Merge branch 'master' of git://trac-git.assembla.com/fpdb-sql
This commit is contained in:
commit
b3ab2c3b81
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@ -188,14 +188,7 @@ class Database:
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log.info("Creating Database instance, sql = %s" % sql)
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self.config = c
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self.fdb = fpdb_db.fpdb_db() # sets self.fdb.db self.fdb.cursor and self.fdb.sql
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self.fdb.do_connect(c)
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self.connection = self.fdb.db
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db_params = c.get_db_parameters()
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self.import_options = c.get_import_parameters()
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self.type = db_params['db-type']
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self.backend = db_params['db-backend']
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self.db_server = db_params['db-server']
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self.do_connect(c)
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if self.backend == self.PGSQL:
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from psycopg2.extensions import ISOLATION_LEVEL_AUTOCOMMIT, ISOLATION_LEVEL_READ_COMMITTED, ISOLATION_LEVEL_SERIALIZABLE
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@ -206,14 +199,14 @@ class Database:
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# where possible avoid creating new SQL instance by using the global one passed in
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if sql is None:
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self.sql = SQL.Sql(type = self.type, db_server = db_params['db-server'])
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self.sql = SQL.Sql(type = self.type, db_server = self.db_server)
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else:
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self.sql = sql
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if self.backend == self.SQLITE and db_params['db-databaseName'] == ':memory:' and self.fdb.wrongDbVersion:
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if self.backend == self.SQLITE and self.database == ':memory:' and self.wrongDbVersion:
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log.info("sqlite/:memory: - creating")
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self.recreate_tables()
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self.fdb.wrongDbVersion = False
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self.wrongDbVersion = False
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self.pcache = None # PlayerId cache
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self.cachemiss = 0 # Delete me later - using to count player cache misses
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@ -245,6 +238,16 @@ class Database:
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def do_connect(self, c):
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self.fdb.do_connect(c)
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self.connection = self.fdb.db
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self.wrongDbVersion = self.fdb.wrongDbVersion
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db_params = c.get_db_parameters()
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self.import_options = c.get_import_parameters()
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self.type = db_params['db-type']
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self.backend = db_params['db-backend']
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self.db_server = db_params['db-server']
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self.database = db_params['db-databaseName']
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self.host = db_params['db-host']
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def commit(self):
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self.fdb.db.commit()
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@ -1152,7 +1155,7 @@ class Database:
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elif self.backend == self.MYSQL_INNODB:
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c.execute("""insert into TourneyTypes(id, siteId, buyin, fee, maxSeats, knockout
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,rebuyOrAddon, speed, headsUp, shootout, matrix)
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values (1, 0, 0, 0, False, False, null, False, False, False);""")
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values (DEFAULT, 1, 0, 0, 0, False, False, null, False, False, False);""")
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#end def fillDefaultData
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@ -1391,6 +1394,7 @@ class Database:
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importtime,
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seats,
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maxseats,
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texture,
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playersVpi,
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boardcard1,
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boardcard2,
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@ -1402,6 +1406,11 @@ class Database:
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playersAtStreet3,
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playersAtStreet4,
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playersAtShowdown,
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street0Raises,
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street1Raises,
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street2Raises,
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street3Raises,
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street4Raises,
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street1Pot,
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street2Pot,
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street3Pot,
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@ -1411,17 +1420,10 @@ class Database:
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VALUES
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(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
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%s, %s, %s)"""
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#--- texture,
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#-- street0Raises,
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#-- street1Raises,
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#-- street2Raises,
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#-- street3Raises,
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#-- street4Raises,
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%s, %s, %s, %s, %s, %s, %s, %s, %s)"""
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q = q.replace('%s', self.sql.query['placeholder'])
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print "DEBUG: p: %s" %p
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print "DEBUG: gtid: %s" % p['gameTypeId']
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self.cursor.execute(q, (
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p['tableName'],
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p['gameTypeId'],
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@ -1430,6 +1432,7 @@ class Database:
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datetime.today(), #importtime
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p['seats'],
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p['maxSeats'],
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p['texture'],
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p['playersVpi'],
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p['boardcard1'],
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p['boardcard2'],
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@ -1441,11 +1444,11 @@ class Database:
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p['playersAtStreet3'],
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p['playersAtStreet4'],
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p['playersAtShowdown'],
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# hudCache['street0Raises'],
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# hudCache['street1Raises'],
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# hudCache['street2Raises'],
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# hudCache['street3Raises'],
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# hudCache['street4Raises'],
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p['street0Raises'],
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p['street1Raises'],
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p['street2Raises'],
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p['street3Raises'],
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p['street4Raises'],
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p['street1Pot'],
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p['street2Pot'],
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p['street3Pot'],
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@ -1455,101 +1458,312 @@ class Database:
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#return getLastInsertId(backend, conn, cursor)
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# def storeHand
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def storeHandsPlayers(self, p):
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#def store_hands_players_holdem_omaha(self, backend, category, hands_id, player_ids, start_cashes
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# ,positions, card_values, card_suits, winnings, rakes, seatNos, hudCache):
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# result=[]
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#
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# # postgres (and others?) needs the booleans converted to ints before saving:
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# # (or we could just save them as boolean ... but then we can't sum them so easily in sql ???)
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# # NO - storing booleans for now so don't need this
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# #hudCacheInt = {}
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# #for k,v in hudCache.iteritems():
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# # if k in ('wonWhenSeenStreet1', 'wonAtSD', 'totalProfit'):
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# # hudCacheInt[k] = v
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# # else:
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# # hudCacheInt[k] = map(lambda x: 1 if x else 0, v)
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#
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# try:
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# inserts = []
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# for i in xrange(len(player_ids)):
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# card1 = Card.cardFromValueSuit(card_values[i][0], card_suits[i][0])
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# card2 = Card.cardFromValueSuit(card_values[i][1], card_suits[i][1])
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#
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# if (category=="holdem"):
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# startCards = Card.twoStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1])
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# card3 = None
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# card4 = None
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# elif (category=="omahahi" or category=="omahahilo"):
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# startCards = Card.fourStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1]
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# ,card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3])
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# card3 = Card.cardFromValueSuit(card_values[i][2], card_suits[i][2])
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# card4 = Card.cardFromValueSuit(card_values[i][3], card_suits[i][3])
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# else:
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# raise FpdbError("invalid category")
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#
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# inserts.append( (
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# hands_id, player_ids[i], start_cashes[i], positions[i], 1, # tourneytypeid - needed for hudcache
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# card1, card2, card3, card4, startCards,
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# winnings[i], rakes[i], seatNos[i], hudCache['totalProfit'][i],
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# hudCache['street0VPI'][i], hudCache['street0Aggr'][i],
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# hudCache['street0_3BChance'][i], hudCache['street0_3BDone'][i],
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# hudCache['street1Seen'][i], hudCache['street2Seen'][i], hudCache['street3Seen'][i],
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# hudCache['street4Seen'][i], hudCache['sawShowdown'][i],
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# hudCache['street1Aggr'][i], hudCache['street2Aggr'][i], hudCache['street3Aggr'][i], hudCache['street4Aggr'][i],
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# hudCache['otherRaisedStreet1'][i], hudCache['otherRaisedStreet2'][i],
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# hudCache['otherRaisedStreet3'][i], hudCache['otherRaisedStreet4'][i],
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# hudCache['foldToOtherRaisedStreet1'][i], hudCache['foldToOtherRaisedStreet2'][i],
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# hudCache['foldToOtherRaisedStreet3'][i], hudCache['foldToOtherRaisedStreet4'][i],
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# hudCache['wonWhenSeenStreet1'][i], hudCache['wonAtSD'][i],
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# hudCache['stealAttemptChance'][i], hudCache['stealAttempted'][i], hudCache['foldBbToStealChance'][i],
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# hudCache['foldedBbToSteal'][i], hudCache['foldSbToStealChance'][i], hudCache['foldedSbToSteal'][i],
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# hudCache['street1CBChance'][i], hudCache['street1CBDone'][i], hudCache['street2CBChance'][i], hudCache['street2CBDone'][i],
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# hudCache['street3CBChance'][i], hudCache['street3CBDone'][i], hudCache['street4CBChance'][i], hudCache['street4CBDone'][i],
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# hudCache['foldToStreet1CBChance'][i], hudCache['foldToStreet1CBDone'][i],
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# hudCache['foldToStreet2CBChance'][i], hudCache['foldToStreet2CBDone'][i],
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# hudCache['foldToStreet3CBChance'][i], hudCache['foldToStreet3CBDone'][i],
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# hudCache['foldToStreet4CBChance'][i], hudCache['foldToStreet4CBDone'][i],
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# hudCache['street1CheckCallRaiseChance'][i], hudCache['street1CheckCallRaiseDone'][i],
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# hudCache['street2CheckCallRaiseChance'][i], hudCache['street2CheckCallRaiseDone'][i],
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# hudCache['street3CheckCallRaiseChance'][i], hudCache['street3CheckCallRaiseDone'][i],
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# hudCache['street4CheckCallRaiseChance'][i], hudCache['street4CheckCallRaiseDone'][i],
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# hudCache['street0Calls'][i], hudCache['street1Calls'][i], hudCache['street2Calls'][i], hudCache['street3Calls'][i], hudCache['street4Calls'][i],
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# hudCache['street0Bets'][i], hudCache['street1Bets'][i], hudCache['street2Bets'][i], hudCache['street3Bets'][i], hudCache['street4Bets'][i]
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# ) )
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# c = self.get_cursor()
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# c.executemany ("""
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# INSERT INTO HandsPlayers
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# (handId, playerId, startCash, position, tourneyTypeId,
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# card1, card2, card3, card4, startCards, winnings, rake, seatNo, totalProfit,
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# street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
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# street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown,
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# street1Aggr, street2Aggr, street3Aggr, street4Aggr,
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# otherRaisedStreet1, otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4,
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# foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, foldToOtherRaisedStreet3, foldToOtherRaisedStreet4,
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# wonWhenSeenStreet1, wonAtSD,
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# stealAttemptChance, stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
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# street1CBChance, street1CBDone, street2CBChance, street2CBDone,
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# street3CBChance, street3CBDone, street4CBChance, street4CBDone,
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# foldToStreet1CBChance, foldToStreet1CBDone, foldToStreet2CBChance, foldToStreet2CBDone,
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# foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, foldToStreet4CBDone,
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# street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, street2CheckCallRaiseDone,
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# street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone,
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# street0Calls, street1Calls, street2Calls, street3Calls, street4Calls,
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# street0Bets, street1Bets, street2Bets, street3Bets, street4Bets
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# )
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# VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
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# %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
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# %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
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# %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder'])
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# ,inserts )
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# result.append( self.get_last_insert_id(c) ) # wrong? not used currently
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# except:
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# raise FpdbError( "store_hands_players_holdem_omaha error: " + str(sys.exc_value) )
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#
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# return result
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def storeHandsPlayers(self, hid, pid, p):
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q = """INSERT INTO HandsPlayers (
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handId,
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playerId
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)
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VALUES (
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%s, %s
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)"""
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pass
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# startCash,
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# position,
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# tourneyTypeId,
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# card1,
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# card2,
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# card3,
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# card4,
|
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# startCards,
|
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# winnings,
|
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# rake,
|
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# seatNo,
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||||
# totalProfit,
|
||||
# street0VPI,
|
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# street0Aggr,
|
||||
# street0_3BChance,
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# street0_3BDone,
|
||||
# street1Seen,
|
||||
# street2Seen,
|
||||
# street3Seen,
|
||||
# street4Seen,
|
||||
# sawShowdown,
|
||||
# street1Aggr,
|
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# street2Aggr,
|
||||
# street3Aggr,
|
||||
# street4Aggr,
|
||||
# otherRaisedStreet1,
|
||||
# otherRaisedStreet2,
|
||||
# otherRaisedStreet3,
|
||||
# otherRaisedStreet4,
|
||||
# foldToOtherRaisedStreet1,
|
||||
# foldToOtherRaisedStreet2,
|
||||
# foldToOtherRaisedStreet3,
|
||||
# foldToOtherRaisedStreet4,
|
||||
# wonWhenSeenStreet1,
|
||||
# wonAtSD,
|
||||
# stealAttemptChance,
|
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# stealAttempted,
|
||||
# foldBbToStealChance,
|
||||
# foldedBbToSteal,
|
||||
# foldSbToStealChance,
|
||||
# foldedSbToSteal,
|
||||
# street1CBChance,
|
||||
# street1CBDone,
|
||||
# street2CBChance,
|
||||
# street2CBDone,
|
||||
# street3CBChance,
|
||||
# street3CBDone,
|
||||
# street4CBChance,
|
||||
# street4CBDone,
|
||||
# foldToStreet1CBChance,
|
||||
# foldToStreet1CBDone,
|
||||
# foldToStreet2CBChance,
|
||||
# foldToStreet2CBDone,
|
||||
# foldToStreet3CBChance,
|
||||
# foldToStreet3CBDone,
|
||||
# foldToStreet4CBChance,
|
||||
# foldToStreet4CBDone,
|
||||
# street1CheckCallRaiseChance,
|
||||
# street1CheckCallRaiseDone,
|
||||
# street2CheckCallRaiseChance,
|
||||
# street2CheckCallRaiseDone,
|
||||
# street3CheckCallRaiseChance,
|
||||
# street3CheckCallRaiseDone,
|
||||
# street4CheckCallRaiseChance,
|
||||
# street4CheckCallRaiseDone,
|
||||
# street0Calls,
|
||||
# street1Calls,
|
||||
# street2Calls,
|
||||
# street3Calls,
|
||||
# street4Calls,
|
||||
# street0Bets,
|
||||
# street1Bets,
|
||||
# street2Bets,
|
||||
# street3Bets,
|
||||
# street4Bets
|
||||
|
||||
q = q.replace('%s', self.sql.query['placeholder'])
|
||||
|
||||
self.cursor.execute(q, (
|
||||
hid,
|
||||
pid
|
||||
))
|
||||
# startCash,
|
||||
# position,
|
||||
# tourneyTypeId,
|
||||
# card1,
|
||||
# card2,
|
||||
# card3,
|
||||
# card4,
|
||||
# startCards,
|
||||
# winnings,
|
||||
# rake,
|
||||
# seatNo,
|
||||
# totalProfit,
|
||||
# street0VPI,
|
||||
# street0Aggr,
|
||||
# street0_3BChance,
|
||||
# street0_3BDone,
|
||||
# street1Seen,
|
||||
# street2Seen,
|
||||
# street3Seen,
|
||||
# street4Seen,
|
||||
# sawShowdown,
|
||||
# street1Aggr,
|
||||
# street2Aggr,
|
||||
# street3Aggr,
|
||||
# street4Aggr,
|
||||
# otherRaisedStreet1,
|
||||
# otherRaisedStreet2,
|
||||
# otherRaisedStreet3,
|
||||
# otherRaisedStreet4,
|
||||
# foldToOtherRaisedStreet1,
|
||||
# foldToOtherRaisedStreet2,
|
||||
# foldToOtherRaisedStreet3,
|
||||
# foldToOtherRaisedStreet4,
|
||||
# wonWhenSeenStreet1,
|
||||
# wonAtSD,
|
||||
# stealAttemptChance,
|
||||
# stealAttempted,
|
||||
# foldBbToStealChance,
|
||||
# foldedBbToSteal,
|
||||
# foldSbToStealChance,
|
||||
# foldedSbToSteal,
|
||||
# street1CBChance,
|
||||
# street1CBDone,
|
||||
# street2CBChance,
|
||||
# street2CBDone,
|
||||
# street3CBChance,
|
||||
# street3CBDone,
|
||||
# street4CBChance,
|
||||
# street4CBDone,
|
||||
# foldToStreet1CBChance,
|
||||
# foldToStreet1CBDone,
|
||||
# foldToStreet2CBChance,
|
||||
# foldToStreet2CBDone,
|
||||
# foldToStreet3CBChance,
|
||||
# foldToStreet3CBDone,
|
||||
# foldToStreet4CBChance,
|
||||
# foldToStreet4CBDone,
|
||||
# street1CheckCallRaiseChance,
|
||||
# street1CheckCallRaiseDone,
|
||||
# street2CheckCallRaiseChance,
|
||||
# street2CheckCallRaiseDone,
|
||||
# street3CheckCallRaiseChance,
|
||||
# street3CheckCallRaiseDone,
|
||||
# street4CheckCallRaiseChance,
|
||||
# street4CheckCallRaiseDone,
|
||||
# street0Calls,
|
||||
# street1Calls,
|
||||
# street2Calls,
|
||||
# street3Calls,
|
||||
# street4Calls,
|
||||
# street0Bets,
|
||||
# street1Bets,
|
||||
# street2Bets,
|
||||
# street3Bets,
|
||||
# street4Bets
|
||||
|
||||
def storeHudCacheNew(self, gid, pid, hc):
|
||||
q = """INSERT INTO HudCache (
|
||||
gametypeId,
|
||||
playerId
|
||||
)
|
||||
VALUES (
|
||||
%s, %s
|
||||
)"""
|
||||
|
||||
# gametypeId,
|
||||
# playerId,
|
||||
# activeSeats,
|
||||
# position,
|
||||
# tourneyTypeId,
|
||||
# styleKey,
|
||||
# HDs,
|
||||
# street0VPI,
|
||||
# street0Aggr,
|
||||
# street0_3BChance,
|
||||
# street0_3BDone,
|
||||
# street1Seen,
|
||||
# street2Seen,
|
||||
# street3Seen,
|
||||
# street4Seen,
|
||||
# sawShowdown,
|
||||
# street1Aggr,
|
||||
# street2Aggr,
|
||||
# street3Aggr,
|
||||
# street4Aggr,
|
||||
# otherRaisedStreet1,
|
||||
# otherRaisedStreet2,
|
||||
# otherRaisedStreet3,
|
||||
# otherRaisedStreet4,
|
||||
# foldToOtherRaisedStreet1,
|
||||
# foldToOtherRaisedStreet2,
|
||||
# foldToOtherRaisedStreet3,
|
||||
# foldToOtherRaisedStreet4,
|
||||
# wonWhenSeenStreet1,
|
||||
# wonAtSD,
|
||||
# stealAttemptChance,
|
||||
# stealAttempted,
|
||||
# foldBbToStealChance,
|
||||
# foldedBbToSteal,
|
||||
# foldSbToStealChance,
|
||||
# foldedSbToSteal,
|
||||
# street1CBChance,
|
||||
# street1CBDone,
|
||||
# street2CBChance,
|
||||
# street2CBDone,
|
||||
# street3CBChance,
|
||||
# street3CBDone,
|
||||
# street4CBChance,
|
||||
# street4CBDone,
|
||||
# foldToStreet1CBChance,
|
||||
# foldToStreet1CBDone,
|
||||
# foldToStreet2CBChance,
|
||||
# foldToStreet2CBDone,
|
||||
# foldToStreet3CBChance,
|
||||
# foldToStreet3CBDone,
|
||||
# foldToStreet4CBChance,
|
||||
# foldToStreet4CBDone,
|
||||
# totalProfit,
|
||||
# street1CheckCallRaiseChance,
|
||||
# street1CheckCallRaiseDone,
|
||||
# street2CheckCallRaiseChance,
|
||||
# street2CheckCallRaiseDone,
|
||||
# street3CheckCallRaiseChance,
|
||||
# street3CheckCallRaiseDone,
|
||||
# street4CheckCallRaiseChance,
|
||||
# street4CheckCallRaiseDone)
|
||||
|
||||
q = q.replace('%s', self.sql.query['placeholder'])
|
||||
|
||||
self.cursor.execute(q, (
|
||||
gid,
|
||||
pid
|
||||
))
|
||||
|
||||
# gametypeId,
|
||||
# playerId,
|
||||
# activeSeats,
|
||||
# position,
|
||||
# tourneyTypeId,
|
||||
# styleKey,
|
||||
# HDs,
|
||||
# street0VPI,
|
||||
# street0Aggr,
|
||||
# street0_3BChance,
|
||||
# street0_3BDone,
|
||||
# street1Seen,
|
||||
# street2Seen,
|
||||
# street3Seen,
|
||||
# street4Seen,
|
||||
# sawShowdown,
|
||||
# street1Aggr,
|
||||
# street2Aggr,
|
||||
# street3Aggr,
|
||||
# street4Aggr,
|
||||
# otherRaisedStreet1,
|
||||
# otherRaisedStreet2,
|
||||
# otherRaisedStreet3,
|
||||
# otherRaisedStreet4,
|
||||
# foldToOtherRaisedStreet1,
|
||||
# foldToOtherRaisedStreet2,
|
||||
# foldToOtherRaisedStreet3,
|
||||
# foldToOtherRaisedStreet4,
|
||||
# wonWhenSeenStreet1,
|
||||
# wonAtSD,
|
||||
# stealAttemptChance,
|
||||
# stealAttempted,
|
||||
# foldBbToStealChance,
|
||||
# foldedBbToSteal,
|
||||
# foldSbToStealChance,
|
||||
# foldedSbToSteal,
|
||||
# street1CBChance,
|
||||
# street1CBDone,
|
||||
# street2CBChance,
|
||||
# street2CBDone,
|
||||
# street3CBChance,
|
||||
# street3CBDone,
|
||||
# street4CBChance,
|
||||
# street4CBDone,
|
||||
# foldToStreet1CBChance,
|
||||
# foldToStreet1CBDone,
|
||||
# foldToStreet2CBChance,
|
||||
# foldToStreet2CBDone,
|
||||
# foldToStreet3CBChance,
|
||||
# foldToStreet3CBDone,
|
||||
# foldToStreet4CBChance,
|
||||
# foldToStreet4CBDone,
|
||||
# totalProfit,
|
||||
# street1CheckCallRaiseChance,
|
||||
# street1CheckCallRaiseDone,
|
||||
# street2CheckCallRaiseChance,
|
||||
# street2CheckCallRaiseDone,
|
||||
# street3CheckCallRaiseChance,
|
||||
# street3CheckCallRaiseDone,
|
||||
# street4CheckCallRaiseChance,
|
||||
# street4CheckCallRaiseDone)
|
||||
|
||||
|
||||
#################################
|
||||
|
|
|
@ -47,6 +47,7 @@ class DerivedStats():
|
|||
self.hands['importTime'] = None
|
||||
self.hands['seats'] = self.countPlayers(hand)
|
||||
self.hands['maxSeats'] = hand.maxseats
|
||||
self.hands['texture'] = None # No calculation done for this yet.
|
||||
|
||||
# This (i think...) is correct for both stud and flop games, as hand.board['street'] disappears, and
|
||||
# those values remain default in stud.
|
||||
|
@ -66,44 +67,722 @@ class DerivedStats():
|
|||
self.hands['street4Pot'],
|
||||
self.hands['showdownPot']) = hand.getStreetTotals()
|
||||
|
||||
|
||||
self.vpip(hand) # Gives playersVpi (num of players vpip)
|
||||
#print "DEBUG: vpip: %s" %(self.hands['playersVpi'])
|
||||
self.playersAtStreetX(hand) # Gives playersAtStreet1..4 and Showdown
|
||||
|
||||
# texture smallint,
|
||||
|
||||
# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
|
||||
# Needs to be recorded
|
||||
# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
|
||||
# Needs to be recorded
|
||||
# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
|
||||
# Needs to be recorded
|
||||
# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
|
||||
# Needs to be recorded
|
||||
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
|
||||
# Needs to be recorded
|
||||
#print "DEBUG: playersAtStreet 1:'%s' 2:'%s' 3:'%s' 4:'%s'" %(self.hands['playersAtStreet1'],self.hands['playersAtStreet2'],self.hands['playersAtStreet3'],self.hands['playersAtStreet4'])
|
||||
self.streetXRaises(hand) # Empty function currently
|
||||
|
||||
# comment TEXT,
|
||||
# commentTs DATETIME
|
||||
|
||||
|
||||
|
||||
def assembleHandsPlayers(self, hand):
|
||||
self.vpip(self.hand)
|
||||
for i, street in enumerate(hand.actionStreets[1:]):
|
||||
self.aggr(self.hand, i)
|
||||
|
||||
def assembleHudCache(self, hand):
|
||||
# # def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo
|
||||
# # ,winnings, totalWinnings, positions, actionTypes, actionAmounts, antes):
|
||||
# #"""calculates data for the HUD during import. IMPORTANT: if you change this method make
|
||||
# # sure to also change the following storage method and table_viewer.prepare_data if necessary
|
||||
# #"""
|
||||
# #print "generateHudCacheData, len(player_ids)=", len(player_ids)
|
||||
# #setup subarrays of the result dictionary.
|
||||
# street0VPI=[]
|
||||
# street0Aggr=[]
|
||||
# street0_3BChance=[]
|
||||
# street0_3BDone=[]
|
||||
# street1Seen=[]
|
||||
# street2Seen=[]
|
||||
# street3Seen=[]
|
||||
# street4Seen=[]
|
||||
# sawShowdown=[]
|
||||
# street1Aggr=[]
|
||||
# street2Aggr=[]
|
||||
# street3Aggr=[]
|
||||
# street4Aggr=[]
|
||||
# otherRaisedStreet1=[]
|
||||
# otherRaisedStreet2=[]
|
||||
# otherRaisedStreet3=[]
|
||||
# otherRaisedStreet4=[]
|
||||
# foldToOtherRaisedStreet1=[]
|
||||
# foldToOtherRaisedStreet2=[]
|
||||
# foldToOtherRaisedStreet3=[]
|
||||
# foldToOtherRaisedStreet4=[]
|
||||
# wonWhenSeenStreet1=[]
|
||||
#
|
||||
# wonAtSD=[]
|
||||
# stealAttemptChance=[]
|
||||
# stealAttempted=[]
|
||||
# hudDataPositions=[]
|
||||
#
|
||||
# street0Calls=[]
|
||||
# street1Calls=[]
|
||||
# street2Calls=[]
|
||||
# street3Calls=[]
|
||||
# street4Calls=[]
|
||||
# street0Bets=[]
|
||||
# street1Bets=[]
|
||||
# street2Bets=[]
|
||||
# street3Bets=[]
|
||||
# street4Bets=[]
|
||||
# #street0Raises=[]
|
||||
# #street1Raises=[]
|
||||
# #street2Raises=[]
|
||||
# #street3Raises=[]
|
||||
# #street4Raises=[]
|
||||
#
|
||||
# # Summary figures for hand table:
|
||||
# result={}
|
||||
# result['playersVpi']=0
|
||||
# result['playersAtStreet1']=0
|
||||
# result['playersAtStreet2']=0
|
||||
# result['playersAtStreet3']=0
|
||||
# result['playersAtStreet4']=0
|
||||
# result['playersAtShowdown']=0
|
||||
# result['street0Raises']=0
|
||||
# result['street1Raises']=0
|
||||
# result['street2Raises']=0
|
||||
# result['street3Raises']=0
|
||||
# result['street4Raises']=0
|
||||
# result['street1Pot']=0
|
||||
# result['street2Pot']=0
|
||||
# result['street3Pot']=0
|
||||
# result['street4Pot']=0
|
||||
# result['showdownPot']=0
|
||||
#
|
||||
# firstPfRaiseByNo=-1
|
||||
# firstPfRaiserId=-1
|
||||
# firstPfRaiserNo=-1
|
||||
# firstPfCallByNo=-1
|
||||
# firstPfCallerId=-1
|
||||
#
|
||||
# for i, action in enumerate(actionTypeByNo[0]):
|
||||
# if action[1] == "bet":
|
||||
# firstPfRaiseByNo = i
|
||||
# firstPfRaiserId = action[0]
|
||||
# for j, pid in enumerate(player_ids):
|
||||
# if pid == firstPfRaiserId:
|
||||
# firstPfRaiserNo = j
|
||||
# break
|
||||
# break
|
||||
# for i, action in enumerate(actionTypeByNo[0]):
|
||||
# if action[1] == "call":
|
||||
# firstPfCallByNo = i
|
||||
# firstPfCallerId = action[0]
|
||||
# break
|
||||
# firstPlayId = firstPfCallerId
|
||||
# if firstPfRaiseByNo <> -1:
|
||||
# if firstPfRaiseByNo < firstPfCallByNo or firstPfCallByNo == -1:
|
||||
# firstPlayId = firstPfRaiserId
|
||||
#
|
||||
#
|
||||
# cutoffId=-1
|
||||
# buttonId=-1
|
||||
# sbId=-1
|
||||
# bbId=-1
|
||||
# if base=="hold":
|
||||
# for player, pos in enumerate(positions):
|
||||
# if pos == 1:
|
||||
# cutoffId = player_ids[player]
|
||||
# if pos == 0:
|
||||
# buttonId = player_ids[player]
|
||||
# if pos == 'S':
|
||||
# sbId = player_ids[player]
|
||||
# if pos == 'B':
|
||||
# bbId = player_ids[player]
|
||||
#
|
||||
# someoneStole=False
|
||||
#
|
||||
# #run a loop for each player preparing the actual values that will be commited to SQL
|
||||
# for player in xrange(len(player_ids)):
|
||||
# #set default values
|
||||
# myStreet0VPI=False
|
||||
# myStreet0Aggr=False
|
||||
# myStreet0_3BChance=False
|
||||
# myStreet0_3BDone=False
|
||||
# myStreet1Seen=False
|
||||
# myStreet2Seen=False
|
||||
# myStreet3Seen=False
|
||||
# myStreet4Seen=False
|
||||
# mySawShowdown=False
|
||||
# myStreet1Aggr=False
|
||||
# myStreet2Aggr=False
|
||||
# myStreet3Aggr=False
|
||||
# myStreet4Aggr=False
|
||||
# myOtherRaisedStreet1=False
|
||||
# myOtherRaisedStreet2=False
|
||||
# myOtherRaisedStreet3=False
|
||||
# myOtherRaisedStreet4=False
|
||||
# myFoldToOtherRaisedStreet1=False
|
||||
# myFoldToOtherRaisedStreet2=False
|
||||
# myFoldToOtherRaisedStreet3=False
|
||||
# myFoldToOtherRaisedStreet4=False
|
||||
# myWonWhenSeenStreet1=0.0
|
||||
# myWonAtSD=0.0
|
||||
# myStealAttemptChance=False
|
||||
# myStealAttempted=False
|
||||
# myStreet0Calls=0
|
||||
# myStreet1Calls=0
|
||||
# myStreet2Calls=0
|
||||
# myStreet3Calls=0
|
||||
# myStreet4Calls=0
|
||||
# myStreet0Bets=0
|
||||
# myStreet1Bets=0
|
||||
# myStreet2Bets=0
|
||||
# myStreet3Bets=0
|
||||
# myStreet4Bets=0
|
||||
# #myStreet0Raises=0
|
||||
# #myStreet1Raises=0
|
||||
# #myStreet2Raises=0
|
||||
# #myStreet3Raises=0
|
||||
# #myStreet4Raises=0
|
||||
#
|
||||
# #calculate VPIP and PFR
|
||||
# street=0
|
||||
# heroPfRaiseCount=0
|
||||
# for currentAction in action_types[street][player]: # finally individual actions
|
||||
# if currentAction == "bet":
|
||||
# myStreet0Aggr = True
|
||||
# if currentAction == "bet" or currentAction == "call":
|
||||
# myStreet0VPI = True
|
||||
#
|
||||
# if myStreet0VPI:
|
||||
# result['playersVpi'] += 1
|
||||
# myStreet0Calls = action_types[street][player].count('call')
|
||||
# myStreet0Bets = action_types[street][player].count('bet')
|
||||
# # street0Raises = action_types[street][player].count('raise') bet count includes raises for now
|
||||
# result['street0Raises'] += myStreet0Bets
|
||||
#
|
||||
# #PF3BChance and PF3B
|
||||
# pfFold=-1
|
||||
# pfRaise=-1
|
||||
# if firstPfRaiseByNo != -1:
|
||||
# for i, actionType in enumerate(actionTypeByNo[0]):
|
||||
# if actionType[0] == player_ids[player]:
|
||||
# if actionType[1] == "bet" and pfRaise == -1 and i > firstPfRaiseByNo:
|
||||
# pfRaise = i
|
||||
# if actionType[1] == "fold" and pfFold == -1:
|
||||
# pfFold = i
|
||||
# if pfFold == -1 or pfFold > firstPfRaiseByNo:
|
||||
# myStreet0_3BChance = True
|
||||
# if pfRaise > firstPfRaiseByNo:
|
||||
# myStreet0_3BDone = True
|
||||
#
|
||||
# #steal calculations
|
||||
# if base=="hold":
|
||||
# if len(player_ids)>=3: # no point otherwise # was 5, use 3 to match pokertracker definition
|
||||
# if positions[player]==1:
|
||||
# if firstPfRaiserId==player_ids[player] \
|
||||
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
|
||||
# myStealAttempted=True
|
||||
# myStealAttemptChance=True
|
||||
# if firstPlayId==cutoffId or firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
|
||||
# myStealAttemptChance=True
|
||||
# if positions[player]==0:
|
||||
# if firstPfRaiserId==player_ids[player] \
|
||||
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
|
||||
# myStealAttempted=True
|
||||
# myStealAttemptChance=True
|
||||
# if firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
|
||||
# myStealAttemptChance=True
|
||||
# if positions[player]=='S':
|
||||
# if firstPfRaiserId==player_ids[player] \
|
||||
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
|
||||
# myStealAttempted=True
|
||||
# myStealAttemptChance=True
|
||||
# if firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
|
||||
# myStealAttemptChance=True
|
||||
# if positions[player]=='B':
|
||||
# pass
|
||||
#
|
||||
# if myStealAttempted:
|
||||
# someoneStole=True
|
||||
#
|
||||
#
|
||||
# #calculate saw* values
|
||||
# isAllIn = False
|
||||
# if any(i for i in allIns[0][player]):
|
||||
# isAllIn = True
|
||||
# if (len(action_types[1][player])>0 or isAllIn):
|
||||
# myStreet1Seen = True
|
||||
#
|
||||
# if any(i for i in allIns[1][player]):
|
||||
# isAllIn = True
|
||||
# if (len(action_types[2][player])>0 or isAllIn):
|
||||
# myStreet2Seen = True
|
||||
#
|
||||
# if any(i for i in allIns[2][player]):
|
||||
# isAllIn = True
|
||||
# if (len(action_types[3][player])>0 or isAllIn):
|
||||
# myStreet3Seen = True
|
||||
#
|
||||
# #print "base:", base
|
||||
# if base=="hold":
|
||||
# mySawShowdown = True
|
||||
# if any(actiontype == "fold" for actiontype in action_types[3][player]):
|
||||
# mySawShowdown = False
|
||||
# else:
|
||||
# #print "in else"
|
||||
# if any(i for i in allIns[3][player]):
|
||||
# isAllIn = True
|
||||
# if (len(action_types[4][player])>0 or isAllIn):
|
||||
# #print "in if"
|
||||
# myStreet4Seen = True
|
||||
#
|
||||
# mySawShowdown = True
|
||||
# if any(actiontype == "fold" for actiontype in action_types[4][player]):
|
||||
# mySawShowdown = False
|
||||
#
|
||||
# if myStreet1Seen:
|
||||
# result['playersAtStreet1'] += 1
|
||||
# if myStreet2Seen:
|
||||
# result['playersAtStreet2'] += 1
|
||||
# if myStreet3Seen:
|
||||
# result['playersAtStreet3'] += 1
|
||||
# if myStreet4Seen:
|
||||
# result['playersAtStreet4'] += 1
|
||||
# if mySawShowdown:
|
||||
# result['playersAtShowdown'] += 1
|
||||
#
|
||||
# #flop stuff
|
||||
# street=1
|
||||
# if myStreet1Seen:
|
||||
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||
# myStreet1Aggr = True
|
||||
#
|
||||
# myStreet1Calls = action_types[street][player].count('call')
|
||||
# myStreet1Bets = action_types[street][player].count('bet')
|
||||
# # street1Raises = action_types[street][player].count('raise') bet count includes raises for now
|
||||
# result['street1Raises'] += myStreet1Bets
|
||||
#
|
||||
# for otherPlayer in xrange(len(player_ids)):
|
||||
# if player==otherPlayer:
|
||||
# pass
|
||||
# else:
|
||||
# for countOther in xrange(len(action_types[street][otherPlayer])):
|
||||
# if action_types[street][otherPlayer][countOther]=="bet":
|
||||
# myOtherRaisedStreet1=True
|
||||
# for countOtherFold in xrange(len(action_types[street][player])):
|
||||
# if action_types[street][player][countOtherFold]=="fold":
|
||||
# myFoldToOtherRaisedStreet1=True
|
||||
#
|
||||
# #turn stuff - copy of flop with different vars
|
||||
# street=2
|
||||
# if myStreet2Seen:
|
||||
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||
# myStreet2Aggr = True
|
||||
#
|
||||
# myStreet2Calls = action_types[street][player].count('call')
|
||||
# myStreet2Bets = action_types[street][player].count('bet')
|
||||
# # street2Raises = action_types[street][player].count('raise') bet count includes raises for now
|
||||
# result['street2Raises'] += myStreet2Bets
|
||||
#
|
||||
# for otherPlayer in xrange(len(player_ids)):
|
||||
# if player==otherPlayer:
|
||||
# pass
|
||||
# else:
|
||||
# for countOther in xrange(len(action_types[street][otherPlayer])):
|
||||
# if action_types[street][otherPlayer][countOther]=="bet":
|
||||
# myOtherRaisedStreet2=True
|
||||
# for countOtherFold in xrange(len(action_types[street][player])):
|
||||
# if action_types[street][player][countOtherFold]=="fold":
|
||||
# myFoldToOtherRaisedStreet2=True
|
||||
#
|
||||
# #river stuff - copy of flop with different vars
|
||||
# street=3
|
||||
# if myStreet3Seen:
|
||||
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||
# myStreet3Aggr = True
|
||||
#
|
||||
# myStreet3Calls = action_types[street][player].count('call')
|
||||
# myStreet3Bets = action_types[street][player].count('bet')
|
||||
# # street3Raises = action_types[street][player].count('raise') bet count includes raises for now
|
||||
# result['street3Raises'] += myStreet3Bets
|
||||
#
|
||||
# for otherPlayer in xrange(len(player_ids)):
|
||||
# if player==otherPlayer:
|
||||
# pass
|
||||
# else:
|
||||
# for countOther in xrange(len(action_types[street][otherPlayer])):
|
||||
# if action_types[street][otherPlayer][countOther]=="bet":
|
||||
# myOtherRaisedStreet3=True
|
||||
# for countOtherFold in xrange(len(action_types[street][player])):
|
||||
# if action_types[street][player][countOtherFold]=="fold":
|
||||
# myFoldToOtherRaisedStreet3=True
|
||||
#
|
||||
# #stud river stuff - copy of flop with different vars
|
||||
# street=4
|
||||
# if myStreet4Seen:
|
||||
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||
# myStreet4Aggr=True
|
||||
#
|
||||
# myStreet4Calls = action_types[street][player].count('call')
|
||||
# myStreet4Bets = action_types[street][player].count('bet')
|
||||
# # street4Raises = action_types[street][player].count('raise') bet count includes raises for now
|
||||
# result['street4Raises'] += myStreet4Bets
|
||||
#
|
||||
# for otherPlayer in xrange(len(player_ids)):
|
||||
# if player==otherPlayer:
|
||||
# pass
|
||||
# else:
|
||||
# for countOther in xrange(len(action_types[street][otherPlayer])):
|
||||
# if action_types[street][otherPlayer][countOther]=="bet":
|
||||
# myOtherRaisedStreet4=True
|
||||
# for countOtherFold in xrange(len(action_types[street][player])):
|
||||
# if action_types[street][player][countOtherFold]=="fold":
|
||||
# myFoldToOtherRaisedStreet4=True
|
||||
#
|
||||
# if winnings[player] != 0:
|
||||
# if myStreet1Seen:
|
||||
# myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings)
|
||||
# if mySawShowdown:
|
||||
# myWonAtSD=myWonWhenSeenStreet1
|
||||
#
|
||||
# #add each value to the appropriate array
|
||||
# street0VPI.append(myStreet0VPI)
|
||||
# street0Aggr.append(myStreet0Aggr)
|
||||
# street0_3BChance.append(myStreet0_3BChance)
|
||||
# street0_3BDone.append(myStreet0_3BDone)
|
||||
# street1Seen.append(myStreet1Seen)
|
||||
# street2Seen.append(myStreet2Seen)
|
||||
# street3Seen.append(myStreet3Seen)
|
||||
# street4Seen.append(myStreet4Seen)
|
||||
# sawShowdown.append(mySawShowdown)
|
||||
# street1Aggr.append(myStreet1Aggr)
|
||||
# street2Aggr.append(myStreet2Aggr)
|
||||
# street3Aggr.append(myStreet3Aggr)
|
||||
# street4Aggr.append(myStreet4Aggr)
|
||||
# otherRaisedStreet1.append(myOtherRaisedStreet1)
|
||||
# otherRaisedStreet2.append(myOtherRaisedStreet2)
|
||||
# otherRaisedStreet3.append(myOtherRaisedStreet3)
|
||||
# otherRaisedStreet4.append(myOtherRaisedStreet4)
|
||||
# foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1)
|
||||
# foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2)
|
||||
# foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3)
|
||||
# foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4)
|
||||
# wonWhenSeenStreet1.append(myWonWhenSeenStreet1)
|
||||
# wonAtSD.append(myWonAtSD)
|
||||
# stealAttemptChance.append(myStealAttemptChance)
|
||||
# stealAttempted.append(myStealAttempted)
|
||||
# if base=="hold":
|
||||
# pos=positions[player]
|
||||
# if pos=='B':
|
||||
# hudDataPositions.append('B')
|
||||
# elif pos=='S':
|
||||
# hudDataPositions.append('S')
|
||||
# elif pos==0:
|
||||
# hudDataPositions.append('D')
|
||||
# elif pos==1:
|
||||
# hudDataPositions.append('C')
|
||||
# elif pos>=2 and pos<=4:
|
||||
# hudDataPositions.append('M')
|
||||
# elif pos>=5 and pos<=8:
|
||||
# hudDataPositions.append('E')
|
||||
# ### RHH Added this elif to handle being a dead hand before the BB (pos==9)
|
||||
# elif pos==9:
|
||||
# hudDataPositions.append('X')
|
||||
# else:
|
||||
# raise FpdbError("invalid position")
|
||||
# elif base=="stud":
|
||||
# #todo: stud positions and steals
|
||||
# pass
|
||||
#
|
||||
# street0Calls.append(myStreet0Calls)
|
||||
# street1Calls.append(myStreet1Calls)
|
||||
# street2Calls.append(myStreet2Calls)
|
||||
# street3Calls.append(myStreet3Calls)
|
||||
# street4Calls.append(myStreet4Calls)
|
||||
# street0Bets.append(myStreet0Bets)
|
||||
# street1Bets.append(myStreet1Bets)
|
||||
# street2Bets.append(myStreet2Bets)
|
||||
# street3Bets.append(myStreet3Bets)
|
||||
# street4Bets.append(myStreet4Bets)
|
||||
# #street0Raises.append(myStreet0Raises)
|
||||
# #street1Raises.append(myStreet1Raises)
|
||||
# #street2Raises.append(myStreet2Raises)
|
||||
# #street3Raises.append(myStreet3Raises)
|
||||
# #street4Raises.append(myStreet4Raises)
|
||||
#
|
||||
# #add each array to the to-be-returned dictionary
|
||||
# result['street0VPI']=street0VPI
|
||||
# result['street0Aggr']=street0Aggr
|
||||
# result['street0_3BChance']=street0_3BChance
|
||||
# result['street0_3BDone']=street0_3BDone
|
||||
# result['street1Seen']=street1Seen
|
||||
# result['street2Seen']=street2Seen
|
||||
# result['street3Seen']=street3Seen
|
||||
# result['street4Seen']=street4Seen
|
||||
# result['sawShowdown']=sawShowdown
|
||||
#
|
||||
# result['street1Aggr']=street1Aggr
|
||||
# result['otherRaisedStreet1']=otherRaisedStreet1
|
||||
# result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1
|
||||
# result['street2Aggr']=street2Aggr
|
||||
# result['otherRaisedStreet2']=otherRaisedStreet2
|
||||
# result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2
|
||||
# result['street3Aggr']=street3Aggr
|
||||
# result['otherRaisedStreet3']=otherRaisedStreet3
|
||||
# result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3
|
||||
# result['street4Aggr']=street4Aggr
|
||||
# result['otherRaisedStreet4']=otherRaisedStreet4
|
||||
# result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4
|
||||
# result['wonWhenSeenStreet1']=wonWhenSeenStreet1
|
||||
# result['wonAtSD']=wonAtSD
|
||||
# result['stealAttemptChance']=stealAttemptChance
|
||||
# result['stealAttempted']=stealAttempted
|
||||
# result['street0Calls']=street0Calls
|
||||
# result['street1Calls']=street1Calls
|
||||
# result['street2Calls']=street2Calls
|
||||
# result['street3Calls']=street3Calls
|
||||
# result['street4Calls']=street4Calls
|
||||
# result['street0Bets']=street0Bets
|
||||
# result['street1Bets']=street1Bets
|
||||
# result['street2Bets']=street2Bets
|
||||
# result['street3Bets']=street3Bets
|
||||
# result['street4Bets']=street4Bets
|
||||
# #result['street0Raises']=street0Raises
|
||||
# #result['street1Raises']=street1Raises
|
||||
# #result['street2Raises']=street2Raises
|
||||
# #result['street3Raises']=street3Raises
|
||||
# #result['street4Raises']=street4Raises
|
||||
#
|
||||
# #now the various steal values
|
||||
# foldBbToStealChance=[]
|
||||
# foldedBbToSteal=[]
|
||||
# foldSbToStealChance=[]
|
||||
# foldedSbToSteal=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myFoldBbToStealChance=False
|
||||
# myFoldedBbToSteal=False
|
||||
# myFoldSbToStealChance=False
|
||||
# myFoldedSbToSteal=False
|
||||
#
|
||||
# if base=="hold":
|
||||
# if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]:
|
||||
# street=0
|
||||
# for count in xrange(len(action_types[street][player])):#individual actions
|
||||
# if positions[player]=='B':
|
||||
# myFoldBbToStealChance=True
|
||||
# if action_types[street][player][count]=="fold":
|
||||
# myFoldedBbToSteal=True
|
||||
# if positions[player]=='S':
|
||||
# myFoldSbToStealChance=True
|
||||
# if action_types[street][player][count]=="fold":
|
||||
# myFoldedSbToSteal=True
|
||||
#
|
||||
#
|
||||
# foldBbToStealChance.append(myFoldBbToStealChance)
|
||||
# foldedBbToSteal.append(myFoldedBbToSteal)
|
||||
# foldSbToStealChance.append(myFoldSbToStealChance)
|
||||
# foldedSbToSteal.append(myFoldedSbToSteal)
|
||||
# result['foldBbToStealChance']=foldBbToStealChance
|
||||
# result['foldedBbToSteal']=foldedBbToSteal
|
||||
# result['foldSbToStealChance']=foldSbToStealChance
|
||||
# result['foldedSbToSteal']=foldedSbToSteal
|
||||
#
|
||||
# #now CB
|
||||
# street1CBChance=[]
|
||||
# street1CBDone=[]
|
||||
# didStreet1CB=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myStreet1CBChance=False
|
||||
# myStreet1CBDone=False
|
||||
#
|
||||
# if street0VPI[player]:
|
||||
# myStreet1CBChance=True
|
||||
# if street1Aggr[player]:
|
||||
# myStreet1CBDone=True
|
||||
# didStreet1CB.append(player_ids[player])
|
||||
#
|
||||
# street1CBChance.append(myStreet1CBChance)
|
||||
# street1CBDone.append(myStreet1CBDone)
|
||||
# result['street1CBChance']=street1CBChance
|
||||
# result['street1CBDone']=street1CBDone
|
||||
#
|
||||
# #now 2B
|
||||
# street2CBChance=[]
|
||||
# street2CBDone=[]
|
||||
# didStreet2CB=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myStreet2CBChance=False
|
||||
# myStreet2CBDone=False
|
||||
#
|
||||
# if street1CBDone[player]:
|
||||
# myStreet2CBChance=True
|
||||
# if street2Aggr[player]:
|
||||
# myStreet2CBDone=True
|
||||
# didStreet2CB.append(player_ids[player])
|
||||
#
|
||||
# street2CBChance.append(myStreet2CBChance)
|
||||
# street2CBDone.append(myStreet2CBDone)
|
||||
# result['street2CBChance']=street2CBChance
|
||||
# result['street2CBDone']=street2CBDone
|
||||
#
|
||||
# #now 3B
|
||||
# street3CBChance=[]
|
||||
# street3CBDone=[]
|
||||
# didStreet3CB=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myStreet3CBChance=False
|
||||
# myStreet3CBDone=False
|
||||
#
|
||||
# if street2CBDone[player]:
|
||||
# myStreet3CBChance=True
|
||||
# if street3Aggr[player]:
|
||||
# myStreet3CBDone=True
|
||||
# didStreet3CB.append(player_ids[player])
|
||||
#
|
||||
# street3CBChance.append(myStreet3CBChance)
|
||||
# street3CBDone.append(myStreet3CBDone)
|
||||
# result['street3CBChance']=street3CBChance
|
||||
# result['street3CBDone']=street3CBDone
|
||||
#
|
||||
# #and 4B
|
||||
# street4CBChance=[]
|
||||
# street4CBDone=[]
|
||||
# didStreet4CB=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myStreet4CBChance=False
|
||||
# myStreet4CBDone=False
|
||||
#
|
||||
# if street3CBDone[player]:
|
||||
# myStreet4CBChance=True
|
||||
# if street4Aggr[player]:
|
||||
# myStreet4CBDone=True
|
||||
# didStreet4CB.append(player_ids[player])
|
||||
#
|
||||
# street4CBChance.append(myStreet4CBChance)
|
||||
# street4CBDone.append(myStreet4CBDone)
|
||||
# result['street4CBChance']=street4CBChance
|
||||
# result['street4CBDone']=street4CBDone
|
||||
#
|
||||
#
|
||||
# result['position']=hudDataPositions
|
||||
#
|
||||
# foldToStreet1CBChance=[]
|
||||
# foldToStreet1CBDone=[]
|
||||
# foldToStreet2CBChance=[]
|
||||
# foldToStreet2CBDone=[]
|
||||
# foldToStreet3CBChance=[]
|
||||
# foldToStreet3CBDone=[]
|
||||
# foldToStreet4CBChance=[]
|
||||
# foldToStreet4CBDone=[]
|
||||
#
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myFoldToStreet1CBChance=False
|
||||
# myFoldToStreet1CBDone=False
|
||||
# foldToStreet1CBChance.append(myFoldToStreet1CBChance)
|
||||
# foldToStreet1CBDone.append(myFoldToStreet1CBDone)
|
||||
#
|
||||
# myFoldToStreet2CBChance=False
|
||||
# myFoldToStreet2CBDone=False
|
||||
# foldToStreet2CBChance.append(myFoldToStreet2CBChance)
|
||||
# foldToStreet2CBDone.append(myFoldToStreet2CBDone)
|
||||
#
|
||||
# myFoldToStreet3CBChance=False
|
||||
# myFoldToStreet3CBDone=False
|
||||
# foldToStreet3CBChance.append(myFoldToStreet3CBChance)
|
||||
# foldToStreet3CBDone.append(myFoldToStreet3CBDone)
|
||||
#
|
||||
# myFoldToStreet4CBChance=False
|
||||
# myFoldToStreet4CBDone=False
|
||||
# foldToStreet4CBChance.append(myFoldToStreet4CBChance)
|
||||
# foldToStreet4CBDone.append(myFoldToStreet4CBDone)
|
||||
#
|
||||
# if len(didStreet1CB)>=1:
|
||||
# generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo)
|
||||
#
|
||||
# if len(didStreet2CB)>=1:
|
||||
# generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo)
|
||||
#
|
||||
# if len(didStreet3CB)>=1:
|
||||
# generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo)
|
||||
#
|
||||
# if len(didStreet4CB)>=1:
|
||||
# generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo)
|
||||
#
|
||||
# result['foldToStreet1CBChance']=foldToStreet1CBChance
|
||||
# result['foldToStreet1CBDone']=foldToStreet1CBDone
|
||||
# result['foldToStreet2CBChance']=foldToStreet2CBChance
|
||||
# result['foldToStreet2CBDone']=foldToStreet2CBDone
|
||||
# result['foldToStreet3CBChance']=foldToStreet3CBChance
|
||||
# result['foldToStreet3CBDone']=foldToStreet3CBDone
|
||||
# result['foldToStreet4CBChance']=foldToStreet4CBChance
|
||||
# result['foldToStreet4CBDone']=foldToStreet4CBDone
|
||||
#
|
||||
#
|
||||
# totalProfit=[]
|
||||
#
|
||||
# street1CheckCallRaiseChance=[]
|
||||
# street1CheckCallRaiseDone=[]
|
||||
# street2CheckCallRaiseChance=[]
|
||||
# street2CheckCallRaiseDone=[]
|
||||
# street3CheckCallRaiseChance=[]
|
||||
# street3CheckCallRaiseDone=[]
|
||||
# street4CheckCallRaiseChance=[]
|
||||
# street4CheckCallRaiseDone=[]
|
||||
# #print "b4 totprof calc, len(playerIds)=", len(player_ids)
|
||||
# for pl in xrange(len(player_ids)):
|
||||
# #print "pl=", pl
|
||||
# myTotalProfit=winnings[pl] # still need to deduct other costs
|
||||
# if antes:
|
||||
# myTotalProfit=winnings[pl] - antes[pl]
|
||||
# for i in xrange(len(actionTypes)): #iterate through streets
|
||||
# #for j in xrange(len(actionTypes[i])): #iterate through names (using pl loop above)
|
||||
# for k in xrange(len(actionTypes[i][pl])): #iterate through individual actions of that player on that street
|
||||
# myTotalProfit -= actionAmounts[i][pl][k]
|
||||
#
|
||||
# myStreet1CheckCallRaiseChance=False
|
||||
# myStreet1CheckCallRaiseDone=False
|
||||
# myStreet2CheckCallRaiseChance=False
|
||||
# myStreet2CheckCallRaiseDone=False
|
||||
# myStreet3CheckCallRaiseChance=False
|
||||
# myStreet3CheckCallRaiseDone=False
|
||||
# myStreet4CheckCallRaiseChance=False
|
||||
# myStreet4CheckCallRaiseDone=False
|
||||
#
|
||||
# #print "myTotalProfit=", myTotalProfit
|
||||
# totalProfit.append(myTotalProfit)
|
||||
# #print "totalProfit[]=", totalProfit
|
||||
#
|
||||
# street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance)
|
||||
# street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone)
|
||||
# street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance)
|
||||
# street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone)
|
||||
# street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance)
|
||||
# street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone)
|
||||
# street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance)
|
||||
# street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone)
|
||||
#
|
||||
# result['totalProfit']=totalProfit
|
||||
# #print "res[totalProfit]=", result['totalProfit']
|
||||
#
|
||||
# result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance
|
||||
# result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone
|
||||
# result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance
|
||||
# result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone
|
||||
# result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance
|
||||
# result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone
|
||||
# result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance
|
||||
# result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone
|
||||
# return result
|
||||
# #end def generateHudCacheData
|
||||
pass
|
||||
|
||||
def vpip(self, hand):
|
||||
vpipers = set()
|
||||
for act in hand.actions[hand.actionStreets[1]]:
|
||||
if act[1] in ('calls','bets', 'raises'):
|
||||
vpipers.add(act[0])
|
||||
|
||||
for player in hand.players:
|
||||
if player[1] in vpipers:
|
||||
self.handsplayers[player[1]]['vpip'] = True
|
||||
else:
|
||||
self.handsplayers[player[1]]['vpip'] = False
|
||||
#for player in hand.players:
|
||||
# print "DEBUG: '%s' '%s' '%s'" %(player, player[1], vpipers)
|
||||
# if player[1] in vpipers:
|
||||
# self.handsplayers[player[1]]['vpip'] = True
|
||||
# else:
|
||||
# self.handsplayers[player[1]]['vpip'] = False
|
||||
self.hands['playersVpi'] = len(vpipers)
|
||||
|
||||
def playersAtStreetX(self, hand):
|
||||
|
@ -120,7 +799,7 @@ class DerivedStats():
|
|||
|
||||
for street in hand.actionStreets:
|
||||
actors = {}
|
||||
for act in a[street]:
|
||||
for act in hand.actions[street]:
|
||||
actors[act[0]] = 1
|
||||
#print "len(actors.keys(%s)): %s" % ( street, len(actors.keys()))
|
||||
if hand.gametype['base'] in ("hold"):
|
||||
|
@ -145,7 +824,12 @@ class DerivedStats():
|
|||
# [ (player, action, ....), (player2, action, ...) ]
|
||||
# No idea what this value is actually supposed to be
|
||||
# In theory its "num small bets paid to see flop/street4, including blind" which makes sense for limit. Not so useful for nl
|
||||
pass
|
||||
# Leaving empty for the moment,
|
||||
self.hands['street0Raises'] = 0 # /* num small bets paid to see flop/street4, including blind */
|
||||
self.hands['street1Raises'] = 0 # /* num small bets paid to see turn/street5 */
|
||||
self.hands['street2Raises'] = 0 # /* num big bets paid to see river/street6 */
|
||||
self.hands['street3Raises'] = 0 # /* num big bets paid to see sd/street7 */
|
||||
self.hands['street4Raises'] = 0 # /* num big bets paid to see showdown */
|
||||
|
||||
def aggr(self, hand, i):
|
||||
aggrers = set()
|
||||
|
|
|
@ -32,12 +32,13 @@ import FpdbSQLQueries
|
|||
|
||||
class Filters(threading.Thread):
|
||||
def __init__(self, db, config, qdict, display = {}, debug=True):
|
||||
# config and qdict are now redundant
|
||||
self.debug = debug
|
||||
#print "start of GraphViewer constructor"
|
||||
self.db = db
|
||||
self.cursor = db.cursor
|
||||
self.sql=qdict
|
||||
self.conf = config
|
||||
self.sql = db.sql
|
||||
self.conf = db.config
|
||||
self.display = display
|
||||
|
||||
self.sites = {}
|
||||
|
@ -451,6 +452,9 @@ class Filters(threading.Thread):
|
|||
hbox.pack_start(vbox3, False, False, 0)
|
||||
found = {'nl':False, 'fl':False, 'ring':False, 'tour':False}
|
||||
for i, line in enumerate(result):
|
||||
if "UseType" in self.display:
|
||||
if line[0] != self.display["UseType"]:
|
||||
continue
|
||||
hbox = gtk.HBox(False, 0)
|
||||
if i <= len(result)/2:
|
||||
vbox2.pack_start(hbox, False, False, 0)
|
||||
|
|
|
@ -57,16 +57,22 @@ class GuiGraphViewer (threading.Thread):
|
|||
"Sites" : True,
|
||||
"Games" : True,
|
||||
"Limits" : True,
|
||||
"LimitSep" : True,
|
||||
"LimitType" : True,
|
||||
"Type" : False,
|
||||
"UseType" : 'ring',
|
||||
"Seats" : False,
|
||||
"SeatSep" : False,
|
||||
"Dates" : True,
|
||||
"Groups" : False,
|
||||
"Button1" : True,
|
||||
"Button2" : True
|
||||
}
|
||||
|
||||
self.filters = Filters.Filters(self.db, self.conf, self.sql, display = filters_display)
|
||||
self.filters.registerButton1Name("Refresh Graph")
|
||||
self.filters.registerButton1Name("Refresh _Graph")
|
||||
self.filters.registerButton1Callback(self.generateGraph)
|
||||
self.filters.registerButton2Name("Export to File")
|
||||
self.filters.registerButton2Name("_Export to File")
|
||||
self.filters.registerButton2Callback(self.exportGraph)
|
||||
|
||||
self.mainHBox = gtk.HBox(False, 0)
|
||||
|
@ -146,10 +152,8 @@ class GuiGraphViewer (threading.Thread):
|
|||
raise
|
||||
|
||||
def generateGraph(self, widget, data):
|
||||
print "generateGraph: start"
|
||||
try:
|
||||
self.clearGraphData()
|
||||
print "after cleardata"
|
||||
|
||||
sitenos = []
|
||||
playerids = []
|
||||
|
@ -158,15 +162,18 @@ class GuiGraphViewer (threading.Thread):
|
|||
heroes = self.filters.getHeroes()
|
||||
siteids = self.filters.getSiteIds()
|
||||
limits = self.filters.getLimits()
|
||||
print "got filter data"
|
||||
for i in ('show', 'none'):
|
||||
if i in limits:
|
||||
limits.remove(i)
|
||||
# Which sites are selected?
|
||||
for site in sites:
|
||||
if sites[site] == True:
|
||||
sitenos.append(siteids[site])
|
||||
self.db.cursor.execute(self.sql.query['getPlayerId'], (heroes[site],))
|
||||
result = self.db.cursor.fetchall()
|
||||
c = self.db.get_cursor()
|
||||
c.execute(self.sql.query['getPlayerId'], (heroes[site],))
|
||||
result = c.fetchall()
|
||||
if len(result) == 1:
|
||||
playerids.append(result[0][0])
|
||||
playerids.append( int(result[0][0]) )
|
||||
|
||||
if not sitenos:
|
||||
#Should probably pop up here.
|
||||
|
@ -182,12 +189,10 @@ class GuiGraphViewer (threading.Thread):
|
|||
return
|
||||
|
||||
#Set graph properties
|
||||
print "add_subplot"
|
||||
self.ax = self.fig.add_subplot(111)
|
||||
|
||||
#Get graph data from DB
|
||||
starttime = time()
|
||||
print "get line: playerids =", playerids, "sitenos =", sitenos, "limits =", limits
|
||||
line = self.getRingProfitGraph(playerids, sitenos, limits)
|
||||
print "Graph generated in: %s" %(time() - starttime)
|
||||
|
||||
|
@ -234,12 +239,31 @@ class GuiGraphViewer (threading.Thread):
|
|||
# [5L] into (5) not (5,) and [5L, 2829L] into (5, 2829)
|
||||
nametest = str(tuple(names))
|
||||
sitetest = str(tuple(sites))
|
||||
limittest = str(tuple(limits))
|
||||
nametest = nametest.replace("L", "")
|
||||
nametest = nametest.replace(",)",")")
|
||||
sitetest = sitetest.replace(",)",")")
|
||||
limittest = limittest.replace("L", "")
|
||||
limittest = limittest.replace(",)",")")
|
||||
#nametest = nametest.replace("L", "")
|
||||
|
||||
lims = [int(x) for x in limits if x.isdigit()]
|
||||
nolims = [int(x[0:-2]) for x in limits if len(x) > 2 and x[-2:] == 'nl']
|
||||
limittest = "and ( (gt.limitType = 'fl' and gt.bigBlind in "
|
||||
# and ( (limit and bb in()) or (nolimit and bb in ()) )
|
||||
if lims:
|
||||
blindtest = str(tuple(lims))
|
||||
blindtest = blindtest.replace("L", "")
|
||||
blindtest = blindtest.replace(",)",")")
|
||||
limittest = limittest + blindtest + ' ) '
|
||||
else:
|
||||
limittest = limittest + '(-1) ) '
|
||||
limittest = limittest + " or (gt.limitType = 'nl' and gt.bigBlind in "
|
||||
if nolims:
|
||||
blindtest = str(tuple(nolims))
|
||||
blindtest = blindtest.replace("L", "")
|
||||
blindtest = blindtest.replace(",)",")")
|
||||
limittest = limittest + blindtest + ' ) )'
|
||||
else:
|
||||
limittest = limittest + '(-1) ) )'
|
||||
if type == 'ring':
|
||||
limittest = limittest + " and gt.type = 'ring' "
|
||||
elif type == 'tour':
|
||||
limittest = limittest + " and gt.type = 'tour' "
|
||||
|
||||
#Must be a nicer way to deal with tuples of size 1 ie. (2,) - which makes sql barf
|
||||
tmp = tmp.replace("<player_test>", nametest)
|
||||
|
@ -247,6 +271,7 @@ class GuiGraphViewer (threading.Thread):
|
|||
tmp = tmp.replace("<startdate_test>", start_date)
|
||||
tmp = tmp.replace("<enddate_test>", end_date)
|
||||
tmp = tmp.replace("<limit_test>", limittest)
|
||||
tmp = tmp.replace(",)", ")")
|
||||
|
||||
#print "DEBUG: sql query:"
|
||||
#print tmp
|
||||
|
@ -255,10 +280,10 @@ class GuiGraphViewer (threading.Thread):
|
|||
winnings = self.db.cursor.fetchall()
|
||||
self.db.rollback()
|
||||
|
||||
if(winnings == ()):
|
||||
if winnings == ():
|
||||
return None
|
||||
|
||||
y=map(lambda x:float(x[3]), winnings)
|
||||
y = map(lambda x:float(x[1]), winnings)
|
||||
line = cumsum(y)
|
||||
return line/100
|
||||
#end of def getRingProfitGraph
|
||||
|
|
|
@ -2455,16 +2455,16 @@ class Sql:
|
|||
# self.query['playerStatsByPosition'] = """ """
|
||||
|
||||
self.query['getRingProfitAllHandsPlayerIdSite'] = """
|
||||
SELECT hp.handId, hp.totalProfit, hp.totalProfit, hp.totalProfit
|
||||
SELECT hp.handId, hp.totalProfit
|
||||
FROM HandsPlayers hp
|
||||
INNER JOIN Players pl ON (hp.playerId = pl.id)
|
||||
INNER JOIN Players pl ON (pl.id = hp.playerId)
|
||||
INNER JOIN Hands h ON (h.id = hp.handId)
|
||||
INNER JOIN Gametypes g ON (h.gametypeId = g.id)
|
||||
where pl.id in <player_test>
|
||||
INNER JOIN Gametypes gt ON (gt.id = h.gametypeId)
|
||||
WHERE pl.id in <player_test>
|
||||
AND pl.siteId in <site_test>
|
||||
AND h.handStart > '<startdate_test>'
|
||||
AND h.handStart < '<enddate_test>'
|
||||
AND g.bigBlind in <limit_test>
|
||||
<limit_test>
|
||||
AND hp.tourneysPlayersId IS NULL
|
||||
GROUP BY h.handStart, hp.handId, hp.totalProfit
|
||||
ORDER BY h.handStart"""
|
||||
|
|
28
pyfpdb/fpdb.py
Normal file → Executable file
28
pyfpdb/fpdb.py
Normal file → Executable file
|
@ -44,6 +44,7 @@ else:
|
|||
|
||||
print "Python " + sys.version[0:3] + '...\n'
|
||||
|
||||
import traceback
|
||||
import threading
|
||||
import Options
|
||||
import string
|
||||
|
@ -64,7 +65,6 @@ import gtk
|
|||
import interlocks
|
||||
|
||||
|
||||
import fpdb_simple
|
||||
import GuiBulkImport
|
||||
import GuiPlayerStats
|
||||
import GuiPositionalStats
|
||||
|
@ -76,7 +76,7 @@ import SQL
|
|||
import Database
|
||||
import FpdbSQLQueries
|
||||
import Configuration
|
||||
import Exceptions
|
||||
from Exceptions import *
|
||||
|
||||
VERSION = "0.11"
|
||||
|
||||
|
@ -234,13 +234,13 @@ class fpdb:
|
|||
dia_confirm = gtk.MessageDialog(parent=None, flags=0, type=gtk.MESSAGE_WARNING,
|
||||
buttons=(gtk.BUTTONS_YES_NO), message_format="Confirm deleting and recreating tables")
|
||||
diastring = "Please confirm that you want to (re-)create the tables. If there already are tables in the database " \
|
||||
+self.db.fdb.database+" on "+self.db.fdb.host+" they will be deleted."
|
||||
+self.db.database+" on "+self.db.host+" they will be deleted."
|
||||
dia_confirm.format_secondary_text(diastring)#todo: make above string with bold for db, host and deleted
|
||||
|
||||
response = dia_confirm.run()
|
||||
dia_confirm.destroy()
|
||||
if response == gtk.RESPONSE_YES:
|
||||
#if self.db.fdb.backend == self.fdb_lock.fdb.MYSQL_INNODB:
|
||||
#if self.db.backend == self.fdb_lock.fdb.MYSQL_INNODB:
|
||||
# mysql requires locks on all tables or none - easier to release this lock
|
||||
# than lock all the other tables
|
||||
# ToDo: lock all other tables so that lock doesn't have to be released
|
||||
|
@ -455,17 +455,23 @@ class fpdb:
|
|||
self.sql = SQL.Sql(type = self.settings['db-type'], db_server = self.settings['db-server'])
|
||||
try:
|
||||
self.db = Database.Database(self.config, sql = self.sql)
|
||||
except Exceptions.FpdbMySQLFailedError:
|
||||
except FpdbMySQLFailedError:
|
||||
self.warning_box("Unable to connect to MySQL! Is the MySQL server running?!", "FPDB ERROR")
|
||||
exit()
|
||||
except FpdbError:
|
||||
print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
|
||||
#print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
|
||||
self.warning_box("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']), "FPDB ERROR")
|
||||
err = traceback.extract_tb(sys.exc_info()[2])[-1]
|
||||
print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
|
||||
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
|
||||
except:
|
||||
print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
|
||||
#print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
|
||||
self.warning_box("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']), "FPDB ERROR")
|
||||
err = traceback.extract_tb(sys.exc_info()[2])[-1]
|
||||
print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
|
||||
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
|
||||
|
||||
if self.db.fdb.wrongDbVersion:
|
||||
if self.db.wrongDbVersion:
|
||||
diaDbVersionWarning = gtk.Dialog(title="Strong Warning - Invalid database version", parent=None, flags=0, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK))
|
||||
|
||||
label = gtk.Label("An invalid DB version or missing tables have been detected.")
|
||||
|
@ -484,14 +490,14 @@ class fpdb:
|
|||
diaDbVersionWarning.destroy()
|
||||
|
||||
if self.status_bar == None:
|
||||
self.status_bar = gtk.Label("Status: Connected to %s database named %s on host %s"%(self.db.get_backend_name(),self.db.fdb.database, self.db.fdb.host))
|
||||
self.status_bar = gtk.Label("Status: Connected to %s database named %s on host %s"%(self.db.get_backend_name(),self.db.database, self.db.host))
|
||||
self.main_vbox.pack_end(self.status_bar, False, True, 0)
|
||||
self.status_bar.show()
|
||||
else:
|
||||
self.status_bar.set_text("Status: Connected to %s database named %s on host %s" % (self.db.get_backend_name(),self.db.fdb.database, self.db.fdb.host))
|
||||
self.status_bar.set_text("Status: Connected to %s database named %s on host %s" % (self.db.get_backend_name(),self.db.database, self.db.host))
|
||||
|
||||
# Database connected to successfully, load queries to pass on to other classes
|
||||
self.db.connection.rollback()
|
||||
self.db.rollback()
|
||||
|
||||
self.validate_config()
|
||||
|
||||
|
|
|
@ -111,7 +111,7 @@ class fpdb_db:
|
|||
password = password,
|
||||
database = database)
|
||||
except:
|
||||
msg = "PostgreSQL connection to database (%s) user (%s) failed." % (database, user)
|
||||
msg = "PostgreSQL connection to database (%s) user (%s) failed. Are you sure the DB is running?" % (database, user)
|
||||
print msg
|
||||
raise FpdbError(msg)
|
||||
elif backend == fpdb_db.SQLITE:
|
||||
|
|
Loading…
Reference in New Issue
Block a user