Merge branch 'master' of git://trac-git.assembla.com/fpdb-sql

This commit is contained in:
Mika Bostrom 2009-10-14 10:05:38 +03:00
commit b3ab2c3b81
7 changed files with 1128 additions and 195 deletions

View File

@ -188,14 +188,7 @@ class Database:
log.info("Creating Database instance, sql = %s" % sql)
self.config = c
self.fdb = fpdb_db.fpdb_db() # sets self.fdb.db self.fdb.cursor and self.fdb.sql
self.fdb.do_connect(c)
self.connection = self.fdb.db
db_params = c.get_db_parameters()
self.import_options = c.get_import_parameters()
self.type = db_params['db-type']
self.backend = db_params['db-backend']
self.db_server = db_params['db-server']
self.do_connect(c)
if self.backend == self.PGSQL:
from psycopg2.extensions import ISOLATION_LEVEL_AUTOCOMMIT, ISOLATION_LEVEL_READ_COMMITTED, ISOLATION_LEVEL_SERIALIZABLE
@ -206,14 +199,14 @@ class Database:
# where possible avoid creating new SQL instance by using the global one passed in
if sql is None:
self.sql = SQL.Sql(type = self.type, db_server = db_params['db-server'])
self.sql = SQL.Sql(type = self.type, db_server = self.db_server)
else:
self.sql = sql
if self.backend == self.SQLITE and db_params['db-databaseName'] == ':memory:' and self.fdb.wrongDbVersion:
if self.backend == self.SQLITE and self.database == ':memory:' and self.wrongDbVersion:
log.info("sqlite/:memory: - creating")
self.recreate_tables()
self.fdb.wrongDbVersion = False
self.wrongDbVersion = False
self.pcache = None # PlayerId cache
self.cachemiss = 0 # Delete me later - using to count player cache misses
@ -245,6 +238,16 @@ class Database:
def do_connect(self, c):
self.fdb.do_connect(c)
self.connection = self.fdb.db
self.wrongDbVersion = self.fdb.wrongDbVersion
db_params = c.get_db_parameters()
self.import_options = c.get_import_parameters()
self.type = db_params['db-type']
self.backend = db_params['db-backend']
self.db_server = db_params['db-server']
self.database = db_params['db-databaseName']
self.host = db_params['db-host']
def commit(self):
self.fdb.db.commit()
@ -1152,7 +1155,7 @@ class Database:
elif self.backend == self.MYSQL_INNODB:
c.execute("""insert into TourneyTypes(id, siteId, buyin, fee, maxSeats, knockout
,rebuyOrAddon, speed, headsUp, shootout, matrix)
values (1, 0, 0, 0, False, False, null, False, False, False);""")
values (DEFAULT, 1, 0, 0, 0, False, False, null, False, False, False);""")
#end def fillDefaultData
@ -1391,6 +1394,7 @@ class Database:
importtime,
seats,
maxseats,
texture,
playersVpi,
boardcard1,
boardcard2,
@ -1402,6 +1406,11 @@ class Database:
playersAtStreet3,
playersAtStreet4,
playersAtShowdown,
street0Raises,
street1Raises,
street2Raises,
street3Raises,
street4Raises,
street1Pot,
street2Pot,
street3Pot,
@ -1411,17 +1420,10 @@ class Database:
VALUES
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s)"""
#--- texture,
#-- street0Raises,
#-- street1Raises,
#-- street2Raises,
#-- street3Raises,
#-- street4Raises,
%s, %s, %s, %s, %s, %s, %s, %s, %s)"""
q = q.replace('%s', self.sql.query['placeholder'])
print "DEBUG: p: %s" %p
print "DEBUG: gtid: %s" % p['gameTypeId']
self.cursor.execute(q, (
p['tableName'],
p['gameTypeId'],
@ -1430,6 +1432,7 @@ class Database:
datetime.today(), #importtime
p['seats'],
p['maxSeats'],
p['texture'],
p['playersVpi'],
p['boardcard1'],
p['boardcard2'],
@ -1441,11 +1444,11 @@ class Database:
p['playersAtStreet3'],
p['playersAtStreet4'],
p['playersAtShowdown'],
# hudCache['street0Raises'],
# hudCache['street1Raises'],
# hudCache['street2Raises'],
# hudCache['street3Raises'],
# hudCache['street4Raises'],
p['street0Raises'],
p['street1Raises'],
p['street2Raises'],
p['street3Raises'],
p['street4Raises'],
p['street1Pot'],
p['street2Pot'],
p['street3Pot'],
@ -1455,101 +1458,312 @@ class Database:
#return getLastInsertId(backend, conn, cursor)
# def storeHand
def storeHandsPlayers(self, p):
#def store_hands_players_holdem_omaha(self, backend, category, hands_id, player_ids, start_cashes
# ,positions, card_values, card_suits, winnings, rakes, seatNos, hudCache):
# result=[]
#
# # postgres (and others?) needs the booleans converted to ints before saving:
# # (or we could just save them as boolean ... but then we can't sum them so easily in sql ???)
# # NO - storing booleans for now so don't need this
# #hudCacheInt = {}
# #for k,v in hudCache.iteritems():
# # if k in ('wonWhenSeenStreet1', 'wonAtSD', 'totalProfit'):
# # hudCacheInt[k] = v
# # else:
# # hudCacheInt[k] = map(lambda x: 1 if x else 0, v)
#
# try:
# inserts = []
# for i in xrange(len(player_ids)):
# card1 = Card.cardFromValueSuit(card_values[i][0], card_suits[i][0])
# card2 = Card.cardFromValueSuit(card_values[i][1], card_suits[i][1])
#
# if (category=="holdem"):
# startCards = Card.twoStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1])
# card3 = None
# card4 = None
# elif (category=="omahahi" or category=="omahahilo"):
# startCards = Card.fourStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1]
# ,card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3])
# card3 = Card.cardFromValueSuit(card_values[i][2], card_suits[i][2])
# card4 = Card.cardFromValueSuit(card_values[i][3], card_suits[i][3])
# else:
# raise FpdbError("invalid category")
#
# inserts.append( (
# hands_id, player_ids[i], start_cashes[i], positions[i], 1, # tourneytypeid - needed for hudcache
# card1, card2, card3, card4, startCards,
# winnings[i], rakes[i], seatNos[i], hudCache['totalProfit'][i],
# hudCache['street0VPI'][i], hudCache['street0Aggr'][i],
# hudCache['street0_3BChance'][i], hudCache['street0_3BDone'][i],
# hudCache['street1Seen'][i], hudCache['street2Seen'][i], hudCache['street3Seen'][i],
# hudCache['street4Seen'][i], hudCache['sawShowdown'][i],
# hudCache['street1Aggr'][i], hudCache['street2Aggr'][i], hudCache['street3Aggr'][i], hudCache['street4Aggr'][i],
# hudCache['otherRaisedStreet1'][i], hudCache['otherRaisedStreet2'][i],
# hudCache['otherRaisedStreet3'][i], hudCache['otherRaisedStreet4'][i],
# hudCache['foldToOtherRaisedStreet1'][i], hudCache['foldToOtherRaisedStreet2'][i],
# hudCache['foldToOtherRaisedStreet3'][i], hudCache['foldToOtherRaisedStreet4'][i],
# hudCache['wonWhenSeenStreet1'][i], hudCache['wonAtSD'][i],
# hudCache['stealAttemptChance'][i], hudCache['stealAttempted'][i], hudCache['foldBbToStealChance'][i],
# hudCache['foldedBbToSteal'][i], hudCache['foldSbToStealChance'][i], hudCache['foldedSbToSteal'][i],
# hudCache['street1CBChance'][i], hudCache['street1CBDone'][i], hudCache['street2CBChance'][i], hudCache['street2CBDone'][i],
# hudCache['street3CBChance'][i], hudCache['street3CBDone'][i], hudCache['street4CBChance'][i], hudCache['street4CBDone'][i],
# hudCache['foldToStreet1CBChance'][i], hudCache['foldToStreet1CBDone'][i],
# hudCache['foldToStreet2CBChance'][i], hudCache['foldToStreet2CBDone'][i],
# hudCache['foldToStreet3CBChance'][i], hudCache['foldToStreet3CBDone'][i],
# hudCache['foldToStreet4CBChance'][i], hudCache['foldToStreet4CBDone'][i],
# hudCache['street1CheckCallRaiseChance'][i], hudCache['street1CheckCallRaiseDone'][i],
# hudCache['street2CheckCallRaiseChance'][i], hudCache['street2CheckCallRaiseDone'][i],
# hudCache['street3CheckCallRaiseChance'][i], hudCache['street3CheckCallRaiseDone'][i],
# hudCache['street4CheckCallRaiseChance'][i], hudCache['street4CheckCallRaiseDone'][i],
# hudCache['street0Calls'][i], hudCache['street1Calls'][i], hudCache['street2Calls'][i], hudCache['street3Calls'][i], hudCache['street4Calls'][i],
# hudCache['street0Bets'][i], hudCache['street1Bets'][i], hudCache['street2Bets'][i], hudCache['street3Bets'][i], hudCache['street4Bets'][i]
# ) )
# c = self.get_cursor()
# c.executemany ("""
# INSERT INTO HandsPlayers
# (handId, playerId, startCash, position, tourneyTypeId,
# card1, card2, card3, card4, startCards, winnings, rake, seatNo, totalProfit,
# street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
# street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown,
# street1Aggr, street2Aggr, street3Aggr, street4Aggr,
# otherRaisedStreet1, otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4,
# foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, foldToOtherRaisedStreet3, foldToOtherRaisedStreet4,
# wonWhenSeenStreet1, wonAtSD,
# stealAttemptChance, stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
# street1CBChance, street1CBDone, street2CBChance, street2CBDone,
# street3CBChance, street3CBDone, street4CBChance, street4CBDone,
# foldToStreet1CBChance, foldToStreet1CBDone, foldToStreet2CBChance, foldToStreet2CBDone,
# foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, foldToStreet4CBDone,
# street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, street2CheckCallRaiseDone,
# street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone,
# street0Calls, street1Calls, street2Calls, street3Calls, street4Calls,
# street0Bets, street1Bets, street2Bets, street3Bets, street4Bets
# )
# VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
# %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
# %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
# %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder'])
# ,inserts )
# result.append( self.get_last_insert_id(c) ) # wrong? not used currently
# except:
# raise FpdbError( "store_hands_players_holdem_omaha error: " + str(sys.exc_value) )
#
# return result
def storeHandsPlayers(self, hid, pid, p):
q = """INSERT INTO HandsPlayers (
handId,
playerId
)
VALUES (
%s, %s
)"""
pass
# startCash,
# position,
# tourneyTypeId,
# card1,
# card2,
# card3,
# card4,
# startCards,
# winnings,
# rake,
# seatNo,
# totalProfit,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone,
# street0Calls,
# street1Calls,
# street2Calls,
# street3Calls,
# street4Calls,
# street0Bets,
# street1Bets,
# street2Bets,
# street3Bets,
# street4Bets
q = q.replace('%s', self.sql.query['placeholder'])
self.cursor.execute(q, (
hid,
pid
))
# startCash,
# position,
# tourneyTypeId,
# card1,
# card2,
# card3,
# card4,
# startCards,
# winnings,
# rake,
# seatNo,
# totalProfit,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone,
# street0Calls,
# street1Calls,
# street2Calls,
# street3Calls,
# street4Calls,
# street0Bets,
# street1Bets,
# street2Bets,
# street3Bets,
# street4Bets
def storeHudCacheNew(self, gid, pid, hc):
q = """INSERT INTO HudCache (
gametypeId,
playerId
)
VALUES (
%s, %s
)"""
# gametypeId,
# playerId,
# activeSeats,
# position,
# tourneyTypeId,
# styleKey,
# HDs,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# totalProfit,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone)
q = q.replace('%s', self.sql.query['placeholder'])
self.cursor.execute(q, (
gid,
pid
))
# gametypeId,
# playerId,
# activeSeats,
# position,
# tourneyTypeId,
# styleKey,
# HDs,
# street0VPI,
# street0Aggr,
# street0_3BChance,
# street0_3BDone,
# street1Seen,
# street2Seen,
# street3Seen,
# street4Seen,
# sawShowdown,
# street1Aggr,
# street2Aggr,
# street3Aggr,
# street4Aggr,
# otherRaisedStreet1,
# otherRaisedStreet2,
# otherRaisedStreet3,
# otherRaisedStreet4,
# foldToOtherRaisedStreet1,
# foldToOtherRaisedStreet2,
# foldToOtherRaisedStreet3,
# foldToOtherRaisedStreet4,
# wonWhenSeenStreet1,
# wonAtSD,
# stealAttemptChance,
# stealAttempted,
# foldBbToStealChance,
# foldedBbToSteal,
# foldSbToStealChance,
# foldedSbToSteal,
# street1CBChance,
# street1CBDone,
# street2CBChance,
# street2CBDone,
# street3CBChance,
# street3CBDone,
# street4CBChance,
# street4CBDone,
# foldToStreet1CBChance,
# foldToStreet1CBDone,
# foldToStreet2CBChance,
# foldToStreet2CBDone,
# foldToStreet3CBChance,
# foldToStreet3CBDone,
# foldToStreet4CBChance,
# foldToStreet4CBDone,
# totalProfit,
# street1CheckCallRaiseChance,
# street1CheckCallRaiseDone,
# street2CheckCallRaiseChance,
# street2CheckCallRaiseDone,
# street3CheckCallRaiseChance,
# street3CheckCallRaiseDone,
# street4CheckCallRaiseChance,
# street4CheckCallRaiseDone)
#################################

View File

@ -47,6 +47,7 @@ class DerivedStats():
self.hands['importTime'] = None
self.hands['seats'] = self.countPlayers(hand)
self.hands['maxSeats'] = hand.maxseats
self.hands['texture'] = None # No calculation done for this yet.
# This (i think...) is correct for both stud and flop games, as hand.board['street'] disappears, and
# those values remain default in stud.
@ -66,44 +67,722 @@ class DerivedStats():
self.hands['street4Pot'],
self.hands['showdownPot']) = hand.getStreetTotals()
self.vpip(hand) # Gives playersVpi (num of players vpip)
#print "DEBUG: vpip: %s" %(self.hands['playersVpi'])
self.playersAtStreetX(hand) # Gives playersAtStreet1..4 and Showdown
#print "DEBUG: playersAtStreet 1:'%s' 2:'%s' 3:'%s' 4:'%s'" %(self.hands['playersAtStreet1'],self.hands['playersAtStreet2'],self.hands['playersAtStreet3'],self.hands['playersAtStreet4'])
self.streetXRaises(hand) # Empty function currently
# texture smallint,
# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
# Needs to be recorded
# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
# Needs to be recorded
# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
# Needs to be recorded
# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
# Needs to be recorded
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
# Needs to be recorded
# comment TEXT,
# commentTs DATETIME
# comment TEXT,
# commentTs DATETIME
def assembleHandsPlayers(self, hand):
self.vpip(self.hand)
for i, street in enumerate(hand.actionStreets[1:]):
self.aggr(self.hand, i)
def assembleHudCache(self, hand):
# # def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo
# # ,winnings, totalWinnings, positions, actionTypes, actionAmounts, antes):
# #"""calculates data for the HUD during import. IMPORTANT: if you change this method make
# # sure to also change the following storage method and table_viewer.prepare_data if necessary
# #"""
# #print "generateHudCacheData, len(player_ids)=", len(player_ids)
# #setup subarrays of the result dictionary.
# street0VPI=[]
# street0Aggr=[]
# street0_3BChance=[]
# street0_3BDone=[]
# street1Seen=[]
# street2Seen=[]
# street3Seen=[]
# street4Seen=[]
# sawShowdown=[]
# street1Aggr=[]
# street2Aggr=[]
# street3Aggr=[]
# street4Aggr=[]
# otherRaisedStreet1=[]
# otherRaisedStreet2=[]
# otherRaisedStreet3=[]
# otherRaisedStreet4=[]
# foldToOtherRaisedStreet1=[]
# foldToOtherRaisedStreet2=[]
# foldToOtherRaisedStreet3=[]
# foldToOtherRaisedStreet4=[]
# wonWhenSeenStreet1=[]
#
# wonAtSD=[]
# stealAttemptChance=[]
# stealAttempted=[]
# hudDataPositions=[]
#
# street0Calls=[]
# street1Calls=[]
# street2Calls=[]
# street3Calls=[]
# street4Calls=[]
# street0Bets=[]
# street1Bets=[]
# street2Bets=[]
# street3Bets=[]
# street4Bets=[]
# #street0Raises=[]
# #street1Raises=[]
# #street2Raises=[]
# #street3Raises=[]
# #street4Raises=[]
#
# # Summary figures for hand table:
# result={}
# result['playersVpi']=0
# result['playersAtStreet1']=0
# result['playersAtStreet2']=0
# result['playersAtStreet3']=0
# result['playersAtStreet4']=0
# result['playersAtShowdown']=0
# result['street0Raises']=0
# result['street1Raises']=0
# result['street2Raises']=0
# result['street3Raises']=0
# result['street4Raises']=0
# result['street1Pot']=0
# result['street2Pot']=0
# result['street3Pot']=0
# result['street4Pot']=0
# result['showdownPot']=0
#
# firstPfRaiseByNo=-1
# firstPfRaiserId=-1
# firstPfRaiserNo=-1
# firstPfCallByNo=-1
# firstPfCallerId=-1
#
# for i, action in enumerate(actionTypeByNo[0]):
# if action[1] == "bet":
# firstPfRaiseByNo = i
# firstPfRaiserId = action[0]
# for j, pid in enumerate(player_ids):
# if pid == firstPfRaiserId:
# firstPfRaiserNo = j
# break
# break
# for i, action in enumerate(actionTypeByNo[0]):
# if action[1] == "call":
# firstPfCallByNo = i
# firstPfCallerId = action[0]
# break
# firstPlayId = firstPfCallerId
# if firstPfRaiseByNo <> -1:
# if firstPfRaiseByNo < firstPfCallByNo or firstPfCallByNo == -1:
# firstPlayId = firstPfRaiserId
#
#
# cutoffId=-1
# buttonId=-1
# sbId=-1
# bbId=-1
# if base=="hold":
# for player, pos in enumerate(positions):
# if pos == 1:
# cutoffId = player_ids[player]
# if pos == 0:
# buttonId = player_ids[player]
# if pos == 'S':
# sbId = player_ids[player]
# if pos == 'B':
# bbId = player_ids[player]
#
# someoneStole=False
#
# #run a loop for each player preparing the actual values that will be commited to SQL
# for player in xrange(len(player_ids)):
# #set default values
# myStreet0VPI=False
# myStreet0Aggr=False
# myStreet0_3BChance=False
# myStreet0_3BDone=False
# myStreet1Seen=False
# myStreet2Seen=False
# myStreet3Seen=False
# myStreet4Seen=False
# mySawShowdown=False
# myStreet1Aggr=False
# myStreet2Aggr=False
# myStreet3Aggr=False
# myStreet4Aggr=False
# myOtherRaisedStreet1=False
# myOtherRaisedStreet2=False
# myOtherRaisedStreet3=False
# myOtherRaisedStreet4=False
# myFoldToOtherRaisedStreet1=False
# myFoldToOtherRaisedStreet2=False
# myFoldToOtherRaisedStreet3=False
# myFoldToOtherRaisedStreet4=False
# myWonWhenSeenStreet1=0.0
# myWonAtSD=0.0
# myStealAttemptChance=False
# myStealAttempted=False
# myStreet0Calls=0
# myStreet1Calls=0
# myStreet2Calls=0
# myStreet3Calls=0
# myStreet4Calls=0
# myStreet0Bets=0
# myStreet1Bets=0
# myStreet2Bets=0
# myStreet3Bets=0
# myStreet4Bets=0
# #myStreet0Raises=0
# #myStreet1Raises=0
# #myStreet2Raises=0
# #myStreet3Raises=0
# #myStreet4Raises=0
#
# #calculate VPIP and PFR
# street=0
# heroPfRaiseCount=0
# for currentAction in action_types[street][player]: # finally individual actions
# if currentAction == "bet":
# myStreet0Aggr = True
# if currentAction == "bet" or currentAction == "call":
# myStreet0VPI = True
#
# if myStreet0VPI:
# result['playersVpi'] += 1
# myStreet0Calls = action_types[street][player].count('call')
# myStreet0Bets = action_types[street][player].count('bet')
# # street0Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street0Raises'] += myStreet0Bets
#
# #PF3BChance and PF3B
# pfFold=-1
# pfRaise=-1
# if firstPfRaiseByNo != -1:
# for i, actionType in enumerate(actionTypeByNo[0]):
# if actionType[0] == player_ids[player]:
# if actionType[1] == "bet" and pfRaise == -1 and i > firstPfRaiseByNo:
# pfRaise = i
# if actionType[1] == "fold" and pfFold == -1:
# pfFold = i
# if pfFold == -1 or pfFold > firstPfRaiseByNo:
# myStreet0_3BChance = True
# if pfRaise > firstPfRaiseByNo:
# myStreet0_3BDone = True
#
# #steal calculations
# if base=="hold":
# if len(player_ids)>=3: # no point otherwise # was 5, use 3 to match pokertracker definition
# if positions[player]==1:
# if firstPfRaiserId==player_ids[player] \
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
# myStealAttempted=True
# myStealAttemptChance=True
# if firstPlayId==cutoffId or firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
# myStealAttemptChance=True
# if positions[player]==0:
# if firstPfRaiserId==player_ids[player] \
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
# myStealAttempted=True
# myStealAttemptChance=True
# if firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
# myStealAttemptChance=True
# if positions[player]=='S':
# if firstPfRaiserId==player_ids[player] \
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
# myStealAttempted=True
# myStealAttemptChance=True
# if firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
# myStealAttemptChance=True
# if positions[player]=='B':
# pass
#
# if myStealAttempted:
# someoneStole=True
#
#
# #calculate saw* values
# isAllIn = False
# if any(i for i in allIns[0][player]):
# isAllIn = True
# if (len(action_types[1][player])>0 or isAllIn):
# myStreet1Seen = True
#
# if any(i for i in allIns[1][player]):
# isAllIn = True
# if (len(action_types[2][player])>0 or isAllIn):
# myStreet2Seen = True
#
# if any(i for i in allIns[2][player]):
# isAllIn = True
# if (len(action_types[3][player])>0 or isAllIn):
# myStreet3Seen = True
#
# #print "base:", base
# if base=="hold":
# mySawShowdown = True
# if any(actiontype == "fold" for actiontype in action_types[3][player]):
# mySawShowdown = False
# else:
# #print "in else"
# if any(i for i in allIns[3][player]):
# isAllIn = True
# if (len(action_types[4][player])>0 or isAllIn):
# #print "in if"
# myStreet4Seen = True
#
# mySawShowdown = True
# if any(actiontype == "fold" for actiontype in action_types[4][player]):
# mySawShowdown = False
#
# if myStreet1Seen:
# result['playersAtStreet1'] += 1
# if myStreet2Seen:
# result['playersAtStreet2'] += 1
# if myStreet3Seen:
# result['playersAtStreet3'] += 1
# if myStreet4Seen:
# result['playersAtStreet4'] += 1
# if mySawShowdown:
# result['playersAtShowdown'] += 1
#
# #flop stuff
# street=1
# if myStreet1Seen:
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
# myStreet1Aggr = True
#
# myStreet1Calls = action_types[street][player].count('call')
# myStreet1Bets = action_types[street][player].count('bet')
# # street1Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street1Raises'] += myStreet1Bets
#
# for otherPlayer in xrange(len(player_ids)):
# if player==otherPlayer:
# pass
# else:
# for countOther in xrange(len(action_types[street][otherPlayer])):
# if action_types[street][otherPlayer][countOther]=="bet":
# myOtherRaisedStreet1=True
# for countOtherFold in xrange(len(action_types[street][player])):
# if action_types[street][player][countOtherFold]=="fold":
# myFoldToOtherRaisedStreet1=True
#
# #turn stuff - copy of flop with different vars
# street=2
# if myStreet2Seen:
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
# myStreet2Aggr = True
#
# myStreet2Calls = action_types[street][player].count('call')
# myStreet2Bets = action_types[street][player].count('bet')
# # street2Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street2Raises'] += myStreet2Bets
#
# for otherPlayer in xrange(len(player_ids)):
# if player==otherPlayer:
# pass
# else:
# for countOther in xrange(len(action_types[street][otherPlayer])):
# if action_types[street][otherPlayer][countOther]=="bet":
# myOtherRaisedStreet2=True
# for countOtherFold in xrange(len(action_types[street][player])):
# if action_types[street][player][countOtherFold]=="fold":
# myFoldToOtherRaisedStreet2=True
#
# #river stuff - copy of flop with different vars
# street=3
# if myStreet3Seen:
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
# myStreet3Aggr = True
#
# myStreet3Calls = action_types[street][player].count('call')
# myStreet3Bets = action_types[street][player].count('bet')
# # street3Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street3Raises'] += myStreet3Bets
#
# for otherPlayer in xrange(len(player_ids)):
# if player==otherPlayer:
# pass
# else:
# for countOther in xrange(len(action_types[street][otherPlayer])):
# if action_types[street][otherPlayer][countOther]=="bet":
# myOtherRaisedStreet3=True
# for countOtherFold in xrange(len(action_types[street][player])):
# if action_types[street][player][countOtherFold]=="fold":
# myFoldToOtherRaisedStreet3=True
#
# #stud river stuff - copy of flop with different vars
# street=4
# if myStreet4Seen:
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
# myStreet4Aggr=True
#
# myStreet4Calls = action_types[street][player].count('call')
# myStreet4Bets = action_types[street][player].count('bet')
# # street4Raises = action_types[street][player].count('raise') bet count includes raises for now
# result['street4Raises'] += myStreet4Bets
#
# for otherPlayer in xrange(len(player_ids)):
# if player==otherPlayer:
# pass
# else:
# for countOther in xrange(len(action_types[street][otherPlayer])):
# if action_types[street][otherPlayer][countOther]=="bet":
# myOtherRaisedStreet4=True
# for countOtherFold in xrange(len(action_types[street][player])):
# if action_types[street][player][countOtherFold]=="fold":
# myFoldToOtherRaisedStreet4=True
#
# if winnings[player] != 0:
# if myStreet1Seen:
# myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings)
# if mySawShowdown:
# myWonAtSD=myWonWhenSeenStreet1
#
# #add each value to the appropriate array
# street0VPI.append(myStreet0VPI)
# street0Aggr.append(myStreet0Aggr)
# street0_3BChance.append(myStreet0_3BChance)
# street0_3BDone.append(myStreet0_3BDone)
# street1Seen.append(myStreet1Seen)
# street2Seen.append(myStreet2Seen)
# street3Seen.append(myStreet3Seen)
# street4Seen.append(myStreet4Seen)
# sawShowdown.append(mySawShowdown)
# street1Aggr.append(myStreet1Aggr)
# street2Aggr.append(myStreet2Aggr)
# street3Aggr.append(myStreet3Aggr)
# street4Aggr.append(myStreet4Aggr)
# otherRaisedStreet1.append(myOtherRaisedStreet1)
# otherRaisedStreet2.append(myOtherRaisedStreet2)
# otherRaisedStreet3.append(myOtherRaisedStreet3)
# otherRaisedStreet4.append(myOtherRaisedStreet4)
# foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1)
# foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2)
# foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3)
# foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4)
# wonWhenSeenStreet1.append(myWonWhenSeenStreet1)
# wonAtSD.append(myWonAtSD)
# stealAttemptChance.append(myStealAttemptChance)
# stealAttempted.append(myStealAttempted)
# if base=="hold":
# pos=positions[player]
# if pos=='B':
# hudDataPositions.append('B')
# elif pos=='S':
# hudDataPositions.append('S')
# elif pos==0:
# hudDataPositions.append('D')
# elif pos==1:
# hudDataPositions.append('C')
# elif pos>=2 and pos<=4:
# hudDataPositions.append('M')
# elif pos>=5 and pos<=8:
# hudDataPositions.append('E')
# ### RHH Added this elif to handle being a dead hand before the BB (pos==9)
# elif pos==9:
# hudDataPositions.append('X')
# else:
# raise FpdbError("invalid position")
# elif base=="stud":
# #todo: stud positions and steals
# pass
#
# street0Calls.append(myStreet0Calls)
# street1Calls.append(myStreet1Calls)
# street2Calls.append(myStreet2Calls)
# street3Calls.append(myStreet3Calls)
# street4Calls.append(myStreet4Calls)
# street0Bets.append(myStreet0Bets)
# street1Bets.append(myStreet1Bets)
# street2Bets.append(myStreet2Bets)
# street3Bets.append(myStreet3Bets)
# street4Bets.append(myStreet4Bets)
# #street0Raises.append(myStreet0Raises)
# #street1Raises.append(myStreet1Raises)
# #street2Raises.append(myStreet2Raises)
# #street3Raises.append(myStreet3Raises)
# #street4Raises.append(myStreet4Raises)
#
# #add each array to the to-be-returned dictionary
# result['street0VPI']=street0VPI
# result['street0Aggr']=street0Aggr
# result['street0_3BChance']=street0_3BChance
# result['street0_3BDone']=street0_3BDone
# result['street1Seen']=street1Seen
# result['street2Seen']=street2Seen
# result['street3Seen']=street3Seen
# result['street4Seen']=street4Seen
# result['sawShowdown']=sawShowdown
#
# result['street1Aggr']=street1Aggr
# result['otherRaisedStreet1']=otherRaisedStreet1
# result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1
# result['street2Aggr']=street2Aggr
# result['otherRaisedStreet2']=otherRaisedStreet2
# result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2
# result['street3Aggr']=street3Aggr
# result['otherRaisedStreet3']=otherRaisedStreet3
# result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3
# result['street4Aggr']=street4Aggr
# result['otherRaisedStreet4']=otherRaisedStreet4
# result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4
# result['wonWhenSeenStreet1']=wonWhenSeenStreet1
# result['wonAtSD']=wonAtSD
# result['stealAttemptChance']=stealAttemptChance
# result['stealAttempted']=stealAttempted
# result['street0Calls']=street0Calls
# result['street1Calls']=street1Calls
# result['street2Calls']=street2Calls
# result['street3Calls']=street3Calls
# result['street4Calls']=street4Calls
# result['street0Bets']=street0Bets
# result['street1Bets']=street1Bets
# result['street2Bets']=street2Bets
# result['street3Bets']=street3Bets
# result['street4Bets']=street4Bets
# #result['street0Raises']=street0Raises
# #result['street1Raises']=street1Raises
# #result['street2Raises']=street2Raises
# #result['street3Raises']=street3Raises
# #result['street4Raises']=street4Raises
#
# #now the various steal values
# foldBbToStealChance=[]
# foldedBbToSteal=[]
# foldSbToStealChance=[]
# foldedSbToSteal=[]
# for player in xrange(len(player_ids)):
# myFoldBbToStealChance=False
# myFoldedBbToSteal=False
# myFoldSbToStealChance=False
# myFoldedSbToSteal=False
#
# if base=="hold":
# if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]:
# street=0
# for count in xrange(len(action_types[street][player])):#individual actions
# if positions[player]=='B':
# myFoldBbToStealChance=True
# if action_types[street][player][count]=="fold":
# myFoldedBbToSteal=True
# if positions[player]=='S':
# myFoldSbToStealChance=True
# if action_types[street][player][count]=="fold":
# myFoldedSbToSteal=True
#
#
# foldBbToStealChance.append(myFoldBbToStealChance)
# foldedBbToSteal.append(myFoldedBbToSteal)
# foldSbToStealChance.append(myFoldSbToStealChance)
# foldedSbToSteal.append(myFoldedSbToSteal)
# result['foldBbToStealChance']=foldBbToStealChance
# result['foldedBbToSteal']=foldedBbToSteal
# result['foldSbToStealChance']=foldSbToStealChance
# result['foldedSbToSteal']=foldedSbToSteal
#
# #now CB
# street1CBChance=[]
# street1CBDone=[]
# didStreet1CB=[]
# for player in xrange(len(player_ids)):
# myStreet1CBChance=False
# myStreet1CBDone=False
#
# if street0VPI[player]:
# myStreet1CBChance=True
# if street1Aggr[player]:
# myStreet1CBDone=True
# didStreet1CB.append(player_ids[player])
#
# street1CBChance.append(myStreet1CBChance)
# street1CBDone.append(myStreet1CBDone)
# result['street1CBChance']=street1CBChance
# result['street1CBDone']=street1CBDone
#
# #now 2B
# street2CBChance=[]
# street2CBDone=[]
# didStreet2CB=[]
# for player in xrange(len(player_ids)):
# myStreet2CBChance=False
# myStreet2CBDone=False
#
# if street1CBDone[player]:
# myStreet2CBChance=True
# if street2Aggr[player]:
# myStreet2CBDone=True
# didStreet2CB.append(player_ids[player])
#
# street2CBChance.append(myStreet2CBChance)
# street2CBDone.append(myStreet2CBDone)
# result['street2CBChance']=street2CBChance
# result['street2CBDone']=street2CBDone
#
# #now 3B
# street3CBChance=[]
# street3CBDone=[]
# didStreet3CB=[]
# for player in xrange(len(player_ids)):
# myStreet3CBChance=False
# myStreet3CBDone=False
#
# if street2CBDone[player]:
# myStreet3CBChance=True
# if street3Aggr[player]:
# myStreet3CBDone=True
# didStreet3CB.append(player_ids[player])
#
# street3CBChance.append(myStreet3CBChance)
# street3CBDone.append(myStreet3CBDone)
# result['street3CBChance']=street3CBChance
# result['street3CBDone']=street3CBDone
#
# #and 4B
# street4CBChance=[]
# street4CBDone=[]
# didStreet4CB=[]
# for player in xrange(len(player_ids)):
# myStreet4CBChance=False
# myStreet4CBDone=False
#
# if street3CBDone[player]:
# myStreet4CBChance=True
# if street4Aggr[player]:
# myStreet4CBDone=True
# didStreet4CB.append(player_ids[player])
#
# street4CBChance.append(myStreet4CBChance)
# street4CBDone.append(myStreet4CBDone)
# result['street4CBChance']=street4CBChance
# result['street4CBDone']=street4CBDone
#
#
# result['position']=hudDataPositions
#
# foldToStreet1CBChance=[]
# foldToStreet1CBDone=[]
# foldToStreet2CBChance=[]
# foldToStreet2CBDone=[]
# foldToStreet3CBChance=[]
# foldToStreet3CBDone=[]
# foldToStreet4CBChance=[]
# foldToStreet4CBDone=[]
#
# for player in xrange(len(player_ids)):
# myFoldToStreet1CBChance=False
# myFoldToStreet1CBDone=False
# foldToStreet1CBChance.append(myFoldToStreet1CBChance)
# foldToStreet1CBDone.append(myFoldToStreet1CBDone)
#
# myFoldToStreet2CBChance=False
# myFoldToStreet2CBDone=False
# foldToStreet2CBChance.append(myFoldToStreet2CBChance)
# foldToStreet2CBDone.append(myFoldToStreet2CBDone)
#
# myFoldToStreet3CBChance=False
# myFoldToStreet3CBDone=False
# foldToStreet3CBChance.append(myFoldToStreet3CBChance)
# foldToStreet3CBDone.append(myFoldToStreet3CBDone)
#
# myFoldToStreet4CBChance=False
# myFoldToStreet4CBDone=False
# foldToStreet4CBChance.append(myFoldToStreet4CBChance)
# foldToStreet4CBDone.append(myFoldToStreet4CBDone)
#
# if len(didStreet1CB)>=1:
# generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo)
#
# if len(didStreet2CB)>=1:
# generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo)
#
# if len(didStreet3CB)>=1:
# generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo)
#
# if len(didStreet4CB)>=1:
# generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo)
#
# result['foldToStreet1CBChance']=foldToStreet1CBChance
# result['foldToStreet1CBDone']=foldToStreet1CBDone
# result['foldToStreet2CBChance']=foldToStreet2CBChance
# result['foldToStreet2CBDone']=foldToStreet2CBDone
# result['foldToStreet3CBChance']=foldToStreet3CBChance
# result['foldToStreet3CBDone']=foldToStreet3CBDone
# result['foldToStreet4CBChance']=foldToStreet4CBChance
# result['foldToStreet4CBDone']=foldToStreet4CBDone
#
#
# totalProfit=[]
#
# street1CheckCallRaiseChance=[]
# street1CheckCallRaiseDone=[]
# street2CheckCallRaiseChance=[]
# street2CheckCallRaiseDone=[]
# street3CheckCallRaiseChance=[]
# street3CheckCallRaiseDone=[]
# street4CheckCallRaiseChance=[]
# street4CheckCallRaiseDone=[]
# #print "b4 totprof calc, len(playerIds)=", len(player_ids)
# for pl in xrange(len(player_ids)):
# #print "pl=", pl
# myTotalProfit=winnings[pl] # still need to deduct other costs
# if antes:
# myTotalProfit=winnings[pl] - antes[pl]
# for i in xrange(len(actionTypes)): #iterate through streets
# #for j in xrange(len(actionTypes[i])): #iterate through names (using pl loop above)
# for k in xrange(len(actionTypes[i][pl])): #iterate through individual actions of that player on that street
# myTotalProfit -= actionAmounts[i][pl][k]
#
# myStreet1CheckCallRaiseChance=False
# myStreet1CheckCallRaiseDone=False
# myStreet2CheckCallRaiseChance=False
# myStreet2CheckCallRaiseDone=False
# myStreet3CheckCallRaiseChance=False
# myStreet3CheckCallRaiseDone=False
# myStreet4CheckCallRaiseChance=False
# myStreet4CheckCallRaiseDone=False
#
# #print "myTotalProfit=", myTotalProfit
# totalProfit.append(myTotalProfit)
# #print "totalProfit[]=", totalProfit
#
# street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance)
# street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone)
# street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance)
# street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone)
# street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance)
# street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone)
# street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance)
# street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone)
#
# result['totalProfit']=totalProfit
# #print "res[totalProfit]=", result['totalProfit']
#
# result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance
# result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone
# result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance
# result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone
# result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance
# result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone
# result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance
# result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone
# return result
# #end def generateHudCacheData
pass
def vpip(self, hand):
vpipers = set()
for act in hand.actions[hand.actionStreets[1]]:
if act[1] in ('calls','bets', 'raises'):
vpipers.add(act[0])
for player in hand.players:
if player[1] in vpipers:
self.handsplayers[player[1]]['vpip'] = True
else:
self.handsplayers[player[1]]['vpip'] = False
#for player in hand.players:
# print "DEBUG: '%s' '%s' '%s'" %(player, player[1], vpipers)
# if player[1] in vpipers:
# self.handsplayers[player[1]]['vpip'] = True
# else:
# self.handsplayers[player[1]]['vpip'] = False
self.hands['playersVpi'] = len(vpipers)
def playersAtStreetX(self, hand):
@ -120,7 +799,7 @@ class DerivedStats():
for street in hand.actionStreets:
actors = {}
for act in a[street]:
for act in hand.actions[street]:
actors[act[0]] = 1
#print "len(actors.keys(%s)): %s" % ( street, len(actors.keys()))
if hand.gametype['base'] in ("hold"):
@ -145,7 +824,12 @@ class DerivedStats():
# [ (player, action, ....), (player2, action, ...) ]
# No idea what this value is actually supposed to be
# In theory its "num small bets paid to see flop/street4, including blind" which makes sense for limit. Not so useful for nl
pass
# Leaving empty for the moment,
self.hands['street0Raises'] = 0 # /* num small bets paid to see flop/street4, including blind */
self.hands['street1Raises'] = 0 # /* num small bets paid to see turn/street5 */
self.hands['street2Raises'] = 0 # /* num big bets paid to see river/street6 */
self.hands['street3Raises'] = 0 # /* num big bets paid to see sd/street7 */
self.hands['street4Raises'] = 0 # /* num big bets paid to see showdown */
def aggr(self, hand, i):
aggrers = set()

View File

@ -32,19 +32,20 @@ import FpdbSQLQueries
class Filters(threading.Thread):
def __init__(self, db, config, qdict, display = {}, debug=True):
self.debug=debug
# config and qdict are now redundant
self.debug = debug
#print "start of GraphViewer constructor"
self.db=db
self.cursor=db.cursor
self.sql=qdict
self.conf = config
self.db = db
self.cursor = db.cursor
self.sql = db.sql
self.conf = db.config
self.display = display
self.sites = {}
self.games = {}
self.limits = {}
self.seats = {}
self.groups = {}
self.groups = {}
self.siteid = {}
self.heroes = {}
self.boxes = {}
@ -451,6 +452,9 @@ class Filters(threading.Thread):
hbox.pack_start(vbox3, False, False, 0)
found = {'nl':False, 'fl':False, 'ring':False, 'tour':False}
for i, line in enumerate(result):
if "UseType" in self.display:
if line[0] != self.display["UseType"]:
continue
hbox = gtk.HBox(False, 0)
if i <= len(result)/2:
vbox2.pack_start(hbox, False, False, 0)

View File

@ -53,20 +53,26 @@ class GuiGraphViewer (threading.Thread):
self.db = Database.Database(self.conf, sql=self.sql)
filters_display = { "Heroes" : True,
"Sites" : True,
"Games" : True,
"Limits" : True,
"Seats" : False,
"Dates" : True,
"Button1" : True,
"Button2" : True
filters_display = { "Heroes" : True,
"Sites" : True,
"Games" : True,
"Limits" : True,
"LimitSep" : True,
"LimitType" : True,
"Type" : False,
"UseType" : 'ring',
"Seats" : False,
"SeatSep" : False,
"Dates" : True,
"Groups" : False,
"Button1" : True,
"Button2" : True
}
self.filters = Filters.Filters(self.db, self.conf, self.sql, display = filters_display)
self.filters.registerButton1Name("Refresh Graph")
self.filters.registerButton1Name("Refresh _Graph")
self.filters.registerButton1Callback(self.generateGraph)
self.filters.registerButton2Name("Export to File")
self.filters.registerButton2Name("_Export to File")
self.filters.registerButton2Callback(self.exportGraph)
self.mainHBox = gtk.HBox(False, 0)
@ -146,10 +152,8 @@ class GuiGraphViewer (threading.Thread):
raise
def generateGraph(self, widget, data):
print "generateGraph: start"
try:
self.clearGraphData()
print "after cleardata"
sitenos = []
playerids = []
@ -158,15 +162,18 @@ class GuiGraphViewer (threading.Thread):
heroes = self.filters.getHeroes()
siteids = self.filters.getSiteIds()
limits = self.filters.getLimits()
print "got filter data"
for i in ('show', 'none'):
if i in limits:
limits.remove(i)
# Which sites are selected?
for site in sites:
if sites[site] == True:
sitenos.append(siteids[site])
self.db.cursor.execute(self.sql.query['getPlayerId'], (heroes[site],))
result = self.db.cursor.fetchall()
c = self.db.get_cursor()
c.execute(self.sql.query['getPlayerId'], (heroes[site],))
result = c.fetchall()
if len(result) == 1:
playerids.append(result[0][0])
playerids.append( int(result[0][0]) )
if not sitenos:
#Should probably pop up here.
@ -182,12 +189,10 @@ class GuiGraphViewer (threading.Thread):
return
#Set graph properties
print "add_subplot"
self.ax = self.fig.add_subplot(111)
#Get graph data from DB
starttime = time()
print "get line: playerids =", playerids, "sitenos =", sitenos, "limits =", limits
line = self.getRingProfitGraph(playerids, sitenos, limits)
print "Graph generated in: %s" %(time() - starttime)
@ -234,12 +239,31 @@ class GuiGraphViewer (threading.Thread):
# [5L] into (5) not (5,) and [5L, 2829L] into (5, 2829)
nametest = str(tuple(names))
sitetest = str(tuple(sites))
limittest = str(tuple(limits))
nametest = nametest.replace("L", "")
nametest = nametest.replace(",)",")")
sitetest = sitetest.replace(",)",")")
limittest = limittest.replace("L", "")
limittest = limittest.replace(",)",")")
#nametest = nametest.replace("L", "")
lims = [int(x) for x in limits if x.isdigit()]
nolims = [int(x[0:-2]) for x in limits if len(x) > 2 and x[-2:] == 'nl']
limittest = "and ( (gt.limitType = 'fl' and gt.bigBlind in "
# and ( (limit and bb in()) or (nolimit and bb in ()) )
if lims:
blindtest = str(tuple(lims))
blindtest = blindtest.replace("L", "")
blindtest = blindtest.replace(",)",")")
limittest = limittest + blindtest + ' ) '
else:
limittest = limittest + '(-1) ) '
limittest = limittest + " or (gt.limitType = 'nl' and gt.bigBlind in "
if nolims:
blindtest = str(tuple(nolims))
blindtest = blindtest.replace("L", "")
blindtest = blindtest.replace(",)",")")
limittest = limittest + blindtest + ' ) )'
else:
limittest = limittest + '(-1) ) )'
if type == 'ring':
limittest = limittest + " and gt.type = 'ring' "
elif type == 'tour':
limittest = limittest + " and gt.type = 'tour' "
#Must be a nicer way to deal with tuples of size 1 ie. (2,) - which makes sql barf
tmp = tmp.replace("<player_test>", nametest)
@ -247,6 +271,7 @@ class GuiGraphViewer (threading.Thread):
tmp = tmp.replace("<startdate_test>", start_date)
tmp = tmp.replace("<enddate_test>", end_date)
tmp = tmp.replace("<limit_test>", limittest)
tmp = tmp.replace(",)", ")")
#print "DEBUG: sql query:"
#print tmp
@ -255,10 +280,10 @@ class GuiGraphViewer (threading.Thread):
winnings = self.db.cursor.fetchall()
self.db.rollback()
if(winnings == ()):
if winnings == ():
return None
y=map(lambda x:float(x[3]), winnings)
y = map(lambda x:float(x[1]), winnings)
line = cumsum(y)
return line/100
#end of def getRingProfitGraph

View File

@ -2455,16 +2455,16 @@ class Sql:
# self.query['playerStatsByPosition'] = """ """
self.query['getRingProfitAllHandsPlayerIdSite'] = """
SELECT hp.handId, hp.totalProfit, hp.totalProfit, hp.totalProfit
SELECT hp.handId, hp.totalProfit
FROM HandsPlayers hp
INNER JOIN Players pl ON (hp.playerId = pl.id)
INNER JOIN Hands h ON (h.id = hp.handId)
INNER JOIN Gametypes g ON (h.gametypeId = g.id)
where pl.id in <player_test>
INNER JOIN Players pl ON (pl.id = hp.playerId)
INNER JOIN Hands h ON (h.id = hp.handId)
INNER JOIN Gametypes gt ON (gt.id = h.gametypeId)
WHERE pl.id in <player_test>
AND pl.siteId in <site_test>
AND h.handStart > '<startdate_test>'
AND h.handStart < '<enddate_test>'
AND g.bigBlind in <limit_test>
<limit_test>
AND hp.tourneysPlayersId IS NULL
GROUP BY h.handStart, hp.handId, hp.totalProfit
ORDER BY h.handStart"""

28
pyfpdb/fpdb.py Normal file → Executable file
View File

@ -44,6 +44,7 @@ else:
print "Python " + sys.version[0:3] + '...\n'
import traceback
import threading
import Options
import string
@ -64,7 +65,6 @@ import gtk
import interlocks
import fpdb_simple
import GuiBulkImport
import GuiPlayerStats
import GuiPositionalStats
@ -76,7 +76,7 @@ import SQL
import Database
import FpdbSQLQueries
import Configuration
import Exceptions
from Exceptions import *
VERSION = "0.11"
@ -234,13 +234,13 @@ class fpdb:
dia_confirm = gtk.MessageDialog(parent=None, flags=0, type=gtk.MESSAGE_WARNING,
buttons=(gtk.BUTTONS_YES_NO), message_format="Confirm deleting and recreating tables")
diastring = "Please confirm that you want to (re-)create the tables. If there already are tables in the database " \
+self.db.fdb.database+" on "+self.db.fdb.host+" they will be deleted."
+self.db.database+" on "+self.db.host+" they will be deleted."
dia_confirm.format_secondary_text(diastring)#todo: make above string with bold for db, host and deleted
response = dia_confirm.run()
dia_confirm.destroy()
if response == gtk.RESPONSE_YES:
#if self.db.fdb.backend == self.fdb_lock.fdb.MYSQL_INNODB:
#if self.db.backend == self.fdb_lock.fdb.MYSQL_INNODB:
# mysql requires locks on all tables or none - easier to release this lock
# than lock all the other tables
# ToDo: lock all other tables so that lock doesn't have to be released
@ -455,17 +455,23 @@ class fpdb:
self.sql = SQL.Sql(type = self.settings['db-type'], db_server = self.settings['db-server'])
try:
self.db = Database.Database(self.config, sql = self.sql)
except Exceptions.FpdbMySQLFailedError:
except FpdbMySQLFailedError:
self.warning_box("Unable to connect to MySQL! Is the MySQL server running?!", "FPDB ERROR")
exit()
except FpdbError:
print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
#print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
self.warning_box("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']), "FPDB ERROR")
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
except:
print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
#print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
self.warning_box("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']), "FPDB ERROR")
err = traceback.extract_tb(sys.exc_info()[2])[-1]
print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
if self.db.fdb.wrongDbVersion:
if self.db.wrongDbVersion:
diaDbVersionWarning = gtk.Dialog(title="Strong Warning - Invalid database version", parent=None, flags=0, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK))
label = gtk.Label("An invalid DB version or missing tables have been detected.")
@ -484,14 +490,14 @@ class fpdb:
diaDbVersionWarning.destroy()
if self.status_bar == None:
self.status_bar = gtk.Label("Status: Connected to %s database named %s on host %s"%(self.db.get_backend_name(),self.db.fdb.database, self.db.fdb.host))
self.status_bar = gtk.Label("Status: Connected to %s database named %s on host %s"%(self.db.get_backend_name(),self.db.database, self.db.host))
self.main_vbox.pack_end(self.status_bar, False, True, 0)
self.status_bar.show()
else:
self.status_bar.set_text("Status: Connected to %s database named %s on host %s" % (self.db.get_backend_name(),self.db.fdb.database, self.db.fdb.host))
self.status_bar.set_text("Status: Connected to %s database named %s on host %s" % (self.db.get_backend_name(),self.db.database, self.db.host))
# Database connected to successfully, load queries to pass on to other classes
self.db.connection.rollback()
self.db.rollback()
self.validate_config()

View File

@ -111,7 +111,7 @@ class fpdb_db:
password = password,
database = database)
except:
msg = "PostgreSQL connection to database (%s) user (%s) failed." % (database, user)
msg = "PostgreSQL connection to database (%s) user (%s) failed. Are you sure the DB is running?" % (database, user)
print msg
raise FpdbError(msg)
elif backend == fpdb_db.SQLITE: