l10n: some missing gettexts in winamax

This commit is contained in:
steffen123 2010-10-10 17:29:52 +02:00
parent 284021f207
commit b0dd8cb36f

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@ -213,7 +213,7 @@ class Winamax(HandHistoryConverter):
hand.mixed = None hand.mixed = None
def readPlayerStacks(self, hand): def readPlayerStacks(self, hand):
log.debug("readplayerstacks: re is '%s'" % self.re_PlayerInfo) log.debug(_("readplayerstacks: re is '%s'" % self.re_PlayerInfo))
m = self.re_PlayerInfo.finditer(hand.handText) m = self.re_PlayerInfo.finditer(hand.handText)
for a in m: for a in m:
hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH')) hand.addPlayer(int(a.group('SEAT')), a.group('PNAME'), a.group('CASH'))
@ -230,7 +230,7 @@ class Winamax(HandHistoryConverter):
# print "adding street", m.group(0) # print "adding street", m.group(0)
# print "---" # print "---"
except: except:
print ("Failed to add streets. handtext=%s") print (_("Failed to add streets. handtext=%s"))
#Needs to return a list in the format #Needs to return a list in the format
# ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb, # ['player1name', 'player2name', ...] where player1name is the sb and player2name is bb,
@ -240,7 +240,7 @@ class Winamax(HandHistoryConverter):
m = self.re_Button.search(hand.handText) m = self.re_Button.search(hand.handText)
if m: if m:
hand.buttonpos = int(m.group('BUTTON')) hand.buttonpos = int(m.group('BUTTON'))
log.debug('readButton: button on pos %d'%hand.buttonpos) log.debug(_('readButton: button on pos %d'%hand.buttonpos))
else: else:
log.warning(_('readButton: not found')) log.warning(_('readButton: not found'))
@ -292,13 +292,13 @@ class Winamax(HandHistoryConverter):
if street in hand.streets.keys(): if street in hand.streets.keys():
m = self.re_HeroCards.finditer(hand.streets[street]) m = self.re_HeroCards.finditer(hand.streets[street])
if m == []: if m == []:
log.debug("No hole cards found for %s"%street) log.debug(_("No hole cards found for %s"%street))
for found in m: for found in m:
hand.hero = found.group('PNAME') hand.hero = found.group('PNAME')
newcards = found.group('CARDS').split(' ') newcards = found.group('CARDS').split(' ')
# print "DEBUG: addHoleCards(%s, %s, %s)" %(street, hand.hero, newcards) # print "DEBUG: addHoleCards(%s, %s, %s)" %(street, hand.hero, newcards)
hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True) hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
log.debug("Hero cards %s: %s"%(hand.hero, newcards)) log.debug(_("Hero cards %s: %s"%(hand.hero, newcards)))
def readAction(self, hand, street): def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets[street]) m = self.re_Action.finditer(hand.streets[street])
@ -319,13 +319,13 @@ class Winamax(HandHistoryConverter):
elif action.group('ATYPE') == ' stands pat': elif action.group('ATYPE') == ' stands pat':
hand.addStandsPat( street, action.group('PNAME')) hand.addStandsPat( street, action.group('PNAME'))
else: else:
log.fatal("DEBUG: unimplemented readAction: '%s' '%s'") %(action.group('PNAME'),action.group('ATYPE'),) log.fatal(_("DEBUG: unimplemented readAction: '%s' '%s'")) %(action.group('PNAME'),action.group('ATYPE'),)
# print "Processed %s"%acts # print "Processed %s"%acts
# print "committed=",hand.pot.committed # print "committed=",hand.pot.committed
def readShowdownActions(self, hand): def readShowdownActions(self, hand):
for shows in self.re_ShowdownAction.finditer(hand.handText): for shows in self.re_ShowdownAction.finditer(hand.handText):
log.debug("add show actions %s"%shows) log.debug(_("add show actions %s"%shows))
cards = shows.group('CARDS') cards = shows.group('CARDS')
cards = cards.split(' ') cards = cards.split(' ')
# print "DEBUG: addShownCards(%s, %s)" %(cards, shows.group('PNAME')) # print "DEBUG: addShownCards(%s, %s)" %(cards, shows.group('PNAME'))
@ -371,7 +371,7 @@ class Winamax(HandHistoryConverter):
def readShownCards(self,hand): def readShownCards(self,hand):
for m in self.re_ShownCards.finditer(hand.handText): for m in self.re_ShownCards.finditer(hand.handText):
log.debug("Read shown cards: %s"%m.group(0)) log.debug(_("Read shown cards: %s"%m.group(0)))
cards = m.group('CARDS') cards = m.group('CARDS')
cards = cards.split(' ') # needs to be a list, not a set--stud needs the order cards = cards.split(' ') # needs to be a list, not a set--stud needs the order
(shown, mucked) = (False, False) (shown, mucked) = (False, False)