Merge branch 'master' of git://trac-git.assembla.com/fpdb-sql

This commit is contained in:
Mika Bostrom 2009-10-14 10:05:38 +03:00
commit b3ab2c3b81
7 changed files with 1128 additions and 195 deletions

View File

@ -188,14 +188,7 @@ class Database:
log.info("Creating Database instance, sql = %s" % sql) log.info("Creating Database instance, sql = %s" % sql)
self.config = c self.config = c
self.fdb = fpdb_db.fpdb_db() # sets self.fdb.db self.fdb.cursor and self.fdb.sql self.fdb = fpdb_db.fpdb_db() # sets self.fdb.db self.fdb.cursor and self.fdb.sql
self.fdb.do_connect(c) self.do_connect(c)
self.connection = self.fdb.db
db_params = c.get_db_parameters()
self.import_options = c.get_import_parameters()
self.type = db_params['db-type']
self.backend = db_params['db-backend']
self.db_server = db_params['db-server']
if self.backend == self.PGSQL: if self.backend == self.PGSQL:
from psycopg2.extensions import ISOLATION_LEVEL_AUTOCOMMIT, ISOLATION_LEVEL_READ_COMMITTED, ISOLATION_LEVEL_SERIALIZABLE from psycopg2.extensions import ISOLATION_LEVEL_AUTOCOMMIT, ISOLATION_LEVEL_READ_COMMITTED, ISOLATION_LEVEL_SERIALIZABLE
@ -206,14 +199,14 @@ class Database:
# where possible avoid creating new SQL instance by using the global one passed in # where possible avoid creating new SQL instance by using the global one passed in
if sql is None: if sql is None:
self.sql = SQL.Sql(type = self.type, db_server = db_params['db-server']) self.sql = SQL.Sql(type = self.type, db_server = self.db_server)
else: else:
self.sql = sql self.sql = sql
if self.backend == self.SQLITE and db_params['db-databaseName'] == ':memory:' and self.fdb.wrongDbVersion: if self.backend == self.SQLITE and self.database == ':memory:' and self.wrongDbVersion:
log.info("sqlite/:memory: - creating") log.info("sqlite/:memory: - creating")
self.recreate_tables() self.recreate_tables()
self.fdb.wrongDbVersion = False self.wrongDbVersion = False
self.pcache = None # PlayerId cache self.pcache = None # PlayerId cache
self.cachemiss = 0 # Delete me later - using to count player cache misses self.cachemiss = 0 # Delete me later - using to count player cache misses
@ -245,6 +238,16 @@ class Database:
def do_connect(self, c): def do_connect(self, c):
self.fdb.do_connect(c) self.fdb.do_connect(c)
self.connection = self.fdb.db
self.wrongDbVersion = self.fdb.wrongDbVersion
db_params = c.get_db_parameters()
self.import_options = c.get_import_parameters()
self.type = db_params['db-type']
self.backend = db_params['db-backend']
self.db_server = db_params['db-server']
self.database = db_params['db-databaseName']
self.host = db_params['db-host']
def commit(self): def commit(self):
self.fdb.db.commit() self.fdb.db.commit()
@ -1152,7 +1155,7 @@ class Database:
elif self.backend == self.MYSQL_INNODB: elif self.backend == self.MYSQL_INNODB:
c.execute("""insert into TourneyTypes(id, siteId, buyin, fee, maxSeats, knockout c.execute("""insert into TourneyTypes(id, siteId, buyin, fee, maxSeats, knockout
,rebuyOrAddon, speed, headsUp, shootout, matrix) ,rebuyOrAddon, speed, headsUp, shootout, matrix)
values (1, 0, 0, 0, False, False, null, False, False, False);""") values (DEFAULT, 1, 0, 0, 0, False, False, null, False, False, False);""")
#end def fillDefaultData #end def fillDefaultData
@ -1391,6 +1394,7 @@ class Database:
importtime, importtime,
seats, seats,
maxseats, maxseats,
texture,
playersVpi, playersVpi,
boardcard1, boardcard1,
boardcard2, boardcard2,
@ -1402,6 +1406,11 @@ class Database:
playersAtStreet3, playersAtStreet3,
playersAtStreet4, playersAtStreet4,
playersAtShowdown, playersAtShowdown,
street0Raises,
street1Raises,
street2Raises,
street3Raises,
street4Raises,
street1Pot, street1Pot,
street2Pot, street2Pot,
street3Pot, street3Pot,
@ -1411,17 +1420,10 @@ class Database:
VALUES VALUES
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s)""" %s, %s, %s, %s, %s, %s, %s, %s, %s)"""
#--- texture,
#-- street0Raises,
#-- street1Raises,
#-- street2Raises,
#-- street3Raises,
#-- street4Raises,
q = q.replace('%s', self.sql.query['placeholder']) q = q.replace('%s', self.sql.query['placeholder'])
print "DEBUG: p: %s" %p
print "DEBUG: gtid: %s" % p['gameTypeId']
self.cursor.execute(q, ( self.cursor.execute(q, (
p['tableName'], p['tableName'],
p['gameTypeId'], p['gameTypeId'],
@ -1430,6 +1432,7 @@ class Database:
datetime.today(), #importtime datetime.today(), #importtime
p['seats'], p['seats'],
p['maxSeats'], p['maxSeats'],
p['texture'],
p['playersVpi'], p['playersVpi'],
p['boardcard1'], p['boardcard1'],
p['boardcard2'], p['boardcard2'],
@ -1441,11 +1444,11 @@ class Database:
p['playersAtStreet3'], p['playersAtStreet3'],
p['playersAtStreet4'], p['playersAtStreet4'],
p['playersAtShowdown'], p['playersAtShowdown'],
# hudCache['street0Raises'], p['street0Raises'],
# hudCache['street1Raises'], p['street1Raises'],
# hudCache['street2Raises'], p['street2Raises'],
# hudCache['street3Raises'], p['street3Raises'],
# hudCache['street4Raises'], p['street4Raises'],
p['street1Pot'], p['street1Pot'],
p['street2Pot'], p['street2Pot'],
p['street3Pot'], p['street3Pot'],
@ -1455,101 +1458,312 @@ class Database:
#return getLastInsertId(backend, conn, cursor) #return getLastInsertId(backend, conn, cursor)
# def storeHand # def storeHand
def storeHandsPlayers(self, p): def storeHandsPlayers(self, hid, pid, p):
#def store_hands_players_holdem_omaha(self, backend, category, hands_id, player_ids, start_cashes q = """INSERT INTO HandsPlayers (
# ,positions, card_values, card_suits, winnings, rakes, seatNos, hudCache): handId,
# result=[] playerId
# )
# # postgres (and others?) needs the booleans converted to ints before saving: VALUES (
# # (or we could just save them as boolean ... but then we can't sum them so easily in sql ???) %s, %s
# # NO - storing booleans for now so don't need this )"""
# #hudCacheInt = {}
# #for k,v in hudCache.iteritems():
# # if k in ('wonWhenSeenStreet1', 'wonAtSD', 'totalProfit'):
# # hudCacheInt[k] = v
# # else:
# # hudCacheInt[k] = map(lambda x: 1 if x else 0, v)
#
# try:
# inserts = []
# for i in xrange(len(player_ids)):
# card1 = Card.cardFromValueSuit(card_values[i][0], card_suits[i][0])
# card2 = Card.cardFromValueSuit(card_values[i][1], card_suits[i][1])
#
# if (category=="holdem"):
# startCards = Card.twoStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1])
# card3 = None
# card4 = None
# elif (category=="omahahi" or category=="omahahilo"):
# startCards = Card.fourStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1]
# ,card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3])
# card3 = Card.cardFromValueSuit(card_values[i][2], card_suits[i][2])
# card4 = Card.cardFromValueSuit(card_values[i][3], card_suits[i][3])
# else:
# raise FpdbError("invalid category")
#
# inserts.append( (
# hands_id, player_ids[i], start_cashes[i], positions[i], 1, # tourneytypeid - needed for hudcache
# card1, card2, card3, card4, startCards,
# winnings[i], rakes[i], seatNos[i], hudCache['totalProfit'][i],
# hudCache['street0VPI'][i], hudCache['street0Aggr'][i],
# hudCache['street0_3BChance'][i], hudCache['street0_3BDone'][i],
# hudCache['street1Seen'][i], hudCache['street2Seen'][i], hudCache['street3Seen'][i],
# hudCache['street4Seen'][i], hudCache['sawShowdown'][i],
# hudCache['street1Aggr'][i], hudCache['street2Aggr'][i], hudCache['street3Aggr'][i], hudCache['street4Aggr'][i],
# hudCache['otherRaisedStreet1'][i], hudCache['otherRaisedStreet2'][i],
# hudCache['otherRaisedStreet3'][i], hudCache['otherRaisedStreet4'][i],
# hudCache['foldToOtherRaisedStreet1'][i], hudCache['foldToOtherRaisedStreet2'][i],
# hudCache['foldToOtherRaisedStreet3'][i], hudCache['foldToOtherRaisedStreet4'][i],
# hudCache['wonWhenSeenStreet1'][i], hudCache['wonAtSD'][i],
# hudCache['stealAttemptChance'][i], hudCache['stealAttempted'][i], hudCache['foldBbToStealChance'][i],
# hudCache['foldedBbToSteal'][i], hudCache['foldSbToStealChance'][i], hudCache['foldedSbToSteal'][i],
# hudCache['street1CBChance'][i], hudCache['street1CBDone'][i], hudCache['street2CBChance'][i], hudCache['street2CBDone'][i],
# hudCache['street3CBChance'][i], hudCache['street3CBDone'][i], hudCache['street4CBChance'][i], hudCache['street4CBDone'][i],
# hudCache['foldToStreet1CBChance'][i], hudCache['foldToStreet1CBDone'][i],
# hudCache['foldToStreet2CBChance'][i], hudCache['foldToStreet2CBDone'][i],
# hudCache['foldToStreet3CBChance'][i], hudCache['foldToStreet3CBDone'][i],
# hudCache['foldToStreet4CBChance'][i], hudCache['foldToStreet4CBDone'][i],
# hudCache['street1CheckCallRaiseChance'][i], hudCache['street1CheckCallRaiseDone'][i],
# hudCache['street2CheckCallRaiseChance'][i], hudCache['street2CheckCallRaiseDone'][i],
# hudCache['street3CheckCallRaiseChance'][i], hudCache['street3CheckCallRaiseDone'][i],
# hudCache['street4CheckCallRaiseChance'][i], hudCache['street4CheckCallRaiseDone'][i],
# hudCache['street0Calls'][i], hudCache['street1Calls'][i], hudCache['street2Calls'][i], hudCache['street3Calls'][i], hudCache['street4Calls'][i],
# hudCache['street0Bets'][i], hudCache['street1Bets'][i], hudCache['street2Bets'][i], hudCache['street3Bets'][i], hudCache['street4Bets'][i]
# ) )
# c = self.get_cursor()
# c.executemany ("""
# INSERT INTO HandsPlayers
# (handId, playerId, startCash, position, tourneyTypeId,
# card1, card2, card3, card4, startCards, winnings, rake, seatNo, totalProfit,
# street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
# street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown,
# street1Aggr, street2Aggr, street3Aggr, street4Aggr,
# otherRaisedStreet1, otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4,
# foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, foldToOtherRaisedStreet3, foldToOtherRaisedStreet4,
# wonWhenSeenStreet1, wonAtSD,
# stealAttemptChance, stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
# street1CBChance, street1CBDone, street2CBChance, street2CBDone,
# street3CBChance, street3CBDone, street4CBChance, street4CBDone,
# foldToStreet1CBChance, foldToStreet1CBDone, foldToStreet2CBChance, foldToStreet2CBDone,
# foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, foldToStreet4CBDone,
# street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, street2CheckCallRaiseDone,
# street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone,
# street0Calls, street1Calls, street2Calls, street3Calls, street4Calls,
# street0Bets, street1Bets, street2Bets, street3Bets, street4Bets
# )
# VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
# %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
# %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
# %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder'])
# ,inserts )
# result.append( self.get_last_insert_id(c) ) # wrong? not used currently
# except:
# raise FpdbError( "store_hands_players_holdem_omaha error: " + str(sys.exc_value) )
#
# return result
pass # startCash,
# position,
# tourneyTypeId,
# card1,
# card2,
# card3,
# card4,
# startCards,
# winnings,
# rake,
# seatNo,
# totalProfit,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone,
# street0Calls,
# street1Calls,
# street2Calls,
# street3Calls,
# street4Calls,
# street0Bets,
# street1Bets,
# street2Bets,
# street3Bets,
# street4Bets
q = q.replace('%s', self.sql.query['placeholder'])
self.cursor.execute(q, (
hid,
pid
))
# startCash,
# position,
# tourneyTypeId,
# card1,
# card2,
# card3,
# card4,
# startCards,
# winnings,
# rake,
# seatNo,
# totalProfit,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone,
# street0Calls,
# street1Calls,
# street2Calls,
# street3Calls,
# street4Calls,
# street0Bets,
# street1Bets,
# street2Bets,
# street3Bets,
# street4Bets
def storeHudCacheNew(self, gid, pid, hc):
q = """INSERT INTO HudCache (
gametypeId,
playerId
)
VALUES (
%s, %s
)"""
# gametypeId,
# playerId,
# activeSeats,
# position,
# tourneyTypeId,
# styleKey,
# HDs,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# totalProfit,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone)
q = q.replace('%s', self.sql.query['placeholder'])
self.cursor.execute(q, (
gid,
pid
))
# gametypeId,
# playerId,
# activeSeats,
# position,
# tourneyTypeId,
# styleKey,
# HDs,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# totalProfit,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone)
################################# #################################

View File

@ -47,6 +47,7 @@ class DerivedStats():
self.hands['importTime'] = None self.hands['importTime'] = None
self.hands['seats'] = self.countPlayers(hand) self.hands['seats'] = self.countPlayers(hand)
self.hands['maxSeats'] = hand.maxseats self.hands['maxSeats'] = hand.maxseats
self.hands['texture'] = None # No calculation done for this yet.
# This (i think...) is correct for both stud and flop games, as hand.board['street'] disappears, and # This (i think...) is correct for both stud and flop games, as hand.board['street'] disappears, and
# those values remain default in stud. # those values remain default in stud.
@ -66,44 +67,722 @@ class DerivedStats():
self.hands['street4Pot'], self.hands['street4Pot'],
self.hands['showdownPot']) = hand.getStreetTotals() self.hands['showdownPot']) = hand.getStreetTotals()
self.vpip(hand) # Gives playersVpi (num of players vpip) self.vpip(hand) # Gives playersVpi (num of players vpip)
#print "DEBUG: vpip: %s" %(self.hands['playersVpi'])
self.playersAtStreetX(hand) # Gives playersAtStreet1..4 and Showdown self.playersAtStreetX(hand) # Gives playersAtStreet1..4 and Showdown
#print "DEBUG: playersAtStreet 1:'%s' 2:'%s' 3:'%s' 4:'%s'" %(self.hands['playersAtStreet1'],self.hands['playersAtStreet2'],self.hands['playersAtStreet3'],self.hands['playersAtStreet4'])
self.streetXRaises(hand) # Empty function currently
# texture smallint, # comment TEXT,
# commentTs DATETIME
# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
# Needs to be recorded
# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
# Needs to be recorded
# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
# Needs to be recorded
# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
# Needs to be recorded
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
# Needs to be recorded
# comment TEXT,
# commentTs DATETIME
def assembleHandsPlayers(self, hand): def assembleHandsPlayers(self, hand):
self.vpip(self.hand) self.vpip(self.hand)
for i, street in enumerate(hand.actionStreets[1:]): for i, street in enumerate(hand.actionStreets[1:]):
self.aggr(self.hand, i) self.aggr(self.hand, i)
def assembleHudCache(self, hand):
# # def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo
# # ,winnings, totalWinnings, positions, actionTypes, actionAmounts, antes):
# #"""calculates data for the HUD during import. IMPORTANT: if you change this method make
# # sure to also change the following storage method and table_viewer.prepare_data if necessary
# #"""
# #print "generateHudCacheData, len(player_ids)=", len(player_ids)
# #setup subarrays of the result dictionary.
# street0VPI=[]
# street0Aggr=[]
# street0_3BChance=[]
# street0_3BDone=[]
# street1Seen=[]
# street2Seen=[]
# street3Seen=[]
# street4Seen=[]
# sawShowdown=[]
# street1Aggr=[]
# street2Aggr=[]
# street3Aggr=[]
# street4Aggr=[]
# otherRaisedStreet1=[]
# otherRaisedStreet2=[]
# otherRaisedStreet3=[]
# otherRaisedStreet4=[]
# foldToOtherRaisedStreet1=[]
# foldToOtherRaisedStreet2=[]
# foldToOtherRaisedStreet3=[]
# foldToOtherRaisedStreet4=[]
# wonWhenSeenStreet1=[]
#
# wonAtSD=[]
# stealAttemptChance=[]
# stealAttempted=[]
# hudDataPositions=[]
#
# street0Calls=[]
# street1Calls=[]
# street2Calls=[]
# street3Calls=[]
# street4Calls=[]
# street0Bets=[]
# street1Bets=[]
# street2Bets=[]
# street3Bets=[]
# street4Bets=[]
# #street0Raises=[]
# #street1Raises=[]
# #street2Raises=[]
# #street3Raises=[]
# #street4Raises=[]
#
# # Summary figures for hand table:
# result={}
# result['playersVpi']=0
# result['playersAtStreet1']=0
# result['playersAtStreet2']=0
# result['playersAtStreet3']=0
# result['playersAtStreet4']=0
# result['playersAtShowdown']=0
# result['street0Raises']=0
# result['street1Raises']=0
# result['street2Raises']=0
# result['street3Raises']=0
# result['street4Raises']=0
# result['street1Pot']=0
# result['street2Pot']=0
# result['street3Pot']=0
# result['street4Pot']=0
# result['showdownPot']=0
#
# firstPfRaiseByNo=-1
# firstPfRaiserId=-1
# firstPfRaiserNo=-1
# firstPfCallByNo=-1
# firstPfCallerId=-1
#
# for i, action in enumerate(actionTypeByNo[0]):
# if action[1] == "bet":
# firstPfRaiseByNo = i
# firstPfRaiserId = action[0]
# for j, pid in enumerate(player_ids):
# if pid == firstPfRaiserId:
# firstPfRaiserNo = j
# break
# break
# for i, action in enumerate(actionTypeByNo[0]):
# if action[1] == "call":
# firstPfCallByNo = i
# firstPfCallerId = action[0]
# break
# firstPlayId = firstPfCallerId
# if firstPfRaiseByNo <> -1:
# if firstPfRaiseByNo < firstPfCallByNo or firstPfCallByNo == -1:
# firstPlayId = firstPfRaiserId
#
#
# cutoffId=-1
# buttonId=-1
# sbId=-1
# bbId=-1
# if base=="hold":
# for player, pos in enumerate(positions):
# if pos == 1:
# cutoffId = player_ids[player]
# if pos == 0:
# buttonId = player_ids[player]
# if pos == 'S':
# sbId = player_ids[player]
# if pos == 'B':
# bbId = player_ids[player]
#
# someoneStole=False
#
# #run a loop for each player preparing the actual values that will be commited to SQL
# for player in xrange(len(player_ids)):
# #set default values
# myStreet0VPI=False
# myStreet0Aggr=False
# myStreet0_3BChance=False
# myStreet0_3BDone=False
# myStreet1Seen=False
# myStreet2Seen=False
# myStreet3Seen=False
# myStreet4Seen=False
# mySawShowdown=False
# myStreet1Aggr=False
# myStreet2Aggr=False
# myStreet3Aggr=False
# myStreet4Aggr=False
# myOtherRaisedStreet1=False
# myOtherRaisedStreet2=False
# myOtherRaisedStreet3=False
# myOtherRaisedStreet4=False
# myFoldToOtherRaisedStreet1=False
# myFoldToOtherRaisedStreet2=False
# myFoldToOtherRaisedStreet3=False
# myFoldToOtherRaisedStreet4=False
# myWonWhenSeenStreet1=0.0
# myWonAtSD=0.0
# myStealAttemptChance=False
# myStealAttempted=False
# myStreet0Calls=0
# myStreet1Calls=0
# myStreet2Calls=0
# myStreet3Calls=0
# myStreet4Calls=0
# myStreet0Bets=0
# myStreet1Bets=0
# myStreet2Bets=0
# myStreet3Bets=0
# myStreet4Bets=0
# #myStreet0Raises=0
# #myStreet1Raises=0
# #myStreet2Raises=0
# #myStreet3Raises=0
# #myStreet4Raises=0
#
# #calculate VPIP and PFR
# street=0
# heroPfRaiseCount=0
# for currentAction in action_types[street][player]: # finally individual actions
# if currentAction == "bet":
# myStreet0Aggr = True
# if currentAction == "bet" or currentAction == "call":
# myStreet0VPI = True
#
# if myStreet0VPI:
# result['playersVpi'] += 1
# myStreet0Calls = action_types[street][player].count('call')
# myStreet0Bets = action_types[street][player].count('bet')
# # street0Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street0Raises'] += myStreet0Bets
#
# #PF3BChance and PF3B
# pfFold=-1
# pfRaise=-1
# if firstPfRaiseByNo != -1:
# for i, actionType in enumerate(actionTypeByNo[0]):
# if actionType[0] == player_ids[player]:
# if actionType[1] == "bet" and pfRaise == -1 and i > firstPfRaiseByNo:
# pfRaise = i
# if actionType[1] == "fold" and pfFold == -1:
# pfFold = i
# if pfFold == -1 or pfFold > firstPfRaiseByNo:
# myStreet0_3BChance = True
# if pfRaise > firstPfRaiseByNo:
# myStreet0_3BDone = True
#
# #steal calculations
# if base=="hold":
# if len(player_ids)>=3: # no point otherwise # was 5, use 3 to match pokertracker definition
# if positions[player]==1:
# if firstPfRaiserId==player_ids[player] \
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
# myStealAttempted=True
# myStealAttemptChance=True
# if firstPlayId==cutoffId or firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
# myStealAttemptChance=True
# if positions[player]==0:
# if firstPfRaiserId==player_ids[player] \
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
# myStealAttempted=True
# myStealAttemptChance=True
# if firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
# myStealAttemptChance=True
# if positions[player]=='S':
# if firstPfRaiserId==player_ids[player] \
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
# myStealAttempted=True
# myStealAttemptChance=True
# if firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
# myStealAttemptChance=True
# if positions[player]=='B':
# pass
#
# if myStealAttempted:
# someoneStole=True
#
#
# #calculate saw* values
# isAllIn = False
# if any(i for i in allIns[0][player]):
# isAllIn = True
# if (len(action_types[1][player])>0 or isAllIn):
# myStreet1Seen = True
#
# if any(i for i in allIns[1][player]):
# isAllIn = True
# if (len(action_types[2][player])>0 or isAllIn):
# myStreet2Seen = True
#
# if any(i for i in allIns[2][player]):
# isAllIn = True
# if (len(action_types[3][player])>0 or isAllIn):
# myStreet3Seen = True
#
# #print "base:", base
# if base=="hold":
# mySawShowdown = True
# if any(actiontype == "fold" for actiontype in action_types[3][player]):
# mySawShowdown = False
# else:
# #print "in else"
# if any(i for i in allIns[3][player]):
# isAllIn = True
# if (len(action_types[4][player])>0 or isAllIn):
# #print "in if"
# myStreet4Seen = True
#
# mySawShowdown = True
# if any(actiontype == "fold" for actiontype in action_types[4][player]):
# mySawShowdown = False
#
# if myStreet1Seen:
# result['playersAtStreet1'] += 1
# if myStreet2Seen:
# result['playersAtStreet2'] += 1
# if myStreet3Seen:
# result['playersAtStreet3'] += 1
# if myStreet4Seen:
# result['playersAtStreet4'] += 1
# if mySawShowdown:
# result['playersAtShowdown'] += 1
#
# #flop stuff
# street=1
# if myStreet1Seen:
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
# myStreet1Aggr = True
#
# myStreet1Calls = action_types[street][player].count('call')
# myStreet1Bets = action_types[street][player].count('bet')
# # street1Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street1Raises'] += myStreet1Bets
#
# for otherPlayer in xrange(len(player_ids)):
# if player==otherPlayer:
# pass
# else:
# for countOther in xrange(len(action_types[street][otherPlayer])):
# if action_types[street][otherPlayer][countOther]=="bet":
# myOtherRaisedStreet1=True
# for countOtherFold in xrange(len(action_types[street][player])):
# if action_types[street][player][countOtherFold]=="fold":
# myFoldToOtherRaisedStreet1=True
#
# #turn stuff - copy of flop with different vars
# street=2
# if myStreet2Seen:
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
# myStreet2Aggr = True
#
# myStreet2Calls = action_types[street][player].count('call')
# myStreet2Bets = action_types[street][player].count('bet')
# # street2Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street2Raises'] += myStreet2Bets
#
# for otherPlayer in xrange(len(player_ids)):
# if player==otherPlayer:
# pass
# else:
# for countOther in xrange(len(action_types[street][otherPlayer])):
# if action_types[street][otherPlayer][countOther]=="bet":
# myOtherRaisedStreet2=True
# for countOtherFold in xrange(len(action_types[street][player])):
# if action_types[street][player][countOtherFold]=="fold":
# myFoldToOtherRaisedStreet2=True
#
# #river stuff - copy of flop with different vars
# street=3
# if myStreet3Seen:
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
# myStreet3Aggr = True
#
# myStreet3Calls = action_types[street][player].count('call')
# myStreet3Bets = action_types[street][player].count('bet')
# # street3Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street3Raises'] += myStreet3Bets
#
# for otherPlayer in xrange(len(player_ids)):
# if player==otherPlayer:
# pass
# else:
# for countOther in xrange(len(action_types[street][otherPlayer])):
# if action_types[street][otherPlayer][countOther]=="bet":
# myOtherRaisedStreet3=True
# for countOtherFold in xrange(len(action_types[street][player])):
# if action_types[street][player][countOtherFold]=="fold":
# myFoldToOtherRaisedStreet3=True
#
# #stud river stuff - copy of flop with different vars
# street=4
# if myStreet4Seen:
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
# myStreet4Aggr=True
#
# myStreet4Calls = action_types[street][player].count('call')
# myStreet4Bets = action_types[street][player].count('bet')
# # street4Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street4Raises'] += myStreet4Bets
#
# for otherPlayer in xrange(len(player_ids)):
# if player==otherPlayer:
# pass
# else:
# for countOther in xrange(len(action_types[street][otherPlayer])):
# if action_types[street][otherPlayer][countOther]=="bet":
# myOtherRaisedStreet4=True
# for countOtherFold in xrange(len(action_types[street][player])):
# if action_types[street][player][countOtherFold]=="fold":
# myFoldToOtherRaisedStreet4=True
#
# if winnings[player] != 0:
# if myStreet1Seen:
# myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings)
# if mySawShowdown:
# myWonAtSD=myWonWhenSeenStreet1
#
# #add each value to the appropriate array
# street0VPI.append(myStreet0VPI)
# street0Aggr.append(myStreet0Aggr)
# street0_3BChance.append(myStreet0_3BChance)
# street0_3BDone.append(myStreet0_3BDone)
# street1Seen.append(myStreet1Seen)
# street2Seen.append(myStreet2Seen)
# street3Seen.append(myStreet3Seen)
# street4Seen.append(myStreet4Seen)
# sawShowdown.append(mySawShowdown)
# street1Aggr.append(myStreet1Aggr)
# street2Aggr.append(myStreet2Aggr)
# street3Aggr.append(myStreet3Aggr)
# street4Aggr.append(myStreet4Aggr)
# otherRaisedStreet1.append(myOtherRaisedStreet1)
# otherRaisedStreet2.append(myOtherRaisedStreet2)
# otherRaisedStreet3.append(myOtherRaisedStreet3)
# otherRaisedStreet4.append(myOtherRaisedStreet4)
# foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1)
# foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2)
# foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3)
# foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4)
# wonWhenSeenStreet1.append(myWonWhenSeenStreet1)
# wonAtSD.append(myWonAtSD)
# stealAttemptChance.append(myStealAttemptChance)
# stealAttempted.append(myStealAttempted)
# if base=="hold":
# pos=positions[player]
# if pos=='B':
# hudDataPositions.append('B')
# elif pos=='S':
# hudDataPositions.append('S')
# elif pos==0:
# hudDataPositions.append('D')
# elif pos==1:
# hudDataPositions.append('C')
# elif pos>=2 and pos<=4:
# hudDataPositions.append('M')
# elif pos>=5 and pos<=8:
# hudDataPositions.append('E')
# ### RHH Added this elif to handle being a dead hand before the BB (pos==9)
# elif pos==9:
# hudDataPositions.append('X')
# else:
# raise FpdbError("invalid position")
# elif base=="stud":
# #todo: stud positions and steals
# pass
#
# street0Calls.append(myStreet0Calls)
# street1Calls.append(myStreet1Calls)
# street2Calls.append(myStreet2Calls)
# street3Calls.append(myStreet3Calls)
# street4Calls.append(myStreet4Calls)
# street0Bets.append(myStreet0Bets)
# street1Bets.append(myStreet1Bets)
# street2Bets.append(myStreet2Bets)
# street3Bets.append(myStreet3Bets)
# street4Bets.append(myStreet4Bets)
# #street0Raises.append(myStreet0Raises)
# #street1Raises.append(myStreet1Raises)
# #street2Raises.append(myStreet2Raises)
# #street3Raises.append(myStreet3Raises)
# #street4Raises.append(myStreet4Raises)
#
# #add each array to the to-be-returned dictionary
# result['street0VPI']=street0VPI
# result['street0Aggr']=street0Aggr
# result['street0_3BChance']=street0_3BChance
# result['street0_3BDone']=street0_3BDone
# result['street1Seen']=street1Seen
# result['street2Seen']=street2Seen
# result['street3Seen']=street3Seen
# result['street4Seen']=street4Seen
# result['sawShowdown']=sawShowdown
#
# result['street1Aggr']=street1Aggr
# result['otherRaisedStreet1']=otherRaisedStreet1
# result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1
# result['street2Aggr']=street2Aggr
# result['otherRaisedStreet2']=otherRaisedStreet2
# result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2
# result['street3Aggr']=street3Aggr
# result['otherRaisedStreet3']=otherRaisedStreet3
# result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3
# result['street4Aggr']=street4Aggr
# result['otherRaisedStreet4']=otherRaisedStreet4
# result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4
# result['wonWhenSeenStreet1']=wonWhenSeenStreet1
# result['wonAtSD']=wonAtSD
# result['stealAttemptChance']=stealAttemptChance
# result['stealAttempted']=stealAttempted
# result['street0Calls']=street0Calls
# result['street1Calls']=street1Calls
# result['street2Calls']=street2Calls
# result['street3Calls']=street3Calls
# result['street4Calls']=street4Calls
# result['street0Bets']=street0Bets
# result['street1Bets']=street1Bets
# result['street2Bets']=street2Bets
# result['street3Bets']=street3Bets
# result['street4Bets']=street4Bets
# #result['street0Raises']=street0Raises
# #result['street1Raises']=street1Raises
# #result['street2Raises']=street2Raises
# #result['street3Raises']=street3Raises
# #result['street4Raises']=street4Raises
#
# #now the various steal values
# foldBbToStealChance=[]
# foldedBbToSteal=[]
# foldSbToStealChance=[]
# foldedSbToSteal=[]
# for player in xrange(len(player_ids)):
# myFoldBbToStealChance=False
# myFoldedBbToSteal=False
# myFoldSbToStealChance=False
# myFoldedSbToSteal=False
#
# if base=="hold":
# if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]:
# street=0
# for count in xrange(len(action_types[street][player])):#individual actions
# if positions[player]=='B':
# myFoldBbToStealChance=True
# if action_types[street][player][count]=="fold":
# myFoldedBbToSteal=True
# if positions[player]=='S':
# myFoldSbToStealChance=True
# if action_types[street][player][count]=="fold":
# myFoldedSbToSteal=True
#
#
# foldBbToStealChance.append(myFoldBbToStealChance)
# foldedBbToSteal.append(myFoldedBbToSteal)
# foldSbToStealChance.append(myFoldSbToStealChance)
# foldedSbToSteal.append(myFoldedSbToSteal)
# result['foldBbToStealChance']=foldBbToStealChance
# result['foldedBbToSteal']=foldedBbToSteal
# result['foldSbToStealChance']=foldSbToStealChance
# result['foldedSbToSteal']=foldedSbToSteal
#
# #now CB
# street1CBChance=[]
# street1CBDone=[]
# didStreet1CB=[]
# for player in xrange(len(player_ids)):
# myStreet1CBChance=False
# myStreet1CBDone=False
#
# if street0VPI[player]:
# myStreet1CBChance=True
# if street1Aggr[player]:
# myStreet1CBDone=True
# didStreet1CB.append(player_ids[player])
#
# street1CBChance.append(myStreet1CBChance)
# street1CBDone.append(myStreet1CBDone)
# result['street1CBChance']=street1CBChance
# result['street1CBDone']=street1CBDone
#
# #now 2B
# street2CBChance=[]
# street2CBDone=[]
# didStreet2CB=[]
# for player in xrange(len(player_ids)):
# myStreet2CBChance=False
# myStreet2CBDone=False
#
# if street1CBDone[player]:
# myStreet2CBChance=True
# if street2Aggr[player]:
# myStreet2CBDone=True
# didStreet2CB.append(player_ids[player])
#
# street2CBChance.append(myStreet2CBChance)
# street2CBDone.append(myStreet2CBDone)
# result['street2CBChance']=street2CBChance
# result['street2CBDone']=street2CBDone
#
# #now 3B
# street3CBChance=[]
# street3CBDone=[]
# didStreet3CB=[]
# for player in xrange(len(player_ids)):
# myStreet3CBChance=False
# myStreet3CBDone=False
#
# if street2CBDone[player]:
# myStreet3CBChance=True
# if street3Aggr[player]:
# myStreet3CBDone=True
# didStreet3CB.append(player_ids[player])
#
# street3CBChance.append(myStreet3CBChance)
# street3CBDone.append(myStreet3CBDone)
# result['street3CBChance']=street3CBChance
# result['street3CBDone']=street3CBDone
#
# #and 4B
# street4CBChance=[]
# street4CBDone=[]
# didStreet4CB=[]
# for player in xrange(len(player_ids)):
# myStreet4CBChance=False
# myStreet4CBDone=False
#
# if street3CBDone[player]:
# myStreet4CBChance=True
# if street4Aggr[player]:
# myStreet4CBDone=True
# didStreet4CB.append(player_ids[player])
#
# street4CBChance.append(myStreet4CBChance)
# street4CBDone.append(myStreet4CBDone)
# result['street4CBChance']=street4CBChance
# result['street4CBDone']=street4CBDone
#
#
# result['position']=hudDataPositions
#
# foldToStreet1CBChance=[]
# foldToStreet1CBDone=[]
# foldToStreet2CBChance=[]
# foldToStreet2CBDone=[]
# foldToStreet3CBChance=[]
# foldToStreet3CBDone=[]
# foldToStreet4CBChance=[]
# foldToStreet4CBDone=[]
#
# for player in xrange(len(player_ids)):
# myFoldToStreet1CBChance=False
# myFoldToStreet1CBDone=False
# foldToStreet1CBChance.append(myFoldToStreet1CBChance)
# foldToStreet1CBDone.append(myFoldToStreet1CBDone)
#
# myFoldToStreet2CBChance=False
# myFoldToStreet2CBDone=False
# foldToStreet2CBChance.append(myFoldToStreet2CBChance)
# foldToStreet2CBDone.append(myFoldToStreet2CBDone)
#
# myFoldToStreet3CBChance=False
# myFoldToStreet3CBDone=False
# foldToStreet3CBChance.append(myFoldToStreet3CBChance)
# foldToStreet3CBDone.append(myFoldToStreet3CBDone)
#
# myFoldToStreet4CBChance=False
# myFoldToStreet4CBDone=False
# foldToStreet4CBChance.append(myFoldToStreet4CBChance)
# foldToStreet4CBDone.append(myFoldToStreet4CBDone)
#
# if len(didStreet1CB)>=1:
# generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo)
#
# if len(didStreet2CB)>=1:
# generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo)
#
# if len(didStreet3CB)>=1:
# generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo)
#
# if len(didStreet4CB)>=1:
# generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo)
#
# result['foldToStreet1CBChance']=foldToStreet1CBChance
# result['foldToStreet1CBDone']=foldToStreet1CBDone
# result['foldToStreet2CBChance']=foldToStreet2CBChance
# result['foldToStreet2CBDone']=foldToStreet2CBDone
# result['foldToStreet3CBChance']=foldToStreet3CBChance
# result['foldToStreet3CBDone']=foldToStreet3CBDone
# result['foldToStreet4CBChance']=foldToStreet4CBChance
# result['foldToStreet4CBDone']=foldToStreet4CBDone
#
#
# totalProfit=[]
#
# street1CheckCallRaiseChance=[]
# street1CheckCallRaiseDone=[]
# street2CheckCallRaiseChance=[]
# street2CheckCallRaiseDone=[]
# street3CheckCallRaiseChance=[]
# street3CheckCallRaiseDone=[]
# street4CheckCallRaiseChance=[]
# street4CheckCallRaiseDone=[]
# #print "b4 totprof calc, len(playerIds)=", len(player_ids)
# for pl in xrange(len(player_ids)):
# #print "pl=", pl
# myTotalProfit=winnings[pl] # still need to deduct other costs
# if antes:
# myTotalProfit=winnings[pl] - antes[pl]
# for i in xrange(len(actionTypes)): #iterate through streets
# #for j in xrange(len(actionTypes[i])): #iterate through names (using pl loop above)
# for k in xrange(len(actionTypes[i][pl])): #iterate through individual actions of that player on that street
# myTotalProfit -= actionAmounts[i][pl][k]
#
# myStreet1CheckCallRaiseChance=False
# myStreet1CheckCallRaiseDone=False
# myStreet2CheckCallRaiseChance=False
# myStreet2CheckCallRaiseDone=False
# myStreet3CheckCallRaiseChance=False
# myStreet3CheckCallRaiseDone=False
# myStreet4CheckCallRaiseChance=False
# myStreet4CheckCallRaiseDone=False
#
# #print "myTotalProfit=", myTotalProfit
# totalProfit.append(myTotalProfit)
# #print "totalProfit[]=", totalProfit
#
# street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance)
# street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone)
# street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance)
# street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone)
# street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance)
# street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone)
# street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance)
# street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone)
#
# result['totalProfit']=totalProfit
# #print "res[totalProfit]=", result['totalProfit']
#
# result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance
# result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone
# result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance
# result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone
# result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance
# result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone
# result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance
# result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone
# return result
# #end def generateHudCacheData
pass
def vpip(self, hand): def vpip(self, hand):
vpipers = set() vpipers = set()
for act in hand.actions[hand.actionStreets[1]]: for act in hand.actions[hand.actionStreets[1]]:
if act[1] in ('calls','bets', 'raises'): if act[1] in ('calls','bets', 'raises'):
vpipers.add(act[0]) vpipers.add(act[0])
for player in hand.players: #for player in hand.players:
if player[1] in vpipers: # print "DEBUG: '%s' '%s' '%s'" %(player, player[1], vpipers)
self.handsplayers[player[1]]['vpip'] = True # if player[1] in vpipers:
else: # self.handsplayers[player[1]]['vpip'] = True
self.handsplayers[player[1]]['vpip'] = False # else:
# self.handsplayers[player[1]]['vpip'] = False
self.hands['playersVpi'] = len(vpipers) self.hands['playersVpi'] = len(vpipers)
def playersAtStreetX(self, hand): def playersAtStreetX(self, hand):
@ -120,7 +799,7 @@ class DerivedStats():
for street in hand.actionStreets: for street in hand.actionStreets:
actors = {} actors = {}
for act in a[street]: for act in hand.actions[street]:
actors[act[0]] = 1 actors[act[0]] = 1
#print "len(actors.keys(%s)): %s" % ( street, len(actors.keys())) #print "len(actors.keys(%s)): %s" % ( street, len(actors.keys()))
if hand.gametype['base'] in ("hold"): if hand.gametype['base'] in ("hold"):
@ -145,7 +824,12 @@ class DerivedStats():
# [ (player, action, ....), (player2, action, ...) ] # [ (player, action, ....), (player2, action, ...) ]
# No idea what this value is actually supposed to be # No idea what this value is actually supposed to be
# In theory its "num small bets paid to see flop/street4, including blind" which makes sense for limit. Not so useful for nl # In theory its "num small bets paid to see flop/street4, including blind" which makes sense for limit. Not so useful for nl
pass # Leaving empty for the moment,
self.hands['street0Raises'] = 0 # /* num small bets paid to see flop/street4, including blind */
self.hands['street1Raises'] = 0 # /* num small bets paid to see turn/street5 */
self.hands['street2Raises'] = 0 # /* num big bets paid to see river/street6 */
self.hands['street3Raises'] = 0 # /* num big bets paid to see sd/street7 */
self.hands['street4Raises'] = 0 # /* num big bets paid to see showdown */
def aggr(self, hand, i): def aggr(self, hand, i):
aggrers = set() aggrers = set()

View File

@ -32,19 +32,20 @@ import FpdbSQLQueries
class Filters(threading.Thread): class Filters(threading.Thread):
def __init__(self, db, config, qdict, display = {}, debug=True): def __init__(self, db, config, qdict, display = {}, debug=True):
self.debug=debug # config and qdict are now redundant
self.debug = debug
#print "start of GraphViewer constructor" #print "start of GraphViewer constructor"
self.db=db self.db = db
self.cursor=db.cursor self.cursor = db.cursor
self.sql=qdict self.sql = db.sql
self.conf = config self.conf = db.config
self.display = display self.display = display
self.sites = {} self.sites = {}
self.games = {} self.games = {}
self.limits = {} self.limits = {}
self.seats = {} self.seats = {}
self.groups = {} self.groups = {}
self.siteid = {} self.siteid = {}
self.heroes = {} self.heroes = {}
self.boxes = {} self.boxes = {}
@ -451,6 +452,9 @@ class Filters(threading.Thread):
hbox.pack_start(vbox3, False, False, 0) hbox.pack_start(vbox3, False, False, 0)
found = {'nl':False, 'fl':False, 'ring':False, 'tour':False} found = {'nl':False, 'fl':False, 'ring':False, 'tour':False}
for i, line in enumerate(result): for i, line in enumerate(result):
if "UseType" in self.display:
if line[0] != self.display["UseType"]:
continue
hbox = gtk.HBox(False, 0) hbox = gtk.HBox(False, 0)
if i <= len(result)/2: if i <= len(result)/2:
vbox2.pack_start(hbox, False, False, 0) vbox2.pack_start(hbox, False, False, 0)

View File

@ -53,20 +53,26 @@ class GuiGraphViewer (threading.Thread):
self.db = Database.Database(self.conf, sql=self.sql) self.db = Database.Database(self.conf, sql=self.sql)
filters_display = { "Heroes" : True, filters_display = { "Heroes" : True,
"Sites" : True, "Sites" : True,
"Games" : True, "Games" : True,
"Limits" : True, "Limits" : True,
"Seats" : False, "LimitSep" : True,
"Dates" : True, "LimitType" : True,
"Button1" : True, "Type" : False,
"Button2" : True "UseType" : 'ring',
"Seats" : False,
"SeatSep" : False,
"Dates" : True,
"Groups" : False,
"Button1" : True,
"Button2" : True
} }
self.filters = Filters.Filters(self.db, self.conf, self.sql, display = filters_display) self.filters = Filters.Filters(self.db, self.conf, self.sql, display = filters_display)
self.filters.registerButton1Name("Refresh Graph") self.filters.registerButton1Name("Refresh _Graph")
self.filters.registerButton1Callback(self.generateGraph) self.filters.registerButton1Callback(self.generateGraph)
self.filters.registerButton2Name("Export to File") self.filters.registerButton2Name("_Export to File")
self.filters.registerButton2Callback(self.exportGraph) self.filters.registerButton2Callback(self.exportGraph)
self.mainHBox = gtk.HBox(False, 0) self.mainHBox = gtk.HBox(False, 0)
@ -146,10 +152,8 @@ class GuiGraphViewer (threading.Thread):
raise raise
def generateGraph(self, widget, data): def generateGraph(self, widget, data):
print "generateGraph: start"
try: try:
self.clearGraphData() self.clearGraphData()
print "after cleardata"
sitenos = [] sitenos = []
playerids = [] playerids = []
@ -158,15 +162,18 @@ class GuiGraphViewer (threading.Thread):
heroes = self.filters.getHeroes() heroes = self.filters.getHeroes()
siteids = self.filters.getSiteIds() siteids = self.filters.getSiteIds()
limits = self.filters.getLimits() limits = self.filters.getLimits()
print "got filter data" for i in ('show', 'none'):
if i in limits:
limits.remove(i)
# Which sites are selected? # Which sites are selected?
for site in sites: for site in sites:
if sites[site] == True: if sites[site] == True:
sitenos.append(siteids[site]) sitenos.append(siteids[site])
self.db.cursor.execute(self.sql.query['getPlayerId'], (heroes[site],)) c = self.db.get_cursor()
result = self.db.cursor.fetchall() c.execute(self.sql.query['getPlayerId'], (heroes[site],))
result = c.fetchall()
if len(result) == 1: if len(result) == 1:
playerids.append(result[0][0]) playerids.append( int(result[0][0]) )
if not sitenos: if not sitenos:
#Should probably pop up here. #Should probably pop up here.
@ -182,12 +189,10 @@ class GuiGraphViewer (threading.Thread):
return return
#Set graph properties #Set graph properties
print "add_subplot"
self.ax = self.fig.add_subplot(111) self.ax = self.fig.add_subplot(111)
#Get graph data from DB #Get graph data from DB
starttime = time() starttime = time()
print "get line: playerids =", playerids, "sitenos =", sitenos, "limits =", limits
line = self.getRingProfitGraph(playerids, sitenos, limits) line = self.getRingProfitGraph(playerids, sitenos, limits)
print "Graph generated in: %s" %(time() - starttime) print "Graph generated in: %s" %(time() - starttime)
@ -234,12 +239,31 @@ class GuiGraphViewer (threading.Thread):
# [5L] into (5) not (5,) and [5L, 2829L] into (5, 2829) # [5L] into (5) not (5,) and [5L, 2829L] into (5, 2829)
nametest = str(tuple(names)) nametest = str(tuple(names))
sitetest = str(tuple(sites)) sitetest = str(tuple(sites))
limittest = str(tuple(limits)) #nametest = nametest.replace("L", "")
nametest = nametest.replace("L", "")
nametest = nametest.replace(",)",")") lims = [int(x) for x in limits if x.isdigit()]
sitetest = sitetest.replace(",)",")") nolims = [int(x[0:-2]) for x in limits if len(x) > 2 and x[-2:] == 'nl']
limittest = limittest.replace("L", "") limittest = "and ( (gt.limitType = 'fl' and gt.bigBlind in "
limittest = limittest.replace(",)",")") # and ( (limit and bb in()) or (nolimit and bb in ()) )
if lims:
blindtest = str(tuple(lims))
blindtest = blindtest.replace("L", "")
blindtest = blindtest.replace(",)",")")
limittest = limittest + blindtest + ' ) '
else:
limittest = limittest + '(-1) ) '
limittest = limittest + " or (gt.limitType = 'nl' and gt.bigBlind in "
if nolims:
blindtest = str(tuple(nolims))
blindtest = blindtest.replace("L", "")
blindtest = blindtest.replace(",)",")")
limittest = limittest + blindtest + ' ) )'
else:
limittest = limittest + '(-1) ) )'
if type == 'ring':
limittest = limittest + " and gt.type = 'ring' "
elif type == 'tour':
limittest = limittest + " and gt.type = 'tour' "
#Must be a nicer way to deal with tuples of size 1 ie. (2,) - which makes sql barf #Must be a nicer way to deal with tuples of size 1 ie. (2,) - which makes sql barf
tmp = tmp.replace("<player_test>", nametest) tmp = tmp.replace("<player_test>", nametest)
@ -247,6 +271,7 @@ class GuiGraphViewer (threading.Thread):
tmp = tmp.replace("<startdate_test>", start_date) tmp = tmp.replace("<startdate_test>", start_date)
tmp = tmp.replace("<enddate_test>", end_date) tmp = tmp.replace("<enddate_test>", end_date)
tmp = tmp.replace("<limit_test>", limittest) tmp = tmp.replace("<limit_test>", limittest)
tmp = tmp.replace(",)", ")")
#print "DEBUG: sql query:" #print "DEBUG: sql query:"
#print tmp #print tmp
@ -255,10 +280,10 @@ class GuiGraphViewer (threading.Thread):
winnings = self.db.cursor.fetchall() winnings = self.db.cursor.fetchall()
self.db.rollback() self.db.rollback()
if(winnings == ()): if winnings == ():
return None return None
y=map(lambda x:float(x[3]), winnings) y = map(lambda x:float(x[1]), winnings)
line = cumsum(y) line = cumsum(y)
return line/100 return line/100
#end of def getRingProfitGraph #end of def getRingProfitGraph

View File

@ -2455,16 +2455,16 @@ class Sql:
# self.query['playerStatsByPosition'] = """ """ # self.query['playerStatsByPosition'] = """ """
self.query['getRingProfitAllHandsPlayerIdSite'] = """ self.query['getRingProfitAllHandsPlayerIdSite'] = """
SELECT hp.handId, hp.totalProfit, hp.totalProfit, hp.totalProfit SELECT hp.handId, hp.totalProfit
FROM HandsPlayers hp FROM HandsPlayers hp
INNER JOIN Players pl ON (hp.playerId = pl.id) INNER JOIN Players pl ON (pl.id = hp.playerId)
INNER JOIN Hands h ON (h.id = hp.handId) INNER JOIN Hands h ON (h.id = hp.handId)
INNER JOIN Gametypes g ON (h.gametypeId = g.id) INNER JOIN Gametypes gt ON (gt.id = h.gametypeId)
where pl.id in <player_test> WHERE pl.id in <player_test>
AND pl.siteId in <site_test> AND pl.siteId in <site_test>
AND h.handStart > '<startdate_test>' AND h.handStart > '<startdate_test>'
AND h.handStart < '<enddate_test>' AND h.handStart < '<enddate_test>'
AND g.bigBlind in <limit_test> <limit_test>
AND hp.tourneysPlayersId IS NULL AND hp.tourneysPlayersId IS NULL
GROUP BY h.handStart, hp.handId, hp.totalProfit GROUP BY h.handStart, hp.handId, hp.totalProfit
ORDER BY h.handStart""" ORDER BY h.handStart"""

28
pyfpdb/fpdb.py Normal file → Executable file
View File

@ -44,6 +44,7 @@ else:
print "Python " + sys.version[0:3] + '...\n' print "Python " + sys.version[0:3] + '...\n'
import traceback
import threading import threading
import Options import Options
import string import string
@ -64,7 +65,6 @@ import gtk
import interlocks import interlocks
import fpdb_simple
import GuiBulkImport import GuiBulkImport
import GuiPlayerStats import GuiPlayerStats
import GuiPositionalStats import GuiPositionalStats
@ -76,7 +76,7 @@ import SQL
import Database import Database
import FpdbSQLQueries import FpdbSQLQueries
import Configuration import Configuration
import Exceptions from Exceptions import *
VERSION = "0.11" VERSION = "0.11"
@ -234,13 +234,13 @@ class fpdb:
dia_confirm = gtk.MessageDialog(parent=None, flags=0, type=gtk.MESSAGE_WARNING, dia_confirm = gtk.MessageDialog(parent=None, flags=0, type=gtk.MESSAGE_WARNING,
buttons=(gtk.BUTTONS_YES_NO), message_format="Confirm deleting and recreating tables") buttons=(gtk.BUTTONS_YES_NO), message_format="Confirm deleting and recreating tables")
diastring = "Please confirm that you want to (re-)create the tables. If there already are tables in the database " \ diastring = "Please confirm that you want to (re-)create the tables. If there already are tables in the database " \
+self.db.fdb.database+" on "+self.db.fdb.host+" they will be deleted." +self.db.database+" on "+self.db.host+" they will be deleted."
dia_confirm.format_secondary_text(diastring)#todo: make above string with bold for db, host and deleted dia_confirm.format_secondary_text(diastring)#todo: make above string with bold for db, host and deleted
response = dia_confirm.run() response = dia_confirm.run()
dia_confirm.destroy() dia_confirm.destroy()
if response == gtk.RESPONSE_YES: if response == gtk.RESPONSE_YES:
#if self.db.fdb.backend == self.fdb_lock.fdb.MYSQL_INNODB: #if self.db.backend == self.fdb_lock.fdb.MYSQL_INNODB:
# mysql requires locks on all tables or none - easier to release this lock # mysql requires locks on all tables or none - easier to release this lock
# than lock all the other tables # than lock all the other tables
# ToDo: lock all other tables so that lock doesn't have to be released # ToDo: lock all other tables so that lock doesn't have to be released
@ -455,17 +455,23 @@ class fpdb:
self.sql = SQL.Sql(type = self.settings['db-type'], db_server = self.settings['db-server']) self.sql = SQL.Sql(type = self.settings['db-type'], db_server = self.settings['db-server'])
try: try:
self.db = Database.Database(self.config, sql = self.sql) self.db = Database.Database(self.config, sql = self.sql)
except Exceptions.FpdbMySQLFailedError: except FpdbMySQLFailedError:
self.warning_box("Unable to connect to MySQL! Is the MySQL server running?!", "FPDB ERROR") self.warning_box("Unable to connect to MySQL! Is the MySQL server running?!", "FPDB ERROR")
exit() exit()
except FpdbError: except FpdbError:
print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']) #print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
self.warning_box("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']), "FPDB ERROR")
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])) sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
except: except:
print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']) #print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
self.warning_box("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']), "FPDB ERROR")
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])) sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
if self.db.fdb.wrongDbVersion: if self.db.wrongDbVersion:
diaDbVersionWarning = gtk.Dialog(title="Strong Warning - Invalid database version", parent=None, flags=0, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK)) diaDbVersionWarning = gtk.Dialog(title="Strong Warning - Invalid database version", parent=None, flags=0, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK))
label = gtk.Label("An invalid DB version or missing tables have been detected.") label = gtk.Label("An invalid DB version or missing tables have been detected.")
@ -484,14 +490,14 @@ class fpdb:
diaDbVersionWarning.destroy() diaDbVersionWarning.destroy()
if self.status_bar == None: if self.status_bar == None:
self.status_bar = gtk.Label("Status: Connected to %s database named %s on host %s"%(self.db.get_backend_name(),self.db.fdb.database, self.db.fdb.host)) self.status_bar = gtk.Label("Status: Connected to %s database named %s on host %s"%(self.db.get_backend_name(),self.db.database, self.db.host))
self.main_vbox.pack_end(self.status_bar, False, True, 0) self.main_vbox.pack_end(self.status_bar, False, True, 0)
self.status_bar.show() self.status_bar.show()
else: else:
self.status_bar.set_text("Status: Connected to %s database named %s on host %s" % (self.db.get_backend_name(),self.db.fdb.database, self.db.fdb.host)) self.status_bar.set_text("Status: Connected to %s database named %s on host %s" % (self.db.get_backend_name(),self.db.database, self.db.host))
# Database connected to successfully, load queries to pass on to other classes # Database connected to successfully, load queries to pass on to other classes
self.db.connection.rollback() self.db.rollback()
self.validate_config() self.validate_config()

View File

@ -111,7 +111,7 @@ class fpdb_db:
password = password, password = password,
database = database) database = database)
except: except:
msg = "PostgreSQL connection to database (%s) user (%s) failed." % (database, user) msg = "PostgreSQL connection to database (%s) user (%s) failed. Are you sure the DB is running?" % (database, user)
print msg print msg
raise FpdbError(msg) raise FpdbError(msg)
elif backend == fpdb_db.SQLITE: elif backend == fpdb_db.SQLITE: