l10n: some missing gettexts in winamax
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@ -213,7 +213,7 @@ class Winamax(HandHistoryConverter):
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hand.mixed = None
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hand.mixed = None
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def readPlayerStacks(self, hand):
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def readPlayerStacks(self, hand):
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log.debug("readplayerstacks: re is '%s'" % self.re_PlayerInfo)
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log.debug(_("readplayerstacks: re is '%s'" % self.re_PlayerInfo))
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m = self.re_PlayerInfo.finditer(hand.handText)
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m = self.re_PlayerInfo.finditer(hand.handText)
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for a in m:
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for a in m:
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
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@ -230,7 +230,7 @@ class Winamax(HandHistoryConverter):
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# print "adding street", m.group(0)
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# print "adding street", m.group(0)
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# print "---"
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# print "---"
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except:
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except:
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print ("Failed to add streets. handtext=%s")
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print (_("Failed to add streets. handtext=%s"))
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#Needs to return a list in the format
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#Needs to return a list in the format
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# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
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# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
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@ -240,7 +240,7 @@ class Winamax(HandHistoryConverter):
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m = self.re_Button.search(hand.handText)
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m = self.re_Button.search(hand.handText)
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if m:
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if m:
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hand.buttonpos = int(m.group('BUTTON'))
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hand.buttonpos = int(m.group('BUTTON'))
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log.debug('readButton: button on pos %d'%hand.buttonpos)
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log.debug(_('readButton: button on pos %d'%hand.buttonpos))
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else:
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else:
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log.warning(_('readButton: not found'))
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log.warning(_('readButton: not found'))
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@ -292,13 +292,13 @@ class Winamax(HandHistoryConverter):
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if street in hand.streets.keys():
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if street in hand.streets.keys():
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m = self.re_HeroCards.finditer(hand.streets[street])
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m = self.re_HeroCards.finditer(hand.streets[street])
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if m == []:
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if m == []:
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log.debug("No hole cards found for %s"%street)
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log.debug(_("No hole cards found for %s"%street))
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for found in m:
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for found in m:
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hand.hero = found.group('PNAME')
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hand.hero = found.group('PNAME')
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newcards = found.group('CARDS').split(' ')
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newcards = found.group('CARDS').split(' ')
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# print "DEBUG: addHoleCards(%s, %s, %s)" %(street, hand.hero, newcards)
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# print "DEBUG: addHoleCards(%s, %s, %s)" %(street, hand.hero, newcards)
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hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
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hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
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log.debug("Hero cards %s: %s"%(hand.hero, newcards))
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log.debug(_("Hero cards %s: %s"%(hand.hero, newcards)))
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def readAction(self, hand, street):
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def readAction(self, hand, street):
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m = self.re_Action.finditer(hand.streets[street])
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m = self.re_Action.finditer(hand.streets[street])
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@ -319,13 +319,13 @@ class Winamax(HandHistoryConverter):
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elif action.group('ATYPE') == ' stands pat':
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elif action.group('ATYPE') == ' stands pat':
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hand.addStandsPat( street, action.group('PNAME'))
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hand.addStandsPat( street, action.group('PNAME'))
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else:
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else:
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log.fatal("DEBUG: unimplemented readAction: '%s' '%s'") %(action.group('PNAME'),action.group('ATYPE'),)
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log.fatal(_("DEBUG: unimplemented readAction: '%s' '%s'")) %(action.group('PNAME'),action.group('ATYPE'),)
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# print "Processed %s"%acts
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# print "Processed %s"%acts
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# print "committed=",hand.pot.committed
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# print "committed=",hand.pot.committed
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def readShowdownActions(self, hand):
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def readShowdownActions(self, hand):
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for shows in self.re_ShowdownAction.finditer(hand.handText):
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for shows in self.re_ShowdownAction.finditer(hand.handText):
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log.debug("add show actions %s"%shows)
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log.debug(_("add show actions %s"%shows))
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cards = shows.group('CARDS')
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cards = shows.group('CARDS')
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cards = cards.split(' ')
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cards = cards.split(' ')
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# print "DEBUG: addShownCards(%s, %s)" %(cards, shows.group('PNAME'))
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# print "DEBUG: addShownCards(%s, %s)" %(cards, shows.group('PNAME'))
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@ -371,7 +371,7 @@ class Winamax(HandHistoryConverter):
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def readShownCards(self,hand):
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def readShownCards(self,hand):
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for m in self.re_ShownCards.finditer(hand.handText):
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for m in self.re_ShownCards.finditer(hand.handText):
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log.debug("Read shown cards: %s"%m.group(0))
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log.debug(_("Read shown cards: %s"%m.group(0)))
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cards = m.group('CARDS')
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cards = m.group('CARDS')
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cards = cards.split(' ') # needs to be a list, not a set--stud needs the order
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cards = cards.split(' ') # needs to be a list, not a set--stud needs the order
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(shown, mucked) = (False, False)
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(shown, mucked) = (False, False)
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