Fix draw parsing finally?
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@@ -261,8 +261,8 @@ which it expects to find at self.re_TailSplitHands -- see for e.g. Everleaf.py.
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gametype = self.determineGameType(handText)
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log.debug("gametype %s" % gametype)
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hand = None
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l = None
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if gametype is None:
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l = None
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gametype = "unmatched"
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# TODO: not ideal, just trying to not error.
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# TODO: Need to count failed hands.
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