Merge branch 'master' of git://git.assembla.com/fpdboz

This commit is contained in:
Matt Turnbull 2009-03-21 17:46:47 +00:00
commit a7bace7ddc
13 changed files with 577 additions and 667 deletions

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@ -32,12 +32,12 @@ import shutil
import xml.dom.minidom import xml.dom.minidom
from xml.dom.minidom import Node from xml.dom.minidom import Node
def fix_tf(x): def fix_tf(x, default = True):
if x == "1" or x == 1 or string.lower(x) == "true" or string.lower(x) == "t": if x == "1" or x == 1 or string.lower(x) == "true" or string.lower(x) == "t":
return True return True
if x == "0" or x == 0 or string.lower(x) == "false" or string.lower(x) == "f": if x == "0" or x == 0 or string.lower(x) == "false" or string.lower(x) == "f":
return False return False
return False return default
class Layout: class Layout:
def __init__(self, node): def __init__(self, node):
@ -212,18 +212,12 @@ class Import:
self.interval = node.getAttribute("interval") self.interval = node.getAttribute("interval")
self.callFpdbHud = node.getAttribute("callFpdbHud") self.callFpdbHud = node.getAttribute("callFpdbHud")
self.hhArchiveBase = node.getAttribute("hhArchiveBase") self.hhArchiveBase = node.getAttribute("hhArchiveBase")
if node.hasAttribute("saveActions"): self.saveActions = fix_tf(node.getAttribute("saveActions"), True)
self.saveActions = fix_tf(node.getAttribute("saveActions")) self.fastStoreHudCache = fix_tf(node.getAttribute("fastStoreHudCache"), True)
else:
self.saveActions = True
if node.hasAttribute("fastStoreHudCache"):
self.fastStoreHudCache = fix_tf(node.getAttribute("fastStoreHudCache"))
else:
self.fastStoreHudCache = False
def __str__(self): def __str__(self):
return " interval = %s\n callFpdbHud = %s\n hhArchiveBase = %s\n saveActions = %s\n fastStoreHudCache = %s\n" \ return " interval = %s\n callFpdbHud = %s\n hhArchiveBase = %s\n saveActions = %s\n fastStoreHudCache = %s\n" \
% (self.interval, self.callFpdbHud, self.hhArchiveBase, self.saveActions, self.saveActions) % (self.interval, self.callFpdbHud, self.hhArchiveBase, self.saveActions, self.fastStoreHudCache)
class Tv: class Tv:
def __init__(self, node): def __init__(self, node):

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@ -122,21 +122,10 @@ follow : whether to tail -f the input"""
hand.handid = m.group('HID') hand.handid = m.group('HID')
hand.tablename = m.group('TABLE') hand.tablename = m.group('TABLE')
hand.starttime = time.strptime(m.group('DATETIME'), "%H:%M:%S ET - %Y/%m/%d") hand.starttime = time.strptime(m.group('DATETIME'), "%H:%M:%S ET - %Y/%m/%d")
# attributes
# (deep 6)
# (6 max)
#
# be goodd idea to log those what we don't know idea
hand.maxseats = 8 # assume 8-max until we see otherwise hand.maxseats = 8 # assume 8-max until we see otherwise
# stud tables are usually 8-max? if m.group('TABLEATTRIBUTES'):
# m2 = re.search("(\d+) max", m.group('TABLEATTRIBUTES'))
atts = m.group('ATTRIBUTES') hand.maxseats = int(m2.group(1))
if atts:
# TODO: parse these
pass
# These work, but the info is already in the Hand class - should be used for tourneys though. # These work, but the info is already in the Hand class - should be used for tourneys though.
# m.group('SB') # m.group('SB')
# m.group('BB') # m.group('BB')

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@ -176,7 +176,10 @@ class GuiBulkImport():
# ComboBox - filter # ComboBox - filter
self.cbfilter = gtk.combo_box_new_text() self.cbfilter = gtk.combo_box_new_text()
self.cbfilter.append_text("passthrough") self.cbfilter.append_text("passthrough")
self.cbfilter.append_text("Everleaf") self.cbfilter.append_text("BetfairToFpdb")
self.cbfilter.append_text("EverleafToFpdb")
self.cbfilter.append_text("FulltiltToFpdb")
self.cbfilter.append_text("PokerStarsToFpdb")
self.cbfilter.set_active(0) self.cbfilter.set_active(0)
self.table.attach(self.cbfilter, 3, 4, 2, 3, xpadding = 10, ypadding = 0, yoptions=gtk.SHRINK) self.table.attach(self.cbfilter, 3, 4, 2, 3, xpadding = 10, ypadding = 0, yoptions=gtk.SHRINK)
self.cbfilter.show() self.cbfilter.show()

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@ -123,7 +123,7 @@ class HUD_main(object):
gtk.gdk.threads_enter() gtk.gdk.threads_enter()
try: try:
self.hud_dict[table_name].update(new_hand_id, config) self.hud_dict[table_name].update(new_hand_id, config)
map(lambda aw: aw.update_gui(new_hand_id), self.hud_dict[table_name].aux_windows) [aw.update_gui(new_hand_id) for aw in self.hud_dict[table_name].aux_windows]
return False return False
finally: finally:
gtk.gdk.threads_leave() gtk.gdk.threads_leave()
@ -152,6 +152,8 @@ class HUD_main(object):
(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id) (table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id) stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
cards = self.db_connection.get_cards(new_hand_id) cards = self.db_connection.get_cards(new_hand_id)
comm_cards = self.db_connection.get_common_cards(new_hand_id)
cards['common'] = comm_cards['common']
except Exception, err: except Exception, err:
print "db error: skipping ", new_hand_id, err print "db error: skipping ", new_hand_id, err
sys.stderr.write("Database error %s in hand %d. Skipping.\n" % (err, int(new_hand_id))) sys.stderr.write("Database error %s in hand %d. Skipping.\n" % (err, int(new_hand_id)))
@ -172,8 +174,7 @@ class HUD_main(object):
if temp_key in self.hud_dict: if temp_key in self.hud_dict:
self.hud_dict[temp_key].stat_dict = stat_dict self.hud_dict[temp_key].stat_dict = stat_dict
self.hud_dict[temp_key].cards = cards self.hud_dict[temp_key].cards = cards
for aw in self.hud_dict[temp_key].aux_windows: [aw.update_data(new_hand_id, self.db_connection) for aw in self.hud_dict[temp_key].aux_windows]
aw.update_data(new_hand_id, self.db_connection)
self.update_HUD(new_hand_id, temp_key, self.config) self.update_HUD(new_hand_id, temp_key, self.config)
# Or create a new HUD # Or create a new HUD

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@ -99,3 +99,15 @@ class Hello_plus(Aux_Window):
# hands played that was updated in the "update_data()" function. # hands played that was updated in the "update_data()" function.
self.label.set_text("Hello %s\nYou have played %d hands\n on %s." % (self.hero, self.hands_played, self.site)) self.label.set_text("Hello %s\nYou have played %d hands\n on %s." % (self.hero, self.hands_played, self.site))
class Hello_Menu(Aux_Window):
"""A 'Hello World' Aux_Window demo."""
def create(self):
# This demo puts a menu item on the HUD mainwindow.
self.item = gtk.MenuItem('Print cards')
self.hud.menu.append(self.item)
self.item.connect("activate", self.print_cards)
self.item.show()
def print_cards(self, *args):
# callback for the menu item
print "cards =", self.hud.cards

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@ -196,7 +196,7 @@ class Hud:
s.window.destroy() s.window.destroy()
self.stat_windows = {} self.stat_windows = {}
# also kill any aux windows # also kill any aux windows
map(lambda m: m.destroy(), self.aux_windows) [aux.destroy() for aux in self.aux_windows]
self.aux_windows = [] self.aux_windows = []
def reposition_windows(self, *args): def reposition_windows(self, *args):
@ -217,8 +217,7 @@ class Hud:
new_layout[self.stat_windows[sw].adj - 1] = new_loc new_layout[self.stat_windows[sw].adj - 1] = new_loc
self.config.edit_layout(self.table.site, self.max, locations = new_layout) self.config.edit_layout(self.table.site, self.max, locations = new_layout)
# ask each aux to save its layout back to the config object # ask each aux to save its layout back to the config object
for aux in self.aux_windows: [aux.save_layout() for aux in self.aux_windows]
aux.save_layout()
# save the config object back to the file # save the config object back to the file
print "saving new xml file" print "saving new xml file"
self.config.save() self.config.save()
@ -351,6 +350,8 @@ class Hud:
style = win32gui.GetWindowLong(self.table.number, win32con.GWL_EXSTYLE) style = win32gui.GetWindowLong(self.table.number, win32con.GWL_EXSTYLE)
style |= win32con.WS_CLIPCHILDREN style |= win32con.WS_CLIPCHILDREN
win32gui.SetWindowLong(self.table.number, win32con.GWL_EXSTYLE, style) win32gui.SetWindowLong(self.table.number, win32con.GWL_EXSTYLE, style)
break
window.set_title(real_name) window.set_title(real_name)
class Stat_Window: class Stat_Window:
@ -575,6 +576,7 @@ class Popup_window:
style = win32gui.GetWindowLong(self.table.number, win32con.GWL_EXSTYLE) style = win32gui.GetWindowLong(self.table.number, win32con.GWL_EXSTYLE)
style |= win32con.WS_CLIPCHILDREN style |= win32con.WS_CLIPCHILDREN
win32gui.SetWindowLong(self.table.number, win32con.GWL_EXSTYLE, style) win32gui.SetWindowLong(self.table.number, win32con.GWL_EXSTYLE, style)
break
window.set_title(real_name) window.set_title(real_name)

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@ -25,6 +25,7 @@ Mucked cards display for FreePokerTools HUD.
# Standard Library modules # Standard Library modules
import sys import sys
import pprint
# pyGTK modules # pyGTK modules
import pygtk import pygtk
@ -37,7 +38,7 @@ import Database
class Aux_Window: class Aux_Window:
def __init__(self, hud, params, config): def __init__(self, hud, params, config):
self.config = hud self.hud = hud
self.config = config self.config = config
def update_data(self, *parms): def update_data(self, *parms):
@ -318,6 +319,7 @@ class Flop_Mucked(Aux_Window):
self.params = params # dict aux params from config self.params = params # dict aux params from config
self.positions = {} # dict of window positions self.positions = {} # dict of window positions
self.displayed_cards = False self.displayed_cards = False
self.timer_on = False # bool = Ture if the timeout for removing the cards is on
self.card_images = self.get_card_images() self.card_images = self.get_card_images()
def create(self): def create(self):
@ -349,10 +351,6 @@ class Flop_Mucked(Aux_Window):
self.m_windows[i].show_all() self.m_windows[i].show_all()
self.m_windows[i].hide() self.m_windows[i].hide()
def update_data(self, new_hand_id, db_connection):
cards = db_connection.get_common_cards(new_hand_id)
self.hud.cards['common'] = cards['common']
def update_gui(self, new_hand_id): def update_gui(self, new_hand_id):
"""Prepare and show the mucked cards.""" """Prepare and show the mucked cards."""
if self.displayed_cards: if self.displayed_cards:
@ -378,35 +376,64 @@ class Flop_Mucked(Aux_Window):
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
self.displayed_cards = True self.displayed_cards = True
for stats in self.hud.stat_dict.itervalues():
self.eb[stats['seat']].set_tooltip_text(stats['screen_name'])
if self.displayed_cards and float(self.params['timeout']) > 0: if self.displayed_cards and float(self.params['timeout']) > 0:
gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards) self.timer_on = True
gobject.timeout_add(int(1000*float(self.params['timeout'])), self.timed_out)
def destroy(self): def destroy(self):
"""Destroy all of the mucked windows.""" """Destroy all of the mucked windows."""
for w in self.m_windows.values(): for w in self.m_windows.values():
w.destroy() w.destroy()
def timed_out(self):
# this is the callback from the timeout
# if timer_on is False the user has cancelled the timer with a click
# so just return False to cancel the timer
if not self.timer_on:
return False
else:
self.hide_mucked_cards()
return False
def hide_mucked_cards(self): def hide_mucked_cards(self):
"""Hide the mucked card windows.""" """Hide the mucked card windows."""
# this is the callback from the timeout
for (i, w) in self.m_windows.iteritems(): for (i, w) in self.m_windows.iteritems():
self.positions[i] = w.get_position() self.positions[i] = w.get_position()
w.hide() w.hide()
self.displayed_cards = False self.displayed_cards = False
return False # this tells the system to NOT run this timeout again
def button_press_cb(self, widget, event, *args): def button_press_cb(self, widget, event, *args):
"""Handle button clicks in the event boxes.""" """Handle button clicks in the event boxes."""
# shift-any button exposes all the windows and turns off the timer
if event.state & gtk.gdk.SHIFT_MASK:
self.timer_on = False
self.expose_all()
if event.button == 3: # right button event if event.button == 3: # right button event
pass pass
elif event.button == 2: # middle button event elif event.button == 2: # middle button event
if self.timer_on == True:
self.timer_on = False
else:
self.timer_on = False
self.hide_mucked_cards() self.hide_mucked_cards()
elif event.button == 1: # left button event elif event.button == 1: # left button event
window = widget.get_parent() window = widget.get_parent()
window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time) window.begin_move_drag(event.button, int(event.x_root), int(event.y_root), event.time)
def expose_all(self):
for (i, cards) in self.hud.cards.iteritems():
self.m_windows[i].present()
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
self.displayed_cards = True
def save_layout(self, *args): def save_layout(self, *args):
"""Save new layout back to the aux element in the config file.""" """Save new layout back to the aux element in the config file."""
new_locs = {} new_locs = {}

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@ -81,23 +81,13 @@ class fpdb:
def display_tab(self, new_tab_name): def display_tab(self, new_tab_name):
"""displays the indicated tab""" """displays the indicated tab"""
#print "start of display_tab, len(self.tab_names):",len(self.tab_names) #print "start of display_tab, len(self.tab_names):",len(self.tab_names)
tab_no=-1 tab_no = -1
#if len(self.tab_names)>1: for i, name in enumerate(self.tab_names):
for i in range(len(self.tab_names)): if name == new_tab_name:
#print "display_tab, new_tab_name:",new_tab_name," self.tab_names[i]:", self.tab_names[i] tab_no = i
if (new_tab_name==self.tab_names[i]): break
tab_no=i
#self.tab_buttons[i].set_active(False)
#else:
# tab_no=0
#current_tab_no=-1 if tab_no == -1:
for i in range(len(self.tab_names)):
if self.current_tab==self.tabs[i]:
#self.tab_buttons[i].set_active(False)
pass
if tab_no==-1:
raise fpdb_simple.FpdbError("invalid tab_no") raise fpdb_simple.FpdbError("invalid tab_no")
else: else:
self.main_vbox.remove(self.current_tab) self.main_vbox.remove(self.current_tab)
@ -199,12 +189,13 @@ class fpdb:
def dia_recreate_tables(self, widget, data): def dia_recreate_tables(self, widget, data):
"""Dialogue that asks user to confirm that he wants to delete and recreate the tables""" """Dialogue that asks user to confirm that he wants to delete and recreate the tables"""
self.obtain_global_lock() self.obtain_global_lock()
dia_confirm=gtk.MessageDialog(parent=None, flags=0, type=gtk.MESSAGE_WARNING,
dia_confirm = gtk.MessageDialog(parent=None, flags=0, type=gtk.MESSAGE_WARNING,
buttons=(gtk.BUTTONS_YES_NO), message_format="Confirm deleting and recreating tables") buttons=(gtk.BUTTONS_YES_NO), message_format="Confirm deleting and recreating tables")
diastring=("Please confirm that you want to (re-)create the tables. If there already are tables in the database "+self.db.database+" on "+self.db.host+" they will be deleted.") diastring = "Please confirm that you want to (re-)create the tables. If there already are tables in the database "+self.db.database+" on "+self.db.host+" they will be deleted."
dia_confirm.format_secondary_text(diastring)#todo: make above string with bold for db, host and deleted dia_confirm.format_secondary_text(diastring)#todo: make above string with bold for db, host and deleted
response=dia_confirm.run() response = dia_confirm.run()
dia_confirm.destroy() dia_confirm.destroy()
if response == gtk.RESPONSE_YES: if response == gtk.RESPONSE_YES:
self.db.recreate_tables() self.db.recreate_tables()

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@ -23,12 +23,12 @@ import FpdbSQLQueries
class fpdb_db: class fpdb_db:
def __init__(self): def __init__(self):
"""Simple constructor, doesnt really do anything""" """Simple constructor, doesnt really do anything"""
self.db=None self.db = None
self.cursor=None self.cursor = None
self.sql = {} self.sql = {}
self.MYSQL_INNODB=2 self.MYSQL_INNODB = 2
self.PGSQL=3 self.PGSQL = 3
self.SQLITE=4 self.SQLITE = 4
#end def __init__ #end def __init__
def do_connect(self, config=None): def do_connect(self, config=None):
@ -37,10 +37,7 @@ class fpdb_db:
raise FpdbError('Configuration not defined') raise FpdbError('Configuration not defined')
self.settings = {} self.settings = {}
if (os.sep=="/"): self.settings['os'] = "linuxmac" if os.name != "nt" else "windows"
self.settings['os']="linuxmac"
else:
self.settings['os']="windows"
self.settings.update(config.get_db_parameters()) self.settings.update(config.get_db_parameters())
self.connect(self.settings['db-backend'], self.connect(self.settings['db-backend'],

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@ -51,8 +51,8 @@ class Importer:
def __init__(self, caller, settings, config): def __init__(self, caller, settings, config):
"""Constructor""" """Constructor"""
self.settings=settings self.settings = settings
self.caller=caller self.caller = caller
self.config = config self.config = config
self.fdb = None self.fdb = None
self.cursor = None self.cursor = None
@ -196,6 +196,7 @@ class Importer:
self.addImportDirectory(self.dirlist[site][0], False, site, self.dirlist[site][1]) self.addImportDirectory(self.dirlist[site][0], False, site, self.dirlist[site][1])
for file in self.filelist: for file in self.filelist:
if os.path.exists(file):
stat_info = os.stat(file) stat_info = os.stat(file)
try: try:
lastupdate = self.updated[file] lastupdate = self.updated[file]
@ -213,7 +214,8 @@ class Importer:
# TODO we also test if directory, why? # TODO we also test if directory, why?
#if os.path.isdir(file): #if os.path.isdir(file):
#self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1]) #self.import_file_dict(file, self.filelist[file][0], self.filelist[file][1])
else:
removeFromFileList[file] = True
self.addToDirList = filter(lambda x: self.addImportDirectory(x, True, self.addToDirList[x][0], self.addToDirList[x][1]), self.addToDirList) self.addToDirList = filter(lambda x: self.addImportDirectory(x, True, self.addToDirList[x][0], self.addToDirList[x][1]), self.addToDirList)
for file in self.removeFromFileList: for file in self.removeFromFileList:
@ -259,7 +261,6 @@ class Importer:
print "Unknown filter filter_name:'%s' in filter:'%s'" %(filter_name, filter) print "Unknown filter filter_name:'%s' in filter:'%s'" %(filter_name, filter)
return return
#This will barf if conv.getStatus != True #This will barf if conv.getStatus != True
return (stored, duplicates, partial, errors, ttime) return (stored, duplicates, partial, errors, ttime)

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@ -22,47 +22,46 @@ import fpdb_save_to_db
#parses a holdem hand #parses a holdem hand
def mainParser(backend, db, cursor, site, category, hand, config): def mainParser(backend, db, cursor, site, category, hand, config):
category=fpdb_simple.recogniseCategory(hand[0]) category = fpdb_simple.recogniseCategory(hand[0])
if (category=="holdem" or category=="omahahi" or category=="omahahilo"):
base="hold" base = "hold" if category == "holdem" or category == "omahahi" or category == "omahahilo" else "stud"
else:
base="stud"
#part 0: create the empty arrays #part 0: create the empty arrays
lineTypes=[] #char, valid values: header, name, cards, action, win, rake, ignore lineTypes = [] #char, valid values: header, name, cards, action, win, rake, ignore
lineStreets=[] #char, valid values: (predeal, preflop, flop, turn, river) lineStreets = [] #char, valid values: (predeal, preflop, flop, turn, river)
cardValues, cardSuits, boardValues, boardSuits, antes, actionTypes, allIns, actionAmounts, actionNos, actionTypeByNo, seatLines, winnings, rakes=[],[],[],[],[],[],[],[],[],[],[],[],[] cardValues, cardSuits, boardValues, boardSuits, antes, actionTypes, allIns, actionAmounts, actionNos, actionTypeByNo, seatLines, winnings, rakes=[],[],[],[],[],[],[],[],[],[],[],[],[]
#part 1: read hand no and check for duplicate #part 1: read hand no and check for duplicate
siteHandNo=fpdb_simple.parseSiteHandNo(hand[0]) siteHandNo = fpdb_simple.parseSiteHandNo(hand[0])
handStartTime=fpdb_simple.parseHandStartTime(hand[0], site) handStartTime = fpdb_simple.parseHandStartTime(hand[0], site)
siteID=fpdb_simple.recogniseSiteID(cursor, site) siteID = fpdb_simple.recogniseSiteID(cursor, site)
#print "parse logic, siteID:",siteID,"site:",site #print "parse logic, siteID:",siteID,"site:",site
isTourney=fpdb_simple.isTourney(hand[0]) isTourney = fpdb_simple.isTourney(hand[0])
smallBlindLine=0 smallBlindLine = 0
for i in range(len(hand)): for i, line in enumerate(hand):
if 'posts small blind' in hand[i] or 'posts the small blind' in hand[i]: if 'posts small blind' in line or 'posts the small blind' in line:
if hand[i][-2:] == "$0": if line[-2:] == "$0": continue
continue smallBlindLine = i
smallBlindLine=i
#print "found small blind line:",smallBlindLine
break break
#print "small blind line:",smallBlindLine #print "small blind line:",smallBlindLine
gametypeID=fpdb_simple.recogniseGametypeID(backend, db, cursor, hand[0], hand[smallBlindLine], siteID, category, isTourney)
if isTourney:
if site!="ps":
raise fpdb_simple.FpdbError("tourneys are only supported on PS right now")
siteTourneyNo=fpdb_simple.parseTourneyNo(hand[0])
buyin=fpdb_simple.parseBuyin(hand[0])
fee=fpdb_simple.parseFee(hand[0])
entries=-1 #todo: parse this
prizepool=-1 #todo: parse this
knockout=0
tourneyStartTime=handStartTime #todo: read tourney start time
rebuyOrAddon=fpdb_simple.isRebuyOrAddon(hand[0])
tourneyTypeId=fpdb_simple.recogniseTourneyTypeId(cursor, siteID, buyin, fee, knockout, rebuyOrAddon) gametypeID = fpdb_simple.recogniseGametypeID(backend, db, cursor, hand[0], hand[smallBlindLine], siteID, category, isTourney)
if isTourney:
if site != "ps":
raise fpdb_simple.FpdbError("tourneys are only supported on PS right now")
siteTourneyNo = fpdb_simple.parseTourneyNo(hand[0])
buyin = fpdb_simple.parseBuyin(hand[0])
fee = fpdb_simple.parseFee(hand[0])
entries = -1 #todo: parse this
prizepool = -1 #todo: parse this
knockout = 0
tourneyStartTime= handStartTime #todo: read tourney start time
rebuyOrAddon = fpdb_simple.isRebuyOrAddon(hand[0])
tourneyTypeId = fpdb_simple.recogniseTourneyTypeId(cursor, siteID, buyin, fee, knockout, rebuyOrAddon)
fpdb_simple.isAlreadyInDB(cursor, gametypeID, siteHandNo) fpdb_simple.isAlreadyInDB(cursor, gametypeID, siteHandNo)
hand=fpdb_simple.filterCrap(site, hand, isTourney) hand=fpdb_simple.filterCrap(site, hand, isTourney)
@ -72,85 +71,82 @@ def mainParser(backend, db, cursor, site, category, hand, config):
#part 3: read basic player info #part 3: read basic player info
#3a read player names, startcashes #3a read player names, startcashes
for i in range (len(hand)): #todo: use maxseats+1 here. for i, line in enumerate(hand):
if (lineTypes[i]=="name"): if lineTypes[i] == "name":
seatLines.append(hand[i]) seatLines.append(line)
names=fpdb_simple.parseNames(seatLines)
names = fpdb_simple.parseNames(seatLines)
playerIDs = fpdb_simple.recognisePlayerIDs(cursor, names, siteID) playerIDs = fpdb_simple.recognisePlayerIDs(cursor, names, siteID)
tmp=fpdb_simple.parseCashesAndSeatNos(seatLines, site) tmp = fpdb_simple.parseCashesAndSeatNos(seatLines, site)
startCashes=tmp['startCashes'] startCashes = tmp['startCashes']
seatNos=tmp['seatNos'] seatNos = tmp['seatNos']
fpdb_simple.createArrays(category, len(names), cardValues, cardSuits, antes, winnings, rakes, actionTypes, allIns, actionAmounts, actionNos, actionTypeByNo) fpdb_simple.createArrays(category, len(names), cardValues, cardSuits, antes, winnings, rakes, actionTypes, allIns, actionAmounts, actionNos, actionTypeByNo)
#3b read positions #3b read positions
if base=="hold": if base == "hold":
positions = fpdb_simple.parsePositions (hand, names) positions = fpdb_simple.parsePositions(hand, names)
#part 4: take appropriate action for each line based on linetype #part 4: take appropriate action for each line based on linetype
for i in range(len(hand)): for i, line in enumerate(hand):
if (lineTypes[i]=="cards"): if lineTypes[i] == "cards":
fpdb_simple.parseCardLine (site, category, lineStreets[i], hand[i], names, cardValues, cardSuits, boardValues, boardSuits) fpdb_simple.parseCardLine(site, category, lineStreets[i], line, names, cardValues, cardSuits, boardValues, boardSuits)
#if category=="studhilo": #if category=="studhilo":
# print "hand[i]:", hand[i] # print "hand[i]:", hand[i]
# print "cardValues:", cardValues # print "cardValues:", cardValues
# print "cardSuits:", cardSuits # print "cardSuits:", cardSuits
elif (lineTypes[i]=="action"): elif lineTypes[i] == "action":
fpdb_simple.parseActionLine (site, base, isTourney, hand[i], lineStreets[i], playerIDs, names, actionTypes, allIns, actionAmounts, actionNos, actionTypeByNo) fpdb_simple.parseActionLine(site, base, isTourney, line, lineStreets[i], playerIDs, names, actionTypes, allIns, actionAmounts, actionNos, actionTypeByNo)
elif (lineTypes[i]=="win"): elif lineTypes[i] == "win":
fpdb_simple.parseWinLine (hand[i], site, names, winnings, isTourney) fpdb_simple.parseWinLine(line, site, names, winnings, isTourney)
elif (lineTypes[i]=="rake"): elif lineTypes[i] == "rake":
if isTourney: totalRake = 0 if isTourney else fpdb_simple.parseRake(line)
totalRake=0
else:
totalRake=fpdb_simple.parseRake(hand[i])
fpdb_simple.splitRake(winnings, rakes, totalRake) fpdb_simple.splitRake(winnings, rakes, totalRake)
elif (lineTypes[i]=="header" or lineTypes[i]=="rake" or lineTypes[i]=="name" or lineTypes[i]=="ignore"): elif lineTypes[i]=="header" or lineTypes[i]=="rake" or lineTypes[i]=="name" or lineTypes[i]=="ignore":
pass pass
elif (lineTypes[i]=="ante"): elif lineTypes[i]=="ante":
fpdb_simple.parseAnteLine(hand[i], site, isTourney, names, antes) fpdb_simple.parseAnteLine(line, site, isTourney, names, antes)
elif (lineTypes[i]=="table"): elif lineTypes[i]=="table":
tableResult=fpdb_simple.parseTableLine(site, base, hand[i]) tableResult=fpdb_simple.parseTableLine(site, base, line)
else: else:
raise fpdb_simple.FpdbError("unrecognised lineType:"+lineTypes[i]) raise fpdb_simple.FpdbError("unrecognised lineType:"+lineTypes[i])
if site=="ftp":
tableResult=fpdb_simple.parseTableLine(site, base, hand[0]) if site == "ftp":
maxSeats=tableResult['maxSeats'] tableResult = fpdb_simple.parseTableLine(site, base, hand[0])
tableName=tableResult['tableName']
maxSeats = tableResult['maxSeats']
tableName = tableResult['tableName']
#print "before part5, antes:", antes #print "before part5, antes:", antes
#part 5: final preparations, then call fpdb_save_to_db.* with #part 5: final preparations, then call fpdb_save_to_db.* with
# the arrays as they are - that file will fill them. # the arrays as they are - that file will fill them.
fpdb_simple.convertCardValues(cardValues) fpdb_simple.convertCardValues(cardValues)
if base=="hold": if base == "hold":
fpdb_simple.convertCardValuesBoard(boardValues) fpdb_simple.convertCardValuesBoard(boardValues)
fpdb_simple.convertBlindBet(actionTypes, actionAmounts) fpdb_simple.convertBlindBet(actionTypes, actionAmounts)
fpdb_simple.checkPositions(positions) fpdb_simple.checkPositions(positions)
cursor.execute("SELECT limitType FROM Gametypes WHERE id=%s",(gametypeID, )) cursor.execute("SELECT limitType FROM Gametypes WHERE id=%s",(gametypeID, ))
limit_type=cursor.fetchone()[0] limit_type = cursor.fetchone()[0]
fpdb_simple.convert3B4B(site, category, limit_type, actionTypes, actionAmounts) fpdb_simple.convert3B4B(site, category, limit_type, actionTypes, actionAmounts)
totalWinnings=0 totalWinnings = sum(winnings)
for i in range(len(winnings)):
totalWinnings+=winnings[i]
if base=="hold": # if hold'em, use positions and not antes, if stud do not use positions, use antes
hudImportData=fpdb_simple.generateHudCacheData(playerIDs, base, category, actionTypes if base == "hold":
hudImportData = fpdb_simple.generateHudCacheData(playerIDs, base, category, actionTypes
, allIns, actionTypeByNo, winnings, totalWinnings, positions , allIns, actionTypeByNo, winnings, totalWinnings, positions
, actionTypes, actionAmounts, None) , actionTypes, actionAmounts, None)
else: else:
hudImportData=fpdb_simple.generateHudCacheData(playerIDs, base, category, actionTypes hudImportData = fpdb_simple.generateHudCacheData(playerIDs, base, category, actionTypes
, allIns, actionTypeByNo, winnings, totalWinnings, None , allIns, actionTypeByNo, winnings, totalWinnings, None
, actionTypes, actionAmounts, antes) , actionTypes, actionAmounts, antes)
if isTourney: if isTourney:
ranks=[] ranks = map(lambda x: 0, names) # create an array of 0's equal to the length of names
for i in range (len(names)): payin_amounts = fpdb_simple.calcPayin(len(names), buyin, fee)
ranks.append(0)
payin_amounts=fpdb_simple.calcPayin(len(names), buyin, fee)
if base=="hold": if base == "hold":
result = fpdb_save_to_db.tourney_holdem_omaha( result = fpdb_save_to_db.tourney_holdem_omaha(
config, backend, db, cursor, base, category, siteTourneyNo, buyin config, backend, db, cursor, base, category, siteTourneyNo, buyin
, fee, knockout, entries, prizepool, tourneyStartTime , fee, knockout, entries, prizepool, tourneyStartTime
@ -159,7 +155,7 @@ def mainParser(backend, db, cursor, site, category, hand, config):
, positions, cardValues, cardSuits, boardValues, boardSuits , positions, cardValues, cardSuits, boardValues, boardSuits
, winnings, rakes, actionTypes, allIns, actionAmounts , winnings, rakes, actionTypes, allIns, actionAmounts
, actionNos, hudImportData, maxSeats, tableName, seatNos) , actionNos, hudImportData, maxSeats, tableName, seatNos)
elif base=="stud": elif base == "stud":
result = fpdb_save_to_db.tourney_stud( result = fpdb_save_to_db.tourney_stud(
config, backend, db, cursor, base, category, siteTourneyNo config, backend, db, cursor, base, category, siteTourneyNo
, buyin, fee, knockout, entries, prizepool, tourneyStartTime , buyin, fee, knockout, entries, prizepool, tourneyStartTime
@ -169,9 +165,9 @@ def mainParser(backend, db, cursor, site, category, hand, config):
, allIns, actionAmounts, actionNos, hudImportData, maxSeats , allIns, actionAmounts, actionNos, hudImportData, maxSeats
, tableName, seatNos) , tableName, seatNos)
else: else:
raise fpdb_simple.FpdbError ("unrecognised category") raise fpdb_simple.FpdbError("unrecognised category") # it's impossible to get here, but w/e
else: else:
if base=="hold": if base == "hold":
result = fpdb_save_to_db.ring_holdem_omaha( result = fpdb_save_to_db.ring_holdem_omaha(
config, backend, db, cursor, base, category, siteHandNo config, backend, db, cursor, base, category, siteHandNo
, gametypeID, handStartTime, names, playerIDs , gametypeID, handStartTime, names, playerIDs
@ -179,7 +175,7 @@ def mainParser(backend, db, cursor, site, category, hand, config):
, boardValues, boardSuits, winnings, rakes , boardValues, boardSuits, winnings, rakes
, actionTypes, allIns, actionAmounts, actionNos , actionTypes, allIns, actionAmounts, actionNos
, hudImportData, maxSeats, tableName, seatNos) , hudImportData, maxSeats, tableName, seatNos)
elif base=="stud": elif base == "stud":
result = fpdb_save_to_db.ring_stud( result = fpdb_save_to_db.ring_stud(
config, backend, db, cursor, base, category, siteHandNo, gametypeID config, backend, db, cursor, base, category, siteHandNo, gametypeID
, handStartTime, names, playerIDs, startCashes, antes , handStartTime, names, playerIDs, startCashes, antes
@ -187,7 +183,7 @@ def mainParser(backend, db, cursor, site, category, hand, config):
, actionAmounts, actionNos, hudImportData, maxSeats, tableName , actionAmounts, actionNos, hudImportData, maxSeats, tableName
, seatNos) , seatNos)
else: else:
raise fpdb_simple.FpdbError ("unrecognised category") raise fpdb_simple.FpdbError ("unrecognised category") # also impossible to get here
db.commit() db.commit()
return result return result
#end def mainParser #end def mainParser

View File

@ -22,13 +22,13 @@ from time import time
import fpdb_simple import fpdb_simple
MYSQL_INNODB=2 MYSQL_INNODB = 2
PGSQL=3 PGSQL = 3
SQLITE=4 SQLITE = 4
fastStoreHudCache=True # set this to True to test the new storeHudCache routine fastStoreHudCache = True # set this to True to test the new storeHudCache routine
saveActions=False # set this to False to avoid storing action data saveActions = False # set this to False to avoid storing action data
# Pros: speeds up imports # Pros: speeds up imports
# Cons: no action data is saved, so you need to keep the hand histories # Cons: no action data is saved, so you need to keep the hand histories
# variance not available on stats page # variance not available on stats page
@ -41,16 +41,17 @@ def ring_stud(config, backend, db, cursor, base, category, site_hand_no, gametyp
,seatNos): ,seatNos):
import_options = config.get_import_parameters() import_options = config.get_import_parameters()
saveActions = import_options['saveActions']
fastStoreHudCache = import_options['fastStoreHudCache'] saveActions = True if import_options['saveActions'] == 'True' else False
fastStoreHudCache = True if import_options['fastStoreHudCache'] == 'True' else False
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits) fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
hands_id=fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id hands_id = fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats) ,hand_start_time, names, tableName, maxSeats)
#print "before calling store_hands_players_stud, antes:", antes #print "before calling store_hands_players_stud, antes:", antes
hands_players_ids=fpdb_simple.store_hands_players_stud(backend, db, cursor, hands_id, player_ids hands_players_ids = fpdb_simple.store_hands_players_stud(backend, db, cursor, hands_id, player_ids
,start_cashes, antes, card_values ,start_cashes, antes, card_values
,card_suits, winnings, rakes, seatNos) ,card_suits, winnings, rakes, seatNos)
@ -69,8 +70,8 @@ def ring_holdem_omaha(config, backend, db, cursor, base, category, site_hand_no,
"""stores a holdem/omaha hand into the database""" """stores a holdem/omaha hand into the database"""
import_options = config.get_import_parameters() import_options = config.get_import_parameters()
saveActions = import_options['saveActions'] saveActions = True if import_options['saveActions'] == 'True' else False
fastStoreHudCache = import_options['fastStoreHudCache'] fastStoreHudCache = True if import_options['fastStoreHudCache'] == 'True' else False
t0 = time() t0 = time()
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits) fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
@ -78,10 +79,10 @@ def ring_holdem_omaha(config, backend, db, cursor, base, category, site_hand_no,
fpdb_simple.fill_board_cards(board_values, board_suits) fpdb_simple.fill_board_cards(board_values, board_suits)
t2 = time() t2 = time()
hands_id=fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id hands_id = fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats) ,hand_start_time, names, tableName, maxSeats)
t3 = time() t3 = time()
hands_players_ids=fpdb_simple.store_hands_players_holdem_omaha( hands_players_ids = fpdb_simple.store_hands_players_holdem_omaha(
backend, db, cursor, category, hands_id, player_ids, start_cashes backend, db, cursor, category, hands_id, player_ids, start_cashes
, positions, card_values, card_suits, winnings, rakes, seatNos) , positions, card_values, card_suits, winnings, rakes, seatNos)
t4 = time() t4 = time()
@ -110,19 +111,19 @@ def tourney_holdem_omaha(config, backend, db, cursor, base, category, siteTourne
"""stores a tourney holdem/omaha hand into the database""" """stores a tourney holdem/omaha hand into the database"""
import_options = config.get_import_parameters() import_options = config.get_import_parameters()
saveActions = import_options['saveActions'] saveActions = True if import_options['saveActions'] == 'True' else False
fastStoreHudCache = import_options['fastStoreHudCache'] fastStoreHudCache = True if import_options['fastStoreHudCache'] == 'True' else False
fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits) fpdb_simple.fillCardArrays(len(names), base, category, card_values, card_suits)
fpdb_simple.fill_board_cards(board_values, board_suits) fpdb_simple.fill_board_cards(board_values, board_suits)
tourney_id=fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourney_start) tourney_id = fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourney_start)
tourneys_players_ids=fpdb_simple.store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings) tourneys_players_ids = fpdb_simple.store_tourneys_players(cursor, tourney_id, player_ids, payin_amounts, ranks, winnings)
hands_id=fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id hands_id = fpdb_simple.storeHands(backend, db, cursor, site_hand_no, gametype_id
,hand_start_time, names, tableName, maxSeats) ,hand_start_time, names, tableName, maxSeats)
hands_players_ids=fpdb_simple.store_hands_players_holdem_omaha_tourney( hands_players_ids = fpdb_simple.store_hands_players_holdem_omaha_tourney(
backend, db, cursor, category, hands_id, player_ids, start_cashes, positions backend, db, cursor, category, hands_id, player_ids, start_cashes, positions
, card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids) , card_values, card_suits, winnings, rakes, seatNos, tourneys_players_ids)
@ -147,18 +148,18 @@ def tourney_stud(config, backend, db, cursor, base, category, siteTourneyNo, buy
#stores a tourney stud/razz hand into the database #stores a tourney stud/razz hand into the database
import_options = config.get_import_parameters() import_options = config.get_import_parameters()
saveActions = import_options['saveActions'] saveActions = True if import_options['saveActions'] == 'True' else False
fastStoreHudCache = import_options['fastStoreHudCache'] fastStoreHudCache = True if import_options['fastStoreHudCache'] == 'True' else False
fpdb_simple.fillCardArrays(len(names), base, category, cardValues, cardSuits) fpdb_simple.fillCardArrays(len(names), base, category, cardValues, cardSuits)
tourney_id=fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourneyStartTime) tourney_id = fpdb_simple.store_tourneys(cursor, tourneyTypeId, siteTourneyNo, entries, prizepool, tourneyStartTime)
tourneys_players_ids=fpdb_simple.store_tourneys_players(cursor, tourney_id, playerIds, payin_amounts, ranks, winnings) tourneys_players_ids = fpdb_simple.store_tourneys_players(cursor, tourney_id, playerIds, payin_amounts, ranks, winnings)
hands_id=fpdb_simple.storeHands(backend, db, cursor, siteHandNo, gametypeId, handStartTime, names, tableName, maxSeats) hands_id = fpdb_simple.storeHands(backend, db, cursor, siteHandNo, gametypeId, handStartTime, names, tableName, maxSeats)
hands_players_ids=fpdb_simple.store_hands_players_stud_tourney(backend, db, cursor, hands_id hands_players_ids = fpdb_simple.store_hands_players_stud_tourney(backend, db, cursor, hands_id
, playerIds, startCashes, antes, cardValues, cardSuits , playerIds, startCashes, antes, cardValues, cardSuits
, winnings, rakes, seatNos, tourneys_players_ids) , winnings, rakes, seatNos, tourneys_players_ids)

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