[NEWIMPORT] setPositions(), fix aggr function

PFR now actually works
This commit is contained in:
Worros 2010-01-15 13:50:46 +08:00
parent 62935664c8
commit bad744fd80

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@ -48,6 +48,7 @@ class DerivedStats():
self.handsplayers[player[1]]['sawShowdown'] = False self.handsplayers[player[1]]['sawShowdown'] = False
self.handsplayers[player[1]]['wonAtSD'] = 0.0 self.handsplayers[player[1]]['wonAtSD'] = 0.0
self.handsplayers[player[1]]['startCards'] = 0 self.handsplayers[player[1]]['startCards'] = 0
self.handsplayers[player[1]]['position'] = 2
for i in range(5): for i in range(5):
self.handsplayers[player[1]]['street%dCalls' % i] = 0 self.handsplayers[player[1]]['street%dCalls' % i] = 0
self.handsplayers[player[1]]['street%dBets' % i] = 0 self.handsplayers[player[1]]['street%dBets' % i] = 0
@ -56,7 +57,6 @@ class DerivedStats():
self.handsplayers[player[1]]['street%dCBDone' %i] = False self.handsplayers[player[1]]['street%dCBDone' %i] = False
#FIXME - Everything below this point is incomplete. #FIXME - Everything below this point is incomplete.
self.handsplayers[player[1]]['position'] = 2
self.handsplayers[player[1]]['tourneyTypeId'] = 1 self.handsplayers[player[1]]['tourneyTypeId'] = 1
self.handsplayers[player[1]]['street0_3BChance'] = False self.handsplayers[player[1]]['street0_3BChance'] = False
self.handsplayers[player[1]]['street0_3BDone'] = False self.handsplayers[player[1]]['street0_3BDone'] = False
@ -174,31 +174,41 @@ class DerivedStats():
self.handsplayers[player[1]]['card%s' % (i+1)] = Card.encodeCard(card) self.handsplayers[player[1]]['card%s' % (i+1)] = Card.encodeCard(card)
self.handsplayers[player[1]]['startCards'] = Card.calcStartCards(hand, player[1]) self.handsplayers[player[1]]['startCards'] = Card.calcStartCards(hand, player[1])
# position, self.setPositions(hand)
#Stud 3rd street card test
# denny501: brings in for $0.02
# s0rrow: calls $0.02
# TomSludge: folds
# Soroka69: calls $0.02
# rdiezchang: calls $0.02 (Seat 8)
# u.pressure: folds (Seat 1)
# 123smoothie: calls $0.02
# gashpor: calls $0.02
# Additional stats # Additional stats
# 3betSB, 3betBB # 3betSB, 3betBB
# Squeeze, Ratchet? # Squeeze, Ratchet?
def getPosition(hand, seat): def setPositions(self, hand):
"""Returns position value like 'B', 'S', 0, 1, ...""" """Sets the position for each player in HandsPlayers
# Flop/Draw games with blinds any blinds are negative values, and the last person to act on the
# Need a better system??? first betting round is 0
# -2 BB - B (all) NOTE: HU, both values are negative for non-stud games
# -1 SB - S (all) NOTE2: I've never seen a HU stud match"""
# 0 Button # The position calculation must be done differently for Stud and other games as
# 1 Cutoff # Stud the 'blind' acts first - in all other games they act last.
# 2 Hijack #
#This function is going to get it wrong when there in situations where there
# is no small blind. I can live with that.
positions = [7, 6, 5, 4, 3, 2, 1, 0, 'S', 'B']
actions = hand.actions[hand.holeStreets[0]]
players = self.pfbao(actions)
seats = len(players)
map = []
if hand.gametype['base'] == 'stud':
# Could posibly change this to be either -2 or -1 depending if they complete or bring-in
# First player to act is -1, last player is 0 for 6 players it should look like:
# ['S', 4, 3, 2, 1, 0]
map = positions[-seats-1:-1] # Copy required positions from postions array anding in -1
map = map[-1:] + map[0:-1] # and move the -1 to the start of that array
else:
# For 6 players is should look like:
# [3, 2, 1, 0, 'S', 'B']
map = positions[-seats:] # Copy required positions from array ending in -2
for i, player in enumerate(players):
self.handsplayers[player]['position'] = map[i]
def assembleHudCache(self, hand): def assembleHudCache(self, hand):
# No real work to be done - HandsPlayers data already contains the correct info # No real work to be done - HandsPlayers data already contains the correct info
@ -362,11 +372,13 @@ class DerivedStats():
def aggr(self, hand, i): def aggr(self, hand, i):
aggrers = set() aggrers = set()
for act in hand.actions[hand.actionStreets[i]]: # Growl - actionStreets contains 'BLINDSANTES', which isn't actually an action street
for act in hand.actions[hand.actionStreets[i+1]]:
if act[1] in ('completes', 'bets', 'raises'): if act[1] in ('completes', 'bets', 'raises'):
aggrers.add(act[0]) aggrers.add(act[0])
for player in hand.players: for player in hand.players:
#print "DEBUG: actionStreet[%s]: %s" %(hand.actionStreets[i+1], i)
if player[1] in aggrers: if player[1] in aggrers:
self.handsplayers[player[1]]['street%sAggr' % i] = True self.handsplayers[player[1]]['street%sAggr' % i] = True
else: else:
@ -402,6 +414,23 @@ class DerivedStats():
players.add(action[0]) players.add(action[0])
return players return players
def pfbao(self, actions, f=None, l=None, unique=True):
"""Helper method. Returns set of PlayersFilteredByActionsOrdered
f - forbidden actions
l - limited to actions
"""
# Note, this is an adaptation of function 5 from:
# http://www.peterbe.com/plog/uniqifiers-benchmark
seen = {}
players = []
for action in actions:
if l is not None and action[1] not in l: continue
if f is not None and action[1] in f: continue
if action[0] in seen and unique: continue
seen[action[0]] = 1
players.append(action[0])
return players
def firstsBetOrRaiser(self, actions): def firstsBetOrRaiser(self, actions):
"""Returns player name that placed the first bet or raise. """Returns player name that placed the first bet or raise.