Merge branch 'master' of git://git.assembla.com/fpdb-sql
This commit is contained in:
commit
ae6259e7ae
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@ -6,7 +6,7 @@ Build-Depends: debhelper, python-support
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Standards-Version: 3.8.0
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Package: python-fpdb
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Architecture: any
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Architecture: all
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Section: games
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Priority: extra
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Depends: ${python:Depends}, python-gtk2, python-matplotlib,
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@ -105,7 +105,7 @@ class Betfair(HandHistoryConverter):
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logging.debug("HID %s, Table %s" % (m.group('HID'), m.group('TABLE')))
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hand.handid = m.group('HID')
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hand.tablename = m.group('TABLE')
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hand.starttime = time.strptime(m.group('DATETIME'), "%A, %B %d, %H:%M:%S GMT %Y")
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hand.starttime = datetime.datetime.strptime(m.group('DATETIME'), "%A, %B %d, %H:%M:%S GMT %Y")
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#hand.buttonpos = int(m.group('BUTTON'))
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def readPlayerStacks(self, hand):
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@ -144,6 +144,7 @@ class Betfair(HandHistoryConverter):
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def readAntes(self, hand):
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logging.debug("reading antes")
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m = self.re_Antes.finditer(hand.handText)
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for player in m:
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logging.debug("hand.addAnte(%s,%s)" %(player.group('PNAME'), player.group('ANTE')))
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hand.addAnte(player.group('PNAME'), player.group('ANTE'))
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@ -160,17 +161,15 @@ class Betfair(HandHistoryConverter):
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hand.buttonpos = int(self.re_Button.search(hand.handText).group('BUTTON'))
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def readHeroCards(self, hand):
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m = self.re_HeroCards.search(hand.handText)
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if(m == None):
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#Not involved in hand
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hand.involved = False
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else:
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hand.hero = m.group('PNAME')
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# "2c, qh" -> set(["2c","qc"])
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# Also works with Omaha hands.
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cards = m.group('CARDS')
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cards = [c.strip() for c in cards.split(',')]
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hand.addHoleCards(cards, m.group('PNAME'))
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# streets PREFLOP, PREDRAW, and THIRD are special cases beacause
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# we need to grab hero's cards
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for street in ('PREFLOP', 'DEAL'):
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if street in hand.streets.keys():
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m = self.re_HeroCards.finditer(hand.streets[street])
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for found in m:
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hand.hero = found.group('PNAME')
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newcards = [c.strip() for c in found.group('CARDS').split(',')]
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hand.addHoleCards(street, hand.hero, closed=newcards, shown=False, mucked=False, dealt=True)
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def readStudPlayerCards(self, hand, street):
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# balh blah blah
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@ -278,6 +278,28 @@ class Import:
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return " interval = %s\n callFpdbHud = %s\n hhArchiveBase = %s\n saveActions = %s\n fastStoreHudCache = %s\n" \
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% (self.interval, self.callFpdbHud, self.hhArchiveBase, self.saveActions, self.fastStoreHudCache)
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class HudUI:
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def __init__(self, node):
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self.node = node
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self.label = node.getAttribute('label')
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#
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self.aggregate_ring = fix_tf(node.getAttribute('aggregate_ring_game_stats'))
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self.aggregate_tour = fix_tf(node.getAttribute('aggregate_tourney_stats'))
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self.hud_style = node.getAttribute('stat_aggregation_range')
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self.hud_days = node.getAttribute('aggregation_days')
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self.agg_bb_mult = node.getAttribute('aggregation_level_multiplier')
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#
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self.h_aggregate_ring = fix_tf(node.getAttribute('aggregate_hero_ring_game_stats'))
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self.h_aggregate_tour = fix_tf(node.getAttribute('aggregate_hero_tourney_stats'))
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self.h_hud_style = node.getAttribute('hero_stat_aggregation_range')
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self.h_hud_days = node.getAttribute('hero_aggregation_days')
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self.h_agg_bb_mult = node.getAttribute('hero_aggregation_level_multiplier')
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def __str__(self):
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return " label = %s\n" % self.label
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class Tv:
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def __init__(self, node):
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self.combinedStealFold = node.getAttribute("combinedStealFold")
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@ -311,13 +333,21 @@ class Config:
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pass
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if file == None: # that didn't work either, just die
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print "No HUD_config_xml found. Exiting"
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sys.stderr.write("No HUD_config_xml found. Exiting")
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print "No HUD_config_xml found after looking in current directory and "+self.default_config_path+"\nExiting"
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sys.stderr.write("No HUD_config_xml found after looking in current directory and "+self.default_config_path+"\nExiting")
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print "press enter to continue"
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sys.stdin.readline()
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sys.exit()
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# Parse even if there was no real config file found and we are using the example
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# If using the example, we'll edit it later
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# sc 2009/10/04 Example already copied to main filename, is this ok?
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log.info("Reading configuration file %s" % file)
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if os.sep in file:
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print "\nReading configuration file %s\n" % file
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else:
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print "\nReading configuration file %s" % file
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print "in %s\n" % os.getcwd()
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try:
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doc = xml.dom.minidom.parse(file)
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except:
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@ -389,6 +419,10 @@ class Config:
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imp = Import(node = imp_node)
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self.imp = imp
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for hui_node in doc.getElementsByTagName('hud_ui'):
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hui = HudUI(node = hui_node)
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self.ui = hui
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for tv_node in doc.getElementsByTagName("tv"):
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tv = Tv(node = tv_node)
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self.tv = tv
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@ -405,6 +439,8 @@ class Config:
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db_pass = df_parms['db-password'])
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self.save(file=os.path.join(self.default_config_path, "HUD_config.xml"))
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print ""
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def set_hhArchiveBase(self, path):
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self.imp.node.setAttribute("hhArchiveBase", path)
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@ -454,11 +490,15 @@ class Config:
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def find_example_config(self):
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if os.path.exists('HUD_config.xml.example'): # there is a HUD_config in the cwd
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file = 'HUD_config.xml.example' # so we use it
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file = 'HUD_config.xml' # so we use it
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try:
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shutil.copyfile(file+'.example', file)
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except:
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file = ''
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print "No HUD_config.xml found, using HUD_config.xml.example.\n", \
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"A HUD_config.xml will be written. You will probably have to edit it."
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"A HUD_config.xml has been created. You will probably have to edit it."
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sys.stderr.write("No HUD_config.xml found, using HUD_config.xml.example.\n" + \
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"A HUD_config.xml will be written. You will probably have to edit it.")
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"A HUD_config.xml has been created. You will probably have to edit it.")
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else:
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file = None
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return file
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@ -599,6 +639,53 @@ class Config:
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except: tv['combinedPostflop'] = True
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return tv
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# Allow to change the menu appearance
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def get_hud_ui_parameters(self):
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hui = {}
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default_text = 'FPDB Menu - Right click\nLeft-Drag to Move'
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try:
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hui['label'] = self.ui.label
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if self.ui.label == '': # Empty menu label is a big no-no
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hui['label'] = default_text
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except:
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hui['label'] = default_text
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try: hui['aggregate_ring'] = self.ui.aggregate_ring
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except: hui['aggregate_ring'] = False
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try: hui['aggregate_tour'] = self.ui.aggregate_tour
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except: hui['aggregate_tour'] = True
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try: hui['hud_style'] = self.ui.hud_style
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except: hui['hud_style'] = 'A'
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try: hui['hud_days'] = int(self.ui.hud_days)
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except: hui['hud_days'] = 90
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try: hui['agg_bb_mult'] = self.ui.agg_bb_mult
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except: hui['agg_bb_mult'] = 1
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# Hero specific
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try: hui['h_aggregate_ring'] = self.ui.h_aggregate_ring
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except: hui['h_aggregate_ring'] = False
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try: hui['h_aggregate_tour'] = self.ui.h_aggregate_tour
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except: hui['h_aggregate_tour'] = True
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try: hui['h_hud_style'] = self.ui.h_hud_style
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except: hui['h_hud_style'] = 'S'
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try: hui['h_hud_days'] = int(self.ui.h_hud_days)
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except: hui['h_hud_days'] = 30
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try: hui['h_agg_bb_mult'] = self.ui.h_agg_bb_mult
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except: hui['h_agg_bb_mult'] = 1
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return hui
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def get_import_parameters(self):
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imp = {}
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try: imp['callFpdbHud'] = self.imp.callFpdbHud
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@ -188,14 +188,7 @@ class Database:
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log.info("Creating Database instance, sql = %s" % sql)
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self.config = c
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self.fdb = fpdb_db.fpdb_db() # sets self.fdb.db self.fdb.cursor and self.fdb.sql
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self.fdb.do_connect(c)
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self.connection = self.fdb.db
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db_params = c.get_db_parameters()
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self.import_options = c.get_import_parameters()
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self.type = db_params['db-type']
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self.backend = db_params['db-backend']
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self.db_server = db_params['db-server']
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self.do_connect(c)
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if self.backend == self.PGSQL:
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from psycopg2.extensions import ISOLATION_LEVEL_AUTOCOMMIT, ISOLATION_LEVEL_READ_COMMITTED, ISOLATION_LEVEL_SERIALIZABLE
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@ -206,14 +199,14 @@ class Database:
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# where possible avoid creating new SQL instance by using the global one passed in
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if sql is None:
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self.sql = SQL.Sql(type = self.type, db_server = db_params['db-server'])
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self.sql = SQL.Sql(type = self.type, db_server = self.db_server)
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else:
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self.sql = sql
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if self.backend == self.SQLITE and db_params['db-databaseName'] == ':memory:' and self.fdb.wrongDbVersion:
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if self.backend == self.SQLITE and self.database == ':memory:' and self.wrongDbVersion:
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log.info("sqlite/:memory: - creating")
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self.recreate_tables()
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self.fdb.wrongDbVersion = False
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self.wrongDbVersion = False
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self.pcache = None # PlayerId cache
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self.cachemiss = 0 # Delete me later - using to count player cache misses
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@ -245,6 +238,16 @@ class Database:
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def do_connect(self, c):
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self.fdb.do_connect(c)
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self.connection = self.fdb.db
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self.wrongDbVersion = self.fdb.wrongDbVersion
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db_params = c.get_db_parameters()
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self.import_options = c.get_import_parameters()
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self.type = db_params['db-type']
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self.backend = db_params['db-backend']
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self.db_server = db_params['db-server']
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self.database = db_params['db-databaseName']
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self.host = db_params['db-host']
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def commit(self):
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self.fdb.db.commit()
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|
@ -389,7 +392,7 @@ class Database:
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print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
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else:
|
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if row and row[0]:
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self.hand_1_day_ago = row[0]
|
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self.hand_1day_ago = int(row[0])
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d = timedelta(days=hud_days)
|
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now = datetime.utcnow() - d
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|
@ -431,6 +434,7 @@ class Database:
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if hud_style == 'S' or h_hud_style == 'S':
|
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self.get_stats_from_hand_session(hand, stat_dict, hero_id, hud_style, h_hud_style)
|
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|
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if hud_style == 'S' and h_hud_style == 'S':
|
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return stat_dict
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|
@ -452,10 +456,10 @@ class Database:
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#elif h_hud_style == 'H':
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# h_stylekey = date_nhands_ago needs array by player here ...
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|
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#if aggregate: always use aggreagte query now: use agg_bb_mult of 1 for no aggregation:
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#if aggregate: always use aggregate query now: use agg_bb_mult of 1 for no aggregation:
|
||||
query = 'get_stats_from_hand_aggregated'
|
||||
subs = (hand, hero_id, stylekey, agg_bb_mult, agg_bb_mult, hero_id, h_stylekey, h_agg_bb_mult, h_agg_bb_mult)
|
||||
print "agg query subs:", subs
|
||||
#print "agg query subs:", subs
|
||||
#else:
|
||||
# query = 'get_stats_from_hand'
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# subs = (hand, stylekey)
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||||
|
@ -467,11 +471,13 @@ class Database:
|
|||
c.execute(self.sql.query[query], subs)
|
||||
colnames = [desc[0] for desc in c.description]
|
||||
for row in c.fetchall():
|
||||
t_dict = {}
|
||||
for name, val in zip(colnames, row):
|
||||
t_dict[name.lower()] = val
|
||||
# print t_dict
|
||||
stat_dict[t_dict['player_id']] = t_dict
|
||||
playerid = row[0]
|
||||
if (playerid == hero_id and h_hud_style != 'S') or (playerid != hero_id and hud_style != 'S'):
|
||||
t_dict = {}
|
||||
for name, val in zip(colnames, row):
|
||||
t_dict[name.lower()] = val
|
||||
# print t_dict
|
||||
stat_dict[t_dict['player_id']] = t_dict
|
||||
|
||||
return stat_dict
|
||||
|
||||
|
@ -501,10 +507,10 @@ class Database:
|
|||
|
||||
row = c.fetchone()
|
||||
if colnames[0].lower() == 'player_id':
|
||||
playerid = row[0]
|
||||
|
||||
# Loop through stats adding them to appropriate stat_dict:
|
||||
while row:
|
||||
playerid = row[0]
|
||||
if (playerid == hero_id and h_hud_style == 'S') or (playerid != hero_id and hud_style == 'S'):
|
||||
for name, val in zip(colnames, row):
|
||||
if not playerid in stat_dict:
|
||||
|
@ -535,6 +541,16 @@ class Database:
|
|||
else:
|
||||
return None
|
||||
|
||||
def get_player_names(self, config, site_id=None, like_player_name="%"):
|
||||
"""Fetch player names from players. Use site_id and like_player_name if provided"""
|
||||
|
||||
if site_id == None:
|
||||
site_id = -1
|
||||
c = self.get_cursor()
|
||||
c.execute(self.sql.query['get_player_names'], (like_player_name, site_id, site_id))
|
||||
rows = c.fetchall()
|
||||
return rows
|
||||
|
||||
#returns the SQL ids of the names given in an array
|
||||
# TODO: if someone gets industrious, they should make the parts that use the output of this function deal with a dict
|
||||
# { playername: id } instead of depending on it's relation to the positions list
|
||||
|
@ -1131,7 +1147,7 @@ class Database:
|
|||
elif self.backend == self.MYSQL_INNODB:
|
||||
c.execute("""insert into TourneyTypes(id, siteId, buyin, fee, maxSeats, knockout
|
||||
,rebuyOrAddon, speed, headsUp, shootout, matrix)
|
||||
values (1, 1, 0, 0, 0, False, False, null, False, False, False);""")
|
||||
values (DEFAULT, 1, 0, 0, 0, False, False, null, False, False, False);""")
|
||||
|
||||
#end def fillDefaultData
|
||||
|
||||
|
@ -1362,174 +1378,288 @@ class Database:
|
|||
|
||||
def storeHand(self, p):
|
||||
#stores into table hands:
|
||||
q = """INSERT INTO Hands (
|
||||
tablename,
|
||||
gametypeid,
|
||||
sitehandno,
|
||||
handstart,
|
||||
importtime,
|
||||
seats,
|
||||
maxseats,
|
||||
boardcard1,
|
||||
boardcard2,
|
||||
boardcard3,
|
||||
boardcard4,
|
||||
boardcard5,
|
||||
street1Pot,
|
||||
street2Pot,
|
||||
street3Pot,
|
||||
street4Pot,
|
||||
showdownPot
|
||||
)
|
||||
VALUES
|
||||
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s, %s, %s)"""
|
||||
#--- texture,
|
||||
#-- playersVpi,
|
||||
#-- playersAtStreet1,
|
||||
#-- playersAtStreet2,
|
||||
#-- playersAtStreet3,
|
||||
#-- playersAtStreet4,
|
||||
#-- playersAtShowdown,
|
||||
#-- street0Raises,
|
||||
#-- street1Raises,
|
||||
#-- street2Raises,
|
||||
#-- street3Raises,
|
||||
#-- street4Raises,
|
||||
#-- seats,
|
||||
q = self.sql.query['store_hand']
|
||||
|
||||
q = q.replace('%s', self.sql.query['placeholder'])
|
||||
print "DEBUG: p: %s" %p
|
||||
print "DEBUG: gtid: %s" % p['gameTypeId']
|
||||
|
||||
self.cursor.execute(q, (
|
||||
p['tableName'],
|
||||
p['gameTypeId'],
|
||||
p['siteHandNo'],
|
||||
p['handStart'],
|
||||
datetime.today(), #importtime
|
||||
# len(p['names']), #seats
|
||||
p['maxSeats'],
|
||||
p['seats'],
|
||||
p['maxSeats'],
|
||||
p['texture'],
|
||||
p['playersVpi'],
|
||||
p['boardcard1'],
|
||||
p['boardcard2'],
|
||||
p['boardcard3'],
|
||||
p['boardcard4'],
|
||||
p['boardcard5'],
|
||||
# hudCache['playersVpi'],
|
||||
# hudCache['playersAtStreet1'],
|
||||
# hudCache['playersAtStreet2'],
|
||||
# hudCache['playersAtStreet3'],
|
||||
# hudCache['playersAtStreet4'],
|
||||
# hudCache['playersAtShowdown'],
|
||||
# hudCache['street0Raises'],
|
||||
# hudCache['street1Raises'],
|
||||
# hudCache['street2Raises'],
|
||||
# hudCache['street3Raises'],
|
||||
# hudCache['street4Raises'],
|
||||
p['playersAtStreet1'],
|
||||
p['playersAtStreet2'],
|
||||
p['playersAtStreet3'],
|
||||
p['playersAtStreet4'],
|
||||
p['playersAtShowdown'],
|
||||
p['street0Raises'],
|
||||
p['street1Raises'],
|
||||
p['street2Raises'],
|
||||
p['street3Raises'],
|
||||
p['street4Raises'],
|
||||
p['street1Pot'],
|
||||
p['street2Pot'],
|
||||
p['street3Pot'],
|
||||
p['street4Pot'],
|
||||
p['showdownPot']
|
||||
))
|
||||
#return getLastInsertId(backend, conn, cursor)
|
||||
return self.get_last_insert_id(self.cursor)
|
||||
# def storeHand
|
||||
|
||||
def storeHandsPlayers(self, p):
|
||||
#def store_hands_players_holdem_omaha(self, backend, category, hands_id, player_ids, start_cashes
|
||||
# ,positions, card_values, card_suits, winnings, rakes, seatNos, hudCache):
|
||||
# result=[]
|
||||
#
|
||||
# # postgres (and others?) needs the booleans converted to ints before saving:
|
||||
# # (or we could just save them as boolean ... but then we can't sum them so easily in sql ???)
|
||||
# # NO - storing booleans for now so don't need this
|
||||
# #hudCacheInt = {}
|
||||
# #for k,v in hudCache.iteritems():
|
||||
# # if k in ('wonWhenSeenStreet1', 'wonAtSD', 'totalProfit'):
|
||||
# # hudCacheInt[k] = v
|
||||
# # else:
|
||||
# # hudCacheInt[k] = map(lambda x: 1 if x else 0, v)
|
||||
#
|
||||
# try:
|
||||
# inserts = []
|
||||
# for i in xrange(len(player_ids)):
|
||||
# card1 = Card.cardFromValueSuit(card_values[i][0], card_suits[i][0])
|
||||
# card2 = Card.cardFromValueSuit(card_values[i][1], card_suits[i][1])
|
||||
#
|
||||
# if (category=="holdem"):
|
||||
# startCards = Card.twoStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1])
|
||||
# card3 = None
|
||||
# card4 = None
|
||||
# elif (category=="omahahi" or category=="omahahilo"):
|
||||
# startCards = Card.fourStartCards(card_values[i][0], card_suits[i][0], card_values[i][1], card_suits[i][1]
|
||||
# ,card_values[i][2], card_suits[i][2], card_values[i][3], card_suits[i][3])
|
||||
# card3 = Card.cardFromValueSuit(card_values[i][2], card_suits[i][2])
|
||||
# card4 = Card.cardFromValueSuit(card_values[i][3], card_suits[i][3])
|
||||
# else:
|
||||
# raise FpdbError("invalid category")
|
||||
#
|
||||
# inserts.append( (
|
||||
# hands_id, player_ids[i], start_cashes[i], positions[i], 1, # tourneytypeid - needed for hudcache
|
||||
# card1, card2, card3, card4, startCards,
|
||||
# winnings[i], rakes[i], seatNos[i], hudCache['totalProfit'][i],
|
||||
# hudCache['street0VPI'][i], hudCache['street0Aggr'][i],
|
||||
# hudCache['street0_3BChance'][i], hudCache['street0_3BDone'][i],
|
||||
# hudCache['street1Seen'][i], hudCache['street2Seen'][i], hudCache['street3Seen'][i],
|
||||
# hudCache['street4Seen'][i], hudCache['sawShowdown'][i],
|
||||
# hudCache['street1Aggr'][i], hudCache['street2Aggr'][i], hudCache['street3Aggr'][i], hudCache['street4Aggr'][i],
|
||||
# hudCache['otherRaisedStreet1'][i], hudCache['otherRaisedStreet2'][i],
|
||||
# hudCache['otherRaisedStreet3'][i], hudCache['otherRaisedStreet4'][i],
|
||||
# hudCache['foldToOtherRaisedStreet1'][i], hudCache['foldToOtherRaisedStreet2'][i],
|
||||
# hudCache['foldToOtherRaisedStreet3'][i], hudCache['foldToOtherRaisedStreet4'][i],
|
||||
# hudCache['wonWhenSeenStreet1'][i], hudCache['wonAtSD'][i],
|
||||
# hudCache['stealAttemptChance'][i], hudCache['stealAttempted'][i], hudCache['foldBbToStealChance'][i],
|
||||
# hudCache['foldedBbToSteal'][i], hudCache['foldSbToStealChance'][i], hudCache['foldedSbToSteal'][i],
|
||||
# hudCache['street1CBChance'][i], hudCache['street1CBDone'][i], hudCache['street2CBChance'][i], hudCache['street2CBDone'][i],
|
||||
# hudCache['street3CBChance'][i], hudCache['street3CBDone'][i], hudCache['street4CBChance'][i], hudCache['street4CBDone'][i],
|
||||
# hudCache['foldToStreet1CBChance'][i], hudCache['foldToStreet1CBDone'][i],
|
||||
# hudCache['foldToStreet2CBChance'][i], hudCache['foldToStreet2CBDone'][i],
|
||||
# hudCache['foldToStreet3CBChance'][i], hudCache['foldToStreet3CBDone'][i],
|
||||
# hudCache['foldToStreet4CBChance'][i], hudCache['foldToStreet4CBDone'][i],
|
||||
# hudCache['street1CheckCallRaiseChance'][i], hudCache['street1CheckCallRaiseDone'][i],
|
||||
# hudCache['street2CheckCallRaiseChance'][i], hudCache['street2CheckCallRaiseDone'][i],
|
||||
# hudCache['street3CheckCallRaiseChance'][i], hudCache['street3CheckCallRaiseDone'][i],
|
||||
# hudCache['street4CheckCallRaiseChance'][i], hudCache['street4CheckCallRaiseDone'][i],
|
||||
# hudCache['street0Calls'][i], hudCache['street1Calls'][i], hudCache['street2Calls'][i], hudCache['street3Calls'][i], hudCache['street4Calls'][i],
|
||||
# hudCache['street0Bets'][i], hudCache['street1Bets'][i], hudCache['street2Bets'][i], hudCache['street3Bets'][i], hudCache['street4Bets'][i]
|
||||
# ) )
|
||||
# c = self.get_cursor()
|
||||
# c.executemany ("""
|
||||
# INSERT INTO HandsPlayers
|
||||
# (handId, playerId, startCash, position, tourneyTypeId,
|
||||
# card1, card2, card3, card4, startCards, winnings, rake, seatNo, totalProfit,
|
||||
# street0VPI, street0Aggr, street0_3BChance, street0_3BDone,
|
||||
# street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown,
|
||||
# street1Aggr, street2Aggr, street3Aggr, street4Aggr,
|
||||
# otherRaisedStreet1, otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4,
|
||||
# foldToOtherRaisedStreet1, foldToOtherRaisedStreet2, foldToOtherRaisedStreet3, foldToOtherRaisedStreet4,
|
||||
# wonWhenSeenStreet1, wonAtSD,
|
||||
# stealAttemptChance, stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
|
||||
# street1CBChance, street1CBDone, street2CBChance, street2CBDone,
|
||||
# street3CBChance, street3CBDone, street4CBChance, street4CBDone,
|
||||
# foldToStreet1CBChance, foldToStreet1CBDone, foldToStreet2CBChance, foldToStreet2CBDone,
|
||||
# foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance, foldToStreet4CBDone,
|
||||
# street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance, street2CheckCallRaiseDone,
|
||||
# street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone,
|
||||
# street0Calls, street1Calls, street2Calls, street3Calls, street4Calls,
|
||||
# street0Bets, street1Bets, street2Bets, street3Bets, street4Bets
|
||||
# )
|
||||
# VALUES (%s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
|
||||
# %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
|
||||
# %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
|
||||
# %s, %s, %s, %s, %s, %s, %s, %s, %s, %s)""".replace('%s', self.sql.query['placeholder'])
|
||||
# ,inserts )
|
||||
# result.append( self.get_last_insert_id(c) ) # wrong? not used currently
|
||||
# except:
|
||||
# raise FpdbError( "store_hands_players_holdem_omaha error: " + str(sys.exc_value) )
|
||||
#
|
||||
# return result
|
||||
def storeHandsPlayers(self, hid, pids, pdata):
|
||||
#print "DEBUG: %s %s %s" %(hid, pids, pdata)
|
||||
inserts = []
|
||||
for p in pdata:
|
||||
inserts.append( (hid,
|
||||
pids[p],
|
||||
pdata[p]['startCash'],
|
||||
pdata[p]['seatNo'],
|
||||
pdata[p]['street0Aggr'],
|
||||
pdata[p]['street1Aggr'],
|
||||
pdata[p]['street2Aggr'],
|
||||
pdata[p]['street3Aggr'],
|
||||
pdata[p]['street4Aggr']
|
||||
) )
|
||||
|
||||
pass
|
||||
q = """INSERT INTO HandsPlayers (
|
||||
handId,
|
||||
playerId,
|
||||
startCash,
|
||||
seatNo,
|
||||
street0Aggr,
|
||||
street1Aggr,
|
||||
street2Aggr,
|
||||
street3Aggr,
|
||||
street4Aggr
|
||||
)
|
||||
VALUES (
|
||||
%s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s
|
||||
)"""
|
||||
|
||||
# position,
|
||||
# tourneyTypeId,
|
||||
# card1,
|
||||
# card2,
|
||||
# card3,
|
||||
# card4,
|
||||
# startCards,
|
||||
# winnings,
|
||||
# rake,
|
||||
# totalProfit,
|
||||
# street0VPI,
|
||||
# street0_3BChance,
|
||||
# street0_3BDone,
|
||||
# street1Seen,
|
||||
# street2Seen,
|
||||
# street3Seen,
|
||||
# street4Seen,
|
||||
# sawShowdown,
|
||||
# otherRaisedStreet1,
|
||||
# otherRaisedStreet2,
|
||||
# otherRaisedStreet3,
|
||||
# otherRaisedStreet4,
|
||||
# foldToOtherRaisedStreet1,
|
||||
# foldToOtherRaisedStreet2,
|
||||
# foldToOtherRaisedStreet3,
|
||||
# foldToOtherRaisedStreet4,
|
||||
# wonWhenSeenStreet1,
|
||||
# wonAtSD,
|
||||
# stealAttemptChance,
|
||||
# stealAttempted,
|
||||
# foldBbToStealChance,
|
||||
# foldedBbToSteal,
|
||||
# foldSbToStealChance,
|
||||
# foldedSbToSteal,
|
||||
# street1CBChance,
|
||||
# street1CBDone,
|
||||
# street2CBChance,
|
||||
# street2CBDone,
|
||||
# street3CBChance,
|
||||
# street3CBDone,
|
||||
# street4CBChance,
|
||||
# street4CBDone,
|
||||
# foldToStreet1CBChance,
|
||||
# foldToStreet1CBDone,
|
||||
# foldToStreet2CBChance,
|
||||
# foldToStreet2CBDone,
|
||||
# foldToStreet3CBChance,
|
||||
# foldToStreet3CBDone,
|
||||
# foldToStreet4CBChance,
|
||||
# foldToStreet4CBDone,
|
||||
# street1CheckCallRaiseChance,
|
||||
# street1CheckCallRaiseDone,
|
||||
# street2CheckCallRaiseChance,
|
||||
# street2CheckCallRaiseDone,
|
||||
# street3CheckCallRaiseChance,
|
||||
# street3CheckCallRaiseDone,
|
||||
# street4CheckCallRaiseChance,
|
||||
# street4CheckCallRaiseDone,
|
||||
# street0Calls,
|
||||
# street1Calls,
|
||||
# street2Calls,
|
||||
# street3Calls,
|
||||
# street4Calls,
|
||||
# street0Bets,
|
||||
# street1Bets,
|
||||
# street2Bets,
|
||||
# street3Bets,
|
||||
# street4Bets
|
||||
|
||||
q = q.replace('%s', self.sql.query['placeholder'])
|
||||
|
||||
#print "DEBUG: inserts: %s" %inserts
|
||||
self.cursor.executemany(q, inserts)
|
||||
|
||||
def storeHudCacheNew(self, gid, pid, hc):
|
||||
q = """INSERT INTO HudCache (
|
||||
gametypeId,
|
||||
playerId
|
||||
)
|
||||
VALUES (
|
||||
%s, %s
|
||||
)"""
|
||||
|
||||
# gametypeId,
|
||||
# playerId,
|
||||
# activeSeats,
|
||||
# position,
|
||||
# tourneyTypeId,
|
||||
# styleKey,
|
||||
# HDs,
|
||||
# street0VPI,
|
||||
# street0Aggr,
|
||||
# street0_3BChance,
|
||||
# street0_3BDone,
|
||||
# street1Seen,
|
||||
# street2Seen,
|
||||
# street3Seen,
|
||||
# street4Seen,
|
||||
# sawShowdown,
|
||||
# street1Aggr,
|
||||
# street2Aggr,
|
||||
# street3Aggr,
|
||||
# street4Aggr,
|
||||
# otherRaisedStreet1,
|
||||
# otherRaisedStreet2,
|
||||
# otherRaisedStreet3,
|
||||
# otherRaisedStreet4,
|
||||
# foldToOtherRaisedStreet1,
|
||||
# foldToOtherRaisedStreet2,
|
||||
# foldToOtherRaisedStreet3,
|
||||
# foldToOtherRaisedStreet4,
|
||||
# wonWhenSeenStreet1,
|
||||
# wonAtSD,
|
||||
# stealAttemptChance,
|
||||
# stealAttempted,
|
||||
# foldBbToStealChance,
|
||||
# foldedBbToSteal,
|
||||
# foldSbToStealChance,
|
||||
# foldedSbToSteal,
|
||||
# street1CBChance,
|
||||
# street1CBDone,
|
||||
# street2CBChance,
|
||||
# street2CBDone,
|
||||
# street3CBChance,
|
||||
# street3CBDone,
|
||||
# street4CBChance,
|
||||
# street4CBDone,
|
||||
# foldToStreet1CBChance,
|
||||
# foldToStreet1CBDone,
|
||||
# foldToStreet2CBChance,
|
||||
# foldToStreet2CBDone,
|
||||
# foldToStreet3CBChance,
|
||||
# foldToStreet3CBDone,
|
||||
# foldToStreet4CBChance,
|
||||
# foldToStreet4CBDone,
|
||||
# totalProfit,
|
||||
# street1CheckCallRaiseChance,
|
||||
# street1CheckCallRaiseDone,
|
||||
# street2CheckCallRaiseChance,
|
||||
# street2CheckCallRaiseDone,
|
||||
# street3CheckCallRaiseChance,
|
||||
# street3CheckCallRaiseDone,
|
||||
# street4CheckCallRaiseChance,
|
||||
# street4CheckCallRaiseDone)
|
||||
|
||||
q = q.replace('%s', self.sql.query['placeholder'])
|
||||
|
||||
self.cursor.execute(q, (
|
||||
gid,
|
||||
pid
|
||||
))
|
||||
|
||||
# gametypeId,
|
||||
# playerId,
|
||||
# activeSeats,
|
||||
# position,
|
||||
# tourneyTypeId,
|
||||
# styleKey,
|
||||
# HDs,
|
||||
# street0VPI,
|
||||
# street0Aggr,
|
||||
# street0_3BChance,
|
||||
# street0_3BDone,
|
||||
# street1Seen,
|
||||
# street2Seen,
|
||||
# street3Seen,
|
||||
# street4Seen,
|
||||
# sawShowdown,
|
||||
# street1Aggr,
|
||||
# street2Aggr,
|
||||
# street3Aggr,
|
||||
# street4Aggr,
|
||||
# otherRaisedStreet1,
|
||||
# otherRaisedStreet2,
|
||||
# otherRaisedStreet3,
|
||||
# otherRaisedStreet4,
|
||||
# foldToOtherRaisedStreet1,
|
||||
# foldToOtherRaisedStreet2,
|
||||
# foldToOtherRaisedStreet3,
|
||||
# foldToOtherRaisedStreet4,
|
||||
# wonWhenSeenStreet1,
|
||||
# wonAtSD,
|
||||
# stealAttemptChance,
|
||||
# stealAttempted,
|
||||
# foldBbToStealChance,
|
||||
# foldedBbToSteal,
|
||||
# foldSbToStealChance,
|
||||
# foldedSbToSteal,
|
||||
# street1CBChance,
|
||||
# street1CBDone,
|
||||
# street2CBChance,
|
||||
# street2CBDone,
|
||||
# street3CBChance,
|
||||
# street3CBDone,
|
||||
# street4CBChance,
|
||||
# street4CBDone,
|
||||
# foldToStreet1CBChance,
|
||||
# foldToStreet1CBDone,
|
||||
# foldToStreet2CBChance,
|
||||
# foldToStreet2CBDone,
|
||||
# foldToStreet3CBChance,
|
||||
# foldToStreet3CBDone,
|
||||
# foldToStreet4CBChance,
|
||||
# foldToStreet4CBDone,
|
||||
# totalProfit,
|
||||
# street1CheckCallRaiseChance,
|
||||
# street1CheckCallRaiseDone,
|
||||
# street2CheckCallRaiseChance,
|
||||
# street2CheckCallRaiseDone,
|
||||
# street3CheckCallRaiseChance,
|
||||
# street3CheckCallRaiseDone,
|
||||
# street4CheckCallRaiseChance,
|
||||
# street4CheckCallRaiseDone)
|
||||
|
||||
|
||||
#################################
|
||||
|
|
|
@ -22,76 +22,6 @@ class DerivedStats():
|
|||
def __init__(self, hand):
|
||||
self.hand = hand
|
||||
|
||||
self.activeSeats = 0
|
||||
self.position = 0
|
||||
self.tourneyTypeId = 0
|
||||
|
||||
self.HDs = 0
|
||||
self.street0VPI = 0
|
||||
self.street0Aggr = 0
|
||||
self.street0_3BChance = 0
|
||||
self.street0_3BDone = 0
|
||||
self.street0_4BChance = 0
|
||||
self.street0_4BDone = 0
|
||||
|
||||
self.street1Seen = 0
|
||||
self.street2Seen = 0
|
||||
self.street3Seen = 0
|
||||
self.street4Seen = 0
|
||||
self.sawShowdown = 0
|
||||
|
||||
self.street1Aggr = 0
|
||||
self.street2Aggr = 0
|
||||
self.street3Aggr = 0
|
||||
self.street4Aggr = 0
|
||||
|
||||
self.otherRaisedStreet1 = 0
|
||||
self.otherRaisedStreet2 = 0
|
||||
self.otherRaisedStreet3 = 0
|
||||
self.otherRaisedStreet4 = 0
|
||||
self.foldToOtherRaisedStreet1 = 0
|
||||
self.foldToOtherRaisedStreet2 = 0
|
||||
self.foldToOtherRaisedStreet3 = 0
|
||||
self.foldToOtherRaisedStreet4 = 0
|
||||
self.wonWhenSeenStreet1 = 0
|
||||
self.wonAtSD = 0
|
||||
|
||||
self.stealAttemptChance = 0
|
||||
self.stealAttempted = 0
|
||||
self.foldBbToStealChance = 0
|
||||
self.foldedBbToSteal = 0
|
||||
self.foldSbToStealChance = 0
|
||||
self.foldedSbToSteal = 0
|
||||
|
||||
self.street1CBChance = 0
|
||||
self.street1CBDone = 0
|
||||
self.street2CBChance = 0
|
||||
self.street2CBDone = 0
|
||||
self.street3CBChance = 0
|
||||
self.street3CBDone = 0
|
||||
self.street4CBChance = 0
|
||||
self.street4CBDone = 0
|
||||
|
||||
self.foldToStreet1CBChance = 0
|
||||
self.foldToStreet1CBDone = 0
|
||||
self.foldToStreet2CBChance = 0
|
||||
self.foldToStreet2CBDone = 0
|
||||
self.foldToStreet3CBChance = 0
|
||||
self.foldToStreet3CBDone = 0
|
||||
self.foldToStreet4CBChance = 0
|
||||
self.foldToStreet4CBDone = 0
|
||||
|
||||
self.totalProfit = 0
|
||||
|
||||
self.street1CheckCallRaiseChance = 0
|
||||
self.street1CheckCallRaiseDone = 0
|
||||
self.street2CheckCallRaiseChance = 0
|
||||
self.street2CheckCallRaiseDone = 0
|
||||
self.street3CheckCallRaiseChance = 0
|
||||
self.street3CheckCallRaiseDone = 0
|
||||
self.street4CheckCallRaiseChance = 0
|
||||
self.street4CheckCallRaiseDone = 0
|
||||
|
||||
self.hands = {}
|
||||
self.handsplayers = {}
|
||||
|
||||
|
@ -99,6 +29,8 @@ class DerivedStats():
|
|||
|
||||
for player in hand.players:
|
||||
self.handsplayers[player[1]] = {}
|
||||
#Init vars that may not be used, but still need to be inserted.
|
||||
self.handsplayers[player[1]]['street4Aggr'] = False
|
||||
|
||||
self.assembleHands(self.hand)
|
||||
self.assembleHandsPlayers(self.hand)
|
||||
|
@ -106,6 +38,12 @@ class DerivedStats():
|
|||
print "hands =", self.hands
|
||||
print "handsplayers =", self.handsplayers
|
||||
|
||||
def getHands(self):
|
||||
return self.hands
|
||||
|
||||
def getHandsPlayers(self):
|
||||
return self.handsplayers
|
||||
|
||||
def assembleHands(self, hand):
|
||||
self.hands['tableName'] = hand.tablename
|
||||
self.hands['siteHandNo'] = hand.handid
|
||||
|
@ -114,35 +52,796 @@ class DerivedStats():
|
|||
self.hands['importTime'] = None
|
||||
self.hands['seats'] = self.countPlayers(hand)
|
||||
self.hands['maxSeats'] = hand.maxseats
|
||||
self.hands['boardcard1'] = None
|
||||
self.hands['boardcard2'] = None
|
||||
self.hands['boardcard3'] = None
|
||||
self.hands['boardcard4'] = None
|
||||
self.hands['boardcard5'] = None
|
||||
self.hands['texture'] = None # No calculation done for this yet.
|
||||
|
||||
boardCard = 1
|
||||
for street in hand.communityStreets:
|
||||
for card in hand.board[street]:
|
||||
self.hands['boardcard%s' % str(boardCard)] = Card.encodeCard(card)
|
||||
boardCard += 1
|
||||
# This (i think...) is correct for both stud and flop games, as hand.board['street'] disappears, and
|
||||
# those values remain default in stud.
|
||||
boardcards = hand.board['FLOP'] + hand.board['TURN'] + hand.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
|
||||
cards = [Card.encodeCard(c) for c in boardcards[0:5]]
|
||||
self.hands['boardcard1'] = cards[0]
|
||||
self.hands['boardcard2'] = cards[1]
|
||||
self.hands['boardcard3'] = cards[2]
|
||||
self.hands['boardcard4'] = cards[3]
|
||||
self.hands['boardcard5'] = cards[4]
|
||||
|
||||
#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % hand.getStreetTotals()
|
||||
#FIXME: Pot size still in decimal, needs to be converted to cents
|
||||
(self.hands['street1Pot'],
|
||||
self.hands['street2Pot'],
|
||||
self.hands['street3Pot'],
|
||||
self.hands['street4Pot'],
|
||||
self.hands['showdownPot']) = hand.getStreetTotals()
|
||||
|
||||
self.vpip(hand) # Gives playersVpi (num of players vpip)
|
||||
#print "DEBUG: vpip: %s" %(self.hands['playersVpi'])
|
||||
self.playersAtStreetX(hand) # Gives playersAtStreet1..4 and Showdown
|
||||
#print "DEBUG: playersAtStreet 1:'%s' 2:'%s' 3:'%s' 4:'%s'" %(self.hands['playersAtStreet1'],self.hands['playersAtStreet2'],self.hands['playersAtStreet3'],self.hands['playersAtStreet4'])
|
||||
self.streetXRaises(hand) # Empty function currently
|
||||
|
||||
# comment TEXT,
|
||||
# commentTs DATETIME
|
||||
|
||||
def assembleHandsPlayers(self, hand):
|
||||
self.vpip(self.hand)
|
||||
#hand.players = [[seat, name, chips],[seat, name, chips]]
|
||||
for player in hand.players:
|
||||
self.handsplayers[player[1]]['seatNo'] = player[0]
|
||||
self.handsplayers[player[1]]['startCash'] = player[2]
|
||||
|
||||
for i, street in enumerate(hand.actionStreets[1:]):
|
||||
self.aggr(self.hand, i)
|
||||
|
||||
|
||||
def assembleHudCache(self, hand):
|
||||
# # def generateHudCacheData(player_ids, base, category, action_types, allIns, actionTypeByNo
|
||||
# # ,winnings, totalWinnings, positions, actionTypes, actionAmounts, antes):
|
||||
# #"""calculates data for the HUD during import. IMPORTANT: if you change this method make
|
||||
# # sure to also change the following storage method and table_viewer.prepare_data if necessary
|
||||
# #"""
|
||||
# #print "generateHudCacheData, len(player_ids)=", len(player_ids)
|
||||
# #setup subarrays of the result dictionary.
|
||||
# street0VPI=[]
|
||||
# street0Aggr=[]
|
||||
# street0_3BChance=[]
|
||||
# street0_3BDone=[]
|
||||
# street1Seen=[]
|
||||
# street2Seen=[]
|
||||
# street3Seen=[]
|
||||
# street4Seen=[]
|
||||
# sawShowdown=[]
|
||||
# street1Aggr=[]
|
||||
# street2Aggr=[]
|
||||
# street3Aggr=[]
|
||||
# street4Aggr=[]
|
||||
# otherRaisedStreet1=[]
|
||||
# otherRaisedStreet2=[]
|
||||
# otherRaisedStreet3=[]
|
||||
# otherRaisedStreet4=[]
|
||||
# foldToOtherRaisedStreet1=[]
|
||||
# foldToOtherRaisedStreet2=[]
|
||||
# foldToOtherRaisedStreet3=[]
|
||||
# foldToOtherRaisedStreet4=[]
|
||||
# wonWhenSeenStreet1=[]
|
||||
#
|
||||
# wonAtSD=[]
|
||||
# stealAttemptChance=[]
|
||||
# stealAttempted=[]
|
||||
# hudDataPositions=[]
|
||||
#
|
||||
# street0Calls=[]
|
||||
# street1Calls=[]
|
||||
# street2Calls=[]
|
||||
# street3Calls=[]
|
||||
# street4Calls=[]
|
||||
# street0Bets=[]
|
||||
# street1Bets=[]
|
||||
# street2Bets=[]
|
||||
# street3Bets=[]
|
||||
# street4Bets=[]
|
||||
# #street0Raises=[]
|
||||
# #street1Raises=[]
|
||||
# #street2Raises=[]
|
||||
# #street3Raises=[]
|
||||
# #street4Raises=[]
|
||||
#
|
||||
# # Summary figures for hand table:
|
||||
# result={}
|
||||
# result['playersVpi']=0
|
||||
# result['playersAtStreet1']=0
|
||||
# result['playersAtStreet2']=0
|
||||
# result['playersAtStreet3']=0
|
||||
# result['playersAtStreet4']=0
|
||||
# result['playersAtShowdown']=0
|
||||
# result['street0Raises']=0
|
||||
# result['street1Raises']=0
|
||||
# result['street2Raises']=0
|
||||
# result['street3Raises']=0
|
||||
# result['street4Raises']=0
|
||||
# result['street1Pot']=0
|
||||
# result['street2Pot']=0
|
||||
# result['street3Pot']=0
|
||||
# result['street4Pot']=0
|
||||
# result['showdownPot']=0
|
||||
#
|
||||
# firstPfRaiseByNo=-1
|
||||
# firstPfRaiserId=-1
|
||||
# firstPfRaiserNo=-1
|
||||
# firstPfCallByNo=-1
|
||||
# firstPfCallerId=-1
|
||||
#
|
||||
# for i, action in enumerate(actionTypeByNo[0]):
|
||||
# if action[1] == "bet":
|
||||
# firstPfRaiseByNo = i
|
||||
# firstPfRaiserId = action[0]
|
||||
# for j, pid in enumerate(player_ids):
|
||||
# if pid == firstPfRaiserId:
|
||||
# firstPfRaiserNo = j
|
||||
# break
|
||||
# break
|
||||
# for i, action in enumerate(actionTypeByNo[0]):
|
||||
# if action[1] == "call":
|
||||
# firstPfCallByNo = i
|
||||
# firstPfCallerId = action[0]
|
||||
# break
|
||||
# firstPlayId = firstPfCallerId
|
||||
# if firstPfRaiseByNo <> -1:
|
||||
# if firstPfRaiseByNo < firstPfCallByNo or firstPfCallByNo == -1:
|
||||
# firstPlayId = firstPfRaiserId
|
||||
#
|
||||
#
|
||||
# cutoffId=-1
|
||||
# buttonId=-1
|
||||
# sbId=-1
|
||||
# bbId=-1
|
||||
# if base=="hold":
|
||||
# for player, pos in enumerate(positions):
|
||||
# if pos == 1:
|
||||
# cutoffId = player_ids[player]
|
||||
# if pos == 0:
|
||||
# buttonId = player_ids[player]
|
||||
# if pos == 'S':
|
||||
# sbId = player_ids[player]
|
||||
# if pos == 'B':
|
||||
# bbId = player_ids[player]
|
||||
#
|
||||
# someoneStole=False
|
||||
#
|
||||
# #run a loop for each player preparing the actual values that will be commited to SQL
|
||||
# for player in xrange(len(player_ids)):
|
||||
# #set default values
|
||||
# myStreet0VPI=False
|
||||
# myStreet0Aggr=False
|
||||
# myStreet0_3BChance=False
|
||||
# myStreet0_3BDone=False
|
||||
# myStreet1Seen=False
|
||||
# myStreet2Seen=False
|
||||
# myStreet3Seen=False
|
||||
# myStreet4Seen=False
|
||||
# mySawShowdown=False
|
||||
# myStreet1Aggr=False
|
||||
# myStreet2Aggr=False
|
||||
# myStreet3Aggr=False
|
||||
# myStreet4Aggr=False
|
||||
# myOtherRaisedStreet1=False
|
||||
# myOtherRaisedStreet2=False
|
||||
# myOtherRaisedStreet3=False
|
||||
# myOtherRaisedStreet4=False
|
||||
# myFoldToOtherRaisedStreet1=False
|
||||
# myFoldToOtherRaisedStreet2=False
|
||||
# myFoldToOtherRaisedStreet3=False
|
||||
# myFoldToOtherRaisedStreet4=False
|
||||
# myWonWhenSeenStreet1=0.0
|
||||
# myWonAtSD=0.0
|
||||
# myStealAttemptChance=False
|
||||
# myStealAttempted=False
|
||||
# myStreet0Calls=0
|
||||
# myStreet1Calls=0
|
||||
# myStreet2Calls=0
|
||||
# myStreet3Calls=0
|
||||
# myStreet4Calls=0
|
||||
# myStreet0Bets=0
|
||||
# myStreet1Bets=0
|
||||
# myStreet2Bets=0
|
||||
# myStreet3Bets=0
|
||||
# myStreet4Bets=0
|
||||
# #myStreet0Raises=0
|
||||
# #myStreet1Raises=0
|
||||
# #myStreet2Raises=0
|
||||
# #myStreet3Raises=0
|
||||
# #myStreet4Raises=0
|
||||
#
|
||||
# #calculate VPIP and PFR
|
||||
# street=0
|
||||
# heroPfRaiseCount=0
|
||||
# for currentAction in action_types[street][player]: # finally individual actions
|
||||
# if currentAction == "bet":
|
||||
# myStreet0Aggr = True
|
||||
# if currentAction == "bet" or currentAction == "call":
|
||||
# myStreet0VPI = True
|
||||
#
|
||||
# if myStreet0VPI:
|
||||
# result['playersVpi'] += 1
|
||||
# myStreet0Calls = action_types[street][player].count('call')
|
||||
# myStreet0Bets = action_types[street][player].count('bet')
|
||||
# # street0Raises = action_types[street][player].count('raise') bet count includes raises for now
|
||||
# result['street0Raises'] += myStreet0Bets
|
||||
#
|
||||
# #PF3BChance and PF3B
|
||||
# pfFold=-1
|
||||
# pfRaise=-1
|
||||
# if firstPfRaiseByNo != -1:
|
||||
# for i, actionType in enumerate(actionTypeByNo[0]):
|
||||
# if actionType[0] == player_ids[player]:
|
||||
# if actionType[1] == "bet" and pfRaise == -1 and i > firstPfRaiseByNo:
|
||||
# pfRaise = i
|
||||
# if actionType[1] == "fold" and pfFold == -1:
|
||||
# pfFold = i
|
||||
# if pfFold == -1 or pfFold > firstPfRaiseByNo:
|
||||
# myStreet0_3BChance = True
|
||||
# if pfRaise > firstPfRaiseByNo:
|
||||
# myStreet0_3BDone = True
|
||||
#
|
||||
# #steal calculations
|
||||
# if base=="hold":
|
||||
# if len(player_ids)>=3: # no point otherwise # was 5, use 3 to match pokertracker definition
|
||||
# if positions[player]==1:
|
||||
# if firstPfRaiserId==player_ids[player] \
|
||||
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
|
||||
# myStealAttempted=True
|
||||
# myStealAttemptChance=True
|
||||
# if firstPlayId==cutoffId or firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
|
||||
# myStealAttemptChance=True
|
||||
# if positions[player]==0:
|
||||
# if firstPfRaiserId==player_ids[player] \
|
||||
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
|
||||
# myStealAttempted=True
|
||||
# myStealAttemptChance=True
|
||||
# if firstPlayId==buttonId or firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
|
||||
# myStealAttemptChance=True
|
||||
# if positions[player]=='S':
|
||||
# if firstPfRaiserId==player_ids[player] \
|
||||
# and (firstPfCallByNo==-1 or firstPfCallByNo>firstPfRaiseByNo):
|
||||
# myStealAttempted=True
|
||||
# myStealAttemptChance=True
|
||||
# if firstPlayId==sbId or firstPlayId==bbId or firstPlayId==-1:
|
||||
# myStealAttemptChance=True
|
||||
# if positions[player]=='B':
|
||||
# pass
|
||||
#
|
||||
# if myStealAttempted:
|
||||
# someoneStole=True
|
||||
#
|
||||
#
|
||||
# #calculate saw* values
|
||||
# isAllIn = False
|
||||
# if any(i for i in allIns[0][player]):
|
||||
# isAllIn = True
|
||||
# if (len(action_types[1][player])>0 or isAllIn):
|
||||
# myStreet1Seen = True
|
||||
#
|
||||
# if any(i for i in allIns[1][player]):
|
||||
# isAllIn = True
|
||||
# if (len(action_types[2][player])>0 or isAllIn):
|
||||
# myStreet2Seen = True
|
||||
#
|
||||
# if any(i for i in allIns[2][player]):
|
||||
# isAllIn = True
|
||||
# if (len(action_types[3][player])>0 or isAllIn):
|
||||
# myStreet3Seen = True
|
||||
#
|
||||
# #print "base:", base
|
||||
# if base=="hold":
|
||||
# mySawShowdown = True
|
||||
# if any(actiontype == "fold" for actiontype in action_types[3][player]):
|
||||
# mySawShowdown = False
|
||||
# else:
|
||||
# #print "in else"
|
||||
# if any(i for i in allIns[3][player]):
|
||||
# isAllIn = True
|
||||
# if (len(action_types[4][player])>0 or isAllIn):
|
||||
# #print "in if"
|
||||
# myStreet4Seen = True
|
||||
#
|
||||
# mySawShowdown = True
|
||||
# if any(actiontype == "fold" for actiontype in action_types[4][player]):
|
||||
# mySawShowdown = False
|
||||
#
|
||||
# if myStreet1Seen:
|
||||
# result['playersAtStreet1'] += 1
|
||||
# if myStreet2Seen:
|
||||
# result['playersAtStreet2'] += 1
|
||||
# if myStreet3Seen:
|
||||
# result['playersAtStreet3'] += 1
|
||||
# if myStreet4Seen:
|
||||
# result['playersAtStreet4'] += 1
|
||||
# if mySawShowdown:
|
||||
# result['playersAtShowdown'] += 1
|
||||
#
|
||||
# #flop stuff
|
||||
# street=1
|
||||
# if myStreet1Seen:
|
||||
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||
# myStreet1Aggr = True
|
||||
#
|
||||
# myStreet1Calls = action_types[street][player].count('call')
|
||||
# myStreet1Bets = action_types[street][player].count('bet')
|
||||
# # street1Raises = action_types[street][player].count('raise') bet count includes raises for now
|
||||
# result['street1Raises'] += myStreet1Bets
|
||||
#
|
||||
# for otherPlayer in xrange(len(player_ids)):
|
||||
# if player==otherPlayer:
|
||||
# pass
|
||||
# else:
|
||||
# for countOther in xrange(len(action_types[street][otherPlayer])):
|
||||
# if action_types[street][otherPlayer][countOther]=="bet":
|
||||
# myOtherRaisedStreet1=True
|
||||
# for countOtherFold in xrange(len(action_types[street][player])):
|
||||
# if action_types[street][player][countOtherFold]=="fold":
|
||||
# myFoldToOtherRaisedStreet1=True
|
||||
#
|
||||
# #turn stuff - copy of flop with different vars
|
||||
# street=2
|
||||
# if myStreet2Seen:
|
||||
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||
# myStreet2Aggr = True
|
||||
#
|
||||
# myStreet2Calls = action_types[street][player].count('call')
|
||||
# myStreet2Bets = action_types[street][player].count('bet')
|
||||
# # street2Raises = action_types[street][player].count('raise') bet count includes raises for now
|
||||
# result['street2Raises'] += myStreet2Bets
|
||||
#
|
||||
# for otherPlayer in xrange(len(player_ids)):
|
||||
# if player==otherPlayer:
|
||||
# pass
|
||||
# else:
|
||||
# for countOther in xrange(len(action_types[street][otherPlayer])):
|
||||
# if action_types[street][otherPlayer][countOther]=="bet":
|
||||
# myOtherRaisedStreet2=True
|
||||
# for countOtherFold in xrange(len(action_types[street][player])):
|
||||
# if action_types[street][player][countOtherFold]=="fold":
|
||||
# myFoldToOtherRaisedStreet2=True
|
||||
#
|
||||
# #river stuff - copy of flop with different vars
|
||||
# street=3
|
||||
# if myStreet3Seen:
|
||||
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||
# myStreet3Aggr = True
|
||||
#
|
||||
# myStreet3Calls = action_types[street][player].count('call')
|
||||
# myStreet3Bets = action_types[street][player].count('bet')
|
||||
# # street3Raises = action_types[street][player].count('raise') bet count includes raises for now
|
||||
# result['street3Raises'] += myStreet3Bets
|
||||
#
|
||||
# for otherPlayer in xrange(len(player_ids)):
|
||||
# if player==otherPlayer:
|
||||
# pass
|
||||
# else:
|
||||
# for countOther in xrange(len(action_types[street][otherPlayer])):
|
||||
# if action_types[street][otherPlayer][countOther]=="bet":
|
||||
# myOtherRaisedStreet3=True
|
||||
# for countOtherFold in xrange(len(action_types[street][player])):
|
||||
# if action_types[street][player][countOtherFold]=="fold":
|
||||
# myFoldToOtherRaisedStreet3=True
|
||||
#
|
||||
# #stud river stuff - copy of flop with different vars
|
||||
# street=4
|
||||
# if myStreet4Seen:
|
||||
# if any(actiontype == "bet" for actiontype in action_types[street][player]):
|
||||
# myStreet4Aggr=True
|
||||
#
|
||||
# myStreet4Calls = action_types[street][player].count('call')
|
||||
# myStreet4Bets = action_types[street][player].count('bet')
|
||||
# # street4Raises = action_types[street][player].count('raise') bet count includes raises for now
|
||||
# result['street4Raises'] += myStreet4Bets
|
||||
#
|
||||
# for otherPlayer in xrange(len(player_ids)):
|
||||
# if player==otherPlayer:
|
||||
# pass
|
||||
# else:
|
||||
# for countOther in xrange(len(action_types[street][otherPlayer])):
|
||||
# if action_types[street][otherPlayer][countOther]=="bet":
|
||||
# myOtherRaisedStreet4=True
|
||||
# for countOtherFold in xrange(len(action_types[street][player])):
|
||||
# if action_types[street][player][countOtherFold]=="fold":
|
||||
# myFoldToOtherRaisedStreet4=True
|
||||
#
|
||||
# if winnings[player] != 0:
|
||||
# if myStreet1Seen:
|
||||
# myWonWhenSeenStreet1 = winnings[player] / float(totalWinnings)
|
||||
# if mySawShowdown:
|
||||
# myWonAtSD=myWonWhenSeenStreet1
|
||||
#
|
||||
# #add each value to the appropriate array
|
||||
# street0VPI.append(myStreet0VPI)
|
||||
# street0Aggr.append(myStreet0Aggr)
|
||||
# street0_3BChance.append(myStreet0_3BChance)
|
||||
# street0_3BDone.append(myStreet0_3BDone)
|
||||
# street1Seen.append(myStreet1Seen)
|
||||
# street2Seen.append(myStreet2Seen)
|
||||
# street3Seen.append(myStreet3Seen)
|
||||
# street4Seen.append(myStreet4Seen)
|
||||
# sawShowdown.append(mySawShowdown)
|
||||
# street1Aggr.append(myStreet1Aggr)
|
||||
# street2Aggr.append(myStreet2Aggr)
|
||||
# street3Aggr.append(myStreet3Aggr)
|
||||
# street4Aggr.append(myStreet4Aggr)
|
||||
# otherRaisedStreet1.append(myOtherRaisedStreet1)
|
||||
# otherRaisedStreet2.append(myOtherRaisedStreet2)
|
||||
# otherRaisedStreet3.append(myOtherRaisedStreet3)
|
||||
# otherRaisedStreet4.append(myOtherRaisedStreet4)
|
||||
# foldToOtherRaisedStreet1.append(myFoldToOtherRaisedStreet1)
|
||||
# foldToOtherRaisedStreet2.append(myFoldToOtherRaisedStreet2)
|
||||
# foldToOtherRaisedStreet3.append(myFoldToOtherRaisedStreet3)
|
||||
# foldToOtherRaisedStreet4.append(myFoldToOtherRaisedStreet4)
|
||||
# wonWhenSeenStreet1.append(myWonWhenSeenStreet1)
|
||||
# wonAtSD.append(myWonAtSD)
|
||||
# stealAttemptChance.append(myStealAttemptChance)
|
||||
# stealAttempted.append(myStealAttempted)
|
||||
# if base=="hold":
|
||||
# pos=positions[player]
|
||||
# if pos=='B':
|
||||
# hudDataPositions.append('B')
|
||||
# elif pos=='S':
|
||||
# hudDataPositions.append('S')
|
||||
# elif pos==0:
|
||||
# hudDataPositions.append('D')
|
||||
# elif pos==1:
|
||||
# hudDataPositions.append('C')
|
||||
# elif pos>=2 and pos<=4:
|
||||
# hudDataPositions.append('M')
|
||||
# elif pos>=5 and pos<=8:
|
||||
# hudDataPositions.append('E')
|
||||
# ### RHH Added this elif to handle being a dead hand before the BB (pos==9)
|
||||
# elif pos==9:
|
||||
# hudDataPositions.append('X')
|
||||
# else:
|
||||
# raise FpdbError("invalid position")
|
||||
# elif base=="stud":
|
||||
# #todo: stud positions and steals
|
||||
# pass
|
||||
#
|
||||
# street0Calls.append(myStreet0Calls)
|
||||
# street1Calls.append(myStreet1Calls)
|
||||
# street2Calls.append(myStreet2Calls)
|
||||
# street3Calls.append(myStreet3Calls)
|
||||
# street4Calls.append(myStreet4Calls)
|
||||
# street0Bets.append(myStreet0Bets)
|
||||
# street1Bets.append(myStreet1Bets)
|
||||
# street2Bets.append(myStreet2Bets)
|
||||
# street3Bets.append(myStreet3Bets)
|
||||
# street4Bets.append(myStreet4Bets)
|
||||
# #street0Raises.append(myStreet0Raises)
|
||||
# #street1Raises.append(myStreet1Raises)
|
||||
# #street2Raises.append(myStreet2Raises)
|
||||
# #street3Raises.append(myStreet3Raises)
|
||||
# #street4Raises.append(myStreet4Raises)
|
||||
#
|
||||
# #add each array to the to-be-returned dictionary
|
||||
# result['street0VPI']=street0VPI
|
||||
# result['street0Aggr']=street0Aggr
|
||||
# result['street0_3BChance']=street0_3BChance
|
||||
# result['street0_3BDone']=street0_3BDone
|
||||
# result['street1Seen']=street1Seen
|
||||
# result['street2Seen']=street2Seen
|
||||
# result['street3Seen']=street3Seen
|
||||
# result['street4Seen']=street4Seen
|
||||
# result['sawShowdown']=sawShowdown
|
||||
#
|
||||
# result['street1Aggr']=street1Aggr
|
||||
# result['otherRaisedStreet1']=otherRaisedStreet1
|
||||
# result['foldToOtherRaisedStreet1']=foldToOtherRaisedStreet1
|
||||
# result['street2Aggr']=street2Aggr
|
||||
# result['otherRaisedStreet2']=otherRaisedStreet2
|
||||
# result['foldToOtherRaisedStreet2']=foldToOtherRaisedStreet2
|
||||
# result['street3Aggr']=street3Aggr
|
||||
# result['otherRaisedStreet3']=otherRaisedStreet3
|
||||
# result['foldToOtherRaisedStreet3']=foldToOtherRaisedStreet3
|
||||
# result['street4Aggr']=street4Aggr
|
||||
# result['otherRaisedStreet4']=otherRaisedStreet4
|
||||
# result['foldToOtherRaisedStreet4']=foldToOtherRaisedStreet4
|
||||
# result['wonWhenSeenStreet1']=wonWhenSeenStreet1
|
||||
# result['wonAtSD']=wonAtSD
|
||||
# result['stealAttemptChance']=stealAttemptChance
|
||||
# result['stealAttempted']=stealAttempted
|
||||
# result['street0Calls']=street0Calls
|
||||
# result['street1Calls']=street1Calls
|
||||
# result['street2Calls']=street2Calls
|
||||
# result['street3Calls']=street3Calls
|
||||
# result['street4Calls']=street4Calls
|
||||
# result['street0Bets']=street0Bets
|
||||
# result['street1Bets']=street1Bets
|
||||
# result['street2Bets']=street2Bets
|
||||
# result['street3Bets']=street3Bets
|
||||
# result['street4Bets']=street4Bets
|
||||
# #result['street0Raises']=street0Raises
|
||||
# #result['street1Raises']=street1Raises
|
||||
# #result['street2Raises']=street2Raises
|
||||
# #result['street3Raises']=street3Raises
|
||||
# #result['street4Raises']=street4Raises
|
||||
#
|
||||
# #now the various steal values
|
||||
# foldBbToStealChance=[]
|
||||
# foldedBbToSteal=[]
|
||||
# foldSbToStealChance=[]
|
||||
# foldedSbToSteal=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myFoldBbToStealChance=False
|
||||
# myFoldedBbToSteal=False
|
||||
# myFoldSbToStealChance=False
|
||||
# myFoldedSbToSteal=False
|
||||
#
|
||||
# if base=="hold":
|
||||
# if someoneStole and (positions[player]=='B' or positions[player]=='S') and firstPfRaiserId!=player_ids[player]:
|
||||
# street=0
|
||||
# for count in xrange(len(action_types[street][player])):#individual actions
|
||||
# if positions[player]=='B':
|
||||
# myFoldBbToStealChance=True
|
||||
# if action_types[street][player][count]=="fold":
|
||||
# myFoldedBbToSteal=True
|
||||
# if positions[player]=='S':
|
||||
# myFoldSbToStealChance=True
|
||||
# if action_types[street][player][count]=="fold":
|
||||
# myFoldedSbToSteal=True
|
||||
#
|
||||
#
|
||||
# foldBbToStealChance.append(myFoldBbToStealChance)
|
||||
# foldedBbToSteal.append(myFoldedBbToSteal)
|
||||
# foldSbToStealChance.append(myFoldSbToStealChance)
|
||||
# foldedSbToSteal.append(myFoldedSbToSteal)
|
||||
# result['foldBbToStealChance']=foldBbToStealChance
|
||||
# result['foldedBbToSteal']=foldedBbToSteal
|
||||
# result['foldSbToStealChance']=foldSbToStealChance
|
||||
# result['foldedSbToSteal']=foldedSbToSteal
|
||||
#
|
||||
# #now CB
|
||||
# street1CBChance=[]
|
||||
# street1CBDone=[]
|
||||
# didStreet1CB=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myStreet1CBChance=False
|
||||
# myStreet1CBDone=False
|
||||
#
|
||||
# if street0VPI[player]:
|
||||
# myStreet1CBChance=True
|
||||
# if street1Aggr[player]:
|
||||
# myStreet1CBDone=True
|
||||
# didStreet1CB.append(player_ids[player])
|
||||
#
|
||||
# street1CBChance.append(myStreet1CBChance)
|
||||
# street1CBDone.append(myStreet1CBDone)
|
||||
# result['street1CBChance']=street1CBChance
|
||||
# result['street1CBDone']=street1CBDone
|
||||
#
|
||||
# #now 2B
|
||||
# street2CBChance=[]
|
||||
# street2CBDone=[]
|
||||
# didStreet2CB=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myStreet2CBChance=False
|
||||
# myStreet2CBDone=False
|
||||
#
|
||||
# if street1CBDone[player]:
|
||||
# myStreet2CBChance=True
|
||||
# if street2Aggr[player]:
|
||||
# myStreet2CBDone=True
|
||||
# didStreet2CB.append(player_ids[player])
|
||||
#
|
||||
# street2CBChance.append(myStreet2CBChance)
|
||||
# street2CBDone.append(myStreet2CBDone)
|
||||
# result['street2CBChance']=street2CBChance
|
||||
# result['street2CBDone']=street2CBDone
|
||||
#
|
||||
# #now 3B
|
||||
# street3CBChance=[]
|
||||
# street3CBDone=[]
|
||||
# didStreet3CB=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myStreet3CBChance=False
|
||||
# myStreet3CBDone=False
|
||||
#
|
||||
# if street2CBDone[player]:
|
||||
# myStreet3CBChance=True
|
||||
# if street3Aggr[player]:
|
||||
# myStreet3CBDone=True
|
||||
# didStreet3CB.append(player_ids[player])
|
||||
#
|
||||
# street3CBChance.append(myStreet3CBChance)
|
||||
# street3CBDone.append(myStreet3CBDone)
|
||||
# result['street3CBChance']=street3CBChance
|
||||
# result['street3CBDone']=street3CBDone
|
||||
#
|
||||
# #and 4B
|
||||
# street4CBChance=[]
|
||||
# street4CBDone=[]
|
||||
# didStreet4CB=[]
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myStreet4CBChance=False
|
||||
# myStreet4CBDone=False
|
||||
#
|
||||
# if street3CBDone[player]:
|
||||
# myStreet4CBChance=True
|
||||
# if street4Aggr[player]:
|
||||
# myStreet4CBDone=True
|
||||
# didStreet4CB.append(player_ids[player])
|
||||
#
|
||||
# street4CBChance.append(myStreet4CBChance)
|
||||
# street4CBDone.append(myStreet4CBDone)
|
||||
# result['street4CBChance']=street4CBChance
|
||||
# result['street4CBDone']=street4CBDone
|
||||
#
|
||||
#
|
||||
# result['position']=hudDataPositions
|
||||
#
|
||||
# foldToStreet1CBChance=[]
|
||||
# foldToStreet1CBDone=[]
|
||||
# foldToStreet2CBChance=[]
|
||||
# foldToStreet2CBDone=[]
|
||||
# foldToStreet3CBChance=[]
|
||||
# foldToStreet3CBDone=[]
|
||||
# foldToStreet4CBChance=[]
|
||||
# foldToStreet4CBDone=[]
|
||||
#
|
||||
# for player in xrange(len(player_ids)):
|
||||
# myFoldToStreet1CBChance=False
|
||||
# myFoldToStreet1CBDone=False
|
||||
# foldToStreet1CBChance.append(myFoldToStreet1CBChance)
|
||||
# foldToStreet1CBDone.append(myFoldToStreet1CBDone)
|
||||
#
|
||||
# myFoldToStreet2CBChance=False
|
||||
# myFoldToStreet2CBDone=False
|
||||
# foldToStreet2CBChance.append(myFoldToStreet2CBChance)
|
||||
# foldToStreet2CBDone.append(myFoldToStreet2CBDone)
|
||||
#
|
||||
# myFoldToStreet3CBChance=False
|
||||
# myFoldToStreet3CBDone=False
|
||||
# foldToStreet3CBChance.append(myFoldToStreet3CBChance)
|
||||
# foldToStreet3CBDone.append(myFoldToStreet3CBDone)
|
||||
#
|
||||
# myFoldToStreet4CBChance=False
|
||||
# myFoldToStreet4CBDone=False
|
||||
# foldToStreet4CBChance.append(myFoldToStreet4CBChance)
|
||||
# foldToStreet4CBDone.append(myFoldToStreet4CBDone)
|
||||
#
|
||||
# if len(didStreet1CB)>=1:
|
||||
# generateFoldToCB(1, player_ids, didStreet1CB, street1CBDone, foldToStreet1CBChance, foldToStreet1CBDone, actionTypeByNo)
|
||||
#
|
||||
# if len(didStreet2CB)>=1:
|
||||
# generateFoldToCB(2, player_ids, didStreet2CB, street2CBDone, foldToStreet2CBChance, foldToStreet2CBDone, actionTypeByNo)
|
||||
#
|
||||
# if len(didStreet3CB)>=1:
|
||||
# generateFoldToCB(3, player_ids, didStreet3CB, street3CBDone, foldToStreet3CBChance, foldToStreet3CBDone, actionTypeByNo)
|
||||
#
|
||||
# if len(didStreet4CB)>=1:
|
||||
# generateFoldToCB(4, player_ids, didStreet4CB, street4CBDone, foldToStreet4CBChance, foldToStreet4CBDone, actionTypeByNo)
|
||||
#
|
||||
# result['foldToStreet1CBChance']=foldToStreet1CBChance
|
||||
# result['foldToStreet1CBDone']=foldToStreet1CBDone
|
||||
# result['foldToStreet2CBChance']=foldToStreet2CBChance
|
||||
# result['foldToStreet2CBDone']=foldToStreet2CBDone
|
||||
# result['foldToStreet3CBChance']=foldToStreet3CBChance
|
||||
# result['foldToStreet3CBDone']=foldToStreet3CBDone
|
||||
# result['foldToStreet4CBChance']=foldToStreet4CBChance
|
||||
# result['foldToStreet4CBDone']=foldToStreet4CBDone
|
||||
#
|
||||
#
|
||||
# totalProfit=[]
|
||||
#
|
||||
# street1CheckCallRaiseChance=[]
|
||||
# street1CheckCallRaiseDone=[]
|
||||
# street2CheckCallRaiseChance=[]
|
||||
# street2CheckCallRaiseDone=[]
|
||||
# street3CheckCallRaiseChance=[]
|
||||
# street3CheckCallRaiseDone=[]
|
||||
# street4CheckCallRaiseChance=[]
|
||||
# street4CheckCallRaiseDone=[]
|
||||
# #print "b4 totprof calc, len(playerIds)=", len(player_ids)
|
||||
# for pl in xrange(len(player_ids)):
|
||||
# #print "pl=", pl
|
||||
# myTotalProfit=winnings[pl] # still need to deduct other costs
|
||||
# if antes:
|
||||
# myTotalProfit=winnings[pl] - antes[pl]
|
||||
# for i in xrange(len(actionTypes)): #iterate through streets
|
||||
# #for j in xrange(len(actionTypes[i])): #iterate through names (using pl loop above)
|
||||
# for k in xrange(len(actionTypes[i][pl])): #iterate through individual actions of that player on that street
|
||||
# myTotalProfit -= actionAmounts[i][pl][k]
|
||||
#
|
||||
# myStreet1CheckCallRaiseChance=False
|
||||
# myStreet1CheckCallRaiseDone=False
|
||||
# myStreet2CheckCallRaiseChance=False
|
||||
# myStreet2CheckCallRaiseDone=False
|
||||
# myStreet3CheckCallRaiseChance=False
|
||||
# myStreet3CheckCallRaiseDone=False
|
||||
# myStreet4CheckCallRaiseChance=False
|
||||
# myStreet4CheckCallRaiseDone=False
|
||||
#
|
||||
# #print "myTotalProfit=", myTotalProfit
|
||||
# totalProfit.append(myTotalProfit)
|
||||
# #print "totalProfit[]=", totalProfit
|
||||
#
|
||||
# street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance)
|
||||
# street1CheckCallRaiseDone.append(myStreet1CheckCallRaiseDone)
|
||||
# street2CheckCallRaiseChance.append(myStreet2CheckCallRaiseChance)
|
||||
# street2CheckCallRaiseDone.append(myStreet2CheckCallRaiseDone)
|
||||
# street3CheckCallRaiseChance.append(myStreet3CheckCallRaiseChance)
|
||||
# street3CheckCallRaiseDone.append(myStreet3CheckCallRaiseDone)
|
||||
# street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance)
|
||||
# street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone)
|
||||
#
|
||||
# result['totalProfit']=totalProfit
|
||||
# #print "res[totalProfit]=", result['totalProfit']
|
||||
#
|
||||
# result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance
|
||||
# result['street1CheckCallRaiseDone']=street1CheckCallRaiseDone
|
||||
# result['street2CheckCallRaiseChance']=street2CheckCallRaiseChance
|
||||
# result['street2CheckCallRaiseDone']=street2CheckCallRaiseDone
|
||||
# result['street3CheckCallRaiseChance']=street3CheckCallRaiseChance
|
||||
# result['street3CheckCallRaiseDone']=street3CheckCallRaiseDone
|
||||
# result['street4CheckCallRaiseChance']=street4CheckCallRaiseChance
|
||||
# result['street4CheckCallRaiseDone']=street4CheckCallRaiseDone
|
||||
# return result
|
||||
# #end def generateHudCacheData
|
||||
pass
|
||||
|
||||
def vpip(self, hand):
|
||||
vpipers = set()
|
||||
for act in hand.actions[hand.actionStreets[1]]:
|
||||
if act[1] in ('calls','bets', 'raises'):
|
||||
vpipers.add(act[0])
|
||||
|
||||
self.hands['playersVpi'] = len(vpipers)
|
||||
|
||||
for player in hand.players:
|
||||
if player[1] in vpipers:
|
||||
self.handsplayers[player[1]]['vpip'] = True
|
||||
else:
|
||||
self.handsplayers[player[1]]['vpip'] = False
|
||||
self.hands['playersVpi'] = len(vpipers)
|
||||
|
||||
def playersAtStreetX(self, hand):
|
||||
""" playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4/draw1 */"""
|
||||
# self.actions[street] is a list of all actions in a tuple, contining the player name first
|
||||
# [ (player, action, ....), (player2, action, ...) ]
|
||||
# The number of unique players in the list per street gives the value for playersAtStreetXXX
|
||||
|
||||
# FIXME?? - This isn't couting people that are all in - at least showdown needs to reflect this
|
||||
|
||||
self.hands['playersAtStreet1'] = 0
|
||||
self.hands['playersAtStreet2'] = 0
|
||||
self.hands['playersAtStreet3'] = 0
|
||||
self.hands['playersAtStreet4'] = 0
|
||||
self.hands['playersAtShowdown'] = 0
|
||||
|
||||
for street in hand.actionStreets:
|
||||
actors = {}
|
||||
for act in hand.actions[street]:
|
||||
actors[act[0]] = 1
|
||||
#print "len(actors.keys(%s)): %s" % ( street, len(actors.keys()))
|
||||
if hand.gametype['base'] in ("hold"):
|
||||
if street in "FLOP": self.hands['playersAtStreet1'] = len(actors.keys())
|
||||
elif street in "TURN": self.hands['playersAtStreet2'] = len(actors.keys())
|
||||
elif street in "RIVER": self.hands['playersAtStreet3'] = len(actors.keys())
|
||||
elif hand.gametype['base'] in ("stud"):
|
||||
if street in "FOURTH": self.hands['playersAtStreet1'] = len(actors.keys())
|
||||
elif street in "FIFTH": self.hands['playersAtStreet2'] = len(actors.keys())
|
||||
elif street in "SIXTH": self.hands['playersAtStreet3'] = len(actors.keys())
|
||||
elif street in "SEVENTH": self.hands['playersAtStreet4'] = len(actors.keys())
|
||||
elif hand.gametype['base'] in ("draw"):
|
||||
if street in "DRAWONE": self.hands['playersAtStreet1'] = len(actors.keys())
|
||||
elif street in "DRAWTWO": self.hands['playersAtStreet2'] = len(actors.keys())
|
||||
elif street in "DRAWTHREE": self.hands['playersAtStreet3'] = len(actors.keys())
|
||||
|
||||
#Need playersAtShowdown
|
||||
|
||||
|
||||
def streetXRaises(self, hand):
|
||||
# self.actions[street] is a list of all actions in a tuple, contining the action as the second element
|
||||
# [ (player, action, ....), (player2, action, ...) ]
|
||||
# No idea what this value is actually supposed to be
|
||||
# In theory its "num small bets paid to see flop/street4, including blind" which makes sense for limit. Not so useful for nl
|
||||
# Leaving empty for the moment,
|
||||
self.hands['street0Raises'] = 0 # /* num small bets paid to see flop/street4, including blind */
|
||||
self.hands['street1Raises'] = 0 # /* num small bets paid to see turn/street5 */
|
||||
self.hands['street2Raises'] = 0 # /* num big bets paid to see river/street6 */
|
||||
self.hands['street3Raises'] = 0 # /* num big bets paid to see sd/street7 */
|
||||
self.hands['street4Raises'] = 0 # /* num big bets paid to see showdown */
|
||||
|
||||
def aggr(self, hand, i):
|
||||
aggrers = set()
|
||||
|
|
|
@ -17,5 +17,8 @@ class FpdbParseError(FpdbError):
|
|||
class FpdbDatabaseError(FpdbError):
|
||||
pass
|
||||
|
||||
class FpdbMySQLFailedError(FpdbDatabaseError):
|
||||
pass
|
||||
|
||||
class DuplicateError(FpdbError):
|
||||
pass
|
||||
|
|
|
@ -23,6 +23,7 @@ import os
|
|||
import sys
|
||||
from optparse import OptionParser
|
||||
from time import *
|
||||
import gobject
|
||||
#import pokereval
|
||||
|
||||
import Configuration
|
||||
|
@ -31,19 +32,20 @@ import FpdbSQLQueries
|
|||
|
||||
class Filters(threading.Thread):
|
||||
def __init__(self, db, config, qdict, display = {}, debug=True):
|
||||
self.debug=debug
|
||||
# config and qdict are now redundant
|
||||
self.debug = debug
|
||||
#print "start of GraphViewer constructor"
|
||||
self.db=db
|
||||
self.cursor=db.cursor
|
||||
self.sql=qdict
|
||||
self.conf = config
|
||||
self.db = db
|
||||
self.cursor = db.cursor
|
||||
self.sql = db.sql
|
||||
self.conf = db.config
|
||||
self.display = display
|
||||
|
||||
self.sites = {}
|
||||
self.games = {}
|
||||
self.limits = {}
|
||||
self.seats = {}
|
||||
self.groups = {}
|
||||
self.groups = {}
|
||||
self.siteid = {}
|
||||
self.heroes = {}
|
||||
self.boxes = {}
|
||||
|
@ -53,6 +55,8 @@ class Filters(threading.Thread):
|
|||
,'seatsbetween':'Between:', 'seatsand':'And:', 'seatsshow':'Show Number of _Players'
|
||||
,'limitstitle':'Limits:', 'seatstitle':'Number of Players:'
|
||||
,'groupstitle':'Grouping:', 'posnshow':'Show Position Stats:'
|
||||
,'groupsall':'All Players'
|
||||
,'limitsFL':'FL', 'limitsNL':'NL', 'ring':'Ring', 'tour':'Tourney'
|
||||
}
|
||||
|
||||
# For use in date ranges.
|
||||
|
@ -61,6 +65,10 @@ class Filters(threading.Thread):
|
|||
self.start_date.set_property('editable', False)
|
||||
self.end_date.set_property('editable', False)
|
||||
|
||||
# For use in groups etc
|
||||
self.sbGroups = {}
|
||||
self.numHands = 0
|
||||
|
||||
# Outer Packing box
|
||||
self.mainVBox = gtk.VBox(False, 0)
|
||||
|
||||
|
@ -68,7 +76,7 @@ class Filters(threading.Thread):
|
|||
playerFrame.set_label_align(0.0, 0.0)
|
||||
vbox = gtk.VBox(False, 0)
|
||||
|
||||
self.fillPlayerFrame(vbox)
|
||||
self.fillPlayerFrame(vbox, self.display)
|
||||
playerFrame.add(vbox)
|
||||
self.boxes['player'] = vbox
|
||||
|
||||
|
@ -97,6 +105,11 @@ class Filters(threading.Thread):
|
|||
self.cbLimits = {}
|
||||
self.cbNoLimits = None
|
||||
self.cbAllLimits = None
|
||||
self.cbFL = None
|
||||
self.cbNL = None
|
||||
self.rb = {} # radio buttons for ring/tour
|
||||
self.type = None # ring/tour
|
||||
self.types = {} # list of all ring/tour values
|
||||
|
||||
self.fillLimitsFrame(vbox, self.display)
|
||||
limitsFrame.add(vbox)
|
||||
|
@ -114,7 +127,6 @@ class Filters(threading.Thread):
|
|||
groupsFrame = gtk.Frame()
|
||||
groupsFrame.show()
|
||||
vbox = gtk.VBox(False, 0)
|
||||
self.sbGroups = {}
|
||||
|
||||
self.fillGroupsFrame(vbox, self.display)
|
||||
groupsFrame.add(vbox)
|
||||
|
@ -173,6 +185,9 @@ class Filters(threading.Thread):
|
|||
return self.mainVBox
|
||||
#end def get_vbox
|
||||
|
||||
def getNumHands(self):
|
||||
return self.numHands
|
||||
|
||||
def getSites(self):
|
||||
return self.sites
|
||||
|
||||
|
@ -189,6 +204,9 @@ class Filters(threading.Thread):
|
|||
ltuple.append(l)
|
||||
return ltuple
|
||||
|
||||
def getType(self):
|
||||
return(self.type)
|
||||
|
||||
def getSeats(self):
|
||||
if 'from' in self.sbSeats:
|
||||
self.seats['from'] = self.sbSeats['from'].get_value_as_int()
|
||||
|
@ -228,7 +246,16 @@ class Filters(threading.Thread):
|
|||
pname.set_width_chars(20)
|
||||
hbox.pack_start(pname, False, True, 0)
|
||||
pname.connect("changed", self.__set_hero_name, site)
|
||||
#TODO: Look at GtkCompletion - to fill out usernames
|
||||
|
||||
# Added EntryCompletion but maybe comboBoxEntry is more flexible? (e.g. multiple choices)
|
||||
completion = gtk.EntryCompletion()
|
||||
pname.set_completion(completion)
|
||||
liststore = gtk.ListStore(gobject.TYPE_STRING)
|
||||
completion.set_model(liststore)
|
||||
completion.set_text_column(0)
|
||||
names = self.db.get_player_names(self.conf) # (config=self.conf, site_id=None, like_player_name="%")
|
||||
for n in names:
|
||||
liststore.append(n)
|
||||
|
||||
self.__set_hero_name(pname, site)
|
||||
|
||||
|
@ -236,6 +263,13 @@ class Filters(threading.Thread):
|
|||
self.heroes[site] = w.get_text()
|
||||
# print "DEBUG: setting heroes[%s]: %s"%(site, self.heroes[site])
|
||||
|
||||
def __set_num_hands(self, w, val):
|
||||
try:
|
||||
self.numHands = int(w.get_text())
|
||||
except:
|
||||
self.numHands = 0
|
||||
# print "DEBUG: setting numHands:", self.numHands
|
||||
|
||||
def createSiteLine(self, hbox, site):
|
||||
cb = gtk.CheckButton(site)
|
||||
cb.connect('clicked', self.__set_site_select, site)
|
||||
|
@ -269,21 +303,99 @@ class Filters(threading.Thread):
|
|||
#print w.get_active()
|
||||
self.limits[limit] = w.get_active()
|
||||
print "self.limit[%s] set to %s" %(limit, self.limits[limit])
|
||||
if str(limit).isdigit():
|
||||
if limit.isdigit() or (len(limit) > 2 and limit[-2:] == 'nl'):
|
||||
if self.limits[limit]:
|
||||
if self.cbNoLimits != None:
|
||||
self.cbNoLimits.set_active(False)
|
||||
else:
|
||||
if self.cbAllLimits != None:
|
||||
self.cbAllLimits.set_active(False)
|
||||
if not self.limits[limit]:
|
||||
if limit.isdigit():
|
||||
self.cbFL.set_active(False)
|
||||
else:
|
||||
self.cbNL.set_active(False)
|
||||
elif limit == "all":
|
||||
if self.limits[limit]:
|
||||
for cb in self.cbLimits.values():
|
||||
cb.set_active(True)
|
||||
#for cb in self.cbLimits.values():
|
||||
# cb.set_active(True)
|
||||
if self.cbFL != None:
|
||||
self.cbFL.set_active(True)
|
||||
if self.cbNL != None:
|
||||
self.cbNL.set_active(True)
|
||||
elif limit == "none":
|
||||
if self.limits[limit]:
|
||||
for cb in self.cbLimits.values():
|
||||
cb.set_active(False)
|
||||
self.cbNL.set_active(False)
|
||||
self.cbFL.set_active(False)
|
||||
elif limit == "fl":
|
||||
if not self.limits[limit]:
|
||||
# only toggle all fl limits off if they are all currently on
|
||||
# this stops turning one off from cascading into 'fl' box off
|
||||
# and then all fl limits being turned off
|
||||
all_fl_on = True
|
||||
for cb in self.cbLimits.values():
|
||||
t = cb.get_children()[0].get_text()
|
||||
if t.isdigit():
|
||||
if not cb.get_active():
|
||||
all_fl_on = False
|
||||
found = {'ring':False, 'tour':False}
|
||||
for cb in self.cbLimits.values():
|
||||
#print "cb label: ", cb.children()[0].get_text()
|
||||
t = cb.get_children()[0].get_text()
|
||||
if t.isdigit():
|
||||
if self.limits[limit] or all_fl_on:
|
||||
cb.set_active(self.limits[limit])
|
||||
found[self.types[t]] = True
|
||||
if self.limits[limit]:
|
||||
if not found[self.type]:
|
||||
if self.type == 'ring':
|
||||
if 'tour' in self.rb:
|
||||
self.rb['tour'].set_active(True)
|
||||
elif self.type == 'tour':
|
||||
if 'ring' in self.rb:
|
||||
self.rb['ring'].set_active(True)
|
||||
elif limit == "nl":
|
||||
if not self.limits[limit]:
|
||||
# only toggle all nl limits off if they are all currently on
|
||||
# this stops turning one off from cascading into 'nl' box off
|
||||
# and then all nl limits being turned off
|
||||
all_nl_on = True
|
||||
for cb in self.cbLimits.values():
|
||||
t = cb.get_children()[0].get_text()
|
||||
if "nl" in t and len(t) > 2:
|
||||
if not cb.get_active():
|
||||
all_nl_on = False
|
||||
found = {'ring':False, 'tour':False}
|
||||
for cb in self.cbLimits.values():
|
||||
t = cb.get_children()[0].get_text()
|
||||
if "nl" in t and len(t) > 2:
|
||||
if self.limits[limit] or all_nl_on:
|
||||
cb.set_active(self.limits[limit])
|
||||
found[self.types[t]] = True
|
||||
if self.limits[limit]:
|
||||
if not found[self.type]:
|
||||
if self.type == 'ring':
|
||||
self.rb['tour'].set_active(True)
|
||||
elif self.type == 'tour':
|
||||
self.rb['ring'].set_active(True)
|
||||
elif limit == "ring":
|
||||
print "set", limit, "to", self.limits[limit]
|
||||
if self.limits[limit]:
|
||||
self.type = "ring"
|
||||
for cb in self.cbLimits.values():
|
||||
#print "cb label: ", cb.children()[0].get_text()
|
||||
if self.types[cb.get_children()[0].get_text()] == 'tour':
|
||||
cb.set_active(False)
|
||||
elif limit == "tour":
|
||||
print "set", limit, "to", self.limits[limit]
|
||||
if self.limits[limit]:
|
||||
self.type = "tour"
|
||||
for cb in self.cbLimits.values():
|
||||
#print "cb label: ", cb.children()[0].get_text()
|
||||
if self.types[cb.get_children()[0].get_text()] == 'ring':
|
||||
cb.set_active(False)
|
||||
|
||||
def __set_seat_select(self, w, seat):
|
||||
#print "__set_seat_select: seat =", seat, "active =", w.get_active()
|
||||
|
@ -295,13 +407,32 @@ class Filters(threading.Thread):
|
|||
self.groups[group] = w.get_active()
|
||||
print "self.groups[%s] set to %s" %(group, self.groups[group])
|
||||
|
||||
def fillPlayerFrame(self, vbox):
|
||||
def fillPlayerFrame(self, vbox, display):
|
||||
for site in self.conf.get_supported_sites():
|
||||
pathHBox = gtk.HBox(False, 0)
|
||||
vbox.pack_start(pathHBox, False, True, 0)
|
||||
hBox = gtk.HBox(False, 0)
|
||||
vbox.pack_start(hBox, False, True, 0)
|
||||
|
||||
player = self.conf.supported_sites[site].screen_name
|
||||
self.createPlayerLine(pathHBox, site, player)
|
||||
self.createPlayerLine(hBox, site, player)
|
||||
|
||||
if "GroupsAll" in display and display["GroupsAll"] == True:
|
||||
hbox = gtk.HBox(False, 0)
|
||||
vbox.pack_start(hbox, False, False, 0)
|
||||
cb = gtk.CheckButton(self.filterText['groupsall'])
|
||||
cb.connect('clicked', self.__set_group_select, 'allplayers')
|
||||
hbox.pack_start(cb, False, False, 0)
|
||||
self.sbGroups['allplayers'] = cb
|
||||
self.groups['allplayers'] = False
|
||||
|
||||
lbl = gtk.Label('Min # Hands:')
|
||||
lbl.set_alignment(xalign=1.0, yalign=0.5)
|
||||
hbox.pack_start(lbl, expand=True, padding=3)
|
||||
|
||||
phands = gtk.Entry()
|
||||
phands.set_text('0')
|
||||
phands.set_width_chars(8)
|
||||
hbox.pack_start(phands, False, False, 0)
|
||||
phands.connect("changed", self.__set_num_hands, site)
|
||||
|
||||
def fillSitesFrame(self, vbox):
|
||||
for site in self.conf.get_supported_sites():
|
||||
|
@ -328,22 +459,23 @@ class Filters(threading.Thread):
|
|||
print "INFO: No games returned from database"
|
||||
|
||||
def fillLimitsFrame(self, vbox, display):
|
||||
hbox = gtk.HBox(False, 0)
|
||||
vbox.pack_start(hbox, False, False, 0)
|
||||
top_hbox = gtk.HBox(False, 0)
|
||||
vbox.pack_start(top_hbox, False, False, 0)
|
||||
lbl_title = gtk.Label(self.filterText['limitstitle'])
|
||||
lbl_title.set_alignment(xalign=0.0, yalign=0.5)
|
||||
hbox.pack_start(lbl_title, expand=True, padding=3)
|
||||
top_hbox.pack_start(lbl_title, expand=True, padding=3)
|
||||
showb = gtk.Button(label="hide", stock=None, use_underline=True)
|
||||
showb.set_alignment(xalign=1.0, yalign=0.5)
|
||||
showb.connect('clicked', self.__toggle_box, 'limits')
|
||||
hbox.pack_start(showb, expand=False, padding=1)
|
||||
|
||||
vbox1 = gtk.VBox(False, 0)
|
||||
vbox.pack_start(vbox1, False, False, 0)
|
||||
self.boxes['limits'] = vbox1
|
||||
|
||||
self.cursor.execute(self.sql.query['getLimits'])
|
||||
self.cursor.execute(self.sql.query['getLimits2'])
|
||||
# selects limitType, bigBlind
|
||||
result = self.db.cursor.fetchall()
|
||||
fl, nl = False, False
|
||||
if len(result) >= 1:
|
||||
hbox = gtk.HBox(True, 0)
|
||||
vbox1.pack_start(hbox, False, False, 0)
|
||||
|
@ -351,26 +483,72 @@ class Filters(threading.Thread):
|
|||
hbox.pack_start(vbox2, False, False, 0)
|
||||
vbox3 = gtk.VBox(False, 0)
|
||||
hbox.pack_start(vbox3, False, False, 0)
|
||||
found = {'nl':False, 'fl':False, 'ring':False, 'tour':False}
|
||||
for i, line in enumerate(result):
|
||||
if "UseType" in self.display:
|
||||
if line[0] != self.display["UseType"]:
|
||||
continue
|
||||
hbox = gtk.HBox(False, 0)
|
||||
if i <= len(result)/2:
|
||||
vbox2.pack_start(hbox, False, False, 0)
|
||||
else:
|
||||
vbox3.pack_start(hbox, False, False, 0)
|
||||
self.cbLimits[line[0]] = self.createLimitLine(hbox, line[0], line[0])
|
||||
if line[1] == 'fl':
|
||||
name = str(line[2])
|
||||
found['fl'] = True
|
||||
else:
|
||||
name = str(line[2])+line[1]
|
||||
found['nl'] = True
|
||||
self.cbLimits[name] = self.createLimitLine(hbox, name, name)
|
||||
self.types[name] = line[0]
|
||||
found[line[0]] = True # type is ring/tour
|
||||
self.type = line[0] # if only one type, set it now
|
||||
if "LimitSep" in display and display["LimitSep"] == True and len(result) >= 2:
|
||||
hbox = gtk.HBox(True, 0)
|
||||
vbox1.pack_start(hbox, False, False, 0)
|
||||
vbox2 = gtk.VBox(False, 0)
|
||||
hbox.pack_start(vbox2, False, False, 0)
|
||||
vbox3 = gtk.VBox(False, 0)
|
||||
hbox.pack_start(vbox3, False, False, 0)
|
||||
|
||||
hbox = gtk.HBox(False, 0)
|
||||
vbox1.pack_start(hbox, False, True, 0)
|
||||
vbox2.pack_start(hbox, False, False, 0)
|
||||
self.cbAllLimits = self.createLimitLine(hbox, 'all', self.filterText['limitsall'])
|
||||
hbox = gtk.HBox(False, 0)
|
||||
vbox1.pack_start(hbox, False, True, 0)
|
||||
vbox2.pack_start(hbox, False, False, 0)
|
||||
self.cbNoLimits = self.createLimitLine(hbox, 'none', self.filterText['limitsnone'])
|
||||
hbox = gtk.HBox(False, 0)
|
||||
vbox1.pack_start(hbox, False, True, 0)
|
||||
cb = self.createLimitLine(hbox, 'show', self.filterText['limitsshow'])
|
||||
|
||||
dest = vbox3 # for ring/tour buttons
|
||||
if "LimitType" in display and display["LimitType"] == True and found['nl'] and found['fl']:
|
||||
#if found['fl']:
|
||||
hbox = gtk.HBox(False, 0)
|
||||
vbox3.pack_start(hbox, False, False, 0)
|
||||
self.cbFL = self.createLimitLine(hbox, 'fl', self.filterText['limitsFL'])
|
||||
#if found['nl']:
|
||||
hbox = gtk.HBox(False, 0)
|
||||
vbox3.pack_start(hbox, False, False, 0)
|
||||
self.cbNL = self.createLimitLine(hbox, 'nl', self.filterText['limitsNL'])
|
||||
dest = vbox2 # for ring/tour buttons
|
||||
else:
|
||||
print "INFO: No games returned from database"
|
||||
|
||||
if "Type" in display and display["Type"] == True and found['ring'] and found['tour']:
|
||||
rb1 = gtk.RadioButton(None, self.filterText['ring'])
|
||||
rb1.connect('clicked', self.__set_limit_select, 'ring')
|
||||
rb2 = gtk.RadioButton(rb1, self.filterText['tour'])
|
||||
rb2.connect('clicked', self.__set_limit_select, 'tour')
|
||||
top_hbox.pack_start(rb1, False, False, 0) # (child, expand, fill, padding)
|
||||
top_hbox.pack_start(rb2, True, True, 0) # child uses expand space if fill is true
|
||||
|
||||
self.rb['ring'] = rb1
|
||||
self.rb['tour'] = rb2
|
||||
#print "about to set ring to true"
|
||||
rb1.set_active(True)
|
||||
# set_active doesn't seem to call this for some reason so call manually:
|
||||
self.__set_limit_select(rb1, 'ring')
|
||||
self.type = 'ring'
|
||||
top_hbox.pack_start(showb, expand=False, padding=1)
|
||||
|
||||
def fillSeatsFrame(self, vbox, display):
|
||||
hbox = gtk.HBox(False, 0)
|
||||
vbox.pack_start(hbox, False, False, 0)
|
||||
|
@ -401,15 +579,6 @@ class Filters(threading.Thread):
|
|||
hbox.pack_start(lbl_to, expand=False, padding=3)
|
||||
hbox.pack_start(sb2, False, False, 0)
|
||||
|
||||
if "SeatSep" in display and display["SeatSep"] == True:
|
||||
hbox = gtk.HBox(False, 0)
|
||||
vbox1.pack_start(hbox, False, True, 0)
|
||||
cb = gtk.CheckButton(self.filterText['seatsshow'])
|
||||
cb.connect('clicked', self.__set_seat_select, 'show')
|
||||
hbox.pack_start(cb, False, False, 0)
|
||||
self.sbSeats['show'] = cb
|
||||
self.seats['show'] = False
|
||||
|
||||
self.sbSeats['from'] = sb1
|
||||
self.sbSeats['to'] = sb2
|
||||
|
||||
|
@ -429,14 +598,26 @@ class Filters(threading.Thread):
|
|||
self.boxes['groups'] = vbox1
|
||||
|
||||
hbox = gtk.HBox(False, 0)
|
||||
vbox1.pack_start(hbox, False, True, 0)
|
||||
vbox1.pack_start(hbox, False, False, 0)
|
||||
cb = self.createLimitLine(hbox, 'show', self.filterText['limitsshow'])
|
||||
|
||||
hbox = gtk.HBox(False, 0)
|
||||
vbox1.pack_start(hbox, False, True, 0)
|
||||
cb = gtk.CheckButton(self.filterText['posnshow'])
|
||||
cb.connect('clicked', self.__set_group_select, 'posn')
|
||||
hbox.pack_start(cb, False, False, 0)
|
||||
self.sbGroups['posn'] = cb
|
||||
self.groups['posn'] = False
|
||||
|
||||
if "SeatSep" in display and display["SeatSep"] == True:
|
||||
hbox = gtk.HBox(False, 0)
|
||||
vbox1.pack_start(hbox, False, True, 0)
|
||||
cb = gtk.CheckButton(self.filterText['seatsshow'])
|
||||
cb.connect('clicked', self.__set_seat_select, 'show')
|
||||
hbox.pack_start(cb, False, False, 0)
|
||||
self.sbSeats['show'] = cb
|
||||
self.seats['show'] = False
|
||||
|
||||
def fillCardsFrame(self, vbox):
|
||||
hbox1 = gtk.HBox(True,0)
|
||||
hbox1.show()
|
||||
|
|
|
@ -40,21 +40,6 @@ class GuiBulkImport():
|
|||
# CONFIGURATION - update these as preferred:
|
||||
allowThreads = True # set to True to try out the threads field
|
||||
|
||||
# not used
|
||||
def import_dir(self):
|
||||
"""imports a directory, non-recursive. todo: move this to fpdb_import so CLI can use it"""
|
||||
|
||||
self.path = self.inputFile
|
||||
self.importer.addImportDirectory(self.path)
|
||||
self.importer.setCallHud(False)
|
||||
starttime = time()
|
||||
if not self.importer.settings['threads'] > 1:
|
||||
(stored, dups, partial, errs, ttime) = self.importer.runImport()
|
||||
print 'GuiBulkImport.import_dir done: Stored: %d Duplicates: %d Partial: %d Errors: %d in %s seconds - %d/sec'\
|
||||
% (stored, dups, partial, errs, ttime, stored / ttime)
|
||||
else:
|
||||
self.importer.RunImportThreaded()
|
||||
|
||||
def dopulse(self):
|
||||
self.progressbar.pulse()
|
||||
return True
|
||||
|
@ -77,7 +62,7 @@ class GuiBulkImport():
|
|||
self.timer = gobject.timeout_add(100, self.dopulse)
|
||||
|
||||
# get the dir to import from the chooser
|
||||
self.inputFile = self.chooser.get_filename()
|
||||
selected = self.chooser.get_filenames()
|
||||
|
||||
# get the import settings from the gui and save in the importer
|
||||
self.importer.setHandCount(int(self.spin_hands.get_text()))
|
||||
|
@ -103,7 +88,8 @@ class GuiBulkImport():
|
|||
self.importer.setDropHudCache("auto")
|
||||
sitename = self.cbfilter.get_model()[self.cbfilter.get_active()][0]
|
||||
|
||||
self.importer.addBulkImportImportFileOrDir(self.inputFile, site = sitename)
|
||||
for selection in selected:
|
||||
self.importer.addBulkImportImportFileOrDir(selection, site = sitename)
|
||||
self.importer.setCallHud(False)
|
||||
starttime = time()
|
||||
# try:
|
||||
|
@ -151,6 +137,7 @@ class GuiBulkImport():
|
|||
|
||||
self.chooser = gtk.FileChooserWidget()
|
||||
self.chooser.set_filename(self.settings['bulkImport-defaultPath'])
|
||||
self.chooser.set_select_multiple(True)
|
||||
self.vbox.add(self.chooser)
|
||||
self.chooser.show()
|
||||
|
||||
|
@ -317,8 +304,20 @@ def main(argv=None):
|
|||
help="If this option is passed it quits when it encounters any error")
|
||||
parser.add_option("-m", "--minPrint", "--status", dest="minPrint", default="0", type="int",
|
||||
help="How often to print a one-line status report (0 (default) means never)")
|
||||
parser.add_option("-u", "--usage", action="store_true", dest="usage", default=False,
|
||||
help="Print some useful one liners")
|
||||
(options, sys.argv) = parser.parse_args(args = argv)
|
||||
|
||||
if options.usage == True:
|
||||
#Print usage examples and exit
|
||||
print "USAGE:"
|
||||
print 'PokerStars converter: ./GuiBulkImport -c PokerStars -f filename'
|
||||
print 'Full Tilt converter: ./GuiBulkImport -c "Full Tilt Poker" -f filename'
|
||||
print "Everleaf converter: ./GuiBulkImport -c Everleaf -f filename"
|
||||
print "Absolute converter: ./GuiBulkImport -c Absolute -f filename"
|
||||
print "PartyPoker converter: ./GuiBulkImport -c PartyPoker -f filename"
|
||||
sys.exit(0)
|
||||
|
||||
config = Configuration.Config()
|
||||
|
||||
settings = {}
|
||||
|
@ -350,8 +349,10 @@ def main(argv=None):
|
|||
importer.setThreads(-1)
|
||||
importer.addBulkImportImportFileOrDir(os.path.expanduser(options.filename), site=options.filtername)
|
||||
importer.setCallHud(False)
|
||||
importer.runImport()
|
||||
(stored, dups, partial, errs, ttime) = importer.runImport()
|
||||
importer.clearFileList()
|
||||
print 'GuiBulkImport done: Stored: %d \tDuplicates: %d \tPartial: %d \tErrors: %d in %s seconds - %.0f/sec'\
|
||||
% (stored, dups, partial, errs, ttime, (stored+0.0) / ttime)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
|
|
@ -53,20 +53,26 @@ class GuiGraphViewer (threading.Thread):
|
|||
self.db = Database.Database(self.conf, sql=self.sql)
|
||||
|
||||
|
||||
filters_display = { "Heroes" : True,
|
||||
"Sites" : True,
|
||||
"Games" : True,
|
||||
"Limits" : True,
|
||||
"Seats" : False,
|
||||
"Dates" : True,
|
||||
"Button1" : True,
|
||||
"Button2" : True
|
||||
filters_display = { "Heroes" : True,
|
||||
"Sites" : True,
|
||||
"Games" : True,
|
||||
"Limits" : True,
|
||||
"LimitSep" : True,
|
||||
"LimitType" : True,
|
||||
"Type" : False,
|
||||
"UseType" : 'ring',
|
||||
"Seats" : False,
|
||||
"SeatSep" : False,
|
||||
"Dates" : True,
|
||||
"Groups" : False,
|
||||
"Button1" : True,
|
||||
"Button2" : True
|
||||
}
|
||||
|
||||
self.filters = Filters.Filters(self.db, self.conf, self.sql, display = filters_display)
|
||||
self.filters.registerButton1Name("Refresh Graph")
|
||||
self.filters.registerButton1Name("Refresh _Graph")
|
||||
self.filters.registerButton1Callback(self.generateGraph)
|
||||
self.filters.registerButton2Name("Export to File")
|
||||
self.filters.registerButton2Name("_Export to File")
|
||||
self.filters.registerButton2Callback(self.exportGraph)
|
||||
|
||||
self.mainHBox = gtk.HBox(False, 0)
|
||||
|
@ -146,10 +152,8 @@ class GuiGraphViewer (threading.Thread):
|
|||
raise
|
||||
|
||||
def generateGraph(self, widget, data):
|
||||
print "generateGraph: start"
|
||||
try:
|
||||
self.clearGraphData()
|
||||
print "after cleardata"
|
||||
|
||||
sitenos = []
|
||||
playerids = []
|
||||
|
@ -158,15 +162,18 @@ class GuiGraphViewer (threading.Thread):
|
|||
heroes = self.filters.getHeroes()
|
||||
siteids = self.filters.getSiteIds()
|
||||
limits = self.filters.getLimits()
|
||||
print "got filter data"
|
||||
for i in ('show', 'none'):
|
||||
if i in limits:
|
||||
limits.remove(i)
|
||||
# Which sites are selected?
|
||||
for site in sites:
|
||||
if sites[site] == True:
|
||||
sitenos.append(siteids[site])
|
||||
self.db.cursor.execute(self.sql.query['getPlayerId'], (heroes[site],))
|
||||
result = self.db.cursor.fetchall()
|
||||
c = self.db.get_cursor()
|
||||
c.execute(self.sql.query['getPlayerId'], (heroes[site],))
|
||||
result = c.fetchall()
|
||||
if len(result) == 1:
|
||||
playerids.append(result[0][0])
|
||||
playerids.append( int(result[0][0]) )
|
||||
|
||||
if not sitenos:
|
||||
#Should probably pop up here.
|
||||
|
@ -182,12 +189,10 @@ class GuiGraphViewer (threading.Thread):
|
|||
return
|
||||
|
||||
#Set graph properties
|
||||
print "add_subplot"
|
||||
self.ax = self.fig.add_subplot(111)
|
||||
|
||||
#Get graph data from DB
|
||||
starttime = time()
|
||||
print "get line: playerids =", playerids, "sitenos =", sitenos, "limits =", limits
|
||||
line = self.getRingProfitGraph(playerids, sitenos, limits)
|
||||
print "Graph generated in: %s" %(time() - starttime)
|
||||
|
||||
|
@ -234,12 +239,31 @@ class GuiGraphViewer (threading.Thread):
|
|||
# [5L] into (5) not (5,) and [5L, 2829L] into (5, 2829)
|
||||
nametest = str(tuple(names))
|
||||
sitetest = str(tuple(sites))
|
||||
limittest = str(tuple(limits))
|
||||
nametest = nametest.replace("L", "")
|
||||
nametest = nametest.replace(",)",")")
|
||||
sitetest = sitetest.replace(",)",")")
|
||||
limittest = limittest.replace("L", "")
|
||||
limittest = limittest.replace(",)",")")
|
||||
#nametest = nametest.replace("L", "")
|
||||
|
||||
lims = [int(x) for x in limits if x.isdigit()]
|
||||
nolims = [int(x[0:-2]) for x in limits if len(x) > 2 and x[-2:] == 'nl']
|
||||
limittest = "and ( (gt.limitType = 'fl' and gt.bigBlind in "
|
||||
# and ( (limit and bb in()) or (nolimit and bb in ()) )
|
||||
if lims:
|
||||
blindtest = str(tuple(lims))
|
||||
blindtest = blindtest.replace("L", "")
|
||||
blindtest = blindtest.replace(",)",")")
|
||||
limittest = limittest + blindtest + ' ) '
|
||||
else:
|
||||
limittest = limittest + '(-1) ) '
|
||||
limittest = limittest + " or (gt.limitType = 'nl' and gt.bigBlind in "
|
||||
if nolims:
|
||||
blindtest = str(tuple(nolims))
|
||||
blindtest = blindtest.replace("L", "")
|
||||
blindtest = blindtest.replace(",)",")")
|
||||
limittest = limittest + blindtest + ' ) )'
|
||||
else:
|
||||
limittest = limittest + '(-1) ) )'
|
||||
if type == 'ring':
|
||||
limittest = limittest + " and gt.type = 'ring' "
|
||||
elif type == 'tour':
|
||||
limittest = limittest + " and gt.type = 'tour' "
|
||||
|
||||
#Must be a nicer way to deal with tuples of size 1 ie. (2,) - which makes sql barf
|
||||
tmp = tmp.replace("<player_test>", nametest)
|
||||
|
@ -247,6 +271,7 @@ class GuiGraphViewer (threading.Thread):
|
|||
tmp = tmp.replace("<startdate_test>", start_date)
|
||||
tmp = tmp.replace("<enddate_test>", end_date)
|
||||
tmp = tmp.replace("<limit_test>", limittest)
|
||||
tmp = tmp.replace(",)", ")")
|
||||
|
||||
#print "DEBUG: sql query:"
|
||||
#print tmp
|
||||
|
@ -255,10 +280,10 @@ class GuiGraphViewer (threading.Thread):
|
|||
winnings = self.db.cursor.fetchall()
|
||||
self.db.rollback()
|
||||
|
||||
if(winnings == ()):
|
||||
if winnings == ():
|
||||
return None
|
||||
|
||||
y=map(lambda x:float(x[3]), winnings)
|
||||
y = map(lambda x:float(x[1]), winnings)
|
||||
line = cumsum(y)
|
||||
return line/100
|
||||
#end of def getRingProfitGraph
|
||||
|
|
|
@ -54,17 +54,20 @@ class GuiPlayerStats (threading.Thread):
|
|||
self.filterText = {'handhead':'Hand Breakdown for all levels listed above'
|
||||
}
|
||||
|
||||
filters_display = { "Heroes" : True,
|
||||
"Sites" : True,
|
||||
"Games" : False,
|
||||
"Limits" : True,
|
||||
"LimitSep" : True,
|
||||
"Seats" : True,
|
||||
"SeatSep" : True,
|
||||
"Dates" : True,
|
||||
"Groups" : True,
|
||||
"Button1" : True,
|
||||
"Button2" : True
|
||||
filters_display = { "Heroes" : True,
|
||||
"Sites" : True,
|
||||
"Games" : False,
|
||||
"Limits" : True,
|
||||
"LimitSep" : True,
|
||||
"LimitType" : True,
|
||||
"Type" : True,
|
||||
"Seats" : True,
|
||||
"SeatSep" : True,
|
||||
"Dates" : True,
|
||||
"Groups" : True,
|
||||
"GroupsAll" : True,
|
||||
"Button1" : True,
|
||||
"Button2" : True
|
||||
}
|
||||
|
||||
self.filters = Filters.Filters(self.db, self.conf, self.sql, display = filters_display)
|
||||
|
@ -80,6 +83,7 @@ class GuiPlayerStats (threading.Thread):
|
|||
self.columns = [ ["game", True, "Game", 0.0, "%s"]
|
||||
, ["hand", False, "Hand", 0.0, "%s"] # true not allowed for this line
|
||||
, ["plposition", False, "Posn", 1.0, "%s"] # true not allowed for this line (set in code)
|
||||
, ["pname", False, "Name", 0.0, "%s"] # true not allowed for this line (set in code)
|
||||
, ["n", True, "Hds", 1.0, "%d"]
|
||||
, ["avgseats", False, "Seats", 1.0, "%3.1f"]
|
||||
, ["vpip", True, "VPIP", 1.0, "%3.1f"]
|
||||
|
@ -123,8 +127,9 @@ class GuiPlayerStats (threading.Thread):
|
|||
self.stats_vbox = None
|
||||
self.detailFilters = [] # the data used to enhance the sql select
|
||||
|
||||
self.main_hbox = gtk.HBox(False, 0)
|
||||
self.main_hbox.show()
|
||||
#self.main_hbox = gtk.HBox(False, 0)
|
||||
#self.main_hbox.show()
|
||||
self.main_hbox = gtk.HPaned()
|
||||
|
||||
self.stats_frame = gtk.Frame()
|
||||
self.stats_frame.show()
|
||||
|
@ -134,8 +139,11 @@ class GuiPlayerStats (threading.Thread):
|
|||
self.stats_frame.add(self.stats_vbox)
|
||||
# self.fillStatsFrame(self.stats_vbox)
|
||||
|
||||
self.main_hbox.pack_start(self.filters.get_vbox())
|
||||
self.main_hbox.pack_start(self.stats_frame, expand=True, fill=True)
|
||||
#self.main_hbox.pack_start(self.filters.get_vbox())
|
||||
#self.main_hbox.pack_start(self.stats_frame, expand=True, fill=True)
|
||||
self.main_hbox.pack1(self.filters.get_vbox())
|
||||
self.main_hbox.pack2(self.stats_frame)
|
||||
self.main_hbox.show()
|
||||
|
||||
# make sure Hand column is not displayed
|
||||
[x for x in self.columns if x[0] == 'hand'][0][1] = False
|
||||
|
@ -147,7 +155,8 @@ class GuiPlayerStats (threading.Thread):
|
|||
def refreshStats(self, widget, data):
|
||||
try: self.stats_vbox.destroy()
|
||||
except AttributeError: pass
|
||||
self.stats_vbox = gtk.VBox(False, 0)
|
||||
#self.stats_vbox = gtk.VBox(False, 0)
|
||||
self.stats_vbox = gtk.VPaned()
|
||||
self.stats_vbox.show()
|
||||
self.stats_frame.add(self.stats_vbox)
|
||||
self.fillStatsFrame(self.stats_vbox)
|
||||
|
@ -157,6 +166,7 @@ class GuiPlayerStats (threading.Thread):
|
|||
heroes = self.filters.getHeroes()
|
||||
siteids = self.filters.getSiteIds()
|
||||
limits = self.filters.getLimits()
|
||||
type = self.filters.getType()
|
||||
seats = self.filters.getSeats()
|
||||
groups = self.filters.getGroups()
|
||||
dates = self.filters.getDates()
|
||||
|
@ -185,45 +195,47 @@ class GuiPlayerStats (threading.Thread):
|
|||
print "No limits found"
|
||||
return
|
||||
|
||||
self.createStatsTable(vbox, playerids, sitenos, limits, seats, groups, dates)
|
||||
self.createStatsTable(vbox, playerids, sitenos, limits, type, seats, groups, dates)
|
||||
|
||||
def createStatsTable(self, vbox, playerids, sitenos, limits, seats, groups, dates):
|
||||
def createStatsTable(self, vbox, playerids, sitenos, limits, type, seats, groups, dates):
|
||||
starttime = time()
|
||||
|
||||
# Scrolled window for summary table
|
||||
swin = gtk.ScrolledWindow(hadjustment=None, vadjustment=None)
|
||||
swin.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC)
|
||||
swin.show()
|
||||
vbox.pack1(swin)
|
||||
|
||||
# Display summary table at top of page
|
||||
# 3rd parameter passes extra flags, currently includes:
|
||||
# holecards - whether to display card breakdown (True/False)
|
||||
flags = [False]
|
||||
self.addTable(vbox, 'playerDetailedStats', flags, playerids, sitenos, limits, seats, groups, dates)
|
||||
# numhands - min number hands required when displaying all players
|
||||
flags = [False, self.filters.getNumHands()]
|
||||
self.addTable(swin, 'playerDetailedStats', flags, playerids, sitenos, limits, type, seats, groups, dates)
|
||||
|
||||
# Separator
|
||||
sep = gtk.HSeparator()
|
||||
vbox.pack_start(sep, expand=False, padding=3)
|
||||
sep.show_now()
|
||||
vbox.show_now()
|
||||
vbox2 = gtk.VBox(False, 0)
|
||||
heading = gtk.Label(self.filterText['handhead'])
|
||||
heading.show()
|
||||
vbox.pack_start(heading, expand=False, padding=3)
|
||||
vbox2.pack_start(heading, expand=False, padding=3)
|
||||
|
||||
# Scrolled window for detailed table (display by hand)
|
||||
swin = gtk.ScrolledWindow(hadjustment=None, vadjustment=None)
|
||||
swin.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC)
|
||||
swin.show()
|
||||
vbox.pack_start(swin, expand=True, padding=3)
|
||||
|
||||
vbox1 = gtk.VBox(False, 0)
|
||||
vbox1.show()
|
||||
swin.add_with_viewport(vbox1)
|
||||
vbox2.pack_start(swin, expand=True, padding=3)
|
||||
vbox.pack2(vbox2)
|
||||
vbox2.show()
|
||||
|
||||
# Detailed table
|
||||
flags = [True]
|
||||
self.addTable(vbox1, 'playerDetailedStats', flags, playerids, sitenos, limits, seats, groups, dates)
|
||||
flags[0] = True
|
||||
self.addTable(swin, 'playerDetailedStats', flags, playerids, sitenos, limits, type, seats, groups, dates)
|
||||
|
||||
self.db.rollback()
|
||||
print "Stats page displayed in %4.2f seconds" % (time() - starttime)
|
||||
#end def fillStatsFrame(self, vbox):
|
||||
|
||||
def addTable(self, vbox, query, flags, playerids, sitenos, limits, seats, groups, dates):
|
||||
def addTable(self, vbox, query, flags, playerids, sitenos, limits, type, seats, groups, dates):
|
||||
row = 0
|
||||
sqlrow = 0
|
||||
colalias,colshow,colheading,colxalign,colformat = 0,1,2,3,4
|
||||
|
@ -231,7 +243,7 @@ class GuiPlayerStats (threading.Thread):
|
|||
else: holecards = flags[0]
|
||||
|
||||
tmp = self.sql.query[query]
|
||||
tmp = self.refineQuery(tmp, flags, playerids, sitenos, limits, seats, groups, dates)
|
||||
tmp = self.refineQuery(tmp, flags, playerids, sitenos, limits, type, seats, groups, dates)
|
||||
self.cursor.execute(tmp)
|
||||
result = self.cursor.fetchall()
|
||||
colnames = [desc[0].lower() for desc in self.cursor.description]
|
||||
|
@ -243,7 +255,8 @@ class GuiPlayerStats (threading.Thread):
|
|||
liststore = gtk.ListStore(*([str] * len(cols_to_show)))
|
||||
view = gtk.TreeView(model=liststore)
|
||||
view.set_grid_lines(gtk.TREE_VIEW_GRID_LINES_BOTH)
|
||||
vbox.pack_start(view, expand=False, padding=3)
|
||||
#vbox.pack_start(view, expand=False, padding=3)
|
||||
vbox.add(view)
|
||||
textcell = gtk.CellRendererText()
|
||||
textcell50 = gtk.CellRendererText()
|
||||
textcell50.set_property('xalign', 0.5)
|
||||
|
@ -317,19 +330,45 @@ class GuiPlayerStats (threading.Thread):
|
|||
row += 1
|
||||
vbox.show_all()
|
||||
|
||||
#end def addTable(self, query, vars, playerids, sitenos, limits, seats):
|
||||
#end def addTable(self, query, vars, playerids, sitenos, limits, type, seats, groups, dates):
|
||||
|
||||
def refineQuery(self, query, flags, playerids, sitenos, limits, seats, groups, dates):
|
||||
if not flags: holecards = False
|
||||
else: holecards = flags[0]
|
||||
|
||||
if playerids:
|
||||
nametest = str(tuple(playerids))
|
||||
nametest = nametest.replace("L", "")
|
||||
nametest = nametest.replace(",)",")")
|
||||
query = query.replace("<player_test>", nametest)
|
||||
def refineQuery(self, query, flags, playerids, sitenos, limits, type, seats, groups, dates):
|
||||
having = ''
|
||||
if not flags:
|
||||
holecards = False
|
||||
numhands = 0
|
||||
else:
|
||||
query = query.replace("<player_test>", "1 = 2")
|
||||
holecards = flags[0]
|
||||
numhands = flags[1]
|
||||
|
||||
if 'allplayers' in groups and groups['allplayers']:
|
||||
nametest = "(hp.playerId)"
|
||||
if holecards or groups['posn']:
|
||||
pname = "'all players'"
|
||||
# set flag in self.columns to not show player name column
|
||||
[x for x in self.columns if x[0] == 'pname'][0][1] = False
|
||||
# can't do this yet (re-write doing more maths in python instead of sql?)
|
||||
if numhands:
|
||||
nametest = "(-1)"
|
||||
else:
|
||||
pname = "p.name"
|
||||
# set flag in self.columns to show player name column
|
||||
[x for x in self.columns if x[0] == 'pname'][0][1] = True
|
||||
if numhands:
|
||||
having = ' and count(1) > %d ' % (numhands,)
|
||||
else:
|
||||
if playerids:
|
||||
nametest = str(tuple(playerids))
|
||||
nametest = nametest.replace("L", "")
|
||||
nametest = nametest.replace(",)",")")
|
||||
else:
|
||||
nametest = "1 = 2"
|
||||
pname = "p.name"
|
||||
# set flag in self.columns to not show player name column
|
||||
[x for x in self.columns if x[0] == 'pname'][0][1] = False
|
||||
query = query.replace("<player_test>", nametest)
|
||||
query = query.replace("<playerName>", pname)
|
||||
query = query.replace("<havingclause>", having)
|
||||
|
||||
if seats:
|
||||
query = query.replace('<seats_test>', 'between ' + str(seats['from']) + ' and ' + str(seats['to']))
|
||||
|
@ -344,17 +383,37 @@ class GuiPlayerStats (threading.Thread):
|
|||
query = query.replace('<groupbyseats>', '')
|
||||
query = query.replace('<orderbyseats>', '')
|
||||
|
||||
if [x for x in limits if str(x).isdigit()]:
|
||||
blindtest = str(tuple([x for x in limits if str(x).isdigit()]))
|
||||
lims = [int(x) for x in limits if x.isdigit()]
|
||||
nolims = [int(x[0:-2]) for x in limits if len(x) > 2 and x[-2:] == 'nl']
|
||||
bbtest = "and ( (gt.limitType = 'fl' and gt.bigBlind in "
|
||||
# and ( (limit and bb in()) or (nolimit and bb in ()) )
|
||||
if lims:
|
||||
blindtest = str(tuple(lims))
|
||||
blindtest = blindtest.replace("L", "")
|
||||
blindtest = blindtest.replace(",)",")")
|
||||
query = query.replace("<gtbigBlind_test>", " and gt.bigBlind in " + blindtest + " ")
|
||||
bbtest = bbtest + blindtest + ' ) '
|
||||
else:
|
||||
query = query.replace("<gtbigBlind_test>", "")
|
||||
bbtest = bbtest + '(-1) ) '
|
||||
bbtest = bbtest + " or (gt.limitType = 'nl' and gt.bigBlind in "
|
||||
if nolims:
|
||||
blindtest = str(tuple(nolims))
|
||||
blindtest = blindtest.replace("L", "")
|
||||
blindtest = blindtest.replace(",)",")")
|
||||
bbtest = bbtest + blindtest + ' ) )'
|
||||
else:
|
||||
bbtest = bbtest + '(-1) ) )'
|
||||
if type == 'ring':
|
||||
bbtest = bbtest + " and gt.type = 'ring' "
|
||||
elif type == 'tour':
|
||||
bbtest = bbtest + " and gt.type = 'tour' "
|
||||
query = query.replace("<gtbigBlind_test>", bbtest)
|
||||
|
||||
if holecards: # pinch level variables for hole card query
|
||||
if holecards: # re-use level variables for hole card query
|
||||
query = query.replace("<hgameTypeId>", "hp.startcards")
|
||||
query = query.replace("<orderbyhgameTypeId>", ",hgameTypeId desc")
|
||||
query = query.replace("<orderbyhgameTypeId>"
|
||||
, ",case when floor(hp.startcards/13) >= mod(hp.startcards,13) then hp.startcards + 0.1 "
|
||||
+ " else 13*mod(hp.startcards,13) + floor(hp.startcards/13) "
|
||||
+ " end desc ")
|
||||
else:
|
||||
query = query.replace("<orderbyhgameTypeId>", "")
|
||||
groupLevels = "show" not in str(limits)
|
||||
|
|
|
@ -4,359 +4,496 @@
|
|||
|
||||
<import callFpdbHud = "True" interval = "10" fastStoreHudCache="False" hhArchiveBase="~/.fpdb/HandHistories/" saveActions="True"></import>
|
||||
|
||||
<supported_sites>
|
||||
|
||||
<site enabled="True"
|
||||
site_name="PokerStars"
|
||||
table_finder="PokerStars.exe"
|
||||
screen_name="YOUR SCREEN NAME HERE"
|
||||
site_path="C:/Program Files/PokerStars/"
|
||||
HH_path="C:/Program Files/PokerStars/HandHistory/YOUR SCREEN NAME HERE/"
|
||||
decoder="pokerstars_decode_table"
|
||||
<!-- These values need some explaining
|
||||
|
||||
aggregate_ring_game_stats :
|
||||
- True/False
|
||||
- if set to True, includes data from other blind levels
|
||||
- defaults to False
|
||||
|
||||
aggregate_tourney_stats :
|
||||
- True/False
|
||||
- if set to True, includes data from other blind levels
|
||||
- defaults to True
|
||||
|
||||
stat_aggregation_range :
|
||||
- A/S/T
|
||||
- if set to A, includes stats from all time
|
||||
- if set to S, includes stats from current sessions
|
||||
- if set to T, includes stats from last N days; set value in hud_days
|
||||
- defaults to A
|
||||
|
||||
aggregation_days :
|
||||
- a numeric value
|
||||
- if hud_style is set to 'T', this value tells how many days are
|
||||
included in the stat calculation
|
||||
- defaults to 90
|
||||
- value not used by default, as depends on hud_style setting
|
||||
|
||||
aggregation_level_multiplier :
|
||||
- float value
|
||||
- defines how many blind levels are used for aggregation
|
||||
- the logic is weird, at best
|
||||
- if value is 100, almost all levels are included
|
||||
- if value is 2.1, levels from half to double the current blind
|
||||
level are included
|
||||
- if value it 1, no aggregation is performed
|
||||
- defaults to 1
|
||||
|
||||
|
||||
The following values define how hero's stats are done
|
||||
|
||||
|
||||
aggregate_hero_ring_game_stats :
|
||||
- True/False
|
||||
- if set to True, hero's data is calculated over multiple blind levels
|
||||
- defaults to False
|
||||
|
||||
aggregate_hero_tourney_stats :
|
||||
- True/False
|
||||
- if set to True, hero's data is calculated over multiple blind levels
|
||||
- defaults to False
|
||||
|
||||
hero_stat_aggregation_range :
|
||||
- A/S/T
|
||||
- if set to A, includes stats from all time
|
||||
- if set to S, includes stats from current sessions
|
||||
- if set to T, includes stats from last N days; set value in hud_days
|
||||
- defaults to S
|
||||
|
||||
hero_aggregation_days :
|
||||
- a numeric value
|
||||
- if hero_stat_aggregation_range is set to 'T', this value tells
|
||||
how many days are included in the stat calculation
|
||||
- defaults to 30
|
||||
- value not used by default, as depends on hud_style setting
|
||||
|
||||
hero_aggregation_level_multiplier :
|
||||
- float value
|
||||
- defines how many blind levels are used for aggregation
|
||||
- the logic is weird, at best
|
||||
- if value is 100, almost all levels are included
|
||||
- if value is 2.1, levels from half to double the current blind
|
||||
level are included
|
||||
- if value it 1, no aggregation is performed
|
||||
- defaults to 1
|
||||
-->
|
||||
<hud_ui
|
||||
aggregate_ring_game_stats="False"
|
||||
aggregate_tourney_stats="False"
|
||||
stat_aggregation_range="A"
|
||||
aggregation_days="90"
|
||||
aggregation_level_multiplier="1"
|
||||
|
||||
aggregate_hero_ring_game_stats="False"
|
||||
aggregate_hero_tourney_stats="True"
|
||||
hero_stat_aggregation_range="S"
|
||||
hero_aggregation_days="30"
|
||||
hero_aggregation_level_multiplier="1"
|
||||
|
||||
label="FPDB Menu - Right-click
|
||||
Left-Drag to Move"
|
||||
/>
|
||||
|
||||
<supported_sites>
|
||||
|
||||
<site enabled="True"
|
||||
site_name="PokerStars"
|
||||
table_finder="PokerStars.exe"
|
||||
screen_name="YOUR SCREEN NAME HERE"
|
||||
site_path="C:/Program Files/PokerStars/"
|
||||
HH_path="C:/Program Files/PokerStars/HandHistory/YOUR SCREEN NAME HERE/"
|
||||
decoder="pokerstars_decode_table"
|
||||
converter="PokerStarsToFpdb"
|
||||
bgcolor="#000000"
|
||||
fgcolor="#FFFFFF"
|
||||
hudopacity="1.0"
|
||||
font="Sans"
|
||||
font_size="8"
|
||||
supported_games="holdem,razz,omahahi,omahahilo,studhi,studhilo">
|
||||
<layout max="8" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="684" y="61"> </location>
|
||||
<location seat="2" x="689" y="239"> </location>
|
||||
<location seat="3" x="692" y="346"> </location>
|
||||
<location seat="4" x="525" y="402"> </location>
|
||||
<location seat="5" x="259" y="402"> </location>
|
||||
<location seat="6" x="0" y="348"> </location>
|
||||
<location seat="7" x="0" y="240"> </location>
|
||||
<location seat="8" x="0" y="35"> </location>
|
||||
</layout>
|
||||
<layout max="6" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="681" y="119"> </location>
|
||||
<location seat="2" x="681" y="301"> </location>
|
||||
<location seat="3" x="487" y="369"> </location>
|
||||
<location seat="4" x="226" y="369"> </location>
|
||||
<location seat="5" x="0" y="301"> </location>
|
||||
<location seat="6" x="0" y="119"> </location>
|
||||
</layout>
|
||||
<layout max="10" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="684" y="61"> </location>
|
||||
<location seat="2" x="689" y="239"> </location>
|
||||
<location seat="3" x="692" y="346"> </location>
|
||||
<location seat="4" x="586" y="393"> </location>
|
||||
<location seat="5" x="421" y="440"> </location>
|
||||
<location seat="6" x="267" y="440"> </location>
|
||||
<location seat="7" x="0" y="361"> </location>
|
||||
<location seat="8" x="0" y="280"> </location>
|
||||
<location seat="9" x="121" y="280"> </location>
|
||||
<location seat="10" x="46" y="30"> </location>
|
||||
</layout>
|
||||
<layout max="9" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="560" y="0"> </location>
|
||||
<location seat="2" x="679" y="123"> </location>
|
||||
<location seat="3" x="688" y="309"> </location>
|
||||
<location seat="4" x="483" y="370"> </location>
|
||||
<location seat="5" x="444" y="413"> </location>
|
||||
<location seat="6" x="224" y="372"> </location>
|
||||
<location seat="7" x="0" y="307"> </location>
|
||||
<location seat="8" x="0" y="121"> </location>
|
||||
<location seat="9" x="140" y="0"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="546" max="2" width="792">
|
||||
<location seat="1" x="651" y="288"> </location>
|
||||
<location seat="2" x="10" y="288"> </location>
|
||||
</layout>
|
||||
</site>
|
||||
bgcolor="#000000"
|
||||
fgcolor="#FFFFFF"
|
||||
hudopacity="1.0"
|
||||
font="Sans"
|
||||
font_size="8"
|
||||
supported_games="holdem,razz,omahahi,omahahilo,studhi,studhilo">
|
||||
<layout max="8" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="684" y="61"> </location>
|
||||
<location seat="2" x="689" y="239"> </location>
|
||||
<location seat="3" x="692" y="346"> </location>
|
||||
<location seat="4" x="525" y="402"> </location>
|
||||
<location seat="5" x="259" y="402"> </location>
|
||||
<location seat="6" x="0" y="348"> </location>
|
||||
<location seat="7" x="0" y="240"> </location>
|
||||
<location seat="8" x="0" y="35"> </location>
|
||||
</layout>
|
||||
<layout max="6" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="681" y="119"> </location>
|
||||
<location seat="2" x="681" y="301"> </location>
|
||||
<location seat="3" x="487" y="369"> </location>
|
||||
<location seat="4" x="226" y="369"> </location>
|
||||
<location seat="5" x="0" y="301"> </location>
|
||||
<location seat="6" x="0" y="119"> </location>
|
||||
</layout>
|
||||
<layout max="10" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="684" y="61"> </location>
|
||||
<location seat="2" x="689" y="239"> </location>
|
||||
<location seat="3" x="692" y="346"> </location>
|
||||
<location seat="4" x="586" y="393"> </location>
|
||||
<location seat="5" x="421" y="440"> </location>
|
||||
<location seat="6" x="267" y="440"> </location>
|
||||
<location seat="7" x="0" y="361"> </location>
|
||||
<location seat="8" x="0" y="280"> </location>
|
||||
<location seat="9" x="121" y="280"> </location>
|
||||
<location seat="10" x="46" y="30"> </location>
|
||||
</layout>
|
||||
<layout max="9" width="792" height="546" fav_seat="0">
|
||||
<location seat="1" x="560" y="0"> </location>
|
||||
<location seat="2" x="679" y="123"> </location>
|
||||
<location seat="3" x="688" y="309"> </location>
|
||||
<location seat="4" x="483" y="370"> </location>
|
||||
<location seat="5" x="444" y="413"> </location>
|
||||
<location seat="6" x="224" y="372"> </location>
|
||||
<location seat="7" x="0" y="307"> </location>
|
||||
<location seat="8" x="0" y="121"> </location>
|
||||
<location seat="9" x="140" y="0"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="546" max="2" width="792">
|
||||
<location seat="1" x="651" y="288"> </location>
|
||||
<location seat="2" x="10" y="288"> </location>
|
||||
</layout>
|
||||
</site>
|
||||
|
||||
<site enabled="True"
|
||||
site_name="Full Tilt Poker"
|
||||
table_finder="FullTiltPoker"
|
||||
screen_name="YOUR SCREEN NAME HERE"
|
||||
site_path="C:/Program Files/Full Tilt Poker/"
|
||||
HH_path="C:/Program Files/Full Tilt Poker/HandHistory/YOUR SCREEN NAME HERE/"
|
||||
decoder="fulltilt_decode_table"
|
||||
<site enabled="True"
|
||||
site_name="Full Tilt Poker"
|
||||
table_finder="FullTiltPoker"
|
||||
screen_name="YOUR SCREEN NAME HERE"
|
||||
site_path="C:/Program Files/Full Tilt Poker/"
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
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||||
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|
||||
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|
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|
||||
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<location seat="2" x="650" y="230"> </location>
|
||||
<location seat="3" x="650" y="385"> </location>
|
||||
<location seat="4" x="588" y="425"> </location>
|
||||
<location seat="5" x="92" y="425"> </location>
|
||||
<location seat="6" x="0" y="373"> </location>
|
||||
<location seat="7" x="0" y="223"> </location>
|
||||
<location seat="8" x="25" y="50"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="547" max="6" width="794">
|
||||
<location seat="1" x="640" y="58"> </location>
|
||||
<location seat="2" x="654" y="288"> </location>
|
||||
<location seat="3" x="615" y="424"> </location>
|
||||
<location seat="4" x="70" y="421"> </location>
|
||||
<location seat="5" x="0" y="280"> </location>
|
||||
<location seat="6" x="70" y="58"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="547" max="2" width="794">
|
||||
<location seat="1" x="651" y="288"> </location>
|
||||
<location seat="2" x="10" y="288"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="547" max="9" width="794">
|
||||
<location seat="1" x="634" y="38"> </location>
|
||||
<location seat="2" x="667" y="184"> </location>
|
||||
<location seat="3" x="667" y="321"> </location>
|
||||
<location seat="4" x="667" y="445"> </location>
|
||||
<location seat="5" x="337" y="459"> </location>
|
||||
<location seat="6" x="0" y="400"> </location>
|
||||
<location seat="7" x="0" y="322"> </location>
|
||||
<location seat="8" x="0" y="181"> </location>
|
||||
<location seat="9" x="70" y="53"> </location>
|
||||
</layout>
|
||||
</site>
|
||||
supported_games="holdem">
|
||||
<layout fav_seat="0" height="547" max="8" width="794">
|
||||
<location seat="1" x="640" y="64"> </location>
|
||||
<location seat="2" x="650" y="230"> </location>
|
||||
<location seat="3" x="650" y="385"> </location>
|
||||
<location seat="4" x="588" y="425"> </location>
|
||||
<location seat="5" x="92" y="425"> </location>
|
||||
<location seat="6" x="0" y="373"> </location>
|
||||
<location seat="7" x="0" y="223"> </location>
|
||||
<location seat="8" x="25" y="50"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="547" max="6" width="794">
|
||||
<location seat="1" x="640" y="58"> </location>
|
||||
<location seat="2" x="654" y="288"> </location>
|
||||
<location seat="3" x="615" y="424"> </location>
|
||||
<location seat="4" x="70" y="421"> </location>
|
||||
<location seat="5" x="0" y="280"> </location>
|
||||
<location seat="6" x="70" y="58"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="547" max="2" width="794">
|
||||
<location seat="1" x="651" y="288"> </location>
|
||||
<location seat="2" x="10" y="288"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="547" max="9" width="794">
|
||||
<location seat="1" x="634" y="38"> </location>
|
||||
<location seat="2" x="667" y="184"> </location>
|
||||
<location seat="3" x="667" y="321"> </location>
|
||||
<location seat="4" x="667" y="445"> </location>
|
||||
<location seat="5" x="337" y="459"> </location>
|
||||
<location seat="6" x="0" y="400"> </location>
|
||||
<location seat="7" x="0" y="322"> </location>
|
||||
<location seat="8" x="0" y="181"> </location>
|
||||
<location seat="9" x="70" y="53"> </location>
|
||||
</layout>
|
||||
</site>
|
||||
|
||||
|
||||
<site enabled="False"
|
||||
site_name="Betfair"
|
||||
table_finder="Betfair Poker.exe"
|
||||
screen_name="YOUR SCREEN NAME HERE"
|
||||
site_path="C:/Program Files/Betfair/Betfair Poker/"
|
||||
HH_path="C:/Program Files/Betfair/Betfair Poker/HandHistory/YOUR SCREEN NAME HERE/"
|
||||
decoder="everleaf_decode_table"
|
||||
converter="BetfairToFpdb"
|
||||
supported_games="holdem">
|
||||
<layout fav_seat="0" height="547" max="8" width="794">
|
||||
<location seat="1" x="640" y="64"> </location>
|
||||
<location seat="2" x="650" y="230"> </location>
|
||||
<location seat="3" x="650" y="385"> </location>
|
||||
<location seat="4" x="588" y="425"> </location>
|
||||
<location seat="5" x="92" y="425"> </location>
|
||||
<location seat="6" x="0" y="373"> </location>
|
||||
<location seat="7" x="0" y="223"> </location>
|
||||
<location seat="8" x="25" y="50"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="547" max="6" width="794">
|
||||
<location seat="1" x="640" y="58"> </location>
|
||||
<location seat="2" x="654" y="288"> </location>
|
||||
<location seat="3" x="615" y="424"> </location>
|
||||
<location seat="4" x="70" y="421"> </location>
|
||||
<location seat="5" x="0" y="280"> </location>
|
||||
<location seat="6" x="70" y="58"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="547" max="2" width="794">
|
||||
<location seat="1" x="651" y="288"> </location>
|
||||
<location seat="2" x="10" y="288"> </location>
|
||||
</layout>
|
||||
<layout fav_seat="0" height="547" max="9" width="794">
|
||||
<location seat="1" x="634" y="38"> </location>
|
||||
<location seat="2" x="667" y="184"> </location>
|
||||
<location seat="3" x="667" y="321"> </location>
|
||||
<location seat="4" x="667" y="445"> </location>
|
||||
<location seat="5" x="337" y="459"> </location>
|
||||
<location seat="6" x="0" y="400"> </location>
|
||||
<location seat="7" x="0" y="322"> </location>
|
||||
<location seat="8" x="0" y="181"> </location>
|
||||
<location seat="9" x="70" y="53"> </location>
|
||||
</layout>
|
||||
</site>
|
||||
</supported_sites>
|
||||
|
||||
<supported_games>
|
||||
|
||||
<game cols="3" db="fpdb" game_name="holdem" rows="2" aux="mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
<game cols="3" db="fpdb" game_name="holdem" rows="2" aux="mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
|
||||
<game cols="3" db="fpdb" game_name="razz" rows="2" aux="stud_mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
<game cols="3" db="fpdb" game_name="razz" rows="2" aux="stud_mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
|
||||
<game cols="3" db="fpdb" game_name="omahahi" rows="2" aux="mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
<game cols="3" db="fpdb" game_name="omahahi" rows="2" aux="mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
|
||||
<game cols="3" db="fpdb" game_name="omahahilo" rows="2" aux="mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
<game cols="3" db="fpdb" game_name="omahahilo" rows="2" aux="mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
|
||||
<game cols="3" db="fpdb" game_name="studhi" rows="2" aux="stud_mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
<game cols="3" db="fpdb" game_name="studhi" rows="2" aux="stud_mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
|
||||
<game cols="3" db="fpdb" game_name="studhilo" rows="2" aux="stud_mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
<game cols="3" db="fpdb" game_name="studhilo" rows="2" aux="stud_mucked">
|
||||
<stat click="tog_decorate" col="0" popup="default" row="0" stat_name="vpip" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="0" stat_name="pfr" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="0" stat_name="ffreq1" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="0" popup="default" row="1" stat_name="n" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="1" popup="default" row="1" stat_name="wtsd" tip="tip1"> </stat>
|
||||
<stat click="tog_decorate" col="2" popup="default" row="1" stat_name="wmsd" tip="tip1"> </stat>
|
||||
</game>
|
||||
</supported_games>
|
||||
|
||||
<popup_windows>
|
||||
<pu pu_name="default">
|
||||
<pu pu_name="default">
|
||||
<pu_stat pu_stat_name="n"> </pu_stat>
|
||||
<pu_stat pu_stat_name="vpip"> </pu_stat>
|
||||
<pu_stat pu_stat_name="pfr"> </pu_stat>
|
||||
<pu_stat pu_stat_name="pfr"> </pu_stat>
|
||||
<pu_stat pu_stat_name="three_B_0"> </pu_stat>
|
||||
<pu_stat pu_stat_name="steal"> </pu_stat>
|
||||
<pu_stat pu_stat_name="f_BB_steal"> </pu_stat>
|
||||
|
@ -376,50 +513,50 @@
|
|||
<pu_stat pu_stat_name="ffreq2"> </pu_stat>
|
||||
<pu_stat pu_stat_name="ffreq3"> </pu_stat>
|
||||
<pu_stat pu_stat_name="ffreq4"> </pu_stat>
|
||||
</pu>
|
||||
</pu>
|
||||
</popup_windows>
|
||||
|
||||
<aux_windows>
|
||||
<aw card_ht="42" card_wd="30" class="Stud_mucked" cols="11" deck="Cards01.png" module="Mucked" name="stud_mucked" rows="8"> </aw>
|
||||
<aw class="Hello" module="Hello" name="Hello"> </aw>
|
||||
<aw class="Hello_Menu" module="Hello" name="Hello_menu"> </aw>
|
||||
<aw class="Hello_plus" module="Hello" name="Hello_plus"> </aw>
|
||||
<aw card_ht="42" card_wd="30" class="Flop_Mucked" deck="Cards01.png" module="Mucked" name="mucked" opacity="0.7" timeout="5">
|
||||
<layout height="546" max="6" width="792">
|
||||
<location seat="1" x="555" y="169"> </location>
|
||||
<location seat="2" x="572" y="276"> </location>
|
||||
<location seat="3" x="363" y="348"> </location>
|
||||
<location seat="4" x="150" y="273"> </location>
|
||||
<location seat="5" x="150" y="169"> </location>
|
||||
<location seat="6" x="363" y="113"> </location>
|
||||
<location common="1" x="323" y="232"> </location>
|
||||
</layout>
|
||||
<layout height="546" max="9" width="792">
|
||||
<location seat="1" x="486" y="113"> </location>
|
||||
<location seat="2" x="555" y="169"> </location>
|
||||
<location seat="3" x="572" y="276"> </location>
|
||||
<location seat="4" x="522" y="345"> </location>
|
||||
<location seat="5" x="363" y="348"> </location>
|
||||
<location seat="6" x="217" y="341"> </location>
|
||||
<location seat="7" x="150" y="273"> </location>
|
||||
<location seat="8" x="150" y="169"> </location>
|
||||
<location seat="9" x="230" y="115"> </location>
|
||||
<location common="1" x="323" y="232"> </location>
|
||||
</layout>
|
||||
<layout height="546" max="10" width="792">
|
||||
<location seat="1" x="486" y="113"> </location>
|
||||
<location seat="2" x="499" y="138"> </location>
|
||||
<location seat="3" x="522" y="212"> </location>
|
||||
<location seat="4" x="501" y="281"> </location>
|
||||
<location seat="5" x="402" y="323"> </location>
|
||||
<location seat="6" x="243" y="311"> </location>
|
||||
<location seat="7" x="203" y="262"> </location>
|
||||
<location seat="8" x="170" y="185"> </location>
|
||||
<location seat="9" x="183" y="128"> </location>
|
||||
<location seat="10" x="213" y="86"> </location>
|
||||
<location common="1" x="317" y="237"> </location>
|
||||
</layout>
|
||||
</aw>
|
||||
<aw card_ht="42" card_wd="30" class="Stud_mucked" cols="11" deck="Cards01.png" module="Mucked" name="stud_mucked" rows="8"> </aw>
|
||||
<aw class="Hello" module="Hello" name="Hello"> </aw>
|
||||
<aw class="Hello_Menu" module="Hello" name="Hello_menu"> </aw>
|
||||
<aw class="Hello_plus" module="Hello" name="Hello_plus"> </aw>
|
||||
<aw card_ht="42" card_wd="30" class="Flop_Mucked" deck="Cards01.png" module="Mucked" name="mucked" opacity="0.7" timeout="5">
|
||||
<layout height="546" max="6" width="792">
|
||||
<location seat="1" x="555" y="169"> </location>
|
||||
<location seat="2" x="572" y="276"> </location>
|
||||
<location seat="3" x="363" y="348"> </location>
|
||||
<location seat="4" x="150" y="273"> </location>
|
||||
<location seat="5" x="150" y="169"> </location>
|
||||
<location seat="6" x="363" y="113"> </location>
|
||||
<location common="1" x="323" y="232"> </location>
|
||||
</layout>
|
||||
<layout height="546" max="9" width="792">
|
||||
<location seat="1" x="486" y="113"> </location>
|
||||
<location seat="2" x="555" y="169"> </location>
|
||||
<location seat="3" x="572" y="276"> </location>
|
||||
<location seat="4" x="522" y="345"> </location>
|
||||
<location seat="5" x="363" y="348"> </location>
|
||||
<location seat="6" x="217" y="341"> </location>
|
||||
<location seat="7" x="150" y="273"> </location>
|
||||
<location seat="8" x="150" y="169"> </location>
|
||||
<location seat="9" x="230" y="115"> </location>
|
||||
<location common="1" x="323" y="232"> </location>
|
||||
</layout>
|
||||
<layout height="546" max="10" width="792">
|
||||
<location seat="1" x="486" y="113"> </location>
|
||||
<location seat="2" x="499" y="138"> </location>
|
||||
<location seat="3" x="522" y="212"> </location>
|
||||
<location seat="4" x="501" y="281"> </location>
|
||||
<location seat="5" x="402" y="323"> </location>
|
||||
<location seat="6" x="243" y="311"> </location>
|
||||
<location seat="7" x="203" y="262"> </location>
|
||||
<location seat="8" x="170" y="185"> </location>
|
||||
<location seat="9" x="183" y="128"> </location>
|
||||
<location seat="10" x="213" y="86"> </location>
|
||||
<location common="1" x="317" y="237"> </location>
|
||||
</layout>
|
||||
</aw>
|
||||
</aux_windows>
|
||||
|
||||
<hhcs>
|
||||
|
@ -429,6 +566,7 @@
|
|||
<hhc site="Win2day" converter="Win2dayToFpdb"/>
|
||||
<hhc site="Absolute" converter="AbsoluteToFpdb"/>
|
||||
<hhc site="PartyPoker" converter="PartyPokerToFpdb"/>
|
||||
<hhc site="Betfair" converter="BetfairToFpdb"/>
|
||||
</hhcs>
|
||||
|
||||
<supported_databases>
|
||||
|
|
|
@ -59,9 +59,11 @@ import Hud
|
|||
|
||||
# HUD params:
|
||||
# - Set aggregate_ring and/or aggregate_tour to True is you want to include stats from other blind levels in the HUD display
|
||||
# - If aggregation is used, the value of agg_bb_mult determines how what levels are included, e.g.
|
||||
# - If aggregation is used, the value of agg_bb_mult determines what levels are included. If
|
||||
# agg_bb_mult is M and current blind level is L, blinds between L/M and L*M are included. e.g.
|
||||
# if agg_bb_mult is 100, almost all levels are included in all HUD displays
|
||||
# if agg_bb_mult is 2.1, levels from half to double the current blind level are included in the HUD
|
||||
# if agg_bb_mult is 2, levels from half to double the current blind level are included in the HUD
|
||||
# if agg_bb_mult is 1 only the current level is included
|
||||
# - Set hud_style to A to see stats for all-time
|
||||
# Set hud_style to S to only see stats for current session (currently this shows stats for the last 24 hours)
|
||||
# Set hud_style to T to only see stats for the last N days (uses value in hud_days)
|
||||
|
@ -71,14 +73,14 @@ def_hud_params = { # Settings for all players apart from program owner ('hero')
|
|||
, 'aggregate_tour' : True
|
||||
, 'hud_style' : 'A'
|
||||
, 'hud_days' : 90
|
||||
, 'agg_bb_mult' : 1 # 1 means no aggregation
|
||||
, 'agg_bb_mult' : 10000 # 1 means no aggregation
|
||||
# , 'hud_session_gap' : 30 not currently used
|
||||
# Second set of variables for hero - these settings only apply to the program owner
|
||||
, 'h_aggregate_ring' : False
|
||||
, 'h_aggregate_tour' : True
|
||||
, 'h_hud_style' : 'S' # A(ll) / S(ession) / T(ime in days)
|
||||
, 'h_hud_days' : 30
|
||||
, 'h_agg_bb_mult' : 1 # 1 means no aggregation
|
||||
, 'h_hud_days' : 60
|
||||
, 'h_agg_bb_mult' : 10000 # 1 means no aggregation
|
||||
# , 'h_hud_session_gap' : 30 not currently used
|
||||
}
|
||||
|
||||
|
@ -91,7 +93,7 @@ class HUD_main(object):
|
|||
self.db_name = db_name
|
||||
self.config = Configuration.Config(file=options.config, dbname=options.dbname)
|
||||
self.hud_dict = {}
|
||||
self.hud_params = def_hud_params
|
||||
self.hud_params = self.config.get_hud_ui_parameters()
|
||||
|
||||
# a thread to read stdin
|
||||
gobject.threads_init() # this is required
|
||||
|
|
|
@ -194,67 +194,36 @@ dealt whether they were seen in a 'dealt to' line
|
|||
""" Function to insert Hand into database
|
||||
Should not commit, and do minimal selects. Callers may want to cache commits
|
||||
db: a connected fpdb_db object"""
|
||||
# TODO:
|
||||
|
||||
#####
|
||||
# Players, Gametypes, TourneyTypes are all shared functions that are needed for additional tables
|
||||
# These functions are intended for prep insert eventually
|
||||
#####
|
||||
# Players - base playerid and siteid tuple
|
||||
sqlids = db.getSqlPlayerIDs([p[1] for p in self.players], self.siteId)
|
||||
|
||||
#Gametypes
|
||||
gtid = db.getGameTypeId(self.siteId, self.gametype)
|
||||
|
||||
# HudCache data to come from DerivedStats class
|
||||
self.stats.getStats(self)
|
||||
|
||||
#####
|
||||
# End prep functions
|
||||
#####
|
||||
|
||||
# HandsActions - all actions for all players for all streets - self.actions
|
||||
# HudCache data can be generated from HandsActions (HandsPlayers?)
|
||||
|
||||
# Hands - Summary information of hand indexed by handId - gameinfo
|
||||
#This should be moved to prepInsert
|
||||
hh = {}
|
||||
hh['siteHandNo'] = self.handid
|
||||
hh['handStart'] = self.starttime
|
||||
hh = self.stats.getHands()
|
||||
hh['gameTypeId'] = gtid
|
||||
# seats TINYINT NOT NULL,
|
||||
hh['tableName'] = self.tablename
|
||||
hh['maxSeats'] = self.maxseats
|
||||
hh['seats'] = len(sqlids)
|
||||
# Flop turn and river may all be empty - add (likely) too many elements and trim with range
|
||||
boardcards = self.board['FLOP'] + self.board['TURN'] + self.board['RIVER'] + [u'0x', u'0x', u'0x', u'0x', u'0x']
|
||||
cards = [Card.encodeCard(c) for c in boardcards[0:5]]
|
||||
hh['boardcard1'] = cards[0]
|
||||
hh['boardcard2'] = cards[1]
|
||||
hh['boardcard3'] = cards[2]
|
||||
hh['boardcard4'] = cards[3]
|
||||
hh['boardcard5'] = cards[4]
|
||||
|
||||
# texture smallint,
|
||||
# playersVpi SMALLINT NOT NULL, /* num of players vpi */
|
||||
# Needs to be recorded
|
||||
# playersAtStreet1 SMALLINT NOT NULL, /* num of players seeing flop/street4 */
|
||||
# Needs to be recorded
|
||||
# playersAtStreet2 SMALLINT NOT NULL,
|
||||
# Needs to be recorded
|
||||
# playersAtStreet3 SMALLINT NOT NULL,
|
||||
# Needs to be recorded
|
||||
# playersAtStreet4 SMALLINT NOT NULL,
|
||||
# Needs to be recorded
|
||||
# playersAtShowdown SMALLINT NOT NULL,
|
||||
# Needs to be recorded
|
||||
# street0Raises TINYINT NOT NULL, /* num small bets paid to see flop/street4, including blind */
|
||||
# Needs to be recorded
|
||||
# street1Raises TINYINT NOT NULL, /* num small bets paid to see turn/street5 */
|
||||
# Needs to be recorded
|
||||
# street2Raises TINYINT NOT NULL, /* num big bets paid to see river/street6 */
|
||||
# Needs to be recorded
|
||||
# street3Raises TINYINT NOT NULL, /* num big bets paid to see sd/street7 */
|
||||
# Needs to be recorded
|
||||
# street4Raises TINYINT NOT NULL, /* num big bets paid to see showdown */
|
||||
# Needs to be recorded
|
||||
|
||||
#print "DEBUG: self.getStreetTotals = (%s, %s, %s, %s, %s)" % self.getStreetTotals()
|
||||
#FIXME: Pot size still in decimal, needs to be converted to cents
|
||||
(hh['street1Pot'], hh['street2Pot'], hh['street3Pot'], hh['street4Pot'], hh['showdownPot']) = self.getStreetTotals()
|
||||
|
||||
# comment TEXT,
|
||||
# commentTs DATETIME
|
||||
#print hh
|
||||
handid = db.storeHand(hh)
|
||||
# HandsPlayers - ? ... Do we fix winnings?
|
||||
db.storeHandsPlayers(handid, sqlids, self.stats.getHandsPlayers())
|
||||
# Tourneys ?
|
||||
# TourneysPlayers
|
||||
|
||||
|
@ -603,7 +572,11 @@ Map the tuple self.gametype onto the pokerstars string describing it
|
|||
return gs + timestr
|
||||
|
||||
def writeTableLine(self):
|
||||
table_string = "Table \'%s\' %s-max" % (self.tablename, self.maxseats)
|
||||
table_string = "Table "
|
||||
if self.gametype['type'] == 'tour':
|
||||
table_string = table_string + "\'%s %s\' %s-max" % (self.tourNo, self.tablename, self.maxseats)
|
||||
else:
|
||||
table_string = table_string + "\'%s\' %s-max" % (self.tablename, self.maxseats)
|
||||
if self.gametype['currency'] == 'play':
|
||||
table_string = table_string + " (Play Money)"
|
||||
if self.buttonpos != None and self.buttonpos != 0:
|
||||
|
|
170
pyfpdb/Hud.py
170
pyfpdb/Hud.py
|
@ -82,6 +82,7 @@ class Hud:
|
|||
|
||||
(font, font_size) = config.get_default_font(self.table.site)
|
||||
self.colors = config.get_default_colors(self.table.site)
|
||||
self.hud_ui = config.get_hud_ui_parameters()
|
||||
|
||||
self.backgroundcolor = gtk.gdk.color_parse(self.colors['hudbgcolor'])
|
||||
self.foregroundcolor = gtk.gdk.color_parse(self.colors['hudfgcolor'])
|
||||
|
@ -116,7 +117,7 @@ class Hud:
|
|||
win.set_opacity(self.colors["hudopacity"])
|
||||
|
||||
eventbox = gtk.EventBox()
|
||||
label = gtk.Label("FPDB Menu - Right click\nLeft-Drag to Move")
|
||||
label = gtk.Label(self.hud_ui['label'])
|
||||
|
||||
win.add(eventbox)
|
||||
eventbox.add(label)
|
||||
|
@ -146,14 +147,65 @@ class Hud:
|
|||
menu.append(repositem)
|
||||
repositem.connect("activate", self.reposition_windows)
|
||||
|
||||
aggitem = gtk.MenuItem('Show Stats')
|
||||
aggitem = gtk.MenuItem('Show Player Stats')
|
||||
menu.append(aggitem)
|
||||
self.aggMenu = gtk.Menu()
|
||||
aggitem.set_submenu(self.aggMenu)
|
||||
# set agg_bb_mult to 1 to stop aggregation
|
||||
item = gtk.CheckMenuItem('For This Blind Level Only')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, 1)
|
||||
item.connect("activate", self.set_aggregation, ('P',1))
|
||||
setattr(self, 'h_aggBBmultItem1', item)
|
||||
#
|
||||
item = gtk.MenuItem('For Multiple Blind Levels:')
|
||||
self.aggMenu.append(item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' 0.5 to 2.0 x Current Blinds')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, ('P',2))
|
||||
setattr(self, 'h_aggBBmultItem2', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' 0.33 to 3.0 x Current Blinds')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, ('P',3))
|
||||
setattr(self, 'h_aggBBmultItem3', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' 0.1 to 10 x Current Blinds')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, ('P',10))
|
||||
setattr(self, 'h_aggBBmultItem10', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' All Levels')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, ('P',10000))
|
||||
setattr(self, 'h_aggBBmultItem10000', item)
|
||||
#
|
||||
item = gtk.MenuItem('Since:')
|
||||
self.aggMenu.append(item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' All Time')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, ('P','A'))
|
||||
setattr(self, 'h_hudStyleOptionA', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' Session')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, ('P','S'))
|
||||
setattr(self, 'h_hudStyleOptionS', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' %s Days' % (self.hud_params['h_hud_days']))
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, ('P','T'))
|
||||
setattr(self, 'h_hudStyleOptionT', item)
|
||||
|
||||
aggitem = gtk.MenuItem('Show Opponent Stats')
|
||||
menu.append(aggitem)
|
||||
self.aggMenu = gtk.Menu()
|
||||
aggitem.set_submenu(self.aggMenu)
|
||||
# set agg_bb_mult to 1 to stop aggregation
|
||||
item = gtk.CheckMenuItem('For This Blind Level Only')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, ('O',1))
|
||||
setattr(self, 'aggBBmultItem1', item)
|
||||
#
|
||||
item = gtk.MenuItem('For Multiple Blind Levels:')
|
||||
|
@ -161,44 +213,54 @@ class Hud:
|
|||
#
|
||||
item = gtk.CheckMenuItem(' 0.5 to 2.0 x Current Blinds')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, 2)
|
||||
item.connect("activate", self.set_aggregation, ('O',2))
|
||||
setattr(self, 'aggBBmultItem2', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' 0.33 to 3.0 x Current Blinds')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, 3)
|
||||
item.connect("activate", self.set_aggregation, ('O',3))
|
||||
setattr(self, 'aggBBmultItem3', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' 0.1 to 10 x Current Blinds')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, 10)
|
||||
item.connect("activate", self.set_aggregation, ('O',10))
|
||||
setattr(self, 'aggBBmultItem10', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' All Levels')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_aggregation, 10000)
|
||||
item.connect("activate", self.set_aggregation, ('O',10000))
|
||||
setattr(self, 'aggBBmultItem10000', item)
|
||||
#
|
||||
item = gtk.MenuItem('For Hero:')
|
||||
item = gtk.MenuItem('Since:')
|
||||
self.aggMenu.append(item)
|
||||
setattr(self, 'showStatsMenuItem7', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' All Time')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, 'HA')
|
||||
setattr(self, 'HAStyleOption', item)
|
||||
item.connect("activate", self.set_hud_style, ('O','A'))
|
||||
setattr(self, 'hudStyleOptionA', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' Session')
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, 'HS')
|
||||
setattr(self, 'HSStyleOption', item)
|
||||
item.connect("activate", self.set_hud_style, ('O','S'))
|
||||
setattr(self, 'hudStyleOptionS', item)
|
||||
#
|
||||
item = gtk.CheckMenuItem(' %s Days' % (self.hud_params['h_hud_days']))
|
||||
self.aggMenu.append(item)
|
||||
item.connect("activate", self.set_hud_style, 'HT')
|
||||
setattr(self, 'HTStyleOption', item)
|
||||
item.connect("activate", self.set_hud_style, ('O','T'))
|
||||
setattr(self, 'hudStyleOptionT', item)
|
||||
|
||||
# set active on current options:
|
||||
if self.hud_params['h_agg_bb_mult'] == 1:
|
||||
getattr(self, 'h_aggBBmultItem1').set_active(True)
|
||||
elif self.hud_params['h_agg_bb_mult'] == 2:
|
||||
getattr(self, 'h_aggBBmultItem2').set_active(True)
|
||||
elif self.hud_params['h_agg_bb_mult'] == 3:
|
||||
getattr(self, 'h_aggBBmultItem3').set_active(True)
|
||||
elif self.hud_params['h_agg_bb_mult'] == 10:
|
||||
getattr(self, 'h_aggBBmultItem10').set_active(True)
|
||||
elif self.hud_params['h_agg_bb_mult'] > 9000:
|
||||
getattr(self, 'h_aggBBmultItem10000').set_active(True)
|
||||
#
|
||||
if self.hud_params['agg_bb_mult'] == 1:
|
||||
getattr(self, 'aggBBmultItem1').set_active(True)
|
||||
elif self.hud_params['agg_bb_mult'] == 2:
|
||||
|
@ -208,13 +270,21 @@ class Hud:
|
|||
elif self.hud_params['agg_bb_mult'] == 10:
|
||||
getattr(self, 'aggBBmultItem10').set_active(True)
|
||||
elif self.hud_params['agg_bb_mult'] > 9000:
|
||||
getattr(self, 'aggBBmultItemAll').set_active(True)
|
||||
getattr(self, 'aggBBmultItem10000').set_active(True)
|
||||
#
|
||||
if self.hud_params['h_hud_style'] == 'A':
|
||||
getattr(self, 'HAStyleOption').set_active(True)
|
||||
getattr(self, 'h_hudStyleOptionA').set_active(True)
|
||||
elif self.hud_params['h_hud_style'] == 'S':
|
||||
getattr(self, 'HSStyleOption').set_active(True)
|
||||
getattr(self, 'h_hudStyleOptionS').set_active(True)
|
||||
elif self.hud_params['h_hud_style'] == 'T':
|
||||
getattr(self, 'HTStyleOption').set_active(True)
|
||||
getattr(self, 'h_hudStyleOptionT').set_active(True)
|
||||
#
|
||||
if self.hud_params['hud_style'] == 'A':
|
||||
getattr(self, 'hudStyleOptionA').set_active(True)
|
||||
elif self.hud_params['hud_style'] == 'S':
|
||||
getattr(self, 'hudStyleOptionS').set_active(True)
|
||||
elif self.hud_params['hud_style'] == 'T':
|
||||
getattr(self, 'hudStyleOptionT').set_active(True)
|
||||
|
||||
eventbox.connect_object("button-press-event", self.on_button_press, menu)
|
||||
|
||||
|
@ -254,41 +324,53 @@ class Hud:
|
|||
pass
|
||||
|
||||
def set_aggregation(self, widget, val):
|
||||
# try setting these to true all the time, and set the multiplier to 1 to turn agg off:
|
||||
self.hud_params['aggregate_ring'] = True
|
||||
self.hud_params['aggregate_tour'] = True
|
||||
self.hud_params['h_aggregate_ring'] = True
|
||||
self.hud_params['h_aggregate_tour'] = True
|
||||
(player_opp, num) = val
|
||||
if player_opp == 'P':
|
||||
# set these true all the time, set the multiplier to 1 to turn agg off:
|
||||
self.hud_params['h_aggregate_ring'] = True
|
||||
self.hud_params['h_aggregate_tour'] = True
|
||||
|
||||
if self.hud_params['agg_bb_mult'] != val \
|
||||
and getattr(self, 'aggBBmultItem'+str(val)).get_active():
|
||||
print 'set_aggregation', val
|
||||
self.hud_params['agg_bb_mult'] = val
|
||||
self.hud_params['h_agg_bb_mult'] = val
|
||||
for mult in ('1', '2', '3', '10', '10000'):
|
||||
if mult != str(val):
|
||||
getattr(self, 'aggBBmultItem'+mult).set_active(False)
|
||||
if self.hud_params['h_agg_bb_mult'] != num \
|
||||
and getattr(self, 'h_aggBBmultItem'+str(num)).get_active():
|
||||
print 'set_player_aggregation', num
|
||||
self.hud_params['h_agg_bb_mult'] = num
|
||||
for mult in ('1', '2', '3', '10', '10000'):
|
||||
if mult != str(num):
|
||||
getattr(self, 'h_aggBBmultItem'+mult).set_active(False)
|
||||
else:
|
||||
self.hud_params['aggregate_ring'] = True
|
||||
self.hud_params['aggregate_tour'] = True
|
||||
|
||||
if self.hud_params['agg_bb_mult'] != num \
|
||||
and getattr(self, 'aggBBmultItem'+str(num)).get_active():
|
||||
print 'set_opponent_aggregation', num
|
||||
self.hud_params['agg_bb_mult'] = num
|
||||
for mult in ('1', '2', '3', '10', '10000'):
|
||||
if mult != str(num):
|
||||
getattr(self, 'aggBBmultItem'+mult).set_active(False)
|
||||
|
||||
def set_hud_style(self, widget, val):
|
||||
# try setting these to true all the time, and set the multiplier to 1 to turn agg off:
|
||||
if val[0] == 'H':
|
||||
(player_opp, style) = val
|
||||
if player_opp == 'P':
|
||||
param = 'h_hud_style'
|
||||
prefix = 'h_'
|
||||
else:
|
||||
param = 'hud_style'
|
||||
prefix = ''
|
||||
|
||||
if val[1] == 'A' and getattr(self, 'HAStyleOption').get_active():
|
||||
if style == 'A' and getattr(self, prefix+'hudStyleOptionA').get_active():
|
||||
self.hud_params[param] = 'A'
|
||||
getattr(self, 'HSStyleOption').set_active(False)
|
||||
getattr(self, 'HTStyleOption').set_active(False)
|
||||
elif val[1] == 'S' and getattr(self, 'HSStyleOption').get_active():
|
||||
getattr(self, prefix+'hudStyleOptionS').set_active(False)
|
||||
getattr(self, prefix+'hudStyleOptionT').set_active(False)
|
||||
elif style == 'S' and getattr(self, prefix+'hudStyleOptionS').get_active():
|
||||
self.hud_params[param] = 'S'
|
||||
getattr(self, 'HAStyleOption').set_active(False)
|
||||
getattr(self, 'HTStyleOption').set_active(False)
|
||||
elif val[1] == 'T' and self.HTStyleOption.get_active():
|
||||
getattr(self, prefix+'hudStyleOptionA').set_active(False)
|
||||
getattr(self, prefix+'hudStyleOptionT').set_active(False)
|
||||
elif style == 'T' and getattr(self, prefix+'hudStyleOptionT').get_active():
|
||||
self.hud_params[param] = 'T'
|
||||
getattr(self, 'HAStyleOption').set_active(False)
|
||||
getattr(self, 'HSStyleOption').set_active(False)
|
||||
print "setting self.hud_params[%s] = %s" % (param, val[1])
|
||||
getattr(self, prefix+'hudStyleOptionA').set_active(False)
|
||||
getattr(self, prefix+'hudStyleOptionS').set_active(False)
|
||||
print "setting self.hud_params[%s] = %s" % (param, style)
|
||||
|
||||
def update_table_position(self):
|
||||
if os.name == 'nt':
|
||||
|
|
163
pyfpdb/SQL.py
163
pyfpdb/SQL.py
|
@ -1235,6 +1235,13 @@ class Sql:
|
|||
and Players.siteId = Sites.id
|
||||
"""
|
||||
|
||||
self.query['get_player_names'] = """
|
||||
select p.name
|
||||
from Players p
|
||||
where lower(p.name) like lower(%s)
|
||||
and (p.siteId = %s or %s = -1)
|
||||
"""
|
||||
|
||||
self.query['getSiteId'] = """SELECT id from Sites where name = %s"""
|
||||
|
||||
self.query['get_stats_from_hand'] = """
|
||||
|
@ -1713,10 +1720,14 @@ class Sql:
|
|||
self.query['getSiteId'] = """SELECT id from Sites where name = %s"""
|
||||
self.query['getGames'] = """SELECT DISTINCT category from Gametypes"""
|
||||
self.query['getLimits'] = """SELECT DISTINCT bigBlind from Gametypes ORDER by bigBlind DESC"""
|
||||
self.query['getLimits2'] = """SELECT DISTINCT type, limitType, bigBlind
|
||||
from Gametypes
|
||||
ORDER by type, limitType DESC, bigBlind DESC"""
|
||||
|
||||
if db_server == 'mysql':
|
||||
self.query['playerDetailedStats'] = """
|
||||
select <hgameTypeId> AS hgametypeid
|
||||
,<playerName> AS pname
|
||||
,gt.base
|
||||
,gt.category
|
||||
,upper(gt.limitType) AS limittype
|
||||
|
@ -1767,21 +1778,23 @@ class Sql:
|
|||
inner join Hands h on (h.id = hp.handId)
|
||||
inner join Gametypes gt on (gt.Id = h.gameTypeId)
|
||||
inner join Sites s on (s.Id = gt.siteId)
|
||||
inner join Players p on (p.Id = hp.playerId)
|
||||
where hp.playerId in <player_test>
|
||||
and hp.tourneysPlayersId IS NULL
|
||||
/*and hp.tourneysPlayersId IS NULL*/
|
||||
and h.seats <seats_test>
|
||||
<flagtest>
|
||||
<gtbigBlind_test>
|
||||
and date_format(h.handStart, '%Y-%m-%d') <datestest>
|
||||
group by hgameTypeId
|
||||
,hp.playerId
|
||||
,pname
|
||||
,gt.base
|
||||
,gt.category
|
||||
<groupbyseats>
|
||||
,plposition
|
||||
,upper(gt.limitType)
|
||||
,s.name
|
||||
order by hp.playerId
|
||||
having 1 = 1 <havingclause>
|
||||
order by pname
|
||||
,gt.base
|
||||
,gt.category
|
||||
<orderbyseats>
|
||||
|
@ -1790,11 +1803,95 @@ class Sql:
|
|||
else concat('Z', <position>)
|
||||
end
|
||||
<orderbyhgameTypeId>
|
||||
,upper(gt.limitType) desc
|
||||
,maxbigblind desc
|
||||
,upper(gt.limitType)
|
||||
,s.name
|
||||
"""
|
||||
else: # assume postgresql
|
||||
elif db_server == 'postgresql':
|
||||
self.query['playerDetailedStats'] = """
|
||||
select <hgameTypeId> AS hgametypeid
|
||||
,<playerName> AS pname
|
||||
,gt.base
|
||||
,gt.category
|
||||
,upper(gt.limitType) AS limittype
|
||||
,s.name
|
||||
,min(gt.bigBlind) AS minbigblind
|
||||
,max(gt.bigBlind) AS maxbigblind
|
||||
/*,<hcgametypeId> AS gtid*/
|
||||
,<position> AS plposition
|
||||
,count(1) AS n
|
||||
,100.0*sum(cast(hp.street0VPI as <signed>integer))/count(1) AS vpip
|
||||
,100.0*sum(cast(hp.street0Aggr as <signed>integer))/count(1) AS pfr
|
||||
,case when sum(cast(hp.street0_3Bchance as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.street0_3Bdone as <signed>integer))/sum(cast(hp.street0_3Bchance as <signed>integer))
|
||||
end AS pf3
|
||||
,case when sum(cast(hp.stealattemptchance as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.stealattempted as <signed>integer))/sum(cast(hp.stealattemptchance as <signed>integer))
|
||||
end AS steals
|
||||
,100.0*sum(cast(hp.street1Seen as <signed>integer))/count(1) AS saw_f
|
||||
,100.0*sum(cast(hp.sawShowdown as <signed>integer))/count(1) AS sawsd
|
||||
,case when sum(cast(hp.street1Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.sawShowdown as <signed>integer))/sum(cast(hp.street1Seen as <signed>integer))
|
||||
end AS wtsdwsf
|
||||
,case when sum(cast(hp.sawShowdown as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.wonAtSD as <signed>integer))/sum(cast(hp.sawShowdown as <signed>integer))
|
||||
end AS wmsd
|
||||
,case when sum(cast(hp.street1Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.street1Aggr as <signed>integer))/sum(cast(hp.street1Seen as <signed>integer))
|
||||
end AS flafq
|
||||
,case when sum(cast(hp.street2Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.street2Aggr as <signed>integer))/sum(cast(hp.street2Seen as <signed>integer))
|
||||
end AS tuafq
|
||||
,case when sum(cast(hp.street3Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*sum(cast(hp.street3Aggr as <signed>integer))/sum(cast(hp.street3Seen as <signed>integer))
|
||||
end AS rvafq
|
||||
,case when sum(cast(hp.street1Seen as <signed>integer))+sum(cast(hp.street2Seen as <signed>integer))+sum(cast(hp.street3Seen as <signed>integer)) = 0 then -999
|
||||
else 100.0*(sum(cast(hp.street1Aggr as <signed>integer))+sum(cast(hp.street2Aggr as <signed>integer))+sum(cast(hp.street3Aggr as <signed>integer)))
|
||||
/(sum(cast(hp.street1Seen as <signed>integer))+sum(cast(hp.street2Seen as <signed>integer))+sum(cast(hp.street3Seen as <signed>integer)))
|
||||
end AS pofafq
|
||||
,sum(hp.totalProfit)/100.0 AS net
|
||||
,sum(hp.rake)/100.0 AS rake
|
||||
,100.0*avg(hp.totalProfit/(gt.bigBlind+0.0)) AS bbper100
|
||||
,avg(hp.totalProfit)/100.0 AS profitperhand
|
||||
,100.0*avg((hp.totalProfit+hp.rake)/(gt.bigBlind+0.0)) AS bb100xr
|
||||
,avg((hp.totalProfit+hp.rake)/100.0) AS profhndxr
|
||||
,avg(h.seats+0.0) AS avgseats
|
||||
,variance(hp.totalProfit/100.0) AS variance
|
||||
from HandsPlayers hp
|
||||
inner join Hands h on (h.id = hp.handId)
|
||||
inner join Gametypes gt on (gt.Id = h.gameTypeId)
|
||||
inner join Sites s on (s.Id = gt.siteId)
|
||||
inner join Players p on (p.Id = hp.playerId)
|
||||
where hp.playerId in <player_test>
|
||||
/*and hp.tourneysPlayersId IS NULL*/
|
||||
and h.seats <seats_test>
|
||||
<flagtest>
|
||||
<gtbigBlind_test>
|
||||
and to_char(h.handStart, 'YYYY-MM-DD') <datestest>
|
||||
group by hgameTypeId
|
||||
,pname
|
||||
,gt.base
|
||||
,gt.category
|
||||
<groupbyseats>
|
||||
,plposition
|
||||
,upper(gt.limitType)
|
||||
,s.name
|
||||
having 1 = 1 <havingclause>
|
||||
order by pname
|
||||
,gt.base
|
||||
,gt.category
|
||||
<orderbyseats>
|
||||
,case <position> when 'B' then 'B'
|
||||
when 'S' then 'S'
|
||||
when '0' then 'Y'
|
||||
else 'Z'||<position>
|
||||
end
|
||||
<orderbyhgameTypeId>
|
||||
,upper(gt.limitType) desc
|
||||
,maxbigblind desc
|
||||
,s.name
|
||||
"""
|
||||
elif db_server == 'sqlite':
|
||||
self.query['playerDetailedStats'] = """
|
||||
select <hgameTypeId> AS hgametypeid
|
||||
,gt.base
|
||||
|
@ -1848,7 +1945,7 @@ class Sql:
|
|||
inner join Gametypes gt on (gt.Id = h.gameTypeId)
|
||||
inner join Sites s on (s.Id = gt.siteId)
|
||||
where hp.playerId in <player_test>
|
||||
and hp.tourneysPlayersId IS NULL
|
||||
/*and hp.tourneysPlayersId IS NULL*/
|
||||
and h.seats <seats_test>
|
||||
<flagtest>
|
||||
<gtbigBlind_test>
|
||||
|
@ -1871,12 +1968,10 @@ class Sql:
|
|||
else 'Z'||<position>
|
||||
end
|
||||
<orderbyhgameTypeId>
|
||||
,upper(gt.limitType) desc
|
||||
,maxbigblind desc
|
||||
,upper(gt.limitType)
|
||||
,s.name
|
||||
"""
|
||||
#elif db_server == 'sqlite':
|
||||
# self.query['playerDetailedStats'] = """ """
|
||||
|
||||
if db_server == 'mysql':
|
||||
self.query['playerStats'] = """
|
||||
|
@ -2366,16 +2461,16 @@ class Sql:
|
|||
# self.query['playerStatsByPosition'] = """ """
|
||||
|
||||
self.query['getRingProfitAllHandsPlayerIdSite'] = """
|
||||
SELECT hp.handId, hp.totalProfit, hp.totalProfit, hp.totalProfit
|
||||
SELECT hp.handId, hp.totalProfit
|
||||
FROM HandsPlayers hp
|
||||
INNER JOIN Players pl ON (hp.playerId = pl.id)
|
||||
INNER JOIN Hands h ON (h.id = hp.handId)
|
||||
INNER JOIN Gametypes g ON (h.gametypeId = g.id)
|
||||
where pl.id in <player_test>
|
||||
INNER JOIN Players pl ON (pl.id = hp.playerId)
|
||||
INNER JOIN Hands h ON (h.id = hp.handId)
|
||||
INNER JOIN Gametypes gt ON (gt.id = h.gametypeId)
|
||||
WHERE pl.id in <player_test>
|
||||
AND pl.siteId in <site_test>
|
||||
AND h.handStart > '<startdate_test>'
|
||||
AND h.handStart < '<enddate_test>'
|
||||
AND g.bigBlind in <limit_test>
|
||||
<limit_test>
|
||||
AND hp.tourneysPlayersId IS NULL
|
||||
GROUP BY h.handStart, hp.handId, hp.totalProfit
|
||||
ORDER BY h.handStart"""
|
||||
|
@ -3021,6 +3116,44 @@ class Sql:
|
|||
self.query['handsPlayersTTypeId_joiner'] = " OR TourneysPlayersId+0="
|
||||
self.query['handsPlayersTTypeId_joiner_id'] = " OR id="
|
||||
|
||||
self.query['store_hand'] = """INSERT INTO Hands (
|
||||
tablename,
|
||||
gametypeid,
|
||||
sitehandno,
|
||||
handstart,
|
||||
importtime,
|
||||
seats,
|
||||
maxseats,
|
||||
texture,
|
||||
playersVpi,
|
||||
boardcard1,
|
||||
boardcard2,
|
||||
boardcard3,
|
||||
boardcard4,
|
||||
boardcard5,
|
||||
playersAtStreet1,
|
||||
playersAtStreet2,
|
||||
playersAtStreet3,
|
||||
playersAtStreet4,
|
||||
playersAtShowdown,
|
||||
street0Raises,
|
||||
street1Raises,
|
||||
street2Raises,
|
||||
street3Raises,
|
||||
street4Raises,
|
||||
street1Pot,
|
||||
street2Pot,
|
||||
street3Pot,
|
||||
street4Pot,
|
||||
showdownPot
|
||||
)
|
||||
VALUES
|
||||
(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
|
||||
%s, %s, %s, %s, %s, %s, %s, %s, %s)"""
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if db_server == 'mysql':
|
||||
|
|
|
@ -257,6 +257,10 @@ def discover_nt_tournament(c, tour_number, tab_number):
|
|||
titles ={}
|
||||
win32gui.EnumWindows(win_enum_handler, titles)
|
||||
for hwnd in titles:
|
||||
if 'Chat:' in titles[hwnd]: continue # Some sites (FTP? PS? Others?) have seperable or seperately constructed chat windows
|
||||
if 'History for table:' in titles[hwnd]: continue # Everleaf Network HH viewer window
|
||||
if 'HUD:' in titles[hwnd]: continue # FPDB HUD window
|
||||
|
||||
if re.search(search_string, titles[hwnd]):
|
||||
return decode_windows(c, titles[hwnd], hwnd)
|
||||
return None
|
||||
|
|
|
@ -44,6 +44,7 @@ else:
|
|||
|
||||
print "Python " + sys.version[0:3] + '...\n'
|
||||
|
||||
import traceback
|
||||
import threading
|
||||
import Options
|
||||
import string
|
||||
|
@ -64,7 +65,6 @@ import gtk
|
|||
import interlocks
|
||||
|
||||
|
||||
import fpdb_simple
|
||||
import GuiBulkImport
|
||||
import GuiPlayerStats
|
||||
import GuiPositionalStats
|
||||
|
@ -234,13 +234,13 @@ class fpdb:
|
|||
dia_confirm = gtk.MessageDialog(parent=None, flags=0, type=gtk.MESSAGE_WARNING,
|
||||
buttons=(gtk.BUTTONS_YES_NO), message_format="Confirm deleting and recreating tables")
|
||||
diastring = "Please confirm that you want to (re-)create the tables. If there already are tables in the database " \
|
||||
+self.db.fdb.database+" on "+self.db.fdb.host+" they will be deleted."
|
||||
+self.db.database+" on "+self.db.host+" they will be deleted."
|
||||
dia_confirm.format_secondary_text(diastring)#todo: make above string with bold for db, host and deleted
|
||||
|
||||
response = dia_confirm.run()
|
||||
dia_confirm.destroy()
|
||||
if response == gtk.RESPONSE_YES:
|
||||
#if self.db.fdb.backend == self.fdb_lock.fdb.MYSQL_INNODB:
|
||||
#if self.db.backend == self.fdb_lock.fdb.MYSQL_INNODB:
|
||||
# mysql requires locks on all tables or none - easier to release this lock
|
||||
# than lock all the other tables
|
||||
# ToDo: lock all other tables so that lock doesn't have to be released
|
||||
|
@ -453,9 +453,25 @@ class fpdb:
|
|||
self.db.disconnect()
|
||||
|
||||
self.sql = SQL.Sql(type = self.settings['db-type'], db_server = self.settings['db-server'])
|
||||
self.db = Database.Database(self.config, sql = self.sql)
|
||||
try:
|
||||
self.db = Database.Database(self.config, sql = self.sql)
|
||||
except FpdbMySQLFailedError:
|
||||
self.warning_box("Unable to connect to MySQL! Is the MySQL server running?!", "FPDB ERROR")
|
||||
exit()
|
||||
except FpdbError:
|
||||
#print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
|
||||
self.warning_box("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']), "FPDB ERROR")
|
||||
err = traceback.extract_tb(sys.exc_info()[2])[-1]
|
||||
print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
|
||||
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
|
||||
except:
|
||||
#print "Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user'])
|
||||
self.warning_box("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']), "FPDB ERROR")
|
||||
err = traceback.extract_tb(sys.exc_info()[2])[-1]
|
||||
print "*** Error: " + err[2] + "(" + str(err[1]) + "): " + str(sys.exc_info()[1])
|
||||
sys.stderr.write("Failed to connect to %s database with username %s." % (self.settings['db-server'], self.settings['db-user']))
|
||||
|
||||
if self.db.fdb.wrongDbVersion:
|
||||
if self.db.wrongDbVersion:
|
||||
diaDbVersionWarning = gtk.Dialog(title="Strong Warning - Invalid database version", parent=None, flags=0, buttons=(gtk.STOCK_OK,gtk.RESPONSE_OK))
|
||||
|
||||
label = gtk.Label("An invalid DB version or missing tables have been detected.")
|
||||
|
@ -474,14 +490,14 @@ class fpdb:
|
|||
diaDbVersionWarning.destroy()
|
||||
|
||||
if self.status_bar == None:
|
||||
self.status_bar = gtk.Label("Status: Connected to %s database named %s on host %s"%(self.db.get_backend_name(),self.db.fdb.database, self.db.fdb.host))
|
||||
self.status_bar = gtk.Label("Status: Connected to %s database named %s on host %s"%(self.db.get_backend_name(),self.db.database, self.db.host))
|
||||
self.main_vbox.pack_end(self.status_bar, False, True, 0)
|
||||
self.status_bar.show()
|
||||
else:
|
||||
self.status_bar.set_text("Status: Connected to %s database named %s on host %s" % (self.db.get_backend_name(),self.db.fdb.database, self.db.fdb.host))
|
||||
self.status_bar.set_text("Status: Connected to %s database named %s on host %s" % (self.db.get_backend_name(),self.db.database, self.db.host))
|
||||
|
||||
# Database connected to successfully, load queries to pass on to other classes
|
||||
self.db.connection.rollback()
|
||||
self.db.rollback()
|
||||
|
||||
self.validate_config()
|
||||
|
||||
|
|
|
@ -80,7 +80,7 @@ class fpdb_db:
|
|||
try:
|
||||
self.db = MySQLdb.connect(host = host, user = user, passwd = password, db = database, use_unicode=True)
|
||||
except:
|
||||
raise FpdbError("MySQL connection failed")
|
||||
raise FpdbMySQLFailedError("MySQL connection failed")
|
||||
elif backend==fpdb_db.PGSQL:
|
||||
import psycopg2
|
||||
import psycopg2.extensions
|
||||
|
@ -111,7 +111,7 @@ class fpdb_db:
|
|||
password = password,
|
||||
database = database)
|
||||
except:
|
||||
msg = "PostgreSQL connection to database (%s) user (%s) failed." % (database, user)
|
||||
msg = "PostgreSQL connection to database (%s) user (%s) failed. Are you sure the DB is running?" % (database, user)
|
||||
print msg
|
||||
raise FpdbError(msg)
|
||||
elif backend == fpdb_db.SQLITE:
|
||||
|
|
Loading…
Reference in New Issue
Block a user