[NEWIMPORT] Clean up HandsPlayers.cardX fetching

This commit is contained in:
Worros 2009-11-30 14:20:48 +08:00
parent db5e321fe0
commit bb38d7e1dd
2 changed files with 53 additions and 24 deletions

View File

@ -143,28 +143,11 @@ class DerivedStats():
self.calcCBets(hand) self.calcCBets(hand)
#default_holecards = ["Xx", "Xx", "Xx", "Xx"]
#if hand.gametype['base'] == "hold":
# pass
#elif hand.gametype['base'] == "stud":
# pass
#else:
# # Flop hopefully...
# pass
for street in hand.holeStreets:
for player in hand.players: for player in hand.players:
for i in range(1,8): self.handsplayers[player[1]]['card%d' % i] = 0 hcs = hand.join_holecards(player[1], asList=True)
#print "DEBUG: hand.holecards[%s]: %s" % (street, hand.holecards[street]) hcs = hcs + [u'0x', u'0x', u'0x', u'0x', u'0x']
if player[1] in hand.holecards[street].keys() and hand.gametype['base'] == "hold": for i, card in enumerate(hcs[:7], 1):
self.handsplayers[player[1]]['card1'] = Card.encodeCard(hand.holecards[street][player[1]][1][0]) self.handsplayers[player[1]]['card%s' % i] = Card.encodeCard(card)
self.handsplayers[player[1]]['card2'] = Card.encodeCard(hand.holecards[street][player[1]][1][1])
try:
self.handsplayers[player[1]]['card3'] = Card.encodeCard(hand.holecards[street][player[1]][1][2])
self.handsplayers[player[1]]['card4'] = Card.encodeCard(hand.holecards[street][player[1]][1][3])
except IndexError:
# Just means no player cards for that street/game - continue
pass
def assembleHudCache(self, hand): def assembleHudCache(self, hand):
pass pass

View File

@ -668,6 +668,27 @@ class HoldemOmahaHand(Hand):
tmp5 = 0 tmp5 = 0
return (tmp1,tmp2,tmp3,tmp4,tmp5) return (tmp1,tmp2,tmp3,tmp4,tmp5)
def join_holecards(self, player, asList=False):
"""With asList = True it returns the set cards for a player including down cards if they aren't know"""
# FIXME: This should actually return
hcs = [u'0x', u'0x', u'0x', u'0x']
for street in self.holeStreets:
if player in self.holecards[street].keys():
hcs[0] = self.holecards[street][player][1][0]
hcs[1] = self.holecards[street][player][1][1]
try:
hcs[2] = self.holecards[street][player][1][2]
hcs[3] = self.holecards[street][player][1][3]
except IndexError:
pass
if asList == False:
return " ".join(hcs)
else:
return hcs
def writeHTMLHand(self): def writeHTMLHand(self):
from nevow import tags as T from nevow import tags as T
from nevow import flat from nevow import flat
@ -968,6 +989,16 @@ class DrawHand(Hand):
# showdownPot INT, /* pot size at sd/street7 */ # showdownPot INT, /* pot size at sd/street7 */
return (0,0,0,0,0) return (0,0,0,0,0)
def join_holecards(self, player, asList=False):
"""With asList = True it returns the set cards for a player including down cards if they aren't know"""
# FIXME: This should actually return
holecards = [u'0x', u'0x', u'0x', u'0x', u'0x']
if asList == False:
return " ".join(holecards)
else:
return holecards
def writeHand(self, fh=sys.__stdout__): def writeHand(self, fh=sys.__stdout__):
# PokerStars format. # PokerStars format.
@ -1294,7 +1325,9 @@ Add a complete on [street] by [player] to [amountTo]
if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO
return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]" return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]"
def join_holecards(self, player): def join_holecards(self, player, asList=False):
"""Function returns a string for the stud writeHand method by default
With asList = True it returns the set cards for a player including down cards if they aren't know"""
holecards = [] holecards = []
for street in self.holeStreets: for street in self.holeStreets:
if self.holecards[street].has_key(player): if self.holecards[street].has_key(player):
@ -1307,7 +1340,20 @@ Add a complete on [street] by [player] to [amountTo]
holecards = holecards + self.holecards[street][player][1] holecards = holecards + self.holecards[street][player][1]
else: else:
holecards = holecards + self.holecards[street][player][0] holecards = holecards + self.holecards[street][player][0]
if asList == False:
return " ".join(holecards) return " ".join(holecards)
else:
if player == self.hero or len(holecards) == 7:
return holecards
elif len(holecards) <= 4:
#Non hero folded before showdown, add first two downcards
holecards = [u'0x', u'0x'] + holecards
else:
log.warning("join_holecards: # of holecards should be either < 4, 4 or 7 - 5 and 6 should be impossible for anyone who is not a hero")
log.warning("join_holcards: holecards(%s): %s" %(player, holecards))
return holecards
class Pot(object): class Pot(object):