From b20c44d147db10c59d5d873c3bf7184860e0a242 Mon Sep 17 00:00:00 2001
From: steffen123
cardXValue
smallint
2-10=2-10, J=11, Q=12, K=13, A=14 (even in razz), unknown/no card=x
2-10=2-10, J=11, Q=12, K=13, A=14 (even in razz), unknown/no card=x, kept=k (draw only)
cardXSuit
Table HandsPlayers
-cardX: can be 1 through 7, one for each card. In holdem/omaha this stores the hole cards so 3-7 or 5-7 are empty
+cardX: can be 1 through 20, one for each card. In holdem only 1-2 of these are used, in omaha 1-4, in stud/razz 1-7, in single draw games 1-10 is used and in badugi 1-16 (4*4) is used.
+For the draw games: the first 5 (badugi: 4) cards are the initial cards, the next 5 (badugi: 4) are after the first draw. If a player keeps some cards then those cards' spaces are filled with "k", short for "kept". E.g. if a player gets 2-6 spades for his first five cards and decides to throw away the 4 and then gets a 7 of spades then the first 10 fields of cardXValue would be as follows: 2, 3, 4, 5, 6, 7, k, k, k, k
I did not separate this into an extra table because I felt the lost space is not sufficiently large. Also the benefit for searching is far less relevant.