Merge branch 'master' of git://git.assembla.com/free_poker_tools
This commit is contained in:
commit
b679fddfd2
|
@ -3,7 +3,7 @@
|
|||
|
||||
Handles HUD configuration files.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
# Copyright 2008, 2009, Ray E. Barker
|
||||
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
|
@ -32,14 +32,35 @@ import shutil
|
|||
import xml.dom.minidom
|
||||
from xml.dom.minidom import Node
|
||||
|
||||
#class Layout:
|
||||
# def __init__(self, max):
|
||||
# self.max = int(max)
|
||||
# self.location = []
|
||||
# for i in range(self.max + 1): self.location.append(None)
|
||||
|
||||
class Layout:
|
||||
def __init__(self, max):
|
||||
self.max = int(max)
|
||||
def __init__(self, node):
|
||||
|
||||
self.max = int( node.getAttribute('max') )
|
||||
if node.hasAttribute('fav_seat'): self.fav_seat = int( node.getAttribute('fav_seat') )
|
||||
self.width = int( node.getAttribute('width') )
|
||||
self.height = int( node.getAttribute('height') )
|
||||
|
||||
self.location = []
|
||||
for i in range(self.max + 1): self.location.append(None)
|
||||
|
||||
|
||||
for location_node in node.getElementsByTagName('location'):
|
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if location_node.getAttribute('seat') != "":
|
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self.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
|
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elif location_node.getAttribute('common') != "":
|
||||
self.common = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
|
||||
|
||||
def __str__(self):
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temp = " Layout = %d max, width= %d, height = %d, fav_seat = %d\n" % (self.max, self.width, self.height, self.fav_seat)
|
||||
temp = " Layout = %d max, width= %d, height = %d" % (self.max, self.width, self.height)
|
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if hasattr(self, 'fav_seat'): temp = temp + ", fav_seat = %d\n" % self.fav_seat
|
||||
else: temp = temp + "\n"
|
||||
if hasattr(self, "common"):
|
||||
temp = temp + " Common = (%d, %d)\n" % (self.common[0], self.common[1])
|
||||
temp = temp + " Locations = "
|
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for i in range(1, len(self.location)):
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temp = temp + "(%d,%d)" % self.location[i]
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|
@ -64,17 +85,9 @@ class Site:
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|||
self.font_size = node.getAttribute("font_size")
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self.use_frames = node.getAttribute("use_frames")
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self.layout = {}
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|
||||
|
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for layout_node in node.getElementsByTagName('layout'):
|
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max = int( layout_node.getAttribute('max') )
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lo = Layout(max)
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lo.fav_seat = int( layout_node.getAttribute('fav_seat') )
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||||
lo.width = int( layout_node.getAttribute('width') )
|
||||
lo.height = int( layout_node.getAttribute('height') )
|
||||
|
||||
for location_node in layout_node.getElementsByTagName('location'):
|
||||
lo.location[int( location_node.getAttribute('seat') )] = (int( location_node.getAttribute('x') ), int( location_node.getAttribute('y')))
|
||||
|
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lo = Layout(layout_node)
|
||||
self.layout[lo.max] = lo
|
||||
|
||||
def __str__(self):
|
||||
|
@ -105,7 +118,12 @@ class Game:
|
|||
self.db = node.getAttribute("db")
|
||||
self.rows = int( node.getAttribute("rows") )
|
||||
self.cols = int( node.getAttribute("cols") )
|
||||
self.aux = node.getAttribute("aux")
|
||||
|
||||
aux_text = node.getAttribute("aux")
|
||||
aux_list = aux_text.split(',')
|
||||
for i in range(0, len(aux_list)):
|
||||
aux_list[i] = aux_list[i].strip()
|
||||
self.aux = aux_list
|
||||
|
||||
self.stats = {}
|
||||
for stat_node in node.getElementsByTagName('stat'):
|
||||
|
@ -156,21 +174,23 @@ class Aux_window:
|
|||
def __init__(self, node):
|
||||
for (name, value) in node.attributes.items():
|
||||
setattr(self, name, value)
|
||||
# self.name = node.getAttribute("mw_name")
|
||||
# self.cards = node.getAttribute("deck")
|
||||
# self.card_wd = node.getAttribute("card_wd")
|
||||
# self.card_ht = node.getAttribute("card_ht")
|
||||
# self.rows = node.getAttribute("rows")
|
||||
# self.cols = node.getAttribute("cols")
|
||||
# self.format = node.getAttribute("stud")
|
||||
|
||||
self.layout = {}
|
||||
for layout_node in node.getElementsByTagName('layout'):
|
||||
lo = Layout(layout_node)
|
||||
self.layout[lo.max] = lo
|
||||
|
||||
def __str__(self):
|
||||
temp = 'Aux = ' + self.name + "\n"
|
||||
for key in dir(self):
|
||||
if key.startswith('__'): continue
|
||||
if key == 'layout': continue
|
||||
value = getattr(self, key)
|
||||
if callable(value): continue
|
||||
temp = temp + ' ' + key + " = " + value + "\n"
|
||||
|
||||
for layout in self.layout:
|
||||
temp = temp + "%s" % self.layout[layout]
|
||||
return temp
|
||||
|
||||
class Popup:
|
||||
|
@ -509,6 +529,16 @@ class Config:
|
|||
( 0, 280), (121, 280), ( 46, 30) )
|
||||
return locations
|
||||
|
||||
def get_aux_locations(self, aux = "mucked", max = "9"):
|
||||
|
||||
try:
|
||||
locations = self.aux_windows[aux].layout[max].location
|
||||
except:
|
||||
locations = ( ( 0, 0), (684, 61), (689, 239), (692, 346),
|
||||
(586, 393), (421, 440), (267, 440), ( 0, 361),
|
||||
( 0, 280), (121, 280), ( 46, 30) )
|
||||
return locations
|
||||
|
||||
def get_supported_sites(self):
|
||||
"""Returns the list of supported sites."""
|
||||
return self.supported_sites.keys()
|
||||
|
@ -660,6 +690,8 @@ if __name__== "__main__":
|
|||
print "locs = ", c.get_locations("PokerStars", 8)
|
||||
for mw in c.get_aux_windows():
|
||||
print c.get_aux_parameters(mw)
|
||||
|
||||
print "mucked locations =", c.get_aux_locations('mucked', 9)
|
||||
|
||||
for site in c.supported_sites.keys():
|
||||
print "site = ", site,
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
Main for FreePokerTools HUD.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
# Copyright 2008, 2009, Ray E. Barker
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
|
@ -99,7 +99,7 @@ class HUD_main(object):
|
|||
self.hud_dict[table_name].tablehudlabel = newlabel
|
||||
self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards)
|
||||
for m in self.hud_dict[table_name].aux_windows:
|
||||
m.update_data(new_hand_id, self.db_connection)
|
||||
m.create()
|
||||
m.update_gui(new_hand_id)
|
||||
self.hud_dict[table_name].update(new_hand_id, self.config)
|
||||
self.hud_dict[table_name].reposition_windows()
|
||||
|
@ -108,6 +108,10 @@ class HUD_main(object):
|
|||
gtk.gdk.threads_leave()
|
||||
|
||||
self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
|
||||
self.hud_dict[table_name].stat_dict = stat_dict
|
||||
self.hud_dict[table_name].cards = cards
|
||||
for aw in self.hud_dict[table_name].aux_windows:
|
||||
aw.update_data(new_hand_id, self.db_connection)
|
||||
gobject.idle_add(idle_func)
|
||||
|
||||
def update_HUD(self, new_hand_id, table_name, config):
|
||||
|
|
101
pyfpdb/Hello.py
Normal file
101
pyfpdb/Hello.py
Normal file
|
@ -0,0 +1,101 @@
|
|||
#!/usr/bin/env python
|
||||
"""Hello.py
|
||||
|
||||
Hello World demostration for Aux_Window.
|
||||
"""
|
||||
# Copyright 2009, Ray E. Barker
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software
|
||||
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
########################################################################
|
||||
|
||||
# to do
|
||||
# add another class that demonstrates querying the db
|
||||
|
||||
# Standard Library modules
|
||||
import sys
|
||||
|
||||
# pyGTK modules
|
||||
import pygtk
|
||||
import gtk
|
||||
import gobject
|
||||
|
||||
# FreePokerTools modules
|
||||
from Mucked import Aux_Window
|
||||
|
||||
class Hello(Aux_Window):
|
||||
"""A 'Hello World' Aux_Window demo."""
|
||||
def create(self):
|
||||
# This demo simply creates a label in a window.
|
||||
self.container = gtk.Window()
|
||||
self.container.add(gtk.Label("Hello World"))
|
||||
# and shows it. There is no functionality.
|
||||
self.container.show_all()
|
||||
|
||||
class Hello_plus(Aux_Window):
|
||||
"""A slightly more complex 'Hello World demo."""
|
||||
def __init__(self, hud, config, params):
|
||||
"""Initialize a new aux_window object."""
|
||||
# Initialize the aux_window object. Do not interact with the gui
|
||||
# in this function.
|
||||
self.hud = hud # hud object that this aux window supports
|
||||
self.config = config # configuration object for this aux window to use
|
||||
self.params = params # hash aux params from config
|
||||
|
||||
self.hands_played = 0 # initialize the hands played counter
|
||||
|
||||
# get the site we are playing from the HUD
|
||||
self.site = hud.site
|
||||
print "site =", hud.site # print it to the terminal, to make sure
|
||||
|
||||
# now get our screen name for that site from the configuration
|
||||
# wrap it in a try/except in case screen name isn't set up in the config file
|
||||
try:
|
||||
site_params = self.config.get_site_parameters(self.hud.site)
|
||||
self.hero = site_params['screen_name']
|
||||
except:
|
||||
self.hero = 'YOUR NAME HERE'
|
||||
print "hero =", self.hero
|
||||
|
||||
|
||||
def create(self):
|
||||
"""Creates the gui."""
|
||||
self.container = gtk.Window() # create a gtk window for our container
|
||||
self.label = gtk.Label("") # create a blank label to write in update_gui
|
||||
self.container.add(self.label) # add it to our container
|
||||
self.container.show_all() # show the container and its contents
|
||||
|
||||
def update_data(self, new_hand_id, db_connection):
|
||||
"""Increment the hands.played attribute."""
|
||||
# This function will be called from the main program, in a thread separate from
|
||||
# the gui. Therefore complex calculations can be done without slowing down the
|
||||
# HUD. Long-running calculations will delay the appearance or updating of the HUD.
|
||||
# This function should NOT interact with the gui--that will cause unpredictable
|
||||
# results on some systems.
|
||||
|
||||
# This long running calculation is incrementing the number of hands played.
|
||||
self.hands_played = self.hands_played + 1
|
||||
|
||||
def update_gui(self, new_hand_id):
|
||||
"""Update the aux_window gui."""
|
||||
# This function runs inside the gui thread and should only be used for
|
||||
# interacting with the gui. Long-running calculations should not be done
|
||||
# in this function--they will prevent HUD interaction until they are
|
||||
# complete.
|
||||
|
||||
# Here, we just update the label in our aux_window from the number of
|
||||
# hands played that was updated in the "update_data()" function.
|
||||
self.label.set_text("Hello %s\nYou have played %d hands\n on %s." % (self.hero, self.hands_played, self.site))
|
||||
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
Create and manage the hud overlays.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
# Copyright 2008, 2009 Ray E. Barker
|
||||
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
|
@ -45,6 +45,15 @@ import Mucked
|
|||
import Database
|
||||
import HUD_main
|
||||
|
||||
def importName(module_name, name):
|
||||
"""Import a named object 'name' from module 'module_name'."""
|
||||
# Recipe 16.3 in the Python Cookbook, 2nd ed. Thanks!!!!
|
||||
try:
|
||||
module = __import__(module_name, globals(), locals(), [name])
|
||||
except:
|
||||
return None
|
||||
return(getattr(module, name))
|
||||
|
||||
class Hud:
|
||||
|
||||
def __init__(self, parent, table, max, poker_game, config, db_connection):
|
||||
|
@ -75,6 +84,15 @@ class Hud:
|
|||
self.font = pango.FontDescription(font + " " + font_size)
|
||||
# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
|
||||
|
||||
game_params = config.get_game_parameters(self.poker_game)
|
||||
if not game_params['aux'] == [""]:
|
||||
for aux in game_params['aux']:
|
||||
aux_params = config.get_aux_parameters(aux)
|
||||
my_import = importName(aux_params['module'], aux_params['class'])
|
||||
if my_import == None:
|
||||
continue
|
||||
self.aux_windows.append(my_import(self, config, aux_params))
|
||||
|
||||
def create_mw(self):
|
||||
|
||||
# Set up a main window for this this instance of the HUD
|
||||
|
@ -135,7 +153,7 @@ class Hud:
|
|||
if os.name == 'nt':
|
||||
self.topify_window(self.main_window)
|
||||
else:
|
||||
self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(self.table.number) # gets a gdk handle for poker client
|
||||
self.main_window.parentgdkhandle = gtk.gdk.window_foreign_new(int(self.table.number)) # gets a gdk handle for poker client
|
||||
self.main_window.gdkhandle = gtk.gdk.window_foreign_new(self.main_window.window.xid) # gets a gdk handle for the hud table window
|
||||
self.main_window.gdkhandle.set_transient_for(self.main_window.parentgdkhandle) #
|
||||
|
||||
|
@ -269,11 +287,6 @@ class Hud:
|
|||
self.stats[config.supported_games[self.poker_game].stats[stat].row] \
|
||||
[config.supported_games[self.poker_game].stats[stat].col] = \
|
||||
config.supported_games[self.poker_game].stats[stat].stat_name
|
||||
|
||||
game_params = config.get_game_parameters(self.poker_game)
|
||||
if not game_params['aux'] == "":
|
||||
aux_params = config.get_aux_parameters(game_params['aux'])
|
||||
self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, aux_params)" % (aux_params['module'], aux_params['class'])))
|
||||
|
||||
if os.name == "nt":
|
||||
gobject.timeout_add(500, self.update_table_position)
|
||||
|
|
157
pyfpdb/Mucked.py
157
pyfpdb/Mucked.py
|
@ -3,7 +3,7 @@
|
|||
|
||||
Mucked cards display for FreePokerTools HUD.
|
||||
"""
|
||||
# Copyright 2008, Ray E. Barker
|
||||
# Copyright 2008, 2009, Ray E. Barker
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
|
@ -36,29 +36,53 @@ import Configuration
|
|||
import Database
|
||||
|
||||
class Aux_Window:
|
||||
def __init__(self, container, hud, params, config):
|
||||
def __init__(self, hud, params, config):
|
||||
self.config = hud
|
||||
self.config = config
|
||||
self.container = container
|
||||
|
||||
self.vbox = gtk.VBox()
|
||||
self.container.add(self.vbox)
|
||||
|
||||
def update_data(self):
|
||||
def update_data(self, *parms):
|
||||
pass
|
||||
|
||||
def update_gui(self):
|
||||
def update_gui(self, *parms):
|
||||
pass
|
||||
|
||||
def create(self, *parms):
|
||||
pass
|
||||
|
||||
def destroy(self):
|
||||
self.container.destroy()
|
||||
|
||||
############################################################################
|
||||
# Some utility routines useful for Aux_Windows
|
||||
#
|
||||
def get_card_images(self):
|
||||
card_images = {}
|
||||
suits = ('S', 'H', 'D', 'C')
|
||||
ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
|
||||
pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
|
||||
|
||||
for j in range(0, 14):
|
||||
for i in range(0, 4):
|
||||
temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
|
||||
pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
|
||||
card_images[(ranks[j], suits[i])] = temp_pb
|
||||
return(card_images)
|
||||
# cards are 30 wide x 42 high
|
||||
|
||||
def split_cards(self, card):
|
||||
if card == 'xx': return ('B', 'S')
|
||||
return (card[0], card[1].upper())
|
||||
|
||||
def has_cards(self, cards):
|
||||
for c in cards:
|
||||
if c in set('shdc'): return True
|
||||
return False
|
||||
|
||||
class Stud_mucked(Aux_Window):
|
||||
def __init__(self, container, hud, config, params):
|
||||
def __init__(self, hud, config, params):
|
||||
|
||||
self.hud = hud # hud object that this aux window supports
|
||||
self.config = config # configuration object for this aux window to use
|
||||
self.container = container # parent container for this aux window widget
|
||||
self.params = params # hash aux params from config
|
||||
|
||||
try:
|
||||
|
@ -67,12 +91,18 @@ class Stud_mucked(Aux_Window):
|
|||
except:
|
||||
self.hero = ''
|
||||
|
||||
self.mucked_list = Stud_list(self, params, config, self.hero)
|
||||
self.mucked_cards = Stud_cards(self, params, config)
|
||||
self.mucked_list.mucked_cards = self.mucked_cards
|
||||
|
||||
def create(self):
|
||||
|
||||
self.container =gtk.Window()
|
||||
self.vbox = gtk.VBox()
|
||||
self.container.add(self.vbox)
|
||||
|
||||
self.mucked_list = Stud_list(self.vbox, self, params, config, self.hero)
|
||||
self.mucked_cards = Stud_cards(self.vbox, self, params, config)
|
||||
self.mucked_list.mucked_cards = self.mucked_cards
|
||||
self.mucked_list.create(self.vbox)
|
||||
self.mucked_cards.create(self.vbox)
|
||||
self.container.show_all()
|
||||
|
||||
def update_data(self, new_hand_id, db_connection):
|
||||
|
@ -84,16 +114,16 @@ class Stud_mucked(Aux_Window):
|
|||
self.mucked_list.update_gui(new_hand_id)
|
||||
|
||||
class Stud_list:
|
||||
def __init__(self, container, parent, params, config, hero):
|
||||
def __init__(self, parent, params, config, hero):
|
||||
|
||||
self.container = container
|
||||
self.parent = parent
|
||||
self.params = params
|
||||
self.config = config
|
||||
self.hero = hero
|
||||
# self.db_name = db_name
|
||||
|
||||
def create(self, container):
|
||||
# set up a scrolled window to hold the listbox
|
||||
self.container = container
|
||||
self.scrolled_window = gtk.ScrolledWindow()
|
||||
self.scrolled_window.set_policy(gtk.POLICY_NEVER, gtk.POLICY_ALWAYS)
|
||||
self.container.add(self.scrolled_window)
|
||||
|
@ -178,9 +208,8 @@ class Stud_list:
|
|||
vadj.set_value(vadj.upper)
|
||||
|
||||
class Stud_cards:
|
||||
def __init__(self, container, parent, params, config):
|
||||
def __init__(self, parent, params, config):
|
||||
|
||||
self.container = container #this is the parent container of the mucked cards widget
|
||||
self.parent = parent
|
||||
self.params = params
|
||||
self.config = config
|
||||
|
@ -193,6 +222,9 @@ class Stud_cards:
|
|||
|
||||
self.rows = 8
|
||||
self.cols = 7
|
||||
|
||||
def create(self, container):
|
||||
self.container = container
|
||||
self.grid = gtk.Table(self.rows, self.cols + 4, homogeneous = False)
|
||||
|
||||
for r in range(0, self.rows):
|
||||
|
@ -267,9 +299,6 @@ class Stud_cards:
|
|||
return self.parent.hud.stat_dict[k]['screen_name']
|
||||
return "No Name"
|
||||
|
||||
def split_cards(self, card):
|
||||
return (card[0], card[1].upper())
|
||||
|
||||
def clear(self):
|
||||
for r in range(0, self.rows):
|
||||
self.grid_contents[(1, r)].set_text(" ")
|
||||
|
@ -277,20 +306,80 @@ class Stud_cards:
|
|||
self.seen_cards[(c, r)].set_from_pixbuf(self.card_images[('B', 'S')])
|
||||
self.eb[(c, r)].set_tooltip_text('')
|
||||
|
||||
def get_card_images(self):
|
||||
card_images = {}
|
||||
suits = ('S', 'H', 'D', 'C')
|
||||
ranks = ('A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3', '2', 'B')
|
||||
pb = gtk.gdk.pixbuf_new_from_file(self.config.execution_path(self.params['deck']))
|
||||
|
||||
for j in range(0, 14):
|
||||
for i in range(0, 4):
|
||||
temp_pb = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, pb.get_has_alpha(), pb.get_bits_per_sample(), 30, 42)
|
||||
pb.copy_area(30*j, 42*i, 30, 42, temp_pb, 0, 0)
|
||||
card_images[(ranks[j], suits[i])] = temp_pb
|
||||
return(card_images)
|
||||
class Flop_Mucked(Aux_Window):
|
||||
"""Aux_Window class for displaying mucked cards for flop games."""
|
||||
|
||||
# cards are 30 wide x 42 high
|
||||
def __init__(self, hud, config, params):
|
||||
self.hud = hud # hud object that this aux window supports
|
||||
self.config = config # configuration object for this aux window to use
|
||||
self.params = params # hash aux params from config
|
||||
self.card_images = self.get_card_images()
|
||||
|
||||
def create(self):
|
||||
|
||||
adj = self.hud.adj_seats(0, self.config)
|
||||
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
|
||||
|
||||
# make a scratch pixbuf 7 cards wide for creating our images
|
||||
self.scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8,
|
||||
7* int(self.params['card_wd']), int(self.params['card_ht']))
|
||||
|
||||
# create the stat windows
|
||||
self.m_windows = {} # windows to put the card images
|
||||
self.eb = {} # event boxes so we can interact with the mucked cards
|
||||
self.seen_cards = {} # pixbufs to stash the cards in
|
||||
|
||||
for i in range(1, self.hud.max + 1):
|
||||
(x, y) = loc[adj[i]]
|
||||
self.m_windows[i] = gtk.Window()
|
||||
self.m_windows[i].set_decorated(0)
|
||||
self.m_windows[i].set_property("skip-taskbar-hint", True)
|
||||
self.m_windows[i].set_transient_for(self.hud.main_window)
|
||||
self.eb[i] = gtk.EventBox()
|
||||
self.m_windows[i].add(self.eb[i])
|
||||
self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
|
||||
self.eb[i].add(self.seen_cards[i])
|
||||
self.m_windows[i].move(int(x) + self.hud.table.x, int(y) + self.hud.table.y)
|
||||
self.m_windows[i].set_opacity(float(self.params['opacity']))
|
||||
self.m_windows[i].show_all()
|
||||
self.m_windows[i].hide()
|
||||
|
||||
def update_data(self, new_hand_id, db_connection):
|
||||
pass
|
||||
|
||||
def update_gui(self, new_hand_id):
|
||||
"""Prepare and show the mucked cards."""
|
||||
for (i, cards) in self.hud.cards.iteritems():
|
||||
pos = self.m_windows[i].get_position() # need this to reposition later
|
||||
if self.has_cards(cards):
|
||||
# scratch is a working pixbuf, used to assemble the image
|
||||
scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8,
|
||||
int(self.params['card_wd'])*len(cards)/2,
|
||||
int(self.params['card_ht']))
|
||||
x = 0 # x coord where the next card starts in scratch
|
||||
for card in [cards[k:k+2] for k in xrange(0, len(cards), 2)]:
|
||||
# concatenate each card image to scratch
|
||||
self.card_images[self.split_cards(card)].copy_area(0, 0,
|
||||
int(self.params['card_wd']), int(self.params['card_ht']),
|
||||
scratch, x, 0)
|
||||
x = x + int(self.params['card_wd'])
|
||||
self.seen_cards[i].set_from_pixbuf(scratch)
|
||||
self.m_windows[i].move(pos[0], pos[1]) # I don't know why I need this
|
||||
self.m_windows[i].show_all()
|
||||
gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards)
|
||||
|
||||
def destroy(self):
|
||||
"""Destroy all of the mucked windows."""
|
||||
for w in self.m_windows.values():
|
||||
w.destroy()
|
||||
|
||||
|
||||
def hide_mucked_cards(self):
|
||||
"""Hide the mucked card windows."""
|
||||
# this is the callback from the timeout
|
||||
for w in self.m_windows.values():
|
||||
w.hide()
|
||||
return False # this tells the system to NOT run this timeout again
|
||||
|
||||
if __name__== "__main__":
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@ import fpdb_save_to_db
|
|||
|
||||
#parses a holdem hand
|
||||
def mainParser(backend, db, cursor, site, category, hand):
|
||||
category=fpdb_simple.recogniseCategory(hand[0])
|
||||
if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
|
||||
base="hold"
|
||||
else:
|
||||
|
|
Loading…
Reference in New Issue
Block a user