Fix call to aux window clobbered by merge.
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@ -227,7 +227,7 @@ class Hud:
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game_params = config.get_game_parameters(self.poker_game)
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if not game_params['aux'] == "":
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aux_params = config.get_aux_parameters(game_params['aux'])
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self.aux_windows.append(eval("%s.%s(gtk.Window(), config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
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self.aux_windows.append(eval("%s.%s(gtk.Window(), self, config, 'fpdb')" % (aux_params['module'], aux_params['class'])))
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# gobject.timeout_add(500, self.update_table_position)
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