Catch up to Eric - fix markStreets regex
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@ -181,9 +181,9 @@ or None if we fail to get the info """
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#m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.handText,re.DOTALL)
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#m = re.search('(\*\* Dealing down cards \*\*\n)(?P<PREFLOP>.*?\n\*\*)?( Dealing Flop \*\* \[ (?P<FLOP1>\S\S), (?P<FLOP2>\S\S), (?P<FLOP3>\S\S) \])?(?P<FLOP>.*?\*\*)?( Dealing Turn \*\* \[ (?P<TURN1>\S\S) \])?(?P<TURN>.*?\*\*)?( Dealing River \*\* \[ (?P<RIVER1>\S\S) \])?(?P<RIVER>.*)', hand.handText,re.DOTALL)
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if hand.gametype['base'] == 'hold':
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if hand.gametype['base'] == 'hold':
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m = re.search(r"\*\*\* POCKET CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
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m = re.search(r"\*\*\* POCKET CARDS \*\*\*(?P<PREFLOP>.+(?=\*\*\* FLOP \*\*\*)|.+)"
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r"\*\*\* FLOP \*\*\*(?P<FLOP>.+(?=\*\*\* TURN \*\*\*)|.+)"
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r"(\*\*\* FLOP \*\*\*(?P<FLOP>.+(?=\*\*\* TURN \*\*\*)|.+))?"
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r"\*\*\* TURN \*\*\*(?P<TURN>.+(?=\*\*\* RIVER \*\*\*)|.+)"
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r"(\*\*\* TURN \*\*\*(?P<TURN>.+(?=\*\*\* RIVER \*\*\*)|.+))?"
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r"\*\*\* RIVER \*\*\*(?P<RIVER>.+)", hand.handText, re.DOTALL)
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r"(\*\*\* RIVER \*\*\*(?P<RIVER>.+))?", hand.handText, re.DOTALL)
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elif hand.gametype['base'] == 'stud': # TODO: Not implemented yet
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elif hand.gametype['base'] == 'stud': # TODO: Not implemented yet
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m = re.search(r"(?P<ANTES>.+(?=\*\* Dealing down cards \*\*)|.+)"
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m = re.search(r"(?P<ANTES>.+(?=\*\* Dealing down cards \*\*)|.+)"
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@ -201,7 +201,7 @@ or None if we fail to get the info """
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logging.debug("readCommunityCards (%s)" % street)
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logging.debug("readCommunityCards (%s)" % street)
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m = self.re_Board.search(hand.streets[street])
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m = self.re_Board.search(hand.streets[street])
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cards = m.group('CARDS')
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cards = m.group('CARDS')
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cards = [card.strip() for card in cards.split(',')]
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cards = [validCard(card) for card in cards.split(' ')]
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hand.setCommunityCards(street=street, cards=cards)
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hand.setCommunityCards(street=street, cards=cards)
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def readAntes(self, hand):
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def readAntes(self, hand):
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@ -241,7 +241,7 @@ or None if we fail to get the info """
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# "2c, qh" -> ["2c","qc"]
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# "2c, qh" -> ["2c","qc"]
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# Also works with Omaha hands.
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# Also works with Omaha hands.
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cards = m.group('CARDS')
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cards = m.group('CARDS')
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cards = [card.strip() for card in cards.split(',')]
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cards = [validCard(card) for card in cards.split(' ')]
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# hand.addHoleCards(cards, m.group('PNAME'))
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# hand.addHoleCards(cards, m.group('PNAME'))
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hand.addHoleCards('PREFLOP', hand.hero, closed=cards, shown=False, mucked=False, dealt=True)
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hand.addHoleCards('PREFLOP', hand.hero, closed=cards, shown=False, mucked=False, dealt=True)
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@ -283,7 +283,7 @@ or None if we fail to get the info """
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logging.debug("readShowdownActions")
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logging.debug("readShowdownActions")
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for shows in self.re_ShowdownAction.finditer(hand.handText):
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for shows in self.re_ShowdownAction.finditer(hand.handText):
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cards = shows.group('CARDS')
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cards = shows.group('CARDS')
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cards = cards.split(', ')
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cards = [validCard(card) for card in cards.split(' ')]
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logging.debug("readShowdownActions %s %s" %(cards, shows.group('PNAME')))
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logging.debug("readShowdownActions %s %s" %(cards, shows.group('PNAME')))
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hand.addShownCards(cards, shows.group('PNAME'))
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hand.addShownCards(cards, shows.group('PNAME'))
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@ -298,7 +298,7 @@ or None if we fail to get the info """
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try:
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try:
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if m.group('CARDS') is not None:
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if m.group('CARDS') is not None:
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cards = m.group('CARDS')
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cards = m.group('CARDS')
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cards = cards.split(', ')
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cards = [validCard(card) for card in cards.split(' ')]
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player = m.group('PNAME')
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player = m.group('PNAME')
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logging.debug("readShownCards %s cards=%s" % (player, cards))
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logging.debug("readShownCards %s cards=%s" % (player, cards))
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# hand.addShownCards(cards=None, player=m.group('PNAME'), holeandboard=cards)
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# hand.addShownCards(cards=None, player=m.group('PNAME'), holeandboard=cards)
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@ -306,6 +306,13 @@ or None if we fail to get the info """
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except IndexError:
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except IndexError:
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pass # there's no "PLAYER - Mucks" at AP that I can see
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pass # there's no "PLAYER - Mucks" at AP that I can see
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def validCard(card):
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card = card.strip()
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if card == '10s': card = 'Ts'
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if card == '10h': card = 'Th'
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if card == '10d': card = 'Td'
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if card == '10c': card = 'Tc'
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return card
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if __name__ == "__main__":
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if __name__ == "__main__":
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parser = OptionParser()
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parser = OptionParser()
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@ -60,7 +60,7 @@ class HandHistoryConverter():
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out_dir = os.path.dirname(self.out_path)
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out_dir = os.path.dirname(self.out_path)
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if not os.path.isdir(out_dir):
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if not os.path.isdir(out_dir):
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logging.info("Creatin directory '%s'" % out_dir)
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logging.info("Creatin directory '%s'" % out_dir)
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# os.makedirs(out_dir)
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os.makedirs(out_dir)
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self.out_fh = open(self.out_path, 'w')
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self.out_fh = open(self.out_path, 'w')
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self.sitename = sitename
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self.sitename = sitename
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@ -130,6 +130,9 @@ class Importer:
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# self.updated = time()
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# self.updated = time()
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def clearFileList(self):
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def clearFileList(self):
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self.updatedsize = {}
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self.updatetime = {}
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self.pos_in_file = {}
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self.filelist = {}
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self.filelist = {}
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def closeDBs(self):
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def closeDBs(self):
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