Changes for logging.
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bdc3248597
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@ -36,9 +36,7 @@ import traceback
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(options, sys.argv) = Options.fpdb_options()
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(options, sys.argv) = Options.fpdb_options()
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if not options.errorsToConsole:
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if not options.errorsToConsole:
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print "Note: error output is being diverted to fpdb-error-log.txt and HUD-error.txt. Any major error will be reported there _only_."
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print "Note: error output is being logged. Any major error will be reported there _only_."
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errorFile = open('HUD-error.txt', 'w', 0)
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sys.stderr = errorFile
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import thread
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import thread
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import time
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import time
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@ -52,6 +50,13 @@ import gobject
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# FreePokerTools modules
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# FreePokerTools modules
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import Configuration
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import Configuration
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print "start logging"
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log = Configuration.get_logger("logging.conf", config = 'hud')
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log.debug("%s logger initialized." % "dud")
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print "logging started"
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import Database
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import Database
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from HandHistoryConverter import getTableTitleRe
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from HandHistoryConverter import getTableTitleRe
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# get the correct module for the current os
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# get the correct module for the current os
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@ -97,6 +102,7 @@ class HUD_main(object):
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def __init__(self, db_name = 'fpdb'):
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def __init__(self, db_name = 'fpdb'):
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self.db_name = db_name
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self.db_name = db_name
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self.log = log
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self.config = Configuration.Config(file=options.config, dbname=options.dbname)
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self.config = Configuration.Config(file=options.config, dbname=options.dbname)
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self.hud_dict = {}
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self.hud_dict = {}
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self.hud_params = self.config.get_hud_ui_parameters()
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self.hud_params = self.config.get_hud_ui_parameters()
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@ -116,6 +122,7 @@ class HUD_main(object):
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self.main_window.show_all()
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self.main_window.show_all()
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def destroy(self, *args): # call back for terminating the main eventloop
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def destroy(self, *args): # call back for terminating the main eventloop
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self.log.info("Terminating normally.")
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gtk.main_quit()
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gtk.main_quit()
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def kill_hud(self, event, table):
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def kill_hud(self, event, table):
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@ -180,11 +187,11 @@ class HUD_main(object):
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# function idle_func() to be run by the gui thread, at its leisure.
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# function idle_func() to be run by the gui thread, at its leisure.
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def idle_func():
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def idle_func():
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gtk.gdk.threads_enter()
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gtk.gdk.threads_enter()
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# try:
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try:
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self.hud_dict[table_name].update(new_hand_id, config)
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self.hud_dict[table_name].update(new_hand_id, config)
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[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
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[aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
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# finally:
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finally:
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gtk.gdk.threads_leave()
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gtk.gdk.threads_leave()
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return False
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return False
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gobject.idle_add(idle_func)
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gobject.idle_add(idle_func)
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@ -197,7 +204,6 @@ class HUD_main(object):
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# need their own access to the database, but should open their own
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# need their own access to the database, but should open their own
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# if it is required.
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# if it is required.
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self.db_connection = Database.Database(self.config)
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self.db_connection = Database.Database(self.config)
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# get hero's screen names and player ids
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# get hero's screen names and player ids
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self.hero, self.hero_ids = {}, {}
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self.hero, self.hero_ids = {}, {}
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for site in self.config.get_supported_sites():
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for site in self.config.get_supported_sites():
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@ -206,10 +212,11 @@ class HUD_main(object):
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site_id = result[0][0]
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site_id = result[0][0]
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self.hero[site_id] = self.config.supported_sites[site].screen_name
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self.hero[site_id] = self.config.supported_sites[site].screen_name
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self.hero_ids[site_id] = self.db_connection.get_player_id(self.config, site, self.hero[site_id])
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self.hero_ids[site_id] = self.db_connection.get_player_id(self.config, site, self.hero[site_id])
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while 1: # wait for a new hand number on stdin
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while 1: # wait for a new hand number on stdin
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new_hand_id = sys.stdin.readline()
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new_hand_id = sys.stdin.readline()
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new_hand_id = string.rstrip(new_hand_id)
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new_hand_id = string.rstrip(new_hand_id)
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self.log.debug("Received hand no %s" % new_hand_id)
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if new_hand_id == "": # blank line means quit
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if new_hand_id == "": # blank line means quit
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self.destroy()
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self.destroy()
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break # this thread is not always killed immediately with gtk.main_quit()
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break # this thread is not always killed immediately with gtk.main_quit()
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@ -220,8 +227,7 @@ class HUD_main(object):
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(table_name, max, poker_game, type, site_id, site_name, tour_number, tab_number) = \
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(table_name, max, poker_game, type, site_id, site_name, tour_number, tab_number) = \
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self.db_connection.get_table_info(new_hand_id)
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self.db_connection.get_table_info(new_hand_id)
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except Exception, err:
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except Exception, err:
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print "db error: skipping %s" % new_hand_id
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self.log.error("db error: skipping %s" % new_hand_id)
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sys.stderr.write("Database error: could not find hand %s.\n" % new_hand_id)
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continue
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continue
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if type == "tour": # hand is from a tournament
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if type == "tour": # hand is from a tournament
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@ -262,7 +268,8 @@ class HUD_main(object):
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# If no client window is found on the screen, complain and continue
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# If no client window is found on the screen, complain and continue
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if type == "tour":
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if type == "tour":
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table_name = "%s %s" % (tour_number, tab_number)
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table_name = "%s %s" % (tour_number, tab_number)
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sys.stderr.write("HUD create: table name "+table_name+" not found, skipping.\n")
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# sys.stderr.write("HUD create: table name "+table_name+" not found, skipping.\n")
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self.log.error("HUD create: table name %s not found, skipping." % table_name)
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else:
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else:
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tablewindow.max = max
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tablewindow.max = max
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tablewindow.site = site_name
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tablewindow.site = site_name
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@ -271,8 +278,8 @@ class HUD_main(object):
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if __name__== "__main__":
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if __name__== "__main__":
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sys.stderr.write("HUD_main starting\n")
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log.info("HUD_main starting")
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sys.stderr.write("Using db name = %s\n" % (options.dbname))
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log.info("Using db name = %s" % (options.dbname))
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# start the HUD_main object
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# start the HUD_main object
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hm = HUD_main(db_name = options.dbname)
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hm = HUD_main(db_name = options.dbname)
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