More on Aux_Seats class. This seems to work OK.

This commit is contained in:
Ray 2009-06-30 11:43:47 -04:00
parent 7f7ad2a13e
commit a8b8ff2f4d

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@ -87,6 +87,13 @@ class Aux_Window(object):
if c != None and c > 0: n = n + 1
return n
def get_id_from_seat(self, seat):
"""Determine player id from seat number, given stat_dict."""
for id, dict in self.hud.stat_dict.iteritems():
if seat == dict['seat']:
return id
return None
class Stud_mucked(Aux_Window):
def __init__(self, hud, config, params):
@ -356,13 +363,15 @@ class Aux_Seats(Aux_Window):
self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y)
self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
self.m_windows[i].set_opacity(float(self.params['opacity']))
if self.params.has_key('opacity'):
self.m_windows[i].set_opacity(float(self.params['opacity']))
# the create_contents method is supplied by the subclass
self.create_contents(self.m_windows[i], i)
self.m_windows[i].show_all()
self.m_windows[i].hide()
if self.uses_timer:
self.m_windows[i].hide()
def update_gui(self, new_hand_id):
"""Update the gui, LDO."""
@ -394,6 +403,10 @@ class Aux_Seats(Aux_Window):
new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
def configure_event_cb(self, widget, event, i, *args):
self.positions[i] = widget.get_position()
# self.rel_positions[i] = (self.positions[i][0] - self.hud.table.x, self.positions[i][1] - self.hud.table.y)
class Flop_Mucked(Aux_Seats):
"""Aux_Window class for displaying mucked cards for flop games."""
@ -491,10 +504,6 @@ class Flop_Mucked(Aux_Seats):
window = widget.get_parent()
window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
def configure_event_cb(self, widget, event, i, *args):
self.positions[i] = widget.get_position()
# self.rel_positions[i] = (self.positions[i][0] - self.hud.table.x, self.positions[i][1] - self.hud.table.y)
def expose_all(self):
for (i, cards) in self.hud.cards.iteritems():
self.m_windows[i].show()