[NEWIMPORT] Clean up HandsPlayers.cardX fetching
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@ -143,28 +143,11 @@ class DerivedStats():
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self.calcCBets(hand)
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self.calcCBets(hand)
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#default_holecards = ["Xx", "Xx", "Xx", "Xx"]
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#if hand.gametype['base'] == "hold":
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# pass
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#elif hand.gametype['base'] == "stud":
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# pass
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#else:
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# # Flop hopefully...
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# pass
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for street in hand.holeStreets:
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for player in hand.players:
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for player in hand.players:
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for i in range(1,8): self.handsplayers[player[1]]['card%d' % i] = 0
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hcs = hand.join_holecards(player[1], asList=True)
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#print "DEBUG: hand.holecards[%s]: %s" % (street, hand.holecards[street])
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hcs = hcs + [u'0x', u'0x', u'0x', u'0x', u'0x']
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if player[1] in hand.holecards[street].keys() and hand.gametype['base'] == "hold":
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for i, card in enumerate(hcs[:7], 1):
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self.handsplayers[player[1]]['card1'] = Card.encodeCard(hand.holecards[street][player[1]][1][0])
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self.handsplayers[player[1]]['card%s' % i] = Card.encodeCard(card)
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self.handsplayers[player[1]]['card2'] = Card.encodeCard(hand.holecards[street][player[1]][1][1])
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try:
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self.handsplayers[player[1]]['card3'] = Card.encodeCard(hand.holecards[street][player[1]][1][2])
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self.handsplayers[player[1]]['card4'] = Card.encodeCard(hand.holecards[street][player[1]][1][3])
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except IndexError:
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# Just means no player cards for that street/game - continue
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pass
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def assembleHudCache(self, hand):
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def assembleHudCache(self, hand):
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pass
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pass
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@ -668,6 +668,27 @@ class HoldemOmahaHand(Hand):
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tmp5 = 0
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tmp5 = 0
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return (tmp1,tmp2,tmp3,tmp4,tmp5)
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return (tmp1,tmp2,tmp3,tmp4,tmp5)
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def join_holecards(self, player, asList=False):
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"""With asList = True it returns the set cards for a player including down cards if they aren't know"""
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# FIXME: This should actually return
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hcs = [u'0x', u'0x', u'0x', u'0x']
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for street in self.holeStreets:
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if player in self.holecards[street].keys():
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hcs[0] = self.holecards[street][player][1][0]
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hcs[1] = self.holecards[street][player][1][1]
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try:
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hcs[2] = self.holecards[street][player][1][2]
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hcs[3] = self.holecards[street][player][1][3]
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except IndexError:
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pass
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if asList == False:
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return " ".join(hcs)
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else:
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return hcs
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def writeHTMLHand(self):
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def writeHTMLHand(self):
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from nevow import tags as T
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from nevow import tags as T
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from nevow import flat
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from nevow import flat
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@ -968,6 +989,16 @@ class DrawHand(Hand):
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# showdownPot INT, /* pot size at sd/street7 */
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# showdownPot INT, /* pot size at sd/street7 */
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return (0,0,0,0,0)
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return (0,0,0,0,0)
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def join_holecards(self, player, asList=False):
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"""With asList = True it returns the set cards for a player including down cards if they aren't know"""
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# FIXME: This should actually return
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holecards = [u'0x', u'0x', u'0x', u'0x', u'0x']
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if asList == False:
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return " ".join(holecards)
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else:
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return holecards
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def writeHand(self, fh=sys.__stdout__):
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def writeHand(self, fh=sys.__stdout__):
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# PokerStars format.
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# PokerStars format.
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@ -1294,7 +1325,9 @@ Add a complete on [street] by [player] to [amountTo]
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if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO
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if street == 'SEVENTH' and player != self.hero: return # only write 7th st line for hero, LDO
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return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]"
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return hc + " ".join(self.holecards[street][player][1]) + "] [" + " ".join(self.holecards[street][player][0]) + "]"
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def join_holecards(self, player):
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def join_holecards(self, player, asList=False):
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"""Function returns a string for the stud writeHand method by default
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With asList = True it returns the set cards for a player including down cards if they aren't know"""
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holecards = []
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holecards = []
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for street in self.holeStreets:
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for street in self.holeStreets:
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if self.holecards[street].has_key(player):
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if self.holecards[street].has_key(player):
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@ -1307,7 +1340,20 @@ Add a complete on [street] by [player] to [amountTo]
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holecards = holecards + self.holecards[street][player][1]
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holecards = holecards + self.holecards[street][player][1]
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else:
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else:
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holecards = holecards + self.holecards[street][player][0]
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holecards = holecards + self.holecards[street][player][0]
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if asList == False:
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return " ".join(holecards)
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return " ".join(holecards)
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else:
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if player == self.hero or len(holecards) == 7:
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return holecards
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elif len(holecards) <= 4:
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#Non hero folded before showdown, add first two downcards
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holecards = [u'0x', u'0x'] + holecards
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else:
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log.warning("join_holecards: # of holecards should be either < 4, 4 or 7 - 5 and 6 should be impossible for anyone who is not a hero")
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log.warning("join_holcards: holecards(%s): %s" %(player, holecards))
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return holecards
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class Pot(object):
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class Pot(object):
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