Preliminary razz support for Fulltilt
Breaks stuff
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@ -28,10 +28,9 @@ class FullTilt(HandHistoryConverter):
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HandHistoryConverter.__init__(self, config, file, sitename="FullTilt") # Call super class init.
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self.sitename = "FullTilt"
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self.setFileType("text", "cp1252")
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self.re_GameInfo = re.compile('- \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<LTYPE>(No|Pot)) Limit (?P<GAME>(Hold\'em|Omaha))')
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self.re_GameInfo = re.compile('- \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (Ante \$(?P<ANTE>[.0-9]+) )?- (?P<LTYPE>(No|Pot)? )?Limit (?P<GAME>(Hold\'em|Omaha|Razz))')
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self.re_SplitHands = re.compile(r"\n\n+")
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self.re_HandInfo = re.compile('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[- a-zA-Z]+) (\((?P<TABLEATTRIBUTES>.+)\) )?- \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) - (?P<GAMETYPE>[a-zA-Z\' ]+) - (?P<DATETIME>.*)')
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self.re_HandInfo = re.compile('.*#(?P<HID>[0-9]+): Table (?P<TABLE>[- a-zA-Z]+) (\((?P<TABLEATTRIBUTES>.+)\) )?- \$?(?P<SB>[.0-9]+)/\$?(?P<BB>[.0-9]+) (Ante \$(?P<ANTE>[.0-9]+) )?- (?P<GAMETYPE>[a-zA-Z\' ]+) - (?P<DATETIME>.*)')
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self.re_Button = re.compile('The button is in seat #(?P<BUTTON>\d+)')
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self.re_PlayerInfo = re.compile('Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*) \(\$(?P<CASH>[.0-9]+)\)\n')
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self.re_Board = re.compile(r"\[(?P<CARDS>.+)\]")
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@ -41,6 +40,7 @@ class FullTilt(HandHistoryConverter):
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#print "DEBUG player_re: " + player_re
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self.re_PostSB = re.compile('.*\n(?P<PNAME>.*) posts the small blind of \$?(?P<SB>[.0-9]+)')
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self.re_PostBB = re.compile('.*\n(?P<PNAME>.*) posts (the big blind of )?\$?(?P<BB>[.0-9]+)')
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self.re_BringIn = re.compile('.*\n(?P<PNAME>.*) brings in for \$?(?P<BRINGIN>[.0-9]+)')
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self.re_PostBoth = re.compile('.*\n(?P<PNAME>.*) posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)')
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self.re_HeroCards = re.compile('.*\nDealt\sto\s(?P<PNAME>.*)\s\[(?P<CARDS>.*)\]')
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self.re_Action = re.compile('.*\n(?P<PNAME>.*)(?P<ATYPE> bets| checks| raises to| calls| folds)(\s\$(?P<BET>[.\d]+))?')
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@ -53,6 +53,7 @@ class FullTilt(HandHistoryConverter):
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def readSupportedGames(self):
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return [["ring", "hold", "nl"],
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["ring", "hold", "pl"],
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["ring", "razz", "fl"],
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["ring", "omaha", "pl"]
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]
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@ -70,11 +71,16 @@ class FullTilt(HandHistoryConverter):
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structure = "nl"
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elif m.group('LTYPE') == "Pot":
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structure = "pl"
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elif m.group('LTYPE') == "None":
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structure = "fl"
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if m.group('GAME') == "Hold\'em":
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game = "hold"
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if m.group('GAME') == "Omaha":
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elif m.group('GAME') == "Omaha":
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game = "omahahi"
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elif m.group('GAME') == "Razz":
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game = "razz"
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gametype = ["ring", game, structure, m.group('SB'), m.group('BB')]
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@ -85,7 +91,6 @@ class FullTilt(HandHistoryConverter):
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#print m.groups()
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hand.handid = m.group('HID')
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hand.tablename = m.group('TABLE')
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hand.buttonpos = int(self.re_Button.search(hand.string).group('BUTTON'))
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hand.starttime = time.strptime(m.group('DATETIME'), "%H:%M:%S ET - %Y/%m/%d")
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# These work, but the info is already in the Hand class - should be used for tourneys though.
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# m.group('SB')
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@ -112,10 +117,13 @@ class FullTilt(HandHistoryConverter):
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# PREFLOP = ** Dealing down cards **
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# This re fails if, say, river is missing; then we don't get the ** that starts the river.
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m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
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if self.gametype[1] == "hold" or self.gametype[1] == "omaha":
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m = re.search(r"\*\*\* HOLE CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
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r"(\*\*\* FLOP \*\*\*(?P<FLOP> \[\S\S \S\S \S\S\].+(?=\*\*\* TURN \*\*\*)|.+))?"
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r"(\*\*\* TURN \*\*\* \[\S\S \S\S \S\S] (?P<TURN>\[\S\S\].+(?=\*\*\* RIVER \*\*\*)|.+))?"
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r"(\*\*\* RIVER \*\*\* \[\S\S \S\S \S\S \S\S] (?P<RIVER>\[\S\S\].+))?", hand.string,re.DOTALL)
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elif self.gametype[1] == "razz":
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m = re.search("\*\*\*(?P<THIRD>.+(?=\*\*\* 3RD STREET \*\*\*)|.+)", hand.string,re.DOTALL)
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hand.addStreets(m)
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@ -137,6 +145,19 @@ class FullTilt(HandHistoryConverter):
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for a in self.re_PostBoth.finditer(hand.string):
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hand.addBlind(a.group('PNAME'), 'small & big blinds', a.group('SBBB'))
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def readAntes(self, hand):
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print "DEBUG: reading antes"
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print "DEBUG: FIXME reading antes"
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def readBringIn(self, hand):
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print "DEBUG: reading bring in"
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# print hand.string
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m = self.re_Button.search(hand.string,re.DOTALL)
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print "DEBUG: Player bringing in: %s for %s" %(m.group('PNAME'), m.group('BRINGIN'))
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def readButton(self, hand):
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hand.buttonpos = int(self.re_Button.search(hand.string).group('BUTTON'))
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def readHeroCards(self, hand):
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m = self.re_HeroCards.search(hand.string)
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if(m == None):
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@ -188,7 +209,7 @@ class FullTilt(HandHistoryConverter):
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if __name__ == "__main__":
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c = Configuration.Config()
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if len(sys.argv) == 1:
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testfile = "regression-test-files/fulltilt/FT20081209 CR - tay - $0.05-$0.10 - No Limit Hold'em.txt"
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testfile = "regression-test-files/fulltilt/razz/FT20090223 Danville - $0.50-$1 Ante $0.10 - Limit Razz.txt"
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else:
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testfile = sys.argv[1]
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print "Converting: ", testfile
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@ -39,7 +39,10 @@ class Hand:
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self.gametype = gametype
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self.string = string
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#if gametype[1] == "hold" or self.gametype[1] == "omaha":
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self.streetList = ['PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
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#elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
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#self.streetList = ['ANTES','3RD','4TH','5TH','6TH','7TH'] # a list of the observed street names in order
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self.handid = 0
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self.sb = gametype[3]
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@ -91,6 +91,7 @@ class HandHistoryConverter:
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self.ofile = os.path.join(self.hhdir, os.path.basename(file))
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self.rexx = FpdbRegex.FpdbRegex()
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self.players = set()
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self.maxseats = 10
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def __str__(self):
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tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
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@ -134,17 +135,28 @@ class HandHistoryConverter:
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# we need to recompile the player regexs.
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self.players = playersThisHand
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self.compile_player_regexs()
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self.markStreets(hand)
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self.readBlinds(hand)
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self.readHeroCards(hand) # want to generalise to draw games
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# Different calls if stud or holdem like
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if self.gametype[1] == "hold" or self.gametype[1] == "omaha":
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self.markStreets(hand)
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self.readBlinds(hand)
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self.readButton(hand)
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self.readHeroCards(hand) # want to generalise to draw games
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elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
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self.markStreets(hand) # <--- Different streets
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self.readAntes(hand)
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self.readBringIn(hand)
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self.readShowdownActions(hand)
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# Read actions in street order
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for street in hand.streetList: # go through them in order
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if hand.streets.group(street) is not None:
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self.readCommunityCards(hand, street) # read community cards
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if self.gametype[1] == "hold" or self.gametype[1] == "omaha":
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self.readCommunityCards(hand, street) # read community cards
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elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
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self.readPlayerCards(hand, street)
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self.readAction(hand, street)
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@ -207,6 +219,9 @@ class HandHistoryConverter:
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# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
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# addtional players are assumed to post a bb oop
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def readBlinds(self, hand): abstract
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def readAntes(self, hand): abstract
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def readBringIn(self, hand): abstract
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def readButton(self, hand): abstract
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def readHeroCards(self, hand): abstract
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def readAction(self, hand, street): abstract
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def readCollectPot(self, hand): abstract
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