Merge branch 'master' of git://git.assembla.com/fpdboz

This commit is contained in:
Ray 2008-12-12 20:00:29 -05:00
commit b80dc2fb38
7 changed files with 437 additions and 328 deletions

View File

@ -68,7 +68,7 @@ class Everleaf(HandHistoryConverter):
print "Initialising Everleaf converter class" print "Initialising Everleaf converter class"
HandHistoryConverter.__init__(self, config, file, sitename="Everleaf") # Call super class init. HandHistoryConverter.__init__(self, config, file, sitename="Everleaf") # Call super class init.
self.sitename = "Everleaf" self.sitename = "Everleaf"
self.setFileType("text") self.setFileType("text", "cp1252")
self.rexx.setGameInfoRegex('.*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)') self.rexx.setGameInfoRegex('.*Blinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+)')
self.rexx.setSplitHandRegex('\n\n+') self.rexx.setSplitHandRegex('\n\n+')
self.rexx.setHandInfoRegex('.*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+):(?P<SEC>[0-9]+)\nTable (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)') self.rexx.setHandInfoRegex('.*#(?P<HID>[0-9]+)\n.*\nBlinds \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (?P<GAMETYPE>.*) - (?P<YEAR>[0-9]+)/(?P<MON>[0-9]+)/(?P<DAY>[0-9]+) - (?P<HR>[0-9]+):(?P<MIN>[0-9]+):(?P<SEC>[0-9]+)\nTable (?P<TABLE>[ a-zA-Z]+)\nSeat (?P<BUTTON>[0-9]+)')
@ -79,7 +79,7 @@ class Everleaf(HandHistoryConverter):
self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<HOLE1>\S\S), (?P<HOLE2>\S\S) \]') self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<HOLE1>\S\S), (?P<HOLE2>\S\S) \]')
self.rexx.setActionStepRegex('.*\n(?P<PNAME>.*)(?P<ATYPE>: bets| checks| raises| calls| folds)(\s\[\$ (?P<BET>[.\d]+) USD\])?') self.rexx.setActionStepRegex('.*\n(?P<PNAME>.*)(?P<ATYPE>: bets| checks| raises| calls| folds)(\s\[\$ (?P<BET>[.\d]+) USD\])?')
self.rexx.setShowdownActionRegex('.*\n(?P<PNAME>.*) shows \[ (?P<CARDS>.*) \]') self.rexx.setShowdownActionRegex('.*\n(?P<PNAME>.*) shows \[ (?P<CARDS>.*) \]')
self.rexx.setCollectPotRegex('.*\n(?P<PNAME>.*) wins \$ (?P<POT>[.\d]+) USD.*') self.rexx.setCollectPotRegex('.*\n(?P<PNAME>.*) wins \$ (?P<POT>[.\d]+) USD(.*\[ (?P<HAND>.*) \])?')
self.rexx.compileRegexes() self.rexx.compileRegexes()
def readSupportedGames(self): def readSupportedGames(self):
@ -118,9 +118,7 @@ class Everleaf(HandHistoryConverter):
def readPlayerStacks(self, hand): def readPlayerStacks(self, hand):
m = self.rexx.player_info_re.finditer(hand.string) m = self.rexx.player_info_re.finditer(hand.string)
players = [] players = []
#print "\nReading stacks - players seen:"
for a in m: for a in m:
#print a.group('PNAME')
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH')) hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
def markStreets(self, hand): def markStreets(self, hand):
@ -132,28 +130,11 @@ class Everleaf(HandHistoryConverter):
r"(\*\* Dealing Flop \*\* \[ \S\S, \S\S, \S\S \](?P<FLOP>.+(?=\*\* Dealing Turn \*\*)|.+))?" r"(\*\* Dealing Flop \*\* \[ \S\S, \S\S, \S\S \](?P<FLOP>.+(?=\*\* Dealing Turn \*\*)|.+))?"
r"(\*\* Dealing Turn \*\* \[ \S\S \](?P<TURN>.+(?=\*\* Dealing River \*\*)|.+))?" r"(\*\* Dealing Turn \*\* \[ \S\S \](?P<TURN>.+(?=\*\* Dealing River \*\*)|.+))?"
r"(\*\* Dealing River \*\* \[ \S\S \](?P<RIVER>.+))?", hand.string,re.DOTALL) r"(\*\* Dealing River \*\* \[ \S\S \](?P<RIVER>.+))?", hand.string,re.DOTALL)
# that wasn't easy.
#m1 = re.search(r'(\*\* Dealing down cards \*\*)?(?P<PREFLOP>.*?\n\*\*)',hand.string,re.DOTALL)
#m2 = re.search(r'(\*\* Dealing Flop \*\*)?(?P<FLOP>.*\n\*\*)',hand.string,re.DOTALL)
#print hand.string
#print "m groups:\n",m.groupdict()
#print "m1 groups:\n",m1.groupdict()
#print "m2 groups:\n",m2.groupdict()
#(\*\* Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \](?P<FLOP>.*?)?)?
#(\*\* Dealing Turn \*\* \[ (?P<TURN1>\S\S) \](?P<TURN>.*?))?
#(\*\* Dealing River \*\* \[ (?P<RIVER1>\S\S) \](?P<RIVER>.*?))?', hand.string,re.DOTALL)
#for street in m.groupdict():
#print "DEBUG: Street: %s\tspan: %s" %(street, str(m.span(street)))
hand.streets = m hand.streets = m
#sys.exit()
def readCommunityCards(self, hand): def readCommunityCards(self, hand):
# currently regex in wrong place pls fix my brain's fried # currently regex in wrong place pls fix my brain's fried
# what a mess!
re_board = re.compile('\*\* Dealing (?P<STREET>.*) \*\* \[ (?P<CARDS>.*) \]') re_board = re.compile('\*\* Dealing (?P<STREET>.*) \*\* \[ (?P<CARDS>.*) \]')
m = re_board.finditer(hand.string) m = re_board.finditer(hand.string)
for street in m: for street in m:
@ -209,11 +190,15 @@ class Everleaf(HandHistoryConverter):
re_card = re.compile('(?P<CARD>[0-9tjqka][schd])') # copied from earlier re_card = re.compile('(?P<CARD>[0-9tjqka][schd])') # copied from earlier
cards = [card.group('CARD') for card in re_card.finditer(shows.group('CARDS'))] cards = [card.group('CARD') for card in re_card.finditer(shows.group('CARDS'))]
print cards print cards
hand.addHoleCards(cards, shows.group('PNAME')) hand.addShownCards(cards, shows.group('PNAME'))
def readCollectPot(self,hand): def readCollectPot(self,hand):
m = self.rexx.collect_pot_re.search(hand.string) m = self.rexx.collect_pot_re.search(hand.string)
if m is not None: if m is not None:
if m.group('HAND') is not None:
re_card = re.compile('(?P<CARD>[0-9tjqka][schd])') # copied from earlier
cards = set([hand.card(card.group('CARD')) for card in re_card.finditer(m.group('HAND'))])
hand.addShownCards(cards=None, player=m.group('PNAME'), holeandboard=cards)
hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT')) hand.addCollectPot(player=m.group('PNAME'),pot=m.group('POT'))
else: else:
print "WARNING: Unusual, no one collected; can happen if it's folded to big blind with a dead small blind." print "WARNING: Unusual, no one collected; can happen if it's folded to big blind with a dead small blind."
@ -223,7 +208,7 @@ class Everleaf(HandHistoryConverter):
if __name__ == "__main__": if __name__ == "__main__":
c = Configuration.Config() c = Configuration.Config()
e = Everleaf(c, "Speed_Kuala_full.txt") e = Everleaf(c, "regression-test-files/everleaf/Speed_Kuala_full.txt")
e.processFile() e.processFile()
print str(e) print str(e)

404
pyfpdb/Hand.py Normal file
View File

@ -0,0 +1,404 @@
#!/usr/bin/python
#Copyright 2008 Carl Gherardi
#This program is free software: you can redistribute it and/or modify
#it under the terms of the GNU Affero General Public License as published by
#the Free Software Foundation, version 3 of the License.
#
#This program is distributed in the hope that it will be useful,
#but WITHOUT ANY WARRANTY; without even the implied warranty of
#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#GNU General Public License for more details.
#
#You should have received a copy of the GNU Affero General Public License
#along with this program. If not, see <http://www.gnu.org/licenses/>.
#In the "official" distribution you can find the license in
#agpl-3.0.txt in the docs folder of the package.
import Configuration
import FpdbRegex
import Hand
import re
import sys
import traceback
import os
import os.path
import xml.dom.minidom
import codecs
from decimal import Decimal
import operator
from time import time
class Hand:
# def __init__(self, sitename, gametype, sb, bb, string):
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K'}
def __init__(self, sitename, gametype, string):
self.sitename = sitename
self.gametype = gametype
self.string = string
self.streetList = ['BLINDS','PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
self.handid = 0
self.sb = gametype[3]
self.bb = gametype[4]
self.tablename = "Slartibartfast"
self.hero = "Hiro"
self.maxseats = 10
self.counted_seats = 0
self.buttonpos = 0
self.seating = []
self.players = []
self.posted = []
self.involved = True
#
# Collections indexed by street names
#
# A MatchObject using a groupnames to identify streets.
# filled by markStreets()
self.streets = None
# dict from street names to lists of tuples, such as
# [['mct','bets','$10'],['mika','folds'],['carlg','raises','$20']]
# actually they're clearly lists but they probably should be tuples.
self.actions = {}
# dict from street names to community cards
self.board = {}
#
# Collections indexed by player names
#
# dict from player names to lists of hole cards
self.holecards = {}
# dict from player names to amounts collected
self.collected = {}
# Sets of players
self.shown = set()
self.folded = set()
self.action = []
self.totalpot = None
self.rake = None
self.bets = {}
self.lastBet = {}
for street in self.streetList:
self.bets[street] = {}
self.lastBet[street] = 0
def addPlayer(self, seat, name, chips):
"""\
Adds a player to the hand, and initialises data structures indexed by player.
seat (int) indicating the seat
name (string) player name
chips (string) the chips the player has at the start of the hand (can be None)
If a player has None chips he won't be added."""
if chips is not None:
self.players.append([seat, name, chips])
self.holecards[name] = []
for street in self.streetList:
self.bets[street][name] = []
def addHoleCards(self, cards, player):
"""\
Assigns observed holecards to a player.
cards list of card bigrams e.g. ['2h','jc']
player (string) name of player
hand
Note, will automatically uppercase the rank letter.
"""
try:
self.checkPlayerExists(player)
self.holecards[player] = set([self.card(c) for c in cards])
except FpdbParseError, e:
print "Tried to add holecards for unknown player: %s" % (player,)
def addShownCards(self, cards, player, holeandboard=None):
"""\
For when a player shows cards for any reason (for showdown or out of choice).
"""
if cards is not None:
self.shown.add(player)
self.addHoleCards(cards,player)
elif holeandboard is not None:
board = set([c for s in self.board.values() for c in s])
#print board
#print holeandboard
#print holeandboard.difference(board)
self.addHoleCards(holeandboard.difference(board),player)
def checkPlayerExists(self,player):
if player not in [p[1] for p in self.players]:
raise FpdbParseError
def discardHoleCards(self, cards, player):
try:
self.checkPlayerExists(player)
for card in cards:
self.holecards[player].remove(card)
except FpdbParseError, e:
pass
except ValueError:
print "tried to discard a card %s didn't have" % (player,)
def setCommunityCards(self, street, cards):
self.board[street] = [self.card(c) for c in cards]
def card(self,c):
"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
for k,v in self.UPS.items():
c = c.replace(k,v)
return c
def addBlind(self, player, amount):
# if player is None, it's a missing small blind.
if player is not None:
self.bets['PREFLOP'][player].append(Decimal(amount))
self.lastBet['PREFLOP'] = Decimal(amount)
self.posted += [player]
def addCall(self, street, player=None, amount=None):
# Potentially calculate the amount of the call if not supplied
# corner cases include if player would be all in
if amount is not None:
self.bets[street][player].append(Decimal(amount))
#self.lastBet[street] = Decimal(amount)
self.actions[street] += [[player, 'calls', amount]]
def addRaiseTo(self, street, player, amountTo):
"""\
Add a raise on [street] by [player] to [amountTo]
"""
#Given only the amount raised to, the amount of the raise can be calculated by
# working out how much this player has already in the pot
# (which is the sum of self.bets[street][player])
# and how much he needs to call to match the previous player
# (which is tracked by self.lastBet)
self.checkPlayerExists(player)
committedThisStreet = reduce(operator.add, self.bets[street][player], 0)
amountToCall = self.lastBet[street] - committedThisStreet
self.lastBet[street] = Decimal(amountTo)
amountBy = Decimal(amountTo) - amountToCall
self.bets[street][player].append(amountBy+amountToCall)
self.actions[street] += [[player, 'raises', amountBy, amountTo]]
def addBet(self, street, player, amount):
self.checkPlayerExists(player)
self.bets[street][player].append(Decimal(amount))
self.actions[street] += [[player, 'bets', amount]]
def addFold(self, street, player):
self.checkPlayerExists(player)
self.folded.add(player)
self.actions[street] += [[player, 'folds']]
def addCheck(self, street, player):
self.checkPlayerExists(player)
self.actions[street] += [[player, 'checks']]
def addCollectPot(self,player, pot):
self.checkPlayerExists(player)
if player not in self.collected:
self.collected[player] = pot
else:
# possibly lines like "p collected $ from pot" appear during the showdown
# but they are usually unique in the summary, so it's best to try to get them from there.
print "%s collected pot more than once; avoidable by reading winnings only from summary lines?"
def totalPot(self):
"""If all bets and blinds have been added, totals up the total pot size
Known bug: doesn't take into account side pots"""
if self.totalpot is None:
self.totalpot = 0
# player names:
# print [x[1] for x in self.players]
for player in [x[1] for x in self.players]:
for street in self.streetList:
#print street, self.bets[street][player]
self.totalpot += reduce(operator.add, self.bets[street][player], 0)
def getGameTypeAsString(self):
"""\
Map the tuple self.gametype onto the pokerstars string describing it
"""
# currently it appears to be something like ["ring", "hold", "nl", sb, bb]:
gs = {"hold" : "Hold'em",
"omahahi" : "FIXME",
"omahahilo" : "FIXME",
"razz" : "Razz",
"studhi" : "FIXME",
"studhilo" : "FIXME",
"fivedraw" : "5 Card Draw",
"27_1draw" : "FIXME",
"27_3draw" : "Triple Draw 2-7 Lowball",
"badugi" : "FIXME"
}
ls = {"nl" : "No Limit",
"pl" : "Pot Limit",
"fl" : "Limit",
"cn" : "Cap No Limit",
"cp" : "Cap Pot Limit"
}
string = "%s %s" %(gs[self.gametype[1]], ls[self.gametype[2]])
return string
def printHand(self):
# PokerStars format.
print "\n### Pseudo stars format ###"
print "%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, self.getGameTypeAsString(), self.sb, self.bb, self.starttime)
print "Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)
for player in self.players:
print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
if(self.posted[0] is None):
print "No small blind posted"
else:
print "%s: posts small blind $%s" %(self.posted[0], self.sb)
#May be more than 1 bb posting
for a in self.posted[1:]:
print "%s: posts big blind $%s" %(self.posted[1], self.bb)
# What about big & small blinds?
print "*** HOLE CARDS ***"
if self.involved:
print "Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]))
if 'PREFLOP' in self.actions:
for act in self.actions['PREFLOP']:
self.printActionLine(act)
if 'FLOP' in self.actions:
print "*** FLOP *** [%s]" %( " ".join(self.board['Flop']))
for act in self.actions['FLOP']:
self.printActionLine(act)
if 'TURN' in self.actions:
print "*** TURN *** [%s] [%s]" %( " ".join(self.board['Flop']), " ".join(self.board['Turn']))
for act in self.actions['TURN']:
self.printActionLine(act)
if 'RIVER' in self.actions:
print "*** RIVER *** [%s] [%s]" %(" ".join(self.board['Flop']+self.board['Turn']), " ".join(self.board['River']) )
for act in self.actions['RIVER']:
self.printActionLine(act)
#Some sites don't have a showdown section so we have to figure out if there should be one
# The logic for a showdown is: at the end of river action there are at least two players in the hand
# we probably don't need a showdown section in pseudo stars format for our filtering purposes
if 'SHOWDOWN' in self.actions:
print "*** SHOW DOWN ***"
print "what do they show"
print "*** SUMMARY ***"
print "Total pot $%s | Rake $%.2f)" % (self.totalpot, self.rake) # TODO side pots
board = []
for s in self.board.values():
board += s
if board: # sometimes hand ends preflop without a board
print "Board [%s]" % (" ".join(board))
for player in self.players:
seatnum = player[0]
name = player[1]
if name in self.collected and self.holecards[name]:
print "Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]), self.collected[name])
elif name in self.collected:
print "Seat %d: %s collected ($%s)" % (seatnum, name, self.collected[name])
elif player[1] in self.shown:
print "Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]))
elif player[1] in self.folded:
print "Seat %d: %s folded" % (seatnum, name)
else:
print "Seat %d: %s mucked" % (seatnum, name)
print
# TODO:
# logic for side pots
# logic for which players get to showdown
# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
#if self.holecards[player[1]]: # empty list default is false
#hole = self.holecards[player[1]]
##board = []
##for s in self.board.values():
##board += s
##playerhand = self.bestHand('hi', board+hole)
##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
#else:
#print "Seat %d: %s mucked or folded" % (player[0], player[1])
def printActionLine(self, act):
if act[1] == 'folds' or act[1] == 'checks':
print "%s: %s " %(act[0], act[1])
if act[1] == 'calls':
print "%s: %s $%s" %(act[0], act[1], act[2])
if act[1] == 'bets':
print "%s: %s $%s" %(act[0], act[1], act[2])
if act[1] == 'raises':
print "%s: %s $%s to $%s" %(act[0], act[1], act[2], act[3])
# going to use pokereval to figure out hands at some point.
# these functions are copied from pokergame.py
def bestHand(self, side, cards):
return HandHistoryConverter.eval.best('hi', cards, [])
# from pokergame.py
def bestHandValue(self, side, serial):
(value, cards) = self.bestHand(side, serial)
return value
# from pokergame.py
# got rid of the _ for internationalisation
def readableHandValueLong(self, side, value, cards):
if value == "NoPair":
if side == "low":
if cards[0][0] == '5':
return ("The wheel")
else:
return join(map(lambda card: card[0], cards), ", ")
else:
return ("High card %(card)s") % { 'card' : (letter2name[cards[0][0]]) }
elif value == "OnePair":
return ("A pair of %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[2][0]]) }
elif value == "TwoPair":
return ("Two pairs %(card1)s and %(card2)s") % { 'card1' : (letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
elif value == "Trips":
return ("Three of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[3][0]]) }
elif value == "Straight":
return ("Straight %(card1)s to %(card2)s") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[4][0]]) }
elif value == "Flush":
return ("Flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
elif value == "FlHouse":
return ("%(card1)ss full of %(card2)ss") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[3][0]]) }
elif value == "Quads":
return _("Four of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
elif value == "StFlush":
if letter2name[cards[0][0]] == 'Ace':
return ("Royal flush")
else:
return ("Straight flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
return value
class FpdbParseError(Exception): pass

View File

@ -17,17 +17,19 @@
import Configuration import Configuration
import FpdbRegex import FpdbRegex
import Hand
import re import re
import sys import sys
import traceback import traceback
import os import os
import os.path import os.path
import xml.dom.minidom import xml.dom.minidom
import codecs
from decimal import Decimal from decimal import Decimal
import operator import operator
from xml.dom.minidom import Node from xml.dom.minidom import Node
from pokereval import PokerEval from pokereval import PokerEval
from time import time
#from pokerengine.pokercards import * #from pokerengine.pokercards import *
# provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards # provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards
# but it's probably not installed so here are the ones we may want: # but it's probably not installed so here are the ones we may want:
@ -67,11 +69,11 @@ class HandHistoryConverter:
eval = PokerEval() eval = PokerEval()
def __init__(self, config, file, sitename): def __init__(self, config, file, sitename):
print "HandHistory init called" print "HandHistory init called"
self.c = config self.c = config
self.sitename = sitename self.sitename = sitename
self.obs = "" # One big string self.obs = "" # One big string
self.filetype = "text" self.filetype = "text"
self.codepage = "utf8"
self.doc = None # For XML based HH files self.doc = None # For XML based HH files
self.file = file self.file = file
self.hhbase = self.c.get_import_parameters().get("hhArchiveBase") self.hhbase = self.c.get_import_parameters().get("hhArchiveBase")
@ -95,6 +97,7 @@ class HandHistoryConverter:
return tmp return tmp
def processFile(self): def processFile(self):
starttime = time()
if not self.sanityCheck(): if not self.sanityCheck():
print "Cowardly refusing to continue after failed sanity check" print "Cowardly refusing to continue after failed sanity check"
return return
@ -128,6 +131,9 @@ class HandHistoryConverter:
#else: #else:
#pass #Don't write out observed hands #pass #Don't write out observed hands
endtime = time()
print "Processed %d hands in %d seconds" % (len(self.hands), endtime-starttime)
##### #####
# These functions are parse actions that may be overridden by the inheriting class # These functions are parse actions that may be overridden by the inheriting class
# #
@ -192,8 +198,9 @@ class HandHistoryConverter:
return sane return sane
# Functions not necessary to implement in sub class # Functions not necessary to implement in sub class
def setFileType(self, filetype = "text"): def setFileType(self, filetype = "text", codepage='utf8'):
self.filetype = filetype self.filetype = filetype
self.codepage = codepage
def splitFileIntoHands(self): def splitFileIntoHands(self):
hands = [] hands = []
@ -202,14 +209,14 @@ class HandHistoryConverter:
list.pop() #Last entry is empty list.pop() #Last entry is empty
for l in list: for l in list:
# print "'" + l + "'" # print "'" + l + "'"
hands = hands + [Hand(self.sitename, self.gametype, l)] hands = hands + [Hand.Hand(self.sitename, self.gametype, l)]
return hands return hands
def readFile(self, filename): def readFile(self, filename):
"""Read file""" """Read file"""
print "Reading file: '%s'" %(filename) print "Reading file: '%s'" %(filename)
if(self.filetype == "text"): if(self.filetype == "text"):
infile=open(filename, "rU") infile=codecs.open(filename, "rU", self.codepage)
self.obs = infile.read() self.obs = infile.read()
infile.close() infile.close()
elif(self.filetype == "xml"): elif(self.filetype == "xml"):
@ -235,300 +242,3 @@ class HandHistoryConverter:
result*=100 result*=100
return result return result
#end def float2int #end def float2int
class Hand:
# def __init__(self, sitename, gametype, sb, bb, string):
UPS = {'a':'A', 't':'T', 'j':'J', 'q':'Q', 'k':'K'}
def __init__(self, sitename, gametype, string):
self.sitename = sitename
self.gametype = gametype
self.string = string
self.streets = None # A MatchObject using a groupnames to identify streets.
self.streetList = ['BLINDS','PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
self.actions = {}
self.handid = 0
self.sb = gametype[3]
self.bb = gametype[4]
self.tablename = "Slartibartfast"
self.maxseats = 10
self.counted_seats = 0
self.buttonpos = 0
self.seating = []
self.players = []
self.posted = []
self.involved = True
self.hero = "Hiro"
self.holecards = {} # dict from player names to lists of hole cards
self.board = {} # dict from street names to community cards
self.collected = {} # dict from player names to amounts collected
self.action = []
self.totalpot = None
self.rake = None
self.bets = {}
self.lastBet = {}
for street in self.streetList:
self.bets[street] = {}
self.lastBet[street] = 0
def addPlayer(self, seat, name, chips):
"""seat, an int indicating the seat
name, the player name
chips, the chips the player has at the start of the hand (can be None)"""
self.players.append([seat, name, chips])
self.holecards[name] = []
#self.startChips[name] = chips
#self.endChips[name] = chips
#self.winners[name] = 0
for street in self.streetList:
self.bets[street][name] = []
def addHoleCards(self, cards, player=None): # generalise to add hole cards for a specific seat or player
for c in cards:
self.holecards[player].append(self.card(c))
def discardHoleCards(self, cards, player=None):
if seat is None:
#raise something
pass
for card in cards:
try:
self.holecards[player].remove(card)
except ValueError:
print "tried to discard a card player apparently didn't have"
def setCommunityCards(self, street, cards):
self.board[street] = [self.card(c) for c in cards]
#print self.board[street]
def card(self,c):
"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""
# don't know how to make this 'static'
for k,v in self.UPS.items():
c = c.replace(k,v)
return c
def addBlind(self, player, amount):
# if player is None, it's a missing small blind.
if player is not None:
self.bets['PREFLOP'][player].append(Decimal(amount))
self.lastBet['PREFLOP'] = Decimal(amount)
self.posted += [player]
#def addFold(self, street, player=None):
## Called when a player folds.
#self.bets[street][player].append(None)
#def addCheck(self, street, player=None):
#self.bets[street][player].append(0)
def addCall(self, street, player=None, amount=None):
# Potentially calculate the amount of the call if not supplied
# corner cases include if player would be all in
if amount is not None:
self.bets[street][player].append(Decimal(amount))
#self.lastBet[street] = Decimal(amount)
self.actions[street] += [[player, 'calls', amount]]
def addRaiseTo(self, street, player, amountTo):
# Given only the amount raised to, the amount of the raise can be calculated by
# working out how much this player has already in the pot
# (which is the sum of self.bets[street][player])
# and how much he needs to call to match the previous player
# (which is tracked by self.lastBet)
committedThisStreet = reduce(operator.add, self.bets[street][player], 0)
amountToCall = self.lastBet[street] - committedThisStreet
self.lastBet[street] = Decimal(amountTo)
amountBy = Decimal(amountTo) - amountToCall
self.bets[street][player].append(amountBy+amountToCall)
self.actions[street] += [[player, 'raises', amountBy, amountTo]]
def addBet(self, street, player=None, amount=0):
self.bets[street][player].append(Decimal(amount))
#self.orderedBets[street].append(Decimal(amount))
self.actions[street] += [[player, 'bets', amount]]
def addFold(self, street, player):
self.actions[street] += [[player, 'folds']]
def addCheck(self, street, player):
self.actions[street] += [[player, 'checks']]
def addCollectPot(self,player, pot):
if player not in self.collected:
self.collected[player] = pot
else:
# possibly lines like "p collected $ from pot" appear during the showdown
# but they are usually unique in the summary.
print "%s collected pot more than once; avoidable by reading winnings only from summary lines?"
def totalPot(self):
"""If all bets and blinds have been added, totals up the total pot size
Known bug: doesn't take into account side pots"""
if self.totalpot is None:
self.totalpot = 0
# player names:
# print [x[1] for x in self.players]
for player in [x[1] for x in self.players]:
for street in self.streetList:
#print street, self.bets[street][player]
self.totalpot += reduce(operator.add, self.bets[street][player], 0)
def printHand(self):
# PokerStars format.
print "\n### Pseudo stars format ###"
print "%s Game #%s: %s ($%s/$%s) - %s" %(self.sitename, self.handid, "XXXXhand.gametype", self.sb, self.bb, self.starttime)
print "Table '%s' %d-max Seat #%s is the button" %(self.tablename, self.maxseats, self.buttonpos)
for player in self.players:
print "Seat %s: %s ($%s)" %(player[0], player[1], player[2])
if(self.posted[0] is None):
print "No small blind posted"
else:
print "%s: posts small blind $%s" %(self.posted[0], self.sb)
#May be more than 1 bb posting
for a in self.posted[1:]:
print "%s: posts big blind $%s" %(self.posted[1], self.bb)
# What about big & small blinds?
print "*** HOLE CARDS ***"
if self.involved:
print "Dealt to %s [%s]" %(self.hero , " ".join(self.holecards[self.hero]))
if 'PREFLOP' in self.actions:
for act in self.actions['PREFLOP']:
self.printActionLine(act)
if 'FLOP' in self.actions:
print "*** FLOP *** [%s]" %( " ".join(self.board['Flop']))
for act in self.actions['FLOP']:
self.printActionLine(act)
if 'TURN' in self.actions:
print "*** TURN *** [%s] [%s]" %( " ".join(self.board['Flop']), " ".join(self.board['Turn']))
for act in self.actions['TURN']:
self.printActionLine(act)
if 'RIVER' in self.actions:
print "*** RIVER *** [%s] [%s]" %(" ".join(self.board['Flop']+self.board['Turn']), " ".join(self.board['River']) )
for act in self.actions['RIVER']:
self.printActionLine(act)
#Some sites don't have a showdown section so we have to figure out if there should be one
# The logic for a showdown is: at the end of river action there are at least two players in the hand
if 'SHOWDOWN' in self.actions:
print "*** SHOW DOWN ***"
print "what do they show"
print "*** SUMMARY ***"
print "Total pot $%s | Rake $%.2f)" % (self.totalpot, self.rake) # TODO side pots
board = []
for s in self.board.values():
board += s
if board: # sometimes hand ends preflop without a board
print "Board [%s]" % (" ".join(board))
#print self.board
for player in self.players:
seatnum = player[0]
name = player[1]
if name in self.collected and self.holecards[name]:
# TODO: (bug) hero cards will always be 'shown' because they are known to us. Better to explicitly flag those who 'show' their cards.
print "Seat %d: %s showed [%s] and won ($%s)" % (seatnum, name, " ".join(self.holecards[name]), self.collected[name])
elif name in self.collected:
print "Seat %d: %s collected ($%s)" % (seatnum, name, self.collected[name])
elif self.holecards[player[1]]:
print "Seat %d: %s showed [%s]" % (seatnum, name, " ".join(self.holecards[name]))
else:
print "Seat %d: %s folded or mucked" % (seatnum, name)
print
# TODO:
# logic for side pots
# logic for which players get to showdown
# I'm just not sure we need to do this so heavily.. and if we do, it's probably better to use pokerlib
#if self.holecards[player[1]]: # empty list default is false
#hole = self.holecards[player[1]]
##board = []
##for s in self.board.values():
##board += s
##playerhand = self.bestHand('hi', board+hole)
##print "Seat %d: %s showed %s and won/lost with %s" % (player[0], player[1], hole, playerhand)
#print "Seat %d: %s showed %s" % (player[0], player[1], hole)
#else:
#print "Seat %d: %s mucked or folded" % (player[0], player[1])
def printActionLine(self, act):
if act[1] == 'folds' or act[1] == 'checks':
print "%s: %s " %(act[0], act[1])
if act[1] == 'calls':
print "%s: %s $%s" %(act[0], act[1], act[2])
if act[1] == 'bets':
print "%s: %s $%s" %(act[0], act[1], act[2])
if act[1] == 'raises':
print "%s: %s $%s to $%s" %(act[0], act[1], act[2], act[3])
# going to use pokereval to figure out hands at some point.
# these functions are copied from pokergame.py
def bestHand(self, side, cards):
#if self.variant == "omaha" or self.variant == "omaha8":
#hand = self.serial2player[serial].hand.tolist(True)
#board = self.board.tolist(True)
#else:
#hand = hand.tolist(True) + board.tolist(True)
#board = []
print cards
return HandHistoryConverter.eval.best('hi', cards, [])
# from pokergame.py
def bestHandValue(self, side, serial):
(value, cards) = self.bestHand(side, serial)
return value
# from pokergame.py
# got rid of the _ for internationalisation
def readableHandValueLong(self, side, value, cards):
if value == "NoPair":
if side == "low":
if cards[0][0] == '5':
return ("The wheel")
else:
return join(map(lambda card: card[0], cards), ", ")
else:
return ("High card %(card)s") % { 'card' : (letter2name[cards[0][0]]) }
elif value == "OnePair":
return ("A pair of %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[2][0]]) }
elif value == "TwoPair":
return ("Two pairs %(card1)s and %(card2)s") % { 'card1' : (letter2names[cards[0][0]]), 'card2' : _(letter2names[cards[2][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
elif value == "Trips":
return ("Three of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[3][0]]) }
elif value == "Straight":
return ("Straight %(card1)s to %(card2)s") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[4][0]]) }
elif value == "Flush":
return ("Flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
elif value == "FlHouse":
return ("%(card1)ss full of %(card2)ss") % { 'card1' : (letter2name[cards[0][0]]), 'card2' : (letter2name[cards[3][0]]) }
elif value == "Quads":
return _("Four of a kind %(card)s") % { 'card' : (letter2names[cards[0][0]]) } + (", %(card)s kicker") % { 'card' : (letter2name[cards[4][0]]) }
elif value == "StFlush":
if letter2name[cards[0][0]] == 'Ace':
return ("Royal flush")
else:
return ("Straight flush %(card)s high") % { 'card' : (letter2name[cards[0][0]]) }
return value

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@ -227,7 +227,7 @@ class Hud:
game_params = config.get_game_parameters(self.poker_game) game_params = config.get_game_parameters(self.poker_game)
if not game_params['aux'] == "": if not game_params['aux'] == "":
aux_params = config.get_aux_parameters(game_params['aux']) aux_params = config.get_aux_parameters(game_params['aux'])
self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, 'fpdb')" % (aux_params['module'], aux_params['class']))) self.aux_windows.append(eval("%s.%s(gtk.Window(), config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
# gobject.timeout_add(500, self.update_table_position) # gobject.timeout_add(500, self.update_table_position)

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@ -30,6 +30,7 @@ import fpdb_db
import fpdb_import import fpdb_import
import fpdb_simple import fpdb_simple
import FpdbSQLQueries import FpdbSQLQueries
import Tables
import unittest import unittest
@ -89,6 +90,11 @@ class TestSequenceFunctions(unittest.TestCase):
self.failUnless(result==datetime.datetime(2008,8,17,6,14,43), self.failUnless(result==datetime.datetime(2008,8,17,6,14,43),
"Date incorrect, expected: 2008-08-17 01:14:43 got: " + str(result)) "Date incorrect, expected: 2008-08-17 01:14:43 got: " + str(result))
def testTableDetection(self):
result = Tables.clean_title("French (deep)")
self.failUnless(result == "French", "French (deep) parsed incorrectly. Expected 'French' got: " + str(result))
# result = ("French (deep) - $0.25/$0.50 - No Limit Hold'em - Logged In As xxxx")
def testImportHandHistoryFiles(self): def testImportHandHistoryFiles(self):
"""Test import of single HH file""" """Test import of single HH file"""
self.mysqlimporter.addImportFile("regression-test-files/hand-histories/ps-lhe-ring-3hands.txt") self.mysqlimporter.addImportFile("regression-test-files/hand-histories/ps-lhe-ring-3hands.txt")

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@ -59,7 +59,11 @@ class Importer:
#Set defaults #Set defaults
self.callHud = self.config.get_import_parameters().get("callFpdbHud") self.callHud = self.config.get_import_parameters().get("callFpdbHud")
if not self.settings.has_key('minPrint'): if not self.settings.has_key('minPrint'):
#TODO: Is this value in the xml file?
self.settings['minPrint'] = 30 self.settings['minPrint'] = 30
if not self.settings.has_key('handCount'):
#TODO: Is this value in the xml file?
self.settings['handCount'] = 0
self.dbConnect() self.dbConnect()
# XXX: Why is this here, when fpdb_db.connect() already does the # XXX: Why is this here, when fpdb_db.connect() already does the

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