = ", font, "size = ", font_size
if font == None or font_size == None: if font == None or font_size == None:
self.font = pango.FontDescription("Sans 7") self.font = pango.FontDescription("Sans 7")
else: else:
print "Setting font to ", font + " " + font_size
self.font = pango.FontDescription(font + " " + font_size) self.font = pango.FontDescription(font + " " + font_size)
# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist? # do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
@ -96,7 +94,7 @@ class Hud:
self.main_window.move(self.table.x, self.table.y) self.main_window.move(self.table.x, self.table.y)
# A popup window for the main window # A popup menu for the main window
self.menu = gtk.Menu() self.menu = gtk.Menu()
self.item1 = gtk.MenuItem('Kill this HUD') self.item1 = gtk.MenuItem('Kill this HUD')
self.menu.append(self.item1) self.menu.append(self.item1)
@ -165,7 +163,14 @@ class Hud:
self.deleted = True self.deleted = True
def reposition_windows(self, *args): def reposition_windows(self, *args):
self.update_table_position() # self.update_table_position()
self.main_window.move(self.table.x, self.table.y)
adj = self.adj_seats(self.hand, self.config)
loc = self.config.get_locations(self.table.site, self.max)
for i in range(1, self.max + 1):
(x, y) = loc[adj[i]]
if self.stat_windows.has_key(i):
self.stat_windows[i].relocate(x, y)
return True return True
def debug_stat_windows(self, *args): def debug_stat_windows(self, *args):
@ -245,7 +250,9 @@ class Hud:
def update(self, hand, config, stat_dict): def update(self, hand, config, stat_dict):
self.hand = hand # this is the last hand, so it is available later self.hand = hand # this is the last hand, so it is available later
self.stat_dict = stat_dict # so this is available for popups, etc
self.update_table_position() self.update_table_position()
self.stat_dict = stat_dict
for s in stat_dict.keys(): for s in stat_dict.keys():
try: try:
self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id'] self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id']
@ -307,18 +314,10 @@ class Stat_Window:
# and double-clicks. # and double-clicks.
if event.button == 3: # right button event if event.button == 3: # right button event
if event.type == gtk.gdk.BUTTON_PRESS: # left button single click Popup_window(widget, self)
if self.sb_click > 0: return
self.sb_click = gobject.timeout_add(250, self.single_click, widget)
elif event.type == gtk.gdk._2BUTTON_PRESS: # left button double click
if self.sb_click > 0:
gobject.source_remove(self.sb_click)
self.sb_click = 0
self.double_click(widget, event, *args)
if event.button == 2: # middle button event if event.button == 2: # middle button event
self.window.hide() self.window.hide()
pass
if event.button == 1: # left button event if event.button == 1: # left button event
# TODO: make position saving save sizes as well? # TODO: make position saving save sizes as well?
@ -327,28 +326,6 @@ class Stat_Window:
else: else:
self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time) self.window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
def single_click(self, widget):
# Callback from the timeout in the single-click finding part of the
# button press call back. This needs to be modified to get all the
# arguments from the call.
self.sb_click = 0
Popup_window(widget, self)
return False
def double_click(self, widget, event, *args):
self.toggle_decorated(widget)
def toggle_decorated(self, widget):
top = widget.get_toplevel()
(x, y) = top.get_position()
if top.get_decorated():
top.set_decorated(0)
top.move(x, y)
else:
top.set_decorated(1)
top.move(x, y)
def relocate(self, x, y): def relocate(self, x, y):
self.x = x + self.table.x self.x = x + self.table.x
self.y = y + self.table.y self.y = y + self.table.y
@ -388,7 +365,7 @@ class Stat_Window:
self.e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor) self.e_box[r][c].modify_bg(gtk.STATE_NORMAL, parent.backgroundcolor)
self.e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor) self.e_box[r][c].modify_fg(gtk.STATE_NORMAL, parent.foregroundcolor)
Stats.do_tip(self.e_box[r][c], 'farts') Stats.do_tip(self.e_box[r][c], 'stuff')
self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0) self.grid.attach(self.e_box[r][c], c, c+1, r, r+1, xpadding = 0, ypadding = 0)
self.label[r].append( gtk.Label('xxx') ) self.label[r].append( gtk.Label('xxx') )
@ -466,9 +443,9 @@ class Popup_window:
# calculate the stat_dict and then create the text for the pu # calculate the stat_dict and then create the text for the pu
# stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id) # stat_dict = db_connection.get_stats_from_hand(stat_window.parent.hand, stat_window.player_id)
stat_dict = self.db_connection.get_stats_from_hand(stat_window.parent.hand) # stat_dict = self.db_connection.get_stats_from_hand(stat_window.parent.hand)
# db_connection.close_connection() # db_connection.close_connection()
stat_dict = stat_window.parent.stat_dict
pu_text = "" pu_text = ""
for s in stat_list: for s in stat_list:
number = Stats.do_stat(stat_dict, player = int(stat_window.player_id), stat = s) number = Stats.do_stat(stat_dict, player = int(stat_window.player_id), stat = s)
@ -487,31 +464,13 @@ class Popup_window:
# the popup windows. There is a bit of an ugly kludge to separate single- # the popup windows. There is a bit of an ugly kludge to separate single-
# and double-clicks. This is the same code as in the Stat_window class # and double-clicks. This is the same code as in the Stat_window class
if event.button == 1: # left button event if event.button == 1: # left button event
if event.type == gtk.gdk.BUTTON_PRESS: # left button single click pass
if self.sb_click > 0: return
self.sb_click = gobject.timeout_add(250, self.single_click, widget)
elif event.type == gtk.gdk._2BUTTON_PRESS: # left button double click
if self.sb_click > 0:
gobject.source_remove(self.sb_click)
self.sb_click = 0
self.double_click(widget, event, *args)
if event.button == 2: # middle button event if event.button == 2: # middle button event
pass pass
if event.button == 3: # right button event if event.button == 3: # right button event
pass
def single_click(self, widget):
# Callback from the timeout in the single-click finding part of the
# button press call back. This needs to be modified to get all the
# arguments from the call.
self.sb_click = 0
self.window.destroy() self.window.destroy()
return False
def double_click(self, widget, event, *args):
self.toggle_decorated(widget)
def toggle_decorated(self, widget): def toggle_decorated(self, widget):
top = widget.get_toplevel() top = widget.get_toplevel()