Merge branch 'master' of git://git.assembla.com/fpdboz

This commit is contained in:
Matt Turnbull 2009-02-25 11:32:14 +00:00
commit a324dc4c7e
9 changed files with 179 additions and 148 deletions

View File

@ -165,19 +165,11 @@ class Database:
c = self.connection.cursor() c = self.connection.cursor()
if aggregate: if aggregate:
query = 'get_stats_from_hand'
subs = (hand, hand)
else:
query = 'get_stats_from_hand_aggregated' query = 'get_stats_from_hand_aggregated'
subs = (hand, hand, hand) subs = (hand, hand, hand)
else:
# get the players in the hand and their seats query = 'get_stats_from_hand'
c.execute(self.sql.query['get_players_from_hand'], (hand, )) subs = (hand, hand)
names = {}
seats = {}
for row in c.fetchall():
names[row[0]] = row[2]
seats[row[0]] = row[1]
# now get the stats # now get the stats
c.execute(self.sql.query[query], subs) c.execute(self.sql.query[query], subs)
@ -187,9 +179,6 @@ class Database:
t_dict = {} t_dict = {}
for name, val in zip(colnames, row): for name, val in zip(colnames, row):
t_dict[name] = val t_dict[name] = val
# print t_dict
t_dict['screen_name'] = names[t_dict['player_id']]
t_dict['seat'] = seats[t_dict['player_id']]
stat_dict[t_dict['player_id']] = t_dict stat_dict[t_dict['player_id']] = t_dict
return stat_dict return stat_dict

View File

@ -42,7 +42,7 @@ class FullTilt(HandHistoryConverter):
self.re_PostBB = re.compile('.*\n(?P<PNAME>.*) posts (the big blind of )?\$?(?P<BB>[.0-9]+)') self.re_PostBB = re.compile('.*\n(?P<PNAME>.*) posts (the big blind of )?\$?(?P<BB>[.0-9]+)')
self.re_BringIn = re.compile('.*\n(?P<PNAME>.*) brings in for \$?(?P<BRINGIN>[.0-9]+)') self.re_BringIn = re.compile('.*\n(?P<PNAME>.*) brings in for \$?(?P<BRINGIN>[.0-9]+)')
self.re_PostBoth = re.compile('.*\n(?P<PNAME>.*) posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)') self.re_PostBoth = re.compile('.*\n(?P<PNAME>.*) posts small \& big blinds \[\$? (?P<SBBB>[.0-9]+)')
self.re_HeroCards = re.compile('.*\nDealt\sto\s(?P<PNAME>.*)\s\[(?P<CARDS>.*)\]') self.re_HeroCards = re.compile('.*\nDealt\sto\s(?P<PNAME>.*)\s\[(?P<CARDS>.*)\]( [(?P<NEWCARD>.*])?')
self.re_Action = re.compile('.*\n(?P<PNAME>.*)(?P<ATYPE> bets| checks| raises to| calls| folds)(\s\$(?P<BET>[.\d]+))?') self.re_Action = re.compile('.*\n(?P<PNAME>.*)(?P<ATYPE> bets| checks| raises to| calls| folds)(\s\$(?P<BET>[.\d]+))?')
self.re_ShowdownAction = re.compile('.*\n(?P<PNAME>.*) shows \[(?P<CARDS>.*)\]') self.re_ShowdownAction = re.compile('.*\n(?P<PNAME>.*) shows \[(?P<CARDS>.*)\]')
self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*?) (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)") self.re_CollectPot = re.compile(r"Seat (?P<SEAT>[0-9]+): (?P<PNAME>.*?) (\(button\) |\(small blind\) |\(big blind\) )?(collected|showed \[.*\] and won) \(\$(?P<POT>[.\d]+)\)(, mucked| with.*)")
@ -174,6 +174,21 @@ class FullTilt(HandHistoryConverter):
cards = set(cards.split(' ')) cards = set(cards.split(' '))
hand.addHoleCards(cards, m.group('PNAME')) hand.addHoleCards(cards, m.group('PNAME'))
def readPlayerCards(self, hand, street):
#Used for stud hands - borrows the HeroCards regex for now.
m = self.re_HeroCards.finditer(hand.streets.group(street))
print "DEBUG: razz/stud readPlayerCards"
print "DEBUG: STREET: %s", street
for player in m:
print player.groups()
#hand.hero = m.group('PNAME')
# "2c, qh" -> set(["2c","qc"])
# Also works with Omaha hands.
cards = player.group('CARDS')
print "DEBUG: PNAME: %s CARDS: %s" %(player.group('PNAME'), player.group('CARDS'))
cards = set(cards.split(' '))
# hand.addHoleCards(cards, m.group('PNAME'))
def readAction(self, hand, street): def readAction(self, hand, street):
m = self.re_Action.finditer(hand.streets.group(street)) m = self.re_Action.finditer(hand.streets.group(street))
for action in m: for action in m:

View File

@ -106,7 +106,8 @@ class GuiAutoImport (threading.Thread):
"""Callback for timer to do an import iteration.""" """Callback for timer to do an import iteration."""
if self.doAutoImportBool: if self.doAutoImportBool:
self.importer.runUpdated() self.importer.runUpdated()
print "GuiAutoImport.import_dir done" sys.stdout.write(".")
sys.stdout.flush()
return True return True
else: else:
return False return False
@ -128,12 +129,12 @@ class GuiAutoImport (threading.Thread):
widget.set_label(u'Stop Autoimport') widget.set_label(u'Stop Autoimport')
if self.pipe_to_hud is None: if self.pipe_to_hud is None:
if os.name == 'nt': if os.name == 'nt':
command = "python HUD_run_me.py" + " %s" % (self.database) command = "python HUD_main.py" + " %s" % (self.database)
bs = 0 # windows is not happy with line buffing here bs = 0 # windows is not happy with line buffing here
self.pipe_to_hud = subprocess.Popen(command, bufsize = bs, stdin = subprocess.PIPE, self.pipe_to_hud = subprocess.Popen(command, bufsize = bs, stdin = subprocess.PIPE,
universal_newlines=True) universal_newlines=True)
else: else:
command = self.config.execution_path('HUD_run_me.py') command = self.config.execution_path('HUD_main.py')
bs = 1 bs = 1
self.pipe_to_hud = subprocess.Popen((command, self.database), bufsize = bs, stdin = subprocess.PIPE, self.pipe_to_hud = subprocess.Popen((command, self.database), bufsize = bs, stdin = subprocess.PIPE,
universal_newlines=True) universal_newlines=True)

View File

@ -26,7 +26,6 @@ Main for FreePokerTools HUD.
# to do hud to echo, but ignore non numbers # to do hud to echo, but ignore non numbers
# to do no stat window for hero # to do no stat window for hero
# to do things to add to config.xml # to do things to add to config.xml
# to do font and size
# Standard Library modules # Standard Library modules
import sys import sys
@ -47,141 +46,153 @@ import Database
import Tables import Tables
import Hud import Hud
# global dict for keeping the huds class HUD_main(object):
hud_dict = {} """A main() object to own both the read_stdin thread and the gui."""
eb = 0 # our former event-box # This class mainly provides state for controlling the multiple HUDs.
db_connection = 0; def __init__(self, db_name = 'fpdb'):
config = 0; self.db_name = db_name
self.config = Configuration.Config()
self.hud_dict = {}
def destroy(*args): # call back for terminating the main eventloop # a thread to read stdin
gobject.threads_init() # this is required
thread.start_new_thread(self.read_stdin, ()) # starts the thread
# a main window
self.main_window = gtk.Window()
self.main_window.connect("destroy", self.destroy)
self.vb = gtk.VBox()
self.label = gtk.Label('Closing this window will exit from the HUD.')
self.vb.add(self.label)
self.main_window.add(self.vb)
self.main_window.set_title("HUD Main Window")
self.main_window.show_all()
def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit() gtk.main_quit()
def create_HUD(new_hand_id, table, db_name, table_name, max, poker_game, db_connection, config, stat_dict): def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict):
global hud_dict, eb
def idle_func(): def idle_func():
global hud_dict, eb
gtk.gdk.threads_enter() gtk.gdk.threads_enter()
try: try:
newlabel = gtk.Label(table.site + " - " + table_name) newlabel = gtk.Label(table.site + " - " + table_name)
eb.add(newlabel) self.vb.add(newlabel)
newlabel.show() newlabel.show()
hud_dict[table_name] = Hud.Hud(table, max, poker_game, config, db_connection) self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
hud_dict[table_name].tablehudlabel = newlabel self.hud_dict[table_name].tablehudlabel = newlabel
hud_dict[table_name].create(new_hand_id, config) self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict)
for m in hud_dict[table_name].aux_windows: for m in self.hud_dict[table_name].aux_windows:
m.update_data(new_hand_id, db_connection) m.update_data(new_hand_id, self.db_connection)
m.update_gui(new_hand_id) m.update_gui(new_hand_id)
hud_dict[table_name].update(new_hand_id, config, stat_dict) self.hud_dict[table_name].update(new_hand_id, self.config, stat_dict)
hud_dict[table_name].reposition_windows() self.hud_dict[table_name].reposition_windows()
return False return False
finally: finally:
gtk.gdk.threads_leave() gtk.gdk.threads_leave()
gobject.idle_add(idle_func) gobject.idle_add(idle_func)
def update_HUD(new_hand_id, table_name, config, stat_dict): def update_HUD(self, new_hand_id, table_name, config, stat_dict):
global hud_dict """Update a HUD gui from inside the non-gui read_stdin thread."""
# This is written so that only 1 thread can touch the gui--mainly
# for compatibility with Windows. This method dispatches the
# function idle_func() to be run by the gui thread, at its leisure.
def idle_func(): def idle_func():
gtk.gdk.threads_enter() gtk.gdk.threads_enter()
try: try:
hud_dict[table_name].update(new_hand_id, config, stat_dict) self.hud_dict[table_name].update(new_hand_id, config, stat_dict)
for m in hud_dict[table_name].aux_windows: for m in self.hud_dict[table_name].aux_windows:
m.update_gui(new_hand_id) m.update_gui(new_hand_id)
return False return False
finally: finally:
gtk.gdk.threads_leave() gtk.gdk.threads_leave()
gobject.idle_add(idle_func) gobject.idle_add(idle_func)
def HUD_removed(tablename): def HUD_removed(self, tablename):
global hud_dict, eb
tablename = Tables.clean_title(tablename) tablename = Tables.clean_title(tablename)
# TODO: There's a potential problem here somewhere, that this hacks around .. the table_name as being passed to HUD_create is cleaned, # TODO: There's a potential problem here somewhere, that this hacks around .. the table_name as being passed to HUD_create is cleaned,
# but the table.name as being passed here is not cleaned. I don't know why. -eric # but the table.name as being passed here is not cleaned. I don't know why. -eric
if tablename in hud_dict and hud_dict[tablename].deleted: if tablename in self.hud_dict and self.hud_dict[tablename].deleted:
eb.remove(hud_dict[tablename].tablehudlabel) self.vb.remove(self.hud_dict[tablename].tablehudlabel)
del hud_dict[tablename] del self.hud_dict[tablename]
return False return False
return True return True
def read_stdin(): # This is the thread function def read_stdin(self): # This is the thread function
global hud_dict, eb """Do all the non-gui heavy lifting for the HUD program."""
db_connection = Database.Database(config, db_name, 'temp') # This db connection is for the read_stdin thread only. It should not
# be passed to HUDs for use in the gui thread. HUD objects should not
# need their own access to the database, but should open their own
# if it is required.
self.db_connection = Database.Database(self.config, self.db_name, 'temp')
tourny_finder = re.compile('(\d+) (\d+)') tourny_finder = re.compile('(\d+) (\d+)')
while True: # wait for a new hand number on stdin while True: # wait for a new hand number on stdin
new_hand_id = sys.stdin.readline() new_hand_id = sys.stdin.readline()
new_hand_id = string.rstrip(new_hand_id) new_hand_id = string.rstrip(new_hand_id)
if new_hand_id == "": # blank line means quit if new_hand_id == "": # blank line means quit
destroy() self.destroy()
break # this thread is not always killed immediately with gtk.main_quit() break # this thread is not always killed immediately with gtk.main_quit()
# get basic info about the new hand from the db # get basic info about the new hand from the db
(table_name, max, poker_game) = db_connection.get_table_name(new_hand_id) # if there is a db error, complain, skip hand, and proceed
try:
(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
except:
print "skipping ", new_hand_id
sys.stderr.write("Database error in hand %d. Skipping.\n" % int(new_hand_id))
continue
# find out if this hand is from a tournament # find out if this hand is from a tournament
is_tournament = False
(tour_number, tab_number) = (0, 0)
mat_obj = tourny_finder.search(table_name) mat_obj = tourny_finder.search(table_name)
if mat_obj: if mat_obj:
is_tournament = True is_tournament = True
(tour_number, tab_number) = mat_obj.group(1, 2) (tour_number, tab_number) = mat_obj.group(1, 2)
temp_key = tour_number
else:
is_tournament = False
(tour_number, tab_number) = (0, 0)
temp_key = table_name
stat_dict = db_connection.get_stats_from_hand(new_hand_id) # Update an existing HUD
if temp_key in self.hud_dict:
for aw in self.hud_dict[temp_key].aux_windows:
aw.update_data(new_hand_id, self.db_connection)
self.update_HUD(new_hand_id, temp_key, self.config, stat_dict)
# if a hud for this CASH table exists, just update it # Or create a new HUD
if table_name in hud_dict:
# update the data for the aux_windows
for aw in hud_dict[table_name].aux_windows:
aw.update_data(new_hand_id, db_connection)
update_HUD(new_hand_id, table_name, config, stat_dict)
# if a hud for this TOURNAMENT table exists, just update it
elif tour_number in hud_dict:
update_HUD(new_hand_id, tour_number, config, stat_dict)
# otherwise create a new hud
else: else:
if is_tournament: if is_tournament:
tablewindow = Tables.discover_tournament_table(config, tour_number, tab_number) tablewindow = Tables.discover_tournament_table(self.config, tour_number, tab_number)
else:
tablewindow = Tables.discover_table_by_name(self.config, table_name)
if tablewindow == None: if tablewindow == None:
sys.stderr.write("tournament %s, table %s not found\n" % (tour_number, tab_number)) if is_tournament:
table_name = tour_number + " " + tab_number
sys.stderr.write("table name "+table_name+" not found, skipping.\n")
else: else:
create_HUD(new_hand_id, tablewindow, db_name, tour_number, max, poker_game, db_connection, config, stat_dict) self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, is_tournament, stat_dict)
else:
tablewindow = Tables.discover_table_by_name(config, table_name)
if tablewindow == None:
sys.stderr.write("table name "+table_name+" not found\n")
else:
create_HUD(new_hand_id, tablewindow, db_name, table_name, max, poker_game, db_connection, config, stat_dict)
if __name__== "__main__": if __name__== "__main__":
sys.stderr.write("HUD_main starting\n") sys.stderr.write("HUD_main starting\n")
# database name can be passed on command line
try: try:
db_name = sys.argv[1] db_name = sys.argv[1]
except: except:
db_name = 'fpdb' db_name = 'fpdb'
sys.stderr.write("Using db name = %s\n" % (db_name)) sys.stderr.write("Using db name = %s\n" % (db_name))
config = Configuration.Config() # start the HUD_main object
hm = HUD_main(db_name = db_name)
gobject.threads_init() # this is required
thread.start_new_thread(read_stdin, ()) # starts the thread
main_window = gtk.Window()
main_window.connect("destroy", destroy)
eb = gtk.VBox()
label = gtk.Label('Closing this window will exit from the HUD.')
eb.add(label)
main_window.add(eb)
main_window.set_title("HUD Main Window")
main_window.show_all()
# start the event loop
gtk.main() gtk.main()

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@ -42,7 +42,7 @@ class Hand:
if gametype[1] == "hold" or self.gametype[1] == "omaha": if gametype[1] == "hold" or self.gametype[1] == "omaha":
self.streetList = ['PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order self.streetList = ['PREFLOP','FLOP','TURN','RIVER'] # a list of the observed street names in order
elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8": elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
self.streetList = ['ANTES','THIRD','FORTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order self.streetList = ['ANTES','THIRD','FOURTH','FIFTH','SIXTH','SEVENTH'] # a list of the observed street names in order
self.handid = 0 self.handid = 0
self.sb = gametype[3] self.sb = gametype[3]

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@ -136,14 +136,13 @@ class HandHistoryConverter:
self.players = playersThisHand self.players = playersThisHand
self.compile_player_regexs() self.compile_player_regexs()
self.markStreets(hand)
# Different calls if stud or holdem like # Different calls if stud or holdem like
if self.gametype[1] == "hold" or self.gametype[1] == "omaha": if self.gametype[1] == "hold" or self.gametype[1] == "omaha":
self.markStreets(hand)
self.readBlinds(hand) self.readBlinds(hand)
self.readButton(hand) self.readButton(hand)
self.readHeroCards(hand) # want to generalise to draw games self.readHeroCards(hand) # want to generalise to draw games
elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8": elif self.gametype[1] == "razz" or self.gametype[1] == "stud" or self.gametype[1] == "stud8":
self.markStreets(hand) # <--- Different streets
self.readAntes(hand) self.readAntes(hand)
self.readBringIn(hand) self.readBringIn(hand)
@ -151,6 +150,7 @@ class HandHistoryConverter:
# Read actions in street order # Read actions in street order
for street in hand.streetList: # go through them in order for street in hand.streetList: # go through them in order
print "DEBUG: ", street
if hand.streets.group(street) is not None: if hand.streets.group(street) is not None:
if self.gametype[1] == "hold" or self.gametype[1] == "omaha": if self.gametype[1] == "hold" or self.gametype[1] == "omaha":
self.readCommunityCards(hand, street) # read community cards self.readCommunityCards(hand, street) # read community cards
@ -223,6 +223,7 @@ class HandHistoryConverter:
def readBringIn(self, hand): abstract def readBringIn(self, hand): abstract
def readButton(self, hand): abstract def readButton(self, hand): abstract
def readHeroCards(self, hand): abstract def readHeroCards(self, hand): abstract
def readPlayerCards(self, hand, street): abstract
def readAction(self, hand, street): abstract def readAction(self, hand, street): abstract
def readCollectPot(self, hand): abstract def readCollectPot(self, hand): abstract
def readShownCards(self, hand): abstract def readShownCards(self, hand): abstract

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@ -47,7 +47,8 @@ import HUD_main
class Hud: class Hud:
def __init__(self, table, max, poker_game, config, db_connection): def __init__(self, parent, table, max, poker_game, config, db_connection):
self.parent = parent
self.table = table self.table = table
self.config = config self.config = config
self.poker_game = poker_game self.poker_game = poker_game
@ -175,7 +176,7 @@ class Hud:
self.deleted = True self.deleted = True
self.main_window.disconnect(self.main_window.destroyhandler) # so we don't potentially infiniteloop in here, right self.main_window.disconnect(self.main_window.destroyhandler) # so we don't potentially infiniteloop in here, right
self.main_window.destroy() self.main_window.destroy()
HUD_main.HUD_removed(self.table.name) self.parent.HUD_removed(self.table.name)
def kill_hud_menu(self, *args): def kill_hud_menu(self, *args):
self.main_window.destroy() self.main_window.destroy()
@ -200,31 +201,43 @@ class Hud:
self.config.save() self.config.save()
def adj_seats(self, hand, config): def adj_seats(self, hand, config):
adj = range(0, self.max + 1) # default seat adjustments = no adjustment adj = range(0, self.max + 1) # default seat adjustments = no adjustment
# does the user have a fav_seat? # does the user have a fav_seat?
try: try:
sys.stderr.write("site = %s, max = %d, fav seat = %d\n" % (self.table.site, self.max, config.supported_sites[self.table.site].layout[self.max].fav_seat))
if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0: if int(config.supported_sites[self.table.site].layout[self.max].fav_seat) > 0:
fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat fav_seat = config.supported_sites[self.table.site].layout[self.max].fav_seat
# db_connection = Database.Database(config, self.db_name, 'temp') sys.stderr.write("found fav seat = %d\n" % fav_seat)
actual_seat = self.db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name) # actual_seat = self.db_connection.get_actual_seat(hand, config.supported_sites[self.table.site].screen_name)
# db_connection.close_connection() actual_seat = self.get_actual_seat(config.supported_sites[self.table.site].screen_name)
sys.stderr.write("found actual seat = %d\n" % actual_seat)
for i in range(0, self.max + 1): for i in range(0, self.max + 1):
j = actual_seat + i j = actual_seat + i
if j > self.max: j = j - self.max if j > self.max: j = j - self.max
adj[j] = fav_seat + i adj[j] = fav_seat + i
if adj[j] > self.max: adj[j] = adj[j] - self.max if adj[j] > self.max: adj[j] = adj[j] - self.max
except: except Exception, inst:
pass sys.stderr.write("exception in adj!!!\n\n")
sys.stderr.write("error is %s" % inst) # __str__ allows args to printed directly
return adj return adj
def create(self, hand, config): def get_actual_seat(self, name):
for key in self.stat_dict.keys():
if self.stat_dict[key]['screen_name'] == name:
return self.stat_dict[key]['seat']
sys.stderr.write("Error finding actual seat.\n")
def create(self, hand, config, stat_dict):
# update this hud, to the stats and players as of "hand" # update this hud, to the stats and players as of "hand"
# hand is the hand id of the most recent hand played at this table # hand is the hand id of the most recent hand played at this table
# #
# this method also manages the creating and destruction of stat # this method also manages the creating and destruction of stat
# windows via calls to the Stat_Window class # windows via calls to the Stat_Window class
self.stat_dict = stat_dict
sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
adj = self.adj_seats(hand, config) adj = self.adj_seats(hand, config)
sys.stderr.write("adj = %s\n" % adj)
loc = self.config.get_locations(self.table.site, self.max) loc = self.config.get_locations(self.table.site, self.max)
# create the stat windows # create the stat windows
@ -233,6 +246,7 @@ class Hud:
if i in self.stat_windows: if i in self.stat_windows:
self.stat_windows[i].relocate(x, y) self.stat_windows[i].relocate(x, y)
else: else:
sys.stderr.write("actual seat = %d, x = %d, y= %d\n" % (i, x, y))
self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game], self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
parent = self, parent = self,
table = self.table, table = self.table,
@ -291,9 +305,6 @@ class Hud:
tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \ tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
number[3] + ", " + number[4] number[3] + ", " + number[4]
Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip) Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip)
# for m in self.aux_windows:
# m.update_data(hand)
# m.update_gui(hand)
def topify_window(self, window): def topify_window(self, window):
"""Set the specified gtk window to stayontop in MS Windows.""" """Set the specified gtk window to stayontop in MS Windows."""

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@ -173,6 +173,8 @@ class Sql:
self.query['get_stats_from_hand'] = """ self.query['get_stats_from_hand'] = """
SELECT HudCache.playerId AS player_id, SELECT HudCache.playerId AS player_id,
seatNo AS seat,
name AS screen_name,
sum(HDs) AS n, sum(HDs) AS n,
sum(street0VPI) AS vpip, sum(street0VPI) AS vpip,
sum(street0Aggr) AS pfr, sum(street0Aggr) AS pfr,
@ -233,6 +235,7 @@ class Sql:
INNER JOIN HandsPlayers ON (HandsPlayers.handId = %s) INNER JOIN HandsPlayers ON (HandsPlayers.handId = %s)
INNER JOIN HudCache ON ( HudCache.PlayerId = HandsPlayers.PlayerId+0 INNER JOIN HudCache ON ( HudCache.PlayerId = HandsPlayers.PlayerId+0
AND HudCache.gametypeId+0 = Hands.gametypeId+0) AND HudCache.gametypeId+0 = Hands.gametypeId+0)
INNER JOIN Players ON (Players.id = HandsPlayers.PlayerId+0)
WHERE Hands.id = %s WHERE Hands.id = %s
GROUP BY HudCache.PlayerId GROUP BY HudCache.PlayerId
""" """

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@ -360,7 +360,7 @@ class Importer:
sys.exit(0) sys.exit(0)
startpos=endpos startpos=endpos
ttime = time() - starttime ttime = time() - starttime
print "Total stored:", stored, "duplicates:", duplicates, "partial:", partial, "errors:", errors, " time:", ttime print "\rTotal stored:", stored, "duplicates:", duplicates, "partial:", partial, "errors:", errors, " time:", ttime
if stored==0: if stored==0:
if duplicates>0: if duplicates>0: