FulltiltToFpdb handles canceled hands
Better exception handling during parsing FpdbParseEcxeption takes an optional HID Stripped pointless __init__s from *ToFpdb subclasses Logging now has logging.conf config - default is to log only INFO to file but easily changed to DEBUG for devel work
This commit is contained in:
+26
-25
@@ -32,6 +32,8 @@ import pprint
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import DerivedStats
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import Card
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log = logging.getLogger("parser")
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class Hand(object):
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###############################################################3
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@@ -162,7 +164,7 @@ shown whether they were revealed at showdown
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mucked whether they were mucked at showdown
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dealt whether they were seen in a 'dealt to' line
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"""
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# logging.debug("addHoleCards %s %s" % (open + closed, player))
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# log.debug("addHoleCards %s %s" % (open + closed, player))
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try:
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self.checkPlayerExists(player)
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except FpdbParseError, e:
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@@ -264,7 +266,7 @@ seat (int) indicating the seat
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name (string) player name
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chips (string) the chips the player has at the start of the hand (can be None)
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If a player has None chips he won't be added."""
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logging.debug("addPlayer: %s %s (%s)" % (seat, name, chips))
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log.debug("addPlayer: %s %s (%s)" % (seat, name, chips))
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if chips is not None:
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chips = re.sub(u',', u'', chips) #some sites have commas
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self.players.append([seat, name, chips])
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@@ -280,9 +282,9 @@ If a player has None chips he won't be added."""
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# go through m and initialise actions to empty list for each street.
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if match:
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self.streets.update(match.groupdict())
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logging.debug("markStreets:\n"+ str(self.streets))
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log.debug("markStreets:\n"+ str(self.streets))
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else:
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logging.error("markstreets didn't match")
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log.error("markstreets didn't match")
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def checkPlayerExists(self,player):
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if player not in [p[1] for p in self.players]:
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@@ -292,7 +294,7 @@ If a player has None chips he won't be added."""
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def setCommunityCards(self, street, cards):
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logging.debug("setCommunityCards %s %s" %(street, cards))
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log.debug("setCommunityCards %s %s" %(street, cards))
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self.board[street] = [self.card(c) for c in cards]
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# print "DEBUG: self.board: %s" % self.board
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@@ -303,7 +305,7 @@ If a player has None chips he won't be added."""
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return c
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def addAnte(self, player, ante):
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logging.debug("%s %s antes %s" % ('ANTES', player, ante))
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log.debug("%s %s antes %s" % ('ANTES', player, ante))
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if player is not None:
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ante = re.sub(u',', u'', ante) #some sites have commas
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self.bets['ANTES'][player].append(Decimal(ante))
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@@ -322,7 +324,7 @@ If a player has None chips he won't be added."""
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# - this is a call of 1 sb and a raise to 1 bb
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#
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logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
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log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
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if player is not None:
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amount = re.sub(u',', u'', amount) #some sites have commas
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self.bets['PREFLOP'][player].append(Decimal(amount))
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@@ -344,7 +346,7 @@ If a player has None chips he won't be added."""
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def addCall(self, street, player=None, amount=None):
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if amount:
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amount = re.sub(u',', u'', amount) #some sites have commas
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logging.debug("%s %s calls %s" %(street, player, amount))
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log.debug("%s %s calls %s" %(street, player, amount))
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# Potentially calculate the amount of the call if not supplied
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# corner cases include if player would be all in
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if amount is not None:
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@@ -414,7 +416,7 @@ Add a raise on [street] by [player] to [amountTo]
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self._addRaise(street, player, C, Rb, Rt)
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def _addRaise(self, street, player, C, Rb, Rt):
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logging.debug("%s %s raise %s" %(street, player, Rt))
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log.debug("%s %s raise %s" %(street, player, Rt))
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self.bets[street][player].append(C + Rb)
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self.stacks[player] -= (C + Rb)
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act = (player, 'raises', Rb, Rt, C, self.stacks[player]==0)
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@@ -425,7 +427,7 @@ Add a raise on [street] by [player] to [amountTo]
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def addBet(self, street, player, amount):
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logging.debug("%s %s bets %s" %(street, player, amount))
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log.debug("%s %s bets %s" %(street, player, amount))
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amount = re.sub(u',', u'', amount) #some sites have commas
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self.checkPlayerExists(player)
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self.bets[street][player].append(Decimal(amount))
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@@ -444,7 +446,7 @@ Add a raise on [street] by [player] to [amountTo]
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def addFold(self, street, player):
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logging.debug("%s %s folds" % (street, player))
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log.debug("%s %s folds" % (street, player))
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self.checkPlayerExists(player)
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self.folded.add(player)
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self.pot.addFold(player)
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@@ -458,7 +460,7 @@ Add a raise on [street] by [player] to [amountTo]
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def addCollectPot(self,player, pot):
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logging.debug("%s collected %s" % (player, pot))
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log.debug("%s collected %s" % (player, pot))
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self.checkPlayerExists(player)
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self.collected = self.collected + [[player, pot]]
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if player not in self.collectees:
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@@ -472,7 +474,7 @@ Add a raise on [street] by [player] to [amountTo]
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For when a player shows cards for any reason (for showdown or out of choice).
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Card ranks will be uppercased
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"""
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logging.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
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log.debug("addShownCards %s hole=%s all=%s" % (player, cards, holeandboard))
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if cards is not None:
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self.addHoleCards(cards,player,shown, mucked)
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elif holeandboard is not None:
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@@ -522,7 +524,7 @@ Map the tuple self.gametype onto the pokerstars string describing it
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"cp" : "Cap Pot Limit"
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}
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logging.debug("gametype: %s" %(self.gametype))
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log.debug("gametype: %s" %(self.gametype))
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retstring = "%s %s" %(gs[self.gametype['category']], ls[self.gametype['limitType']])
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return retstring
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@@ -601,7 +603,7 @@ class HoldemOmahaHand(Hand):
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def __init__(self, hhc, sitename, gametype, handText, builtFrom = "HHC", handid=None):
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if gametype['base'] != 'hold':
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pass # or indeed don't pass and complain instead
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logging.debug("HoldemOmahaHand")
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log.debug("HoldemOmahaHand")
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self.allStreets = ['BLINDSANTES', 'PREFLOP','FLOP','TURN','RIVER']
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self.holeStreets = ['PREFLOP']
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self.communityStreets = ['FLOP', 'TURN', 'RIVER']
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@@ -640,9 +642,9 @@ class HoldemOmahaHand(Hand):
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if handid is not None:
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self.select(handid) # Will need a handId
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else:
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logging.warning("HoldemOmahaHand.__init__:Can't assemble hand from db without a handid")
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log.warning("HoldemOmahaHand.__init__:Can't assemble hand from db without a handid")
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else:
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logging.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided")
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log.warning("HoldemOmahaHand.__init__:Neither HHC nor DB+handid provided")
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pass
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@@ -754,7 +756,7 @@ class HoldemOmahaHand(Hand):
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super(HoldemOmahaHand, self).writeHand(fh)
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players_who_act_preflop = set(([x[0] for x in self.actions['PREFLOP']]+[x[0] for x in self.actions['BLINDSANTES']]))
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logging.debug(self.actions['PREFLOP'])
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log.debug(self.actions['PREFLOP'])
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for player in [x for x in self.players if x[1] in players_who_act_preflop]:
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#Only print stacks of players who do something preflop
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print >>fh, ("Seat %s: %s ($%s in chips) " %(player[0], player[1], player[2]))
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@@ -897,7 +899,7 @@ class DrawHand(Hand):
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# - this is a call of 1 sb and a raise to 1 bb
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#
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logging.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
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log.debug("addBlind: %s posts %s, %s" % (player, blindtype, amount))
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if player is not None:
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self.bets['DEAL'][player].append(Decimal(amount))
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self.stacks[player] -= Decimal(amount)
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@@ -924,7 +926,7 @@ class DrawHand(Hand):
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def discardDrawHoleCards(self, cards, player, street):
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logging.debug("discardDrawHoleCards '%s' '%s' '%s'" % (cards, player, street))
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log.debug("discardDrawHoleCards '%s' '%s' '%s'" % (cards, player, street))
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self.discards[street][player] = set([cards])
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@@ -1042,8 +1044,7 @@ class StudHand(Hand):
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for street in self.actionStreets:
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if street == 'ANTES': continue # OMG--sometime someone folds in the ante round
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if self.streets[street]:
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logging.debug(street)
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logging.debug(self.streets[street])
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log.debug(street + self.streets[street])
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hhc.readAction(self, street)
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hhc.readCollectPot(self)
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hhc.readShownCards(self) # not done yet
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@@ -1075,7 +1076,7 @@ street (string) the street name (in streetList)
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open list of card bigrams e.g. ['2h','Jc'], dealt face up
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closed likewise, but known only to player
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"""
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logging.debug("addPlayerCards %s, o%s x%s" % (player, open, closed))
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log.debug("addPlayerCards %s, o%s x%s" % (player, open, closed))
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try:
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self.checkPlayerExists(player)
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self.holecards[street][player] = (open, closed)
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@@ -1089,7 +1090,7 @@ closed likewise, but known only to player
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"""\
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Add a complete on [street] by [player] to [amountTo]
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"""
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logging.debug("%s %s completes %s" % (street, player, amountTo))
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log.debug("%s %s completes %s" % (street, player, amountTo))
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amountTo = re.sub(u',', u'', amountTo) #some sites have commas
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self.checkPlayerExists(player)
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Bp = self.lastBet['THIRD']
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@@ -1107,7 +1108,7 @@ Add a complete on [street] by [player] to [amountTo]
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def addBringIn(self, player, bringin):
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if player is not None:
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logging.debug("Bringin: %s, %s" % (player , bringin))
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log.debug("Bringin: %s, %s" % (player , bringin))
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self.bets['THIRD'][player].append(Decimal(bringin))
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self.stacks[player] -= Decimal(bringin)
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act = (player, 'bringin', bringin, self.stacks[player]==0)
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