Merge branch 'master' of git://git.assembla.com/fpdboz
Only seemed to conflict the [ --> \[ in the HeroCards re Conflicts: pyfpdb/FulltiltToFpdb.py
This commit is contained in:
commit
bb4eece2f7
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@ -31,14 +31,14 @@ class Everleaf(HandHistoryConverter):
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self.sitename = "Everleaf"
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self.sitename = "Everleaf"
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self.setFileType("text", "cp1252")
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self.setFileType("text", "cp1252")
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self.re_GameInfo = re.compile(r".*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<LTYPE>(NL|PL)) (?P<GAME>(Hold\'em|Omaha))")
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self.re_GameInfo = re.compile(r".*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<LTYPE>(NL|PL)) (?P<GAME>(Hold\'em|Omaha|7 Card Stud))")
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self.re_SplitHands = re.compile(r"\n\n+")
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self.re_SplitHands = re.compile(r"\n\n+")
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self.re_HandInfo = re.compile(r".*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)")
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self.re_HandInfo = re.compile(r".*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<DATETIME>\d\d\d\d/\d\d/\d\d - \d\d:\d\d:\d\d)\nTable (?P<TABLE>[- a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)")
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self.re_PlayerInfo = re.compile(r"^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+(\$ (?P<CASH>[.0-9]+) USD|new player|All-in) \)", re.MULTILINE)
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self.re_PlayerInfo = re.compile(r"^Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\s+(\$ (?P<CASH>[.0-9]+) USD|new player|All-in) \)", re.MULTILINE)
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self.re_Board = re.compile(r"\[ (?P<CARDS>.+) \]")
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self.re_Board = re.compile(r"\[ (?P<CARDS>.+) \]")
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try:
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try:
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self.ofile = os.path.join(self.hhdir, file.split("\\")[-2]+"-"+os.path.basename(file))
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self.ofile = os.path.join(self.hhdir, file.split(os.path.sep)[-2]+"-"+os.path.basename(file))
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except:
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except:
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self.ofile = os.path.join(self.hhdir, "x"+strftime("%d-%m-%y")+os.path.basename(file))
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self.ofile = os.path.join(self.hhdir, "x"+strftime("%d-%m-%y")+os.path.basename(file))
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@ -69,15 +69,21 @@ class Everleaf(HandHistoryConverter):
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game = ""
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game = ""
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m = self.re_GameInfo.search(self.obs)
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m = self.re_GameInfo.search(self.obs)
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if m == None:
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return None
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if m.group('LTYPE') == "NL":
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if m.group('LTYPE') == "NL":
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structure = "nl"
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structure = "nl"
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elif m.group('LTYPE') == "PL":
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elif m.group('LTYPE') == "PL":
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structure = "pl"
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structure = "pl"
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else:
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structure = "fl" # we don't support it, but there should be how to detect it at least.
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if m.group('GAME') == "Hold\'em":
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if m.group('GAME') == "Hold\'em":
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game = "hold"
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game = "hold"
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if m.group('GAME') == "Omaha":
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elif m.group('GAME') == "Omaha":
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game = "omahahi"
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game = "omahahi"
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elif m.group('GAME') == "7 Card Stud":
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game = "studhi" # Everleaf currently only does Hi stud
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gametype = ["ring", game, structure, m.group('SB'), m.group('BB')]
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gametype = ["ring", game, structure, m.group('SB'), m.group('BB')]
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@ -89,6 +95,7 @@ class Everleaf(HandHistoryConverter):
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print "DEBUG: re_HandInfo.search failed: '%s'" %(hand.string)
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print "DEBUG: re_HandInfo.search failed: '%s'" %(hand.string)
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hand.handid = m.group('HID')
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hand.handid = m.group('HID')
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hand.tablename = m.group('TABLE')
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hand.tablename = m.group('TABLE')
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hand.max_seats = 6 # assume 6-max unless we have proof it's a larger/smaller game, since everleaf doesn't give seat max info
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# These work, but the info is already in the Hand class - should be used for tourneys though.
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# These work, but the info is already in the Hand class - should be used for tourneys though.
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# m.group('SB')
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# m.group('SB')
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# m.group('BB')
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# m.group('BB')
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@ -107,9 +114,12 @@ class Everleaf(HandHistoryConverter):
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def readPlayerStacks(self, hand):
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def readPlayerStacks(self, hand):
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m = self.re_PlayerInfo.finditer(hand.string)
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m = self.re_PlayerInfo.finditer(hand.string)
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for a in m:
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for a in m:
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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seatnum = int(a.group('SEAT'))
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hand.addPlayer(seatnum, a.group('PNAME'), a.group('CASH'))
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if seatnum > 6:
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hand.max_seats = 10 # everleaf currently does 2/6/10 games, so if seats > 6 are in use, it must be 10-max.
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# TODO: implement lookup list by table-name to determine maxes, then fall back to 6 default/10 here, if there's no entry in the list?
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def markStreets(self, hand):
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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# PREFLOP = ** Dealing down cards **
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@ -42,7 +42,7 @@ class FullTilt(HandHistoryConverter):
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self.re_PostBB = re.compile(r"^%s posts (the big blind of )?\$?(?P<BB>[.0-9]+)", player_re)
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self.re_PostBB = re.compile(r"^%s posts (the big blind of )?\$?(?P<BB>[.0-9]+)", player_re)
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self.re_BringIn = re.compile(r"^%s brings in for \$?(?P<BRINGIN>[.0-9]+)", player_re)
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self.re_BringIn = re.compile(r"^%s brings in for \$?(?P<BRINGIN>[.0-9]+)", player_re)
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self.re_PostBoth = re.compile(r"^%s posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)", player_re)
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self.re_PostBoth = re.compile(r"^%s posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)", player_re)
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self.re_HeroCards = re.compile(r"^Dealt to %s \[(?P<CARDS>.*)\]( [(?P<NEWCARD>.*])?", player_re)
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self.re_HeroCards = re.compile(r"^Dealt to %s \[(?P<CARDS>.*)\]( \[(?P<NEWCARD>.*\])?", player_re)
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self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| calls| folds)(\s\$(?P<BET>[.\d]+))?", player_re)
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self.re_Action = re.compile(r"^%s(?P<ATYPE> bets| checks| raises to| calls| folds)(\s\$(?P<BET>[.\d]+))?", player_re)
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self.re_ShowdownAction = re.compile(r"^%s shows \[(?P<CARDS>.*)\]", player_re)
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self.re_ShowdownAction = re.compile(r"^%s shows \[(?P<CARDS>.*)\]", player_re)
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self.re_CollectPot = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)", player_re)
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self.re_CollectPot = re.compile(r"^Seat (?P<SEAT>[0-9]+): %s (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)", player_re)
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@ -71,7 +71,7 @@ class FullTilt(HandHistoryConverter):
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structure = "nl"
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structure = "nl"
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elif m.group('LTYPE') == "Pot ":
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elif m.group('LTYPE') == "Pot ":
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structure = "pl"
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structure = "pl"
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elif m.group('LTYPE') == "None":
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elif m.group('LTYPE') == None:
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structure = "fl"
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structure = "fl"
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if m.group('GAME') == "Hold\'em":
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if m.group('GAME') == "Hold\'em":
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@ -80,7 +80,9 @@ class FullTilt(HandHistoryConverter):
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game = "omahahi"
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game = "omahahi"
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elif m.group('GAME') == "Razz":
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elif m.group('GAME') == "Razz":
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game = "razz"
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game = "razz"
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print m.groups()
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gametype = ["ring", game, structure, m.group('SB'), m.group('BB')]
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gametype = ["ring", game, structure, m.group('SB'), m.group('BB')]
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return gametype
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return gametype
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107
pyfpdb/Hand.py
107
pyfpdb/Hand.py
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@ -365,11 +365,19 @@ Map the tuple self.gametype onto the pokerstars string describing it
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"cp" : "Cap Pot Limit"
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"cp" : "Cap Pot Limit"
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}
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}
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print "DEBUG: self.gametype: %s" %(self.gametype)
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string = "%s %s" %(gs[self.gametype[1]], ls[self.gametype[2]])
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string = "%s %s" %(gs[self.gametype[1]], ls[self.gametype[2]])
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return string
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return string
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def writeHand(self, fh=sys.__stdout__):
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def writeHand(self, fh=sys.__stdout__):
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if self.gametype[1] == "hold" or self.gametype[1] == "omaha":
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self.writeHoldemHand(fh)
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else:
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self.writeStudHand(fh)
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def writeHoldemHand(self, fh=sys.__stdout__):
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# PokerStars format.
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# PokerStars format.
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#print "\n### Pseudo stars format ###"
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#print "\n### Pseudo stars format ###"
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#print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime))
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#print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime))
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@ -473,6 +481,105 @@ Map the tuple self.gametype onto the pokerstars string describing it
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#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
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#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
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#else:
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#else:
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#print "Seat %d: %s mucked or folded" % (player[0], player[1])
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#print "Seat %d: %s mucked or folded" % (player[0], player[1])
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def writeStudHand(self, fh=sys.__stdout__):
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# PokerStars format.
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#print "\n### Pseudo stars format ###"
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#print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime))
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print >>fh, _("%s Game #%s: %s ($%s/$%s) - %s" %("PokerStars", self.handid, self.getGameTypeAsString(), self.sb, self.bb, time.strftime('%Y/%m/%d - %H:%M:%S (ET)', self.starttime)))
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print >>fh, _("Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos))
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players_who_post_antes = set([x[0] for x in self.actions['ANTES']])
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for player in [x for x in self.players if x[1] in players_who_post_antes]:
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#Only print stacks of players who do something preflop
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print >>fh, _("Seat %s: %s ($%s)" %(player[0], player[1], player[2]))
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if 'THIRD' in self.actions:
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print >>fh, _("*** 3RD STREET ***")
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for act in self.actions['THIRD']:
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self.printActionLine(act, fh)
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if 'FOURTH' in self.actions:
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print >>fh, _("*** 4TH STREET ***")
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for act in self.actions['FOURTH']:
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self.printActionLine(act, fh)
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if 'FIFTH' in self.actions:
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print >>fh, _("*** 5TH STREET ***")
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for act in self.actions['FIFTH']:
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self.printActionLine(act, fh)
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if 'SIXTH' in self.actions:
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print >>fh, _("*** 6TH STREET ***")
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for act in self.actions['SIXTH']:
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self.printActionLine(act, fh)
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if 'SEVENTH' in self.actions:
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print >>fh, _("*** 7TH STREET ***")
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for act in self.actions['SEVENTH']:
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self.printActionLine(act, fh)
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#Some sites don't have a showdown section so we have to figure out if there should be one
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# The logic for a showdown is: at the end of river action there are at least two players in the hand
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# we probably don't need a showdown section in pseudo stars format for our filtering purposes
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if 'SHOWDOWN' in self.actions:
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print >>fh, _("*** SHOW DOWN ***")
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# print >>fh, "DEBUG: what do they show"
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# Current PS format has the lines:
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# Uncalled bet ($111.25) returned to s0rrow
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# s0rrow collected $5.15 from side pot
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# stervels: shows [Ks Qs] (two pair, Kings and Queens)
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# stervels collected $45.35 from main pot
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# Immediately before the summary.
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# The current importer uses those lines for importing winning rather than the summary
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for name in self.pot.returned:
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print >>fh, _("Uncalled bet ($%s) returned to %s" %(self.pot.returned[name],name))
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for entry in self.collected:
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print >>fh, _("%s collected $%s from x pot" %(entry[0], entry[1]))
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print >>fh, _("*** SUMMARY ***")
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print >>fh, "%s | Rake $%.2f" % (self.pot, self.rake)
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#print >>fh, _("Total pot $%s | Rake $%.2f" % (self.totalpot, self.rake)) # TODO: side pots
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board = []
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for s in self.board.values():
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board += s
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if board: # sometimes hand ends preflop without a board
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print >>fh, _("Board [%s]" % (" ".join(board)))
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for player in [x for x in self.players if x[1] in players_who_post_antes]:
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seatnum = player[0]
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name = player[1]
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if name in self.collectees and name in self.shown:
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print >>fh, _("Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]), self.collectees[name]))
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elif name in self.collectees:
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print >>fh, _("Seat %d: %s collected ($%s)" % (seatnum, name, self.collectees[name]))
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elif name in self.shown:
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print >>fh, _("Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name])))
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elif name in self.folded:
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print >>fh, _("Seat %d: %s folded" % (seatnum, name))
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else:
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print >>fh, _("Seat %d: %s mucked" % (seatnum, name))
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print >>fh, "\n\n"
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# TODO:
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# logic for side pots
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# logic for which players get to showdown
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# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
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#if self.holecards[player[1]]: # empty list default is false
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#hole = self.holecards[player[1]]
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##board = []
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##for s in self.board.values():
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##board += s
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##playerhand = self.bestHand('hi', board+hole)
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##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
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#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
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#else:
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#print "Seat %d: %s mucked or folded" % (player[0], player[1])
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def printHand(self):
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def printHand(self):
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@ -117,9 +117,12 @@ class HandHistoryConverter:
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return
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return
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self.obs = self.obs.replace('\r\n', '\n')
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self.obs = self.obs.replace('\r\n', '\n')
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outfile = open(self.ofile, 'w')
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self.gametype = self.determineGameType()
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self.gametype = self.determineGameType()
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if self.gametype == None:
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print "Unknown game type from file, aborting on this file."
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return
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self.hands = self.splitFileIntoHands()
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self.hands = self.splitFileIntoHands()
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outfile = open(self.ofile, 'w')
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for hand in self.hands:
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for hand in self.hands:
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#print "\nDEBUG: Input:\n"+hand.string
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#print "\nDEBUG: Input:\n"+hand.string
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self.readHandInfo(hand)
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self.readHandInfo(hand)
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