some string unifications
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5483e01693
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@ -170,7 +170,7 @@ class PacificPoker(HandHistoryConverter):
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m = self.re_GameInfo.search(handText)
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m = self.re_GameInfo.search(handText)
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if not m:
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if not m:
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tmp = handText[0:120]
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tmp = handText[0:120]
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log.error(_("determineGameType: Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("Unable to recognise gametype from: '%s'") % tmp)
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log.error(_("determineGameType: Raising FpdbParseError"))
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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raise FpdbParseError(_("Unable to recognise gametype from: '%s'") % tmp)
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@ -201,7 +201,7 @@ class PacificPoker(HandHistoryConverter):
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info['sb'] = self.Lim_Blinds[mg['BB']][0]
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info['sb'] = self.Lim_Blinds[mg['BB']][0]
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info['bb'] = self.Lim_Blinds[mg['BB']][1]
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info['bb'] = self.Lim_Blinds[mg['BB']][1]
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except KeyError:
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except KeyError:
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log.error(_("determineGameType: Lim_Blinds has no lookup for '%s'" % mg['BB']))
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log.error(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
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log.error(_("determineGameType: Raising FpdbParseError"))
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log.error(_("determineGameType: Raising FpdbParseError"))
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raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
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raise FpdbParseError(_("Lim_Blinds has no lookup for '%s'") % mg['BB'])
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@ -212,8 +212,8 @@ class PacificPoker(HandHistoryConverter):
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m = self.re_HandInfo.search(hand.handText,re.DOTALL)
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m = self.re_HandInfo.search(hand.handText,re.DOTALL)
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m2 = self.re_GameInfo.search(hand.handText)
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m2 = self.re_GameInfo.search(hand.handText)
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if m is None or m2 is None:
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if m is None or m2 is None:
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log.error("Didn't match re_HandInfo")
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log.error(_("No match in readHandInfo: '%s'") % hand.handText[0:100])
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raise FpdbParseError(_("No match in readHandInfo."))
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raise FpdbParseError(_("No match in readHandInfo: '%s'") % hand.handText[0:100])
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info.update(m.groupdict())
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info.update(m.groupdict())
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info.update(m2.groupdict())
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info.update(m2.groupdict())
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@ -255,7 +255,7 @@ class PacificPoker(HandHistoryConverter):
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hand.buyinCurrency="PSFP"
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hand.buyinCurrency="PSFP"
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else:
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else:
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#FIXME: handle other currencies, FPP, play money
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#FIXME: handle other currencies, FPP, play money
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raise FpdbParseError(_("Failed to detect currency: '%s'" % info[key]))
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raise FpdbParseError(_("Failed to detect currency. Hand ID: %s: '%s'") % (hand.handid, info[key]))
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info['BIAMT'] = info['BIAMT'].strip(u'$€FPP')
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info['BIAMT'] = info['BIAMT'].strip(u'$€FPP')
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