Move Everleaf updates - action now parsed
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@ -74,7 +74,7 @@ class Everleaf(HandHistoryConverter):
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self.rexx.setPostSbRegex('.*\n(?P<PNAME>.*): posts small blind \[')
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self.rexx.setPostSbRegex('.*\n(?P<PNAME>.*): posts small blind \[')
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self.rexx.setPostBbRegex('.*\n(?P<PNAME>.*): posts big blind \[')
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self.rexx.setPostBbRegex('.*\n(?P<PNAME>.*): posts big blind \[')
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self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<HOLECARDS>.*) \]')
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self.rexx.setHeroCardsRegex('.*\nDealt\sto\s(?P<PNAME>.*)\s\[ (?P<HOLECARDS>.*) \]')
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self.rexx.setActionStepRegex('^(?P<PNAME>.*) (?P<ATYPE>bets|checks|raises|calls|folds)((\s\$([.\d]+))?(\sto\s\$([.\d]+))?)?')
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self.rexx.setActionStepRegex('.*\n(?P<PNAME>.*) (?P<ATYPE>bets|checks|raises|calls|folds)(\s\[\$ (?P<BET>[.\d]+) USD\])?')
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self.rexx.compileRegexes()
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self.rexx.compileRegexes()
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def readSupportedGames(self):
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def readSupportedGames(self):
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@ -119,18 +119,12 @@ class Everleaf(HandHistoryConverter):
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hand.players = players
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hand.players = players
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def markStreets(self, hands):
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def markStreets(self, hand):
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# PREFLOP = ** Dealing down cards **
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# PREFLOP = ** Dealing down cards **
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# m = re.search('(\*\* Dealing down cards \*\*)(?P<PREFLOP>.*)(\*\* Dealing Flop \*\*)?(?P<FLOP>.*)?(\*\* Dealing Turn \*\*)?(?P<TURN>.*)', hands.string,re.DOTALL)
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m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\*)?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\*)?(?P<TURN>.*?\*\*)?( Dealing River \*\*)?(?P<RIVER>.*)', hand.string,re.DOTALL)
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m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\*)?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\*)?(?P<TURN>.*?\*\*)?( Dealing River \*\*)?(?P<RIVER>.*)', hands.string,re.DOTALL)
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# for street in m.groupdict():
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print "DEBUG: Group 1 = %s - %s - %s" %(m.group(1), m.start(1), len(hands.string))
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# print "DEBUG: Street: %s\tspan: %s" %(street, str(m.span(street)))
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print "DEBUG: Group 2 = %s - %s - %s" %(m.group(2), m.start(2), len(hands.string))
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hand.streets = m
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print "DEBUG: Group 3 = %s - %s - %s" %(m.group(3), m.start(3), len(hands.string))
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print "DEBUG: Group 4 = %s - %s - %s" %(m.group(4), m.start(4), len(hands.string))
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print "DEBUG: Group 5 = %s - %s - %s" %(m.group(5), m.start(5), len(hands.string))
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print "DEBUG: Group 6 = %s - %s - %s" %(m.group(6), m.start(6), len(hands.string))
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print "DEBUG: Group 7 = %s - %s - %s" %(m.group(7), m.start(7), len(hands.string))
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print "DEBUG: Group 8 = %s - %s - %s" %(m.group(8), m.start(8), len(hands.string))
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def readBlinds(self, hand):
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def readBlinds(self, hand):
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try:
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try:
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@ -159,8 +153,15 @@ class Everleaf(HandHistoryConverter):
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hand.holecards = hand.holecards.replace('t','T')
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hand.holecards = hand.holecards.replace('t','T')
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def readAction(self, hand, street):
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def readAction(self, hand, street):
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m = self.rexx.rexx.action_re.search(hand.obs)
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m = self.rexx.action_re.finditer(hand.streets.group(street))
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print m.groups()
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hand.actions = {}
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hand.actions[street] = []
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for action in m:
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if action.group('ATYPE') == 'raises' or action.group('ATYPE') == 'calls':
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hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE'), action.group('BET')]]
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else:
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hand.actions[street] += [[action.group('PNAME'), action.group('ATYPE')]]
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print "DEBUG: readAction: %s " %(hand.actions)
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if __name__ == "__main__":
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if __name__ == "__main__":
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@ -67,6 +67,11 @@ class HandHistoryConverter:
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self.markStreets(hand)
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self.markStreets(hand)
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self.readBlinds(hand)
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self.readBlinds(hand)
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self.readHeroCards(hand)
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self.readHeroCards(hand)
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# Read action (Note: no guarantee this is in hand order.
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for street in hand.streets.groupdict():
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self.readAction(hand, street)
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if(hand.involved == True):
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if(hand.involved == True):
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self.writeHand("output file", hand)
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self.writeHand("output file", hand)
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else:
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else:
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@ -88,7 +93,8 @@ class HandHistoryConverter:
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# [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
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# [['seat#', 'player1name', 'stacksize'] ['seat#', 'player2name', 'stacksize'] [...]]
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def readPlayerStacks(self, hand): abstract
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def readPlayerStacks(self, hand): abstract
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def markStreets(hand): abstract
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# Needs to return a MatchObject with group names identifying the streets into the Hand object
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def markStreets(self, hand): abstract
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#Needs to return a list in the format
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#Needs to return a list in the format
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# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
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# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
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@ -198,8 +204,8 @@ class Hand:
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self.gametype = gametype
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self.gametype = gametype
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self.string = string
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self.string = string
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self.streets = {} # Index into string for where street starts { 'RIVER': 49 }
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self.streets = None # A MatchObject using a groupnames to identify streets.
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# Value in characters.
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self.actions = None
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self.handid = 0
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self.handid = 0
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self.sb = gametype[3]
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self.sb = gametype[3]
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