Re-did patch to fix import when no hero is defined

This commit is contained in:
Chaz Littlejohn 2011-03-29 14:18:00 +00:00
parent dc839c9cae
commit b00c30cbbf
2 changed files with 4 additions and 4 deletions

View File

@ -1890,7 +1890,7 @@ class Database:
if doinsert:
for h in hbulk:
id = h.pop()
if (hdata['sc'] != None and hdata['sc']['bk']) and hdata['gsc']['bk']:
if hdata['sc'] and hdata['gsc']:
h[4] = hdata['sc'][id]['id']
h[5] = hdata['gsc'][id]['id']
q = self.sql.query['store_hand']

View File

@ -306,9 +306,9 @@ dealt whether they were seen in a 'dealt to' line
sc = db.prepSessionsCache(self.dbid_hands, self.dbid_pids, self.startTime, sc, self.heros, doinsert)
gsc = db.storeSessionsCache(self.dbid_hands, self.dbid_pids, self.startTime, self.gametype
,self.dbid_gt, self.handsplayers, sc, gsc, tz, self.heros, doinsert)
if doinsert:
self.hands['sc'] = sc
self.hands['gsc'] = gsc
if doinsert and sc['bk'] and gsc['bk']:
self.hands['sc'] = sc
self.hands['gsc'] = gsc
else:
self.hands['sc'] = None
self.hands['gsc'] = None