Some character set improvements
The strings (names) as stored in database should always be UTF-8; whatever the display locale is, we then need to convert from the storage encoding to session encoding. When making database queries with players names in them, the names must be reconverted to UTF-8.
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e915b0b62c
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a841603460
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@ -48,6 +48,7 @@ import Configuration
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import SQL
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import SQL
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import Card
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import Card
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import Tourney
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import Tourney
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import Charset
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from Exceptions import *
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from Exceptions import *
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log = Configuration.get_logger("logging.conf")
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log = Configuration.get_logger("logging.conf")
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@ -602,7 +603,8 @@ class Database:
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def get_player_id(self, config, site, player_name):
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def get_player_id(self, config, site, player_name):
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c = self.connection.cursor()
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c = self.connection.cursor()
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c.execute(self.sql.query['get_player_id'], (player_name, site))
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p_name = Charset.to_utf8(player_name)
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c.execute(self.sql.query['get_player_id'], (p_name, site))
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row = c.fetchone()
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row = c.fetchone()
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if row:
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if row:
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return row[0]
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return row[0]
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@ -615,7 +617,8 @@ class Database:
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if site_id is None:
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if site_id is None:
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site_id = -1
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site_id = -1
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c = self.get_cursor()
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c = self.get_cursor()
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c.execute(self.sql.query['get_player_names'], (like_player_name, site_id, site_id))
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p_name = Charset.to_utf8(like_player_name)
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c.execute(self.sql.query['get_player_names'], (p_name, site_id, site_id))
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rows = c.fetchall()
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rows = c.fetchall()
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return rows
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return rows
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@ -29,6 +29,7 @@ import gobject
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import Configuration
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import Configuration
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import fpdb_db
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import fpdb_db
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import FpdbSQLQueries
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import FpdbSQLQueries
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import Charset
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class Filters(threading.Thread):
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class Filters(threading.Thread):
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def __init__(self, db, config, qdict, display = {}, debug=True):
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def __init__(self, db, config, qdict, display = {}, debug=True):
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@ -238,6 +239,7 @@ class Filters(threading.Thread):
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print "DEBUG: %s was toggled %s" % (data, ("OFF", "ON")[widget.get_active()])
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print "DEBUG: %s was toggled %s" % (data, ("OFF", "ON")[widget.get_active()])
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def createPlayerLine(self, hbox, site, player):
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def createPlayerLine(self, hbox, site, player):
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print 'DEBUG :: add:"%s"' % player
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label = gtk.Label(site +" id:")
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label = gtk.Label(site +" id:")
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hbox.pack_start(label, False, False, 0)
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hbox.pack_start(label, False, False, 0)
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@ -254,13 +256,17 @@ class Filters(threading.Thread):
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completion.set_model(liststore)
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completion.set_model(liststore)
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completion.set_text_column(0)
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completion.set_text_column(0)
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names = self.db.get_player_names(self.conf) # (config=self.conf, site_id=None, like_player_name="%")
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names = self.db.get_player_names(self.conf) # (config=self.conf, site_id=None, like_player_name="%")
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for n in names:
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for n in names: # list of single-element "tuples"
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liststore.append(n)
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_n = Charset.to_gui(n[0])
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_nt = (_n, )
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liststore.append(_nt)
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self.__set_hero_name(pname, site)
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self.__set_hero_name(pname, site)
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def __set_hero_name(self, w, site):
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def __set_hero_name(self, w, site):
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self.heroes[site] = w.get_text()
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_name = w.get_text()
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_guiname = Charset.to_gui(_name)
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self.heroes[site] = _guiname
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# print "DEBUG: setting heroes[%s]: %s"%(site, self.heroes[site])
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# print "DEBUG: setting heroes[%s]: %s"%(site, self.heroes[site])
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def __set_num_hands(self, w, val):
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def __set_num_hands(self, w, val):
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@ -417,7 +423,8 @@ class Filters(threading.Thread):
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vbox.pack_start(hBox, False, True, 0)
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vbox.pack_start(hBox, False, True, 0)
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player = self.conf.supported_sites[site].screen_name
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player = self.conf.supported_sites[site].screen_name
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self.createPlayerLine(hBox, site, player)
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_pname = Charset.to_gui(player)
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self.createPlayerLine(hBox, site, _pname)
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if "GroupsAll" in display and display["GroupsAll"] == True:
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if "GroupsAll" in display and display["GroupsAll"] == True:
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hbox = gtk.HBox(False, 0)
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hbox = gtk.HBox(False, 0)
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@ -145,7 +145,8 @@ class GuiGraphViewer (threading.Thread):
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if sites[site] == True:
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if sites[site] == True:
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sitenos.append(siteids[site])
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sitenos.append(siteids[site])
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c = self.db.get_cursor()
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c = self.db.get_cursor()
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c.execute(self.sql.query['getPlayerId'], (heroes[site],))
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_hname = Charset.to_utf8(heroes[site])
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c.execute(self.sql.query['getPlayerId'], (_hname,))
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result = c.fetchall()
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result = c.fetchall()
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if len(result) == 1:
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if len(result) == 1:
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playerids.append( int(result[0][0]) )
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playerids.append( int(result[0][0]) )
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@ -189,7 +189,8 @@ class GuiPlayerStats (threading.Thread):
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sitenos.append(siteids[site])
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sitenos.append(siteids[site])
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# Nasty hack to deal with multiple sites + same player name -Eric
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# Nasty hack to deal with multiple sites + same player name -Eric
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que = self.sql.query['getPlayerId'] + " AND siteId=%d" % siteids[site]
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que = self.sql.query['getPlayerId'] + " AND siteId=%d" % siteids[site]
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self.cursor.execute(que, (heroes[site],))
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_hname = Charset.to_utf8(heroes[site])
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self.cursor.execute(que, (_hname,))
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result = self.db.cursor.fetchall()
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result = self.db.cursor.fetchall()
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if len(result) == 1:
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if len(result) == 1:
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playerids.append(result[0][0])
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playerids.append(result[0][0])
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@ -47,6 +47,7 @@ import fpdb_import
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import Database
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import Database
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import Filters
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import Filters
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import FpdbSQLQueries
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import FpdbSQLQueries
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import Charset
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class GuiSessionViewer (threading.Thread):
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class GuiSessionViewer (threading.Thread):
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def __init__(self, config, querylist, mainwin, debug=True):
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def __init__(self, config, querylist, mainwin, debug=True):
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@ -181,7 +182,10 @@ class GuiSessionViewer (threading.Thread):
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for site in sites:
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for site in sites:
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if sites[site] == True:
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if sites[site] == True:
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sitenos.append(siteids[site])
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sitenos.append(siteids[site])
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self.cursor.execute(self.sql.query['getPlayerId'], (heroes[site],))
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_q = self.sql.query['getPlayerId']
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_name = Charset.to_utf8(heroes[site])
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print 'DEBUG(_name) :: %s' % _name
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self.cursor.execute(_q, (_name,)) # arg = tuple
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result = self.db.cursor.fetchall()
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result = self.db.cursor.fetchall()
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if len(result) == 1:
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if len(result) == 1:
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playerids.append(result[0][0])
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playerids.append(result[0][0])
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@ -80,7 +80,8 @@ class GuiTableViewer (threading.Thread):
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#then the data rows
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#then the data rows
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for player in range(len(self.player_names)):
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for player in range(len(self.player_names)):
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tmp=[]
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tmp=[]
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tmp.append(self.player_names[player][0])
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p_name = Charset.to_gui(self.player_names[player][0])
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tmp.append(p_name)
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seatCount=len(self.player_names)
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seatCount=len(self.player_names)
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if seatCount>=8:
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if seatCount>=8:
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