added new faster version of storeHudCache routine, storeHudCache2
Set the fastStoreHudCache variable to True to test this out. In the best case it only does one DB operation (update), if this fails because the record does not exist it does an insert.
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@ -22,6 +22,12 @@ from time import time
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import fpdb_simple
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MYSQL_INNODB=2
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PGSQL=3
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SQLITE=4
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fastStoreHudCache=False # set this to True to test the new storeHudCache routine
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saveActions=True # set this to False to avoid storing action data
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# Pros: speeds up imports
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# Cons: no action data is saved, so you need to keep the hand histories
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@ -68,6 +74,10 @@ def ring_holdem_omaha(backend, db, cursor, base, category, site_hand_no, gametyp
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backend, db, cursor, category, hands_id, player_ids, start_cashes
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, positions, card_values, card_suits, winnings, rakes, seatNos)
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t4 = time()
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#print "ring holdem, backend=%d" % backend
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if fastStoreHudCache:
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fpdb_simple.storeHudCache2(backend, cursor, base, category, gametype_id, player_ids, hudImportData)
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else:
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fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
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t5 = time()
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fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
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@ -100,6 +110,10 @@ def tourney_holdem_omaha(backend, db, cursor, base, category, siteTourneyNo, buy
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backend, db, cursor, category, hands_id, player_ids, start_cashes, positions
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, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids)
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#print "tourney holdem, backend=%d" % backend
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if fastStoreHudCache:
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fpdb_simple.storeHudCache2(backend, cursor, base, category, gametype_id, player_ids, hudImportData)
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else:
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fpdb_simple.storeHudCache(cursor, base, category, gametype_id, player_ids, hudImportData)
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fpdb_simple.store_board_cards(cursor, hands_id, board_values, board_suits)
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@ -2486,6 +2486,175 @@ WHERE gametypeId=%s AND playerId=%s AND activeSeats=%s AND position=%s AND tourn
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# print "todo: implement storeHudCache for stud base"
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#end def storeHudCache
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def storeHudCache2(backend, cursor, base, category, gametypeId, playerIds, hudImportData):
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"""Modified version aiming for more speed ..."""
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# if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
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#print "storeHudCache, len(playerIds)=", len(playerIds), " len(vpip)=" \
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#, len(hudImportData['street0VPI']), " len(totprof)=", len(hudImportData['totalProfit'])
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for player in range (len(playerIds)):
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# Set up a clean row
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row=[]
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row.append(0)#blank for id
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row.append(gametypeId)
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row.append(playerIds[player])
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row.append(len(playerIds))#seats
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for i in range(len(hudImportData)+2):
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row.append(0)
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if base=="hold":
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row[4]=hudImportData['position'][player]
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else:
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row[4]=0
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row[5]=1 #tourneysGametypeId
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row[6]+=1 #HDs
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if hudImportData['street0VPI'][player]: row[7]+=1
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if hudImportData['street0Aggr'][player]: row[8]+=1
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if hudImportData['street0_3B4BChance'][player]: row[9]+=1
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if hudImportData['street0_3B4BDone'][player]: row[10]+=1
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if hudImportData['street1Seen'][player]: row[11]+=1
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if hudImportData['street2Seen'][player]: row[12]+=1
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if hudImportData['street3Seen'][player]: row[13]+=1
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if hudImportData['street4Seen'][player]: row[14]+=1
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if hudImportData['sawShowdown'][player]: row[15]+=1
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if hudImportData['street1Aggr'][player]: row[16]+=1
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if hudImportData['street2Aggr'][player]: row[17]+=1
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if hudImportData['street3Aggr'][player]: row[18]+=1
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if hudImportData['street4Aggr'][player]: row[19]+=1
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if hudImportData['otherRaisedStreet1'][player]: row[20]+=1
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if hudImportData['otherRaisedStreet2'][player]: row[21]+=1
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if hudImportData['otherRaisedStreet3'][player]: row[22]+=1
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if hudImportData['otherRaisedStreet4'][player]: row[23]+=1
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if hudImportData['foldToOtherRaisedStreet1'][player]: row[24]+=1
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if hudImportData['foldToOtherRaisedStreet2'][player]: row[25]+=1
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if hudImportData['foldToOtherRaisedStreet3'][player]: row[26]+=1
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if hudImportData['foldToOtherRaisedStreet4'][player]: row[27]+=1
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if hudImportData['wonWhenSeenStreet1'][player]!=0.0: row[28]+=hudImportData['wonWhenSeenStreet1'][player]
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if hudImportData['wonAtSD'][player]!=0.0: row[29]+=hudImportData['wonAtSD'][player]
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if hudImportData['stealAttemptChance'][player]: row[30]+=1
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if hudImportData['stealAttempted'][player]: row[31]+=1
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if hudImportData['foldBbToStealChance'][player]: row[32]+=1
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if hudImportData['foldedBbToSteal'][player]: row[33]+=1
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if hudImportData['foldSbToStealChance'][player]: row[34]+=1
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if hudImportData['foldedSbToSteal'][player]: row[35]+=1
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if hudImportData['street1CBChance'][player]: row[36]+=1
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if hudImportData['street1CBDone'][player]: row[37]+=1
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if hudImportData['street2CBChance'][player]: row[38]+=1
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if hudImportData['street2CBDone'][player]: row[39]+=1
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if hudImportData['street3CBChance'][player]: row[40]+=1
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if hudImportData['street3CBDone'][player]: row[41]+=1
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if hudImportData['street4CBChance'][player]: row[42]+=1
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if hudImportData['street4CBDone'][player]: row[43]+=1
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if hudImportData['foldToStreet1CBChance'][player]: row[44]+=1
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if hudImportData['foldToStreet1CBDone'][player]: row[45]+=1
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if hudImportData['foldToStreet2CBChance'][player]: row[46]+=1
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if hudImportData['foldToStreet2CBDone'][player]: row[47]+=1
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if hudImportData['foldToStreet3CBChance'][player]: row[48]+=1
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if hudImportData['foldToStreet3CBDone'][player]: row[49]+=1
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if hudImportData['foldToStreet4CBChance'][player]: row[50]+=1
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if hudImportData['foldToStreet4CBDone'][player]: row[51]+=1
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#print "player=", player
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#print "len(totalProfit)=", len(hudImportData['totalProfit'])
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if hudImportData['totalProfit'][player]:
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row[52]+=hudImportData['totalProfit'][player]
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if hudImportData['street1CheckCallRaiseChance'][player]: row[53]+=1
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if hudImportData['street1CheckCallRaiseDone'][player]: row[54]+=1
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if hudImportData['street2CheckCallRaiseChance'][player]: row[55]+=1
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if hudImportData['street2CheckCallRaiseDone'][player]: row[56]+=1
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if hudImportData['street3CheckCallRaiseChance'][player]: row[57]+=1
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if hudImportData['street3CheckCallRaiseDone'][player]: row[58]+=1
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if hudImportData['street4CheckCallRaiseChance'][player]: row[59]+=1
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if hudImportData['street4CheckCallRaiseDone'][player]: row[60]+=1
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# Try to do the update first:
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num = cursor.execute("""UPDATE HudCache
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SET HDs=HDs+%s, street0VPI=street0VPI+%s, street0Aggr=street0Aggr+%s,
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street0_3B4BChance=%s, street0_3B4BDone=%s,
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street1Seen=street1Seen+%s, street2Seen=street2Seen+%s, street3Seen=street3Seen+%s,
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street4Seen=street4Seen+%s, sawShowdown=sawShowdown+%s,
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street1Aggr=street1Aggr+%s, street2Aggr=street2Aggr+%s, street3Aggr=street3Aggr+%s,
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street4Aggr=street4Aggr+%s, otherRaisedStreet1=otherRaisedStreet1+%s,
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otherRaisedStreet2=otherRaisedStreet2+%s, otherRaisedStreet3=otherRaisedStreet3+%s,
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otherRaisedStreet4=otherRaisedStreet4+%s,
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foldToOtherRaisedStreet1=foldToOtherRaisedStreet1+%s, foldToOtherRaisedStreet2=foldToOtherRaisedStreet2+%s,
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foldToOtherRaisedStreet3=foldToOtherRaisedStreet3+%s, foldToOtherRaisedStreet4=foldToOtherRaisedStreet4+%s,
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wonWhenSeenStreet1=wonWhenSeenStreet1+%s, wonAtSD=wonAtSD+%s, stealAttemptChance=stealAttemptChance+%s,
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stealAttempted=stealAttempted+%s, foldBbToStealChance=foldBbToStealChance+%s,
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foldedBbToSteal=foldedBbToSteal+%s,
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foldSbToStealChance=foldSbToStealChance+%s, foldedSbToSteal=foldedSbToSteal+%s,
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street1CBChance=street1CBChance+%s, street1CBDone=street1CBDone+%s, street2CBChance=street2CBChance+%s,
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street2CBDone=street2CBDone+%s, street3CBChance=street3CBChance+%s,
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street3CBDone=street3CBDone+%s, street4CBChance=street4CBChance+%s, street4CBDone=street4CBDone+%s,
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foldToStreet1CBChance=foldToStreet1CBChance+%s, foldToStreet1CBDone=foldToStreet1CBDone+%s,
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foldToStreet2CBChance=foldToStreet2CBChance+%s, foldToStreet2CBDone=foldToStreet2CBDone+%s,
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foldToStreet3CBChance=foldToStreet3CBChance+%s,
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foldToStreet3CBDone=foldToStreet3CBDone+%s, foldToStreet4CBChance=foldToStreet4CBChance+%s,
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foldToStreet4CBDone=foldToStreet4CBDone+%s, totalProfit=totalProfit+%s,
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street1CheckCallRaiseChance=street1CheckCallRaiseChance+%s,
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street1CheckCallRaiseDone=street1CheckCallRaiseDone+%s, street2CheckCallRaiseChance=street2CheckCallRaiseChance+%s,
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street2CheckCallRaiseDone=street2CheckCallRaiseDone+%s, street3CheckCallRaiseChance=street3CheckCallRaiseChance+%s,
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street3CheckCallRaiseDone=street3CheckCallRaiseDone+%s, street4CheckCallRaiseChance=street4CheckCallRaiseChance+%s,
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street4CheckCallRaiseDone=street4CheckCallRaiseDone+%s
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WHERE gametypeId+0=%s
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AND playerId=%s
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AND activeSeats=%s
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AND position=%s
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AND tourneyTypeId+0=%s""", (row[6], row[7], row[8], row[9], row[10],
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row[11], row[12], row[13], row[14], row[15],
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row[16], row[17], row[18], row[19], row[20],
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row[21], row[22], row[23], row[24], row[25],
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row[26], row[27], row[28], row[29], row[30],
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row[31], row[32], row[33], row[34], row[35],
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row[36], row[37], row[38], row[39], row[40],
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row[41], row[42], row[43], row[44], row[45],
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row[46], row[47], row[48], row[49], row[50],
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row[51], row[52], row[53], row[54], row[55],
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row[56], row[57], row[58], row[59], row[60],
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row[1], row[2], row[3], str(row[4]), row[5]))
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# Test statusmessage to see if update worked, do insert if not
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#print "storehud2, upd num =", num
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if ( (backend == PGSQL and cursor.statusmessage != "UPDATE 1")
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or (backend == MYSQL_INNODB and num == 0) ):
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#print "playerid before insert:",row[2]," num = ", num
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cursor.execute("""INSERT INTO HudCache
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(gametypeId, playerId, activeSeats, position, tourneyTypeId,
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HDs, street0VPI, street0Aggr, street0_3B4BChance, street0_3B4BDone,
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street1Seen, street2Seen, street3Seen, street4Seen, sawShowdown,
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street1Aggr, street2Aggr, street3Aggr, street4Aggr, otherRaisedStreet1,
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otherRaisedStreet2, otherRaisedStreet3, otherRaisedStreet4, foldToOtherRaisedStreet1, foldToOtherRaisedStreet2,
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foldToOtherRaisedStreet3, foldToOtherRaisedStreet4, wonWhenSeenStreet1, wonAtSD, stealAttemptChance,
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stealAttempted, foldBbToStealChance, foldedBbToSteal, foldSbToStealChance, foldedSbToSteal,
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street1CBChance, street1CBDone, street2CBChance, street2CBDone, street3CBChance,
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street3CBDone, street4CBChance, street4CBDone, foldToStreet1CBChance, foldToStreet1CBDone,
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foldToStreet2CBChance, foldToStreet2CBDone, foldToStreet3CBChance, foldToStreet3CBDone, foldToStreet4CBChance,
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foldToStreet4CBDone, totalProfit, street1CheckCallRaiseChance, street1CheckCallRaiseDone, street2CheckCallRaiseChance,
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street2CheckCallRaiseDone, street3CheckCallRaiseChance, street3CheckCallRaiseDone, street4CheckCallRaiseChance, street4CheckCallRaiseDone)
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VALUES (%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s,
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%s, %s, %s, %s, %s)""", (row[1], row[2], row[3], row[4], row[5], row[6], row[7], row[8], row[9], row[10], row[11], row[12], row[13], row[14], row[15], row[16], row[17], row[18], row[19], row[20], row[21], row[22], row[23], row[24], row[25], row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[33], row[34], row[35], row[36], row[37], row[38], row[39], row[40], row[41], row[42], row[43], row[44], row[45], row[46], row[47], row[48], row[49], row[50], row[51], row[52], row[53], row[54], row[55], row[56], row[57], row[58], row[59], row[60]))
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#print "hopefully inserted hud data line: ", cursor.statusmessage
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# message seems to be "INSERT 0 1"
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else:
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#print "updated(2) hud data line"
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pass
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# else:
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# print "todo: implement storeHudCache for stud base"
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#end def storeHudCache2
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def store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, startTime):
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cursor.execute("SELECT id FROM Tourneys WHERE siteTourneyNo=%s AND tourneyTypeId+0=%s", (siteTourneyNo, tourneyTypeId))
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tmp=cursor.fetchone()
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