Merge branch 'master' of git://git.assembla.com/free_poker_tools

This commit is contained in:
sqlcoder 2009-06-30 22:20:21 +01:00
commit b45fceac21
3 changed files with 81 additions and 55 deletions

View File

@ -202,7 +202,7 @@ If a player has None chips he won't be added."""
def setCommunityCards(self, street, cards):
logging.debug("setCommunityCards %s %s" %(street, cards))
self.board[street] = [self.card(c) for c in cards]
print "DEBUG: self.board: %s" % self.board
# print "DEBUG: self.board: %s" % self.board
def card(self,c):
"""upper case the ranks but not suits, 'atjqk' => 'ATJQK'"""

View File

@ -34,10 +34,13 @@ import gobject
# FreePokerTools modules
from Mucked import Aux_Window
from Mucked import Seat_Window
from Mucked import Aux_Seats
class Hello(Aux_Window):
"""A 'Hello World' Aux_Window demo."""
def create(self):
print "creating Hello"
# This demo simply creates a label in a window.
self.container = gtk.Window()
self.container.add(gtk.Label("Hello World"))
@ -99,15 +102,18 @@ class Hello_plus(Aux_Window):
# hands played that was updated in the "update_data()" function.
self.label.set_text("Hello %s\nYou have played %d hands\n on %s." % (self.hero, self.hands_played, self.site))
class Hello_Menu(Aux_Window):
"""A 'Hello World' Aux_Window demo."""
def create(self):
# This demo puts a menu item on the HUD mainwindow.
self.item = gtk.MenuItem('Print cards')
self.hud.menu.append(self.item)
self.item.connect("activate", self.print_cards)
self.item.show()
class Hello_Seats(Aux_Seats):
"""A 'Hello World' Seat_Window demo."""
def print_cards(self, *args):
# callback for the menu item
print "cards =", self.hud.cards
def create_contents(self, container, i):
container.label = gtk.Label("empty")
container.add(container.label)
container.show_all()
def update_contents(self, container, i):
if i == "common": return
id = self.get_id_from_seat(i)
if id == None:
container.label.set_text("empty")
else:
container.label.set_text("player = %s" % self.hud.stat_dict[id]['screen_name'])

View File

@ -87,6 +87,13 @@ class Aux_Window(object):
if c != None and c > 0: n = n + 1
return n
def get_id_from_seat(self, seat):
"""Determine player id from seat number, given stat_dict."""
for id, dict in self.hud.stat_dict.iteritems():
if seat == dict['seat']:
return id
return None
class Stud_mucked(Aux_Window):
def __init__(self, hud, config, params):
@ -335,6 +342,7 @@ class Aux_Seats(Aux_Window):
# placeholders that should be overridden--so we don't throw errors
def create_contents(self): pass
def update_contents(self): pass
def create(self):
self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
@ -355,13 +363,20 @@ class Aux_Seats(Aux_Window):
self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y)
self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
self.m_windows[i].set_opacity(float(self.params['opacity']))
if self.params.has_key('opacity'):
self.m_windows[i].set_opacity(float(self.params['opacity']))
# the create_contents method is supplied by the subclass
self.create_contents(self.m_windows[i], i)
self.m_windows[i].show_all()
self.m_windows[i].hide()
if self.uses_timer:
self.m_windows[i].hide()
def update_gui(self, new_hand_id):
"""Update the gui, LDO."""
for i in self.m_windows.keys():
self.update_contents(self.m_windows[i], i)
# Methods likely to be of use for any Seat_Window implementation
def destroy(self):
@ -377,6 +392,21 @@ class Aux_Seats(Aux_Window):
w.hide()
self.displayed = False
def save_layout(self, *args):
"""Save new layout back to the aux element in the config file."""
new_locs = {}
# print "adj =", self.adj
for (i, pos) in self.positions.iteritems():
if i != 'common':
new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
else:
new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
def configure_event_cb(self, widget, event, i, *args):
self.positions[i] = widget.get_position()
# self.rel_positions[i] = (self.positions[i][0] - self.hud.table.x, self.positions[i][1] - self.hud.table.y)
class Flop_Mucked(Aux_Seats):
"""Aux_Window class for displaying mucked cards for flop games."""
@ -393,6 +423,33 @@ class Flop_Mucked(Aux_Seats):
container.seen_cards = gtk.image_new_from_pixbuf(self.card_images[0])
container.eb.add(container.seen_cards)
def update_contents(self, container, i):
if not self.hud.cards.has_key(i): return
cards = self.hud.cards[i]
n_cards = self.has_cards(cards)
if n_cards > 1:
# scratch is a working pixbuf, used to assemble the image
scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8,
int(self.params['card_wd'])*n_cards,
int(self.params['card_ht']))
x = 0 # x coord where the next card starts in scratch
for card in cards:
# concatenate each card image to scratch
if card == None or card ==0:
break
self.card_images[card].copy_area(0, 0,
int(self.params['card_wd']), int(self.params['card_ht']),
scratch, x, 0)
x = x + int(self.params['card_wd'])
container.seen_cards.set_from_pixbuf(scratch)
container.resize(1,1)
container.show()
container.move(self.positions[i][0], self.positions[i][1]) # here is where I move back
self.displayed = True
if i != "common":
self.m_windows[i].eb.set_tooltip_text(self.hud.stat_dict[i]['screen_name'])
def update_gui(self, new_hand_id):
"""Prepare and show the mucked cards."""
if self.displayed: self.hide()
@ -403,33 +460,11 @@ class Flop_Mucked(Aux_Seats):
n_cards = self.has_cards(cards)
if n_cards > 0:
n_sd = n_sd + 1
if n_sd < 2: return
if n_sd < 2:
print "skipping, n_sd =", n_sd
return
# More than 1 player showed, so display the hole cards
for (i, cards) in self.hud.cards.iteritems():
n_cards = self.has_cards(cards)
if n_cards > 0:
# scratch is a working pixbuf, used to assemble the image
scratch = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, True, 8,
int(self.params['card_wd'])*n_cards,
int(self.params['card_ht']))
x = 0 # x coord where the next card starts in scratch
for card in cards:
# concatenate each card image to scratch
if card == None or card ==0:
break
self.card_images[card].copy_area(0, 0,
int(self.params['card_wd']), int(self.params['card_ht']),
scratch, x, 0)
x = x + int(self.params['card_wd'])
self.m_windows[i].seen_cards.set_from_pixbuf(scratch)
self.m_windows[i].resize(1,1)
self.m_windows[i].show()
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
self.displayed = True
for stats in self.hud.stat_dict.itervalues():
self.m_windows[i].eb.set_tooltip_text(stats['screen_name'])
super(Flop_Mucked, self).update_gui(new_hand_id)
if self.displayed and float(self.params['timeout']) > 0:
self.timer_on = True
@ -469,23 +504,8 @@ class Flop_Mucked(Aux_Seats):
window = widget.get_parent()
window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
def configure_event_cb(self, widget, event, i, *args):
self.positions[i] = widget.get_position()
# self.rel_positions[i] = (self.positions[i][0] - self.hud.table.x, self.positions[i][1] - self.hud.table.y)
def expose_all(self):
for (i, cards) in self.hud.cards.iteritems():
self.m_windows[i].show()
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
self.displayed = True
def save_layout(self, *args):
"""Save new layout back to the aux element in the config file."""
new_locs = {}
# print "adj =", self.adj
for (i, pos) in self.positions.iteritems():
if i != 'common':
new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
else:
new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)