add some debug for session stats - I think there is a bug in here somewhere that makes it include too many hands sometimes ...
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@ -431,6 +431,11 @@ class Database:
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if hud_style == 'S' or h_hud_style == 'S':
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self.get_stats_from_hand_session(hand, stat_dict, hero_id, hud_style, h_hud_style)
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try:
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print "Session: hero_id =", hero_id, "hds =", stat_dict[hero_id]['n']
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except:
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pass
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if hud_style == 'S' and h_hud_style == 'S':
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return stat_dict
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@ -452,7 +457,7 @@ class Database:
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#elif h_hud_style == 'H':
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# h_stylekey = date_nhands_ago needs array by player here ...
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#if aggregate: always use aggreagte query now: use agg_bb_mult of 1 for no aggregation:
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#if aggregate: always use aggregate query now: use agg_bb_mult of 1 for no aggregation:
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query = 'get_stats_from_hand_aggregated'
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subs = (hand, hero_id, stylekey, agg_bb_mult, agg_bb_mult, hero_id, h_stylekey, h_agg_bb_mult, h_agg_bb_mult)
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print "agg query subs:", subs
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@ -474,6 +479,10 @@ class Database:
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t_dict[name.lower()] = val
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# print t_dict
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stat_dict[t_dict['player_id']] = t_dict
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try:
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print "get_stats end: hero_id =", hero_id, "hds =", stat_dict[hero_id]['n']
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except:
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pass
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return stat_dict
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