fix my breakage..
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@ -28,54 +28,17 @@ import codecs
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from decimal import Decimal
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from decimal import Decimal
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import operator
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import operator
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from xml.dom.minidom import Node
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from xml.dom.minidom import Node
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# from pokereval import PokerEval
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import time
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import time
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import datetime
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import datetime
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import gettext
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#from pokerengine.pokercards import *
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#import gettext
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# provides letter2name{}, letter2names{}, visible_card(), not_visible_card(), is_visible(), card_value(), class PokerCards
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#gettext.install('fpdb')
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# but it's probably not installed so here are the ones we may want:
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letter2name = {
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'A': 'Ace',
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'K': 'King',
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'Q': 'Queen',
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'J': 'Jack',
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'T': 'Ten',
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'9': 'Nine',
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'8': 'Eight',
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'7': 'Seven',
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'6': 'Six',
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'5': 'Five',
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'4': 'Four',
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'3': 'Trey',
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'2': 'Deuce'
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}
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letter2names = {
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'A': 'Aces',
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'K': 'Kings',
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'Q': 'Queens',
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'J': 'Jacks',
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'T': 'Tens',
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'9': 'Nines',
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'8': 'Eights',
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'7': 'Sevens',
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'6': 'Sixes',
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'5': 'Fives',
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'4': 'Fours',
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'3': 'Treys',
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'2': 'Deuces'
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}
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import gettext
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gettext.install('myapplication')
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class HandHistoryConverter():
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class HandHistoryConverter():
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READ_CHUNK_SIZE = 10000 # bytes to read at a time from file (in tail mode)
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READ_CHUNK_SIZE = 10000 # bytes to read at a time from file (in tail mode)
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def __init__(self, in_path = '-', out_path = '-', sitename = None, follow=False):
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def __init__(self, in_path = '-', out_path = '-', sitename = None, follow=False):
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logging.info("HandHistory init called")
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logging.info("HandHistory init")
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# default filetype and codepage. Subclasses should set these properly.
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# default filetype and codepage. Subclasses should set these properly.
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self.filetype = "text"
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self.filetype = "text"
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@ -83,36 +46,33 @@ class HandHistoryConverter():
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self.in_path = in_path
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self.in_path = in_path
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self.out_path = out_path
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self.out_path = out_path
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if self.out_path == '-':
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# write to stdout
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if in_path == '-':
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self.in_fh = sys.stdin
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if out_path == '-':
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self.out_fh = sys.stdout
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self.out_fh = sys.stdout
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else:
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else:
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# TODO: out_path should be sanity checked before opening. Perhaps in fpdb_import?
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# TODO: out_path should be sanity checked.
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# I'm not sure what we're looking for, although we don't want out_path==in_path!='-'
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self.out_fh = open(self.out_path, 'w')
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self.out_fh = open(self.out_path, 'w') # doomswitch is now on :|
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self.sitename = sitename
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self.sitename = sitename
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self.follow = follow
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self.follow = follow
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self.compiledPlayers = set()
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self.compiledPlayers = set()
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self.maxseats = 10
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self.maxseats = 10
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def __str__(self):
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def __str__(self):
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#TODO : I got rid of most of the hhdir stuff.
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return """
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tmp = "HandHistoryConverter: '%s'\n" % (self.sitename)
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HandHistoryConverter: '%(sitename)s'
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#tmp = tmp + "\thhbase: '%s'\n" % (self.hhbase)
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filetype: '%(filetype)s'
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#tmp = tmp + "\thhdir: '%s'\n" % (self.hhdir)
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in_path: '%(in_path)s'
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tmp = tmp + "\tfiletype: '%s'\n" % (self.filetype)
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out_path: '%(out_path)s'
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tmp = tmp + "\tinfile: '%s'\n" % (self.in_path)
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""" % { 'sitename':self.sitename, 'filetype':self.filetype, 'in_path':self.in_path, 'out_path':self.out_path }
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tmp = tmp + "\toutfile: '%s'\n" % (self.out_path)
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#tmp = tmp + "\tgametype: '%s'\n" % (self.gametype[0])
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#tmp = tmp + "\tgamebase: '%s'\n" % (self.gametype[1])
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#tmp = tmp + "\tlimit: '%s'\n" % (self.gametype[2])
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#tmp = tmp + "\tsb/bb: '%s/%s'\n" % (self.gametype[3], self.gametype[4])
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return tmp
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def start(self):
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def start(self):
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"""process a hand at a time from the input specified by in_path.
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"""process a hand at a time from the input specified by in_path.
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If in follow mode, wait for more data to turn up.
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If in follow mode, wait for more data to turn up.
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Otherwise, finish at eof...
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Otherwise, finish at eof.
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"""
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"""
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starttime = time.time()
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starttime = time.time()
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@ -224,7 +184,6 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
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base = gametype['base']
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base = gametype['base']
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limit = gametype['limitType']
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limit = gametype['limitType']
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l = [type] + [base] + [limit]
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l = [type] + [base] + [limit]
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hand = None
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if l in self.readSupportedGames():
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if l in self.readSupportedGames():
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hand = None
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hand = None
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if gametype['base'] == 'hold':
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if gametype['base'] == 'hold':
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