Fix draw parsing finally?
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@ -510,7 +510,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
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def printHand(self):
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def printHand(self):
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self.writeHand(sys.stdout)
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self.writeHand(sys.stdout)
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def actionString(self, act):
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def actionString(self, act, street=None):
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if act[1] == 'folds':
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if act[1] == 'folds':
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return ("%s: folds " %(act[0]))
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return ("%s: folds " %(act[0]))
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elif act[1] == 'checks':
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elif act[1] == 'checks':
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@ -535,7 +535,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
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elif act[1] == 'bringin':
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elif act[1] == 'bringin':
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return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
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return ("%s: brings in for %s%s%s" %(act[0], self.sym, act[2], ' and is all-in' if act[3] else ''))
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elif act[1] == 'discards':
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elif act[1] == 'discards':
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return ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards['DRAWONE'][act[0]]) + "]" if self.hero == act[0] else ''))
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return ("%s: discards %s %s%s" %(act[0], act[2], 'card' if act[2] == 1 else 'cards' , " [" + " ".join(self.discards[street][act[0]]) + "]" if self.hero == act[0] else ''))
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elif act[1] == 'stands pat':
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elif act[1] == 'stands pat':
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return ("%s: stands pat" %(act[0]))
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return ("%s: stands pat" %(act[0]))
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@ -991,12 +991,12 @@ class DrawHand(Hand):
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(nc,oc) = self.holecards['DEAL'][player]
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(nc,oc) = self.holecards['DEAL'][player]
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print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc))
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print >>fh, _("Dealt to %s: [%s]") % (player, " ".join(nc))
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for act in self.actions['DEAL']:
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for act in self.actions['DEAL']:
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print >>fh, self.actionString(act)
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print >>fh, self.actionString(act, 'DEAL')
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if 'DRAWONE' in self.actions:
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if 'DRAWONE' in self.actions:
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print >>fh, _("*** FIRST DRAW ***")
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print >>fh, _("*** FIRST DRAW ***")
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for act in self.actions['DRAWONE']:
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for act in self.actions['DRAWONE']:
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print >>fh, self.actionString(act)
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print >>fh, self.actionString(act, 'DRAWONE')
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if act[0] == self.hero and act[1] == 'discards':
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if act[0] == self.hero and act[1] == 'discards':
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(nc,oc) = self.holecardsAsSet('DRAWONE', act[0])
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(nc,oc) = self.holecardsAsSet('DRAWONE', act[0])
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dc = self.discards['DRAWONE'][act[0]]
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dc = self.discards['DRAWONE'][act[0]]
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@ -1006,7 +1006,7 @@ class DrawHand(Hand):
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if 'DRAWTWO' in self.actions:
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if 'DRAWTWO' in self.actions:
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print >>fh, _("*** SECOND DRAW ***")
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print >>fh, _("*** SECOND DRAW ***")
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for act in self.actions['DRAWTWO']:
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for act in self.actions['DRAWTWO']:
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print >>fh, self.actionString(act)
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print >>fh, self.actionString(act, 'DRAWTWO')
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if act[0] == self.hero and act[1] == 'discards':
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if act[0] == self.hero and act[1] == 'discards':
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(nc,oc) = self.holecardsAsSet('DRAWONE', act[0])
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(nc,oc) = self.holecardsAsSet('DRAWONE', act[0])
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dc = self.discards['DRAWTWO'][act[0]]
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dc = self.discards['DRAWTWO'][act[0]]
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@ -1016,7 +1016,7 @@ class DrawHand(Hand):
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if 'DRAWTHREE' in self.actions:
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if 'DRAWTHREE' in self.actions:
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print >>fh, _("*** THIRD DRAW ***")
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print >>fh, _("*** THIRD DRAW ***")
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for act in self.actions['DRAWTHREE']:
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for act in self.actions['DRAWTHREE']:
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print >>fh, self.actionString(act)
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print >>fh, self.actionString(act, 'DRAWTHREE')
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if act[0] == self.hero and act[1] == 'discards':
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if act[0] == self.hero and act[1] == 'discards':
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(nc,oc) = self.holecardsAsSet('DRAWONE', act[0])
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(nc,oc) = self.holecardsAsSet('DRAWONE', act[0])
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dc = self.discards['DRAWTHREE'][act[0]]
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dc = self.discards['DRAWTHREE'][act[0]]
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@ -261,8 +261,8 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
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gametype = self.determineGameType(handText)
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gametype = self.determineGameType(handText)
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log.debug("gametype %s" % gametype)
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log.debug("gametype %s" % gametype)
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hand = None
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hand = None
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l = None
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if gametype is None:
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if gametype is None:
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l = None
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gametype = "unmatched"
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gametype = "unmatched"
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# TODO: not ideal, just trying to not error.
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# TODO: not ideal, just trying to not error.
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# TODO: Need to count failed hands.
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# TODO: Need to count failed hands.
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@ -50,7 +50,7 @@ class PokerStars(HandHistoryConverter):
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\s?(?P<TOUR_ISO>%(LEGAL_ISO)s)?
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\s?(?P<TOUR_ISO>%(LEGAL_ISO)s)?
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)\s)? # close paren of tournament info
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)\s)? # close paren of tournament info
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(?P<MIXED>HORSE|8\-Game|HOSE)?\s?\(?
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(?P<MIXED>HORSE|8\-Game|HOSE)?\s?\(?
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(?P<GAME>Hold\'em|Razz|7\sCard\sStud|7\sCard\sStud\sHi/Lo|Omaha|Omaha\sHi/Lo|Badugi|Triple\sDraw\s2\-7\sLowball)\s
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(?P<GAME>Hold\'em|Razz|7\sCard\sStud|7\sCard\sStud\sHi/Lo|Omaha|Omaha\sHi/Lo|Badugi|Triple\sDraw\s2\-7\sLowball|5\sCard\sDraw)\s
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(?P<LIMIT>No\sLimit|Limit|Pot\sLimit)\)?,?\s
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(?P<LIMIT>No\sLimit|Limit|Pot\sLimit)\)?,?\s
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(-\sLevel\s(?P<LEVEL>[IVXLC]+)\s)?
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(-\sLevel\s(?P<LEVEL>[IVXLC]+)\s)?
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\(? # open paren of the stakes
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\(? # open paren of the stakes
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@ -133,6 +133,7 @@ class PokerStars(HandHistoryConverter):
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info = {}
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info = {}
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m = self.re_GameInfo.search(handText)
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m = self.re_GameInfo.search(handText)
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if not m:
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if not m:
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print "DEBUG: determineGameType(): did not match"
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return None
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return None
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mg = m.groupdict()
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mg = m.groupdict()
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@ -147,6 +148,7 @@ class PokerStars(HandHistoryConverter):
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'7 Card Stud Hi/Lo' : ('stud','studhilo'),
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'7 Card Stud Hi/Lo' : ('stud','studhilo'),
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'Badugi' : ('draw','badugi'),
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'Badugi' : ('draw','badugi'),
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'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
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'Triple Draw 2-7 Lowball' : ('draw','27_3draw'),
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'5 Card Draw' : ('draw','fivedraw')
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}
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}
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currencies = { u'€':'EUR', '$':'USD', '':'T$' }
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currencies = { u'€':'EUR', '$':'USD', '':'T$' }
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# I don't think this is doing what we think. mg will always have all
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# I don't think this is doing what we think. mg will always have all
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