Merge branch 'master' of git://git.assembla.com/free_poker_tools

This commit is contained in:
Matt Turnbull 2009-02-27 18:29:36 +00:00
commit a2f6578848
6 changed files with 99 additions and 79 deletions

View File

@ -116,31 +116,30 @@ class Database:
row = c.fetchone() row = c.fetchone()
return row[0] return row[0]
# def get_cards(self, hand):
# this version is for the PTrackSv2 db
# c = self.connection.cursor()
# c.execute(self.sql.query['get_cards'], hand)
# colnames = [desc[0] for desc in c.description]
# cards = {}
# for row in c.fetchall():
# s_dict = {}
# for name, val in zip(colnames, row):
# s_dict[name] = val
# cards[s_dict['seat_number']] = s_dict
# return (cards)
def get_cards(self, hand): def get_cards(self, hand):
# this version is for the fpdb db """Get and return the cards for each player in the hand."""
cards = {} # dict of cards, the key is the seat number example: {1: 'AcQd9hTs5d'}
c = self.connection.cursor() c = self.connection.cursor()
c.execute(self.sql.query['get_cards'], hand) c.execute(self.sql.query['get_cards'], hand)
colnames = [desc[0] for desc in c.description] colnames = [desc[0] for desc in c.description]
cards = {}
for row in c.fetchall(): for row in c.fetchall():
s_dict = {} s_dict = {}
for name, val in zip(colnames, row): for name, val in zip(colnames, row):
s_dict[name] = val s_dict[name] = val
cards[s_dict['seat_number']] = s_dict cards[s_dict['seat_number']] = (self.convert_cards(s_dict))
return (cards) return cards
def convert_cards(self, d):
ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
cards = ""
for i in range(1, 8):
if d['card' + str(i) + 'Value'] == None:
break
elif d['card' + str(i) + 'Value'] == 0:
cards += "xx"
else:
cards += ranks[d['card' + str(i) + 'Value']] + d['card' +str(i) + 'Suit']
return cards
def get_action_from_hand(self, hand_no): def get_action_from_hand(self, hand_no):
action = [ [], [], [], [], [] ] action = [ [], [], [], [], [] ]
@ -214,6 +213,7 @@ if __name__=="__main__":
for p in stat_dict.keys(): for p in stat_dict.keys():
print p, " ", stat_dict[p] print p, " ", stat_dict[p]
print "cards =", db_connection.get_cards(73525)
db_connection.close_connection db_connection.close_connection
print "press enter to continue" print "press enter to continue"

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@ -35,6 +35,20 @@ import Configuration
class GuiBulkImport(): class GuiBulkImport():
def import_dir(self):
"""imports a directory, non-recursive. todo: move this to fpdb_import so CLI can use it"""
self.path = self.inputFile
self.importer.addImportDirectory(self.path)
self.importer.setCallHud(False)
starttime = time()
if not self.importer.settings['threads'] > 1:
(stored, dups, partial, errs, ttime) = self.importer.runImport()
print 'GuiBulkImport.import_dir done: Stored: %d Duplicates: %d Partial: %d Errors: %d in %s seconds - %d/sec'\
% (stored, dups, partial, errs, ttime, stored / ttime)
else:
self.importer.RunImportThreaded()
def load_clicked(self, widget, data=None): def load_clicked(self, widget, data=None):
# get the dir to import from the chooser # get the dir to import from the chooser
self.inputFile = self.chooser.get_filename() self.inputFile = self.chooser.get_filename()
@ -66,6 +80,7 @@ class GuiBulkImport():
self.lab_info.set_text("Import finished") self.lab_info.set_text("Import finished")
def get_vbox(self): def get_vbox(self):
"""returns the vbox of this thread"""
return self.vbox return self.vbox
def __init__(self, db, settings, config): def __init__(self, db, settings, config):

View File

@ -29,6 +29,11 @@ Main for FreePokerTools HUD.
# Standard Library modules # Standard Library modules
import sys import sys
# redirect the stderr
errorfile = open('HUD-error.txt', 'w', 0)
sys.stderr = errorfile
import os import os
import thread import thread
import time import time
@ -72,7 +77,7 @@ class HUD_main(object):
def destroy(*args): # call back for terminating the main eventloop def destroy(*args): # call back for terminating the main eventloop
gtk.main_quit() gtk.main_quit()
def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict): def create_HUD(self, new_hand_id, table, table_name, max, poker_game, is_tournament, stat_dict, cards):
def idle_func(): def idle_func():
@ -82,20 +87,21 @@ class HUD_main(object):
self.vb.add(newlabel) self.vb.add(newlabel)
newlabel.show() newlabel.show()
self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
self.hud_dict[table_name].tablehudlabel = newlabel self.hud_dict[table_name].tablehudlabel = newlabel
self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict) self.hud_dict[table_name].create(new_hand_id, self.config, stat_dict, cards)
for m in self.hud_dict[table_name].aux_windows: for m in self.hud_dict[table_name].aux_windows:
m.update_data(new_hand_id, self.db_connection) m.update_data(new_hand_id, self.db_connection)
m.update_gui(new_hand_id) m.update_gui(new_hand_id)
self.hud_dict[table_name].update(new_hand_id, self.config, stat_dict) self.hud_dict[table_name].update(new_hand_id, self.config)
self.hud_dict[table_name].reposition_windows() self.hud_dict[table_name].reposition_windows()
return False return False
finally: finally:
gtk.gdk.threads_leave() gtk.gdk.threads_leave()
self.hud_dict[table_name] = Hud.Hud(self, table, max, poker_game, self.config, self.db_connection)
gobject.idle_add(idle_func) gobject.idle_add(idle_func)
def update_HUD(self, new_hand_id, table_name, config, stat_dict): def update_HUD(self, new_hand_id, table_name, config):
"""Update a HUD gui from inside the non-gui read_stdin thread.""" """Update a HUD gui from inside the non-gui read_stdin thread."""
# This is written so that only 1 thread can touch the gui--mainly # This is written so that only 1 thread can touch the gui--mainly
# for compatibility with Windows. This method dispatches the # for compatibility with Windows. This method dispatches the
@ -103,7 +109,7 @@ class HUD_main(object):
def idle_func(): def idle_func():
gtk.gdk.threads_enter() gtk.gdk.threads_enter()
try: try:
self.hud_dict[table_name].update(new_hand_id, config, stat_dict) self.hud_dict[table_name].update(new_hand_id, config)
for m in self.hud_dict[table_name].aux_windows: for m in self.hud_dict[table_name].aux_windows:
m.update_gui(new_hand_id) m.update_gui(new_hand_id)
return False return False
@ -145,6 +151,7 @@ class HUD_main(object):
try: try:
(table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id) (table_name, max, poker_game) = self.db_connection.get_table_name(new_hand_id)
stat_dict = self.db_connection.get_stats_from_hand(new_hand_id) stat_dict = self.db_connection.get_stats_from_hand(new_hand_id)
cards = self.db_connection.get_cards(new_hand_id)
except: except:
print "skipping ", new_hand_id print "skipping ", new_hand_id
sys.stderr.write("Database error in hand %d. Skipping.\n" % int(new_hand_id)) sys.stderr.write("Database error in hand %d. Skipping.\n" % int(new_hand_id))
@ -163,9 +170,11 @@ class HUD_main(object):
# Update an existing HUD # Update an existing HUD
if temp_key in self.hud_dict: if temp_key in self.hud_dict:
self.hud_dict[temp_key].stat_dict = stat_dict
self.hud_dict[temp_key].cards = cards
for aw in self.hud_dict[temp_key].aux_windows: for aw in self.hud_dict[temp_key].aux_windows:
aw.update_data(new_hand_id, self.db_connection) aw.update_data(new_hand_id, self.db_connection)
self.update_HUD(new_hand_id, temp_key, self.config, stat_dict) self.update_HUD(new_hand_id, temp_key, self.config)
# Or create a new HUD # Or create a new HUD
else: else:
@ -175,11 +184,12 @@ class HUD_main(object):
tablewindow = Tables.discover_table_by_name(self.config, table_name) tablewindow = Tables.discover_table_by_name(self.config, table_name)
if tablewindow == None: if tablewindow == None:
# If no client window is found on the screen, complain and continue
if is_tournament: if is_tournament:
table_name = tour_number + " " + tab_number table_name = tour_number + " " + tab_number
sys.stderr.write("table name "+table_name+" not found, skipping.\n") sys.stderr.write("table name "+table_name+" not found, skipping.\n")
else: else:
self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, is_tournament, stat_dict) self.create_HUD(new_hand_id, tablewindow, temp_key, max, poker_game, is_tournament, stat_dict, cards)
if __name__== "__main__": if __name__== "__main__":
sys.stderr.write("HUD_main starting\n") sys.stderr.write("HUD_main starting\n")

View File

@ -48,6 +48,8 @@ import HUD_main
class Hud: class Hud:
def __init__(self, parent, table, max, poker_game, config, db_connection): def __init__(self, parent, table, max, poker_game, config, db_connection):
# __init__ is (now) intended to be called from the stdin thread, so it
# cannot touch the gui
self.parent = parent self.parent = parent
self.table = table self.table = table
self.config = config self.config = config
@ -57,26 +59,28 @@ class Hud:
self.deleted = False self.deleted = False
self.stacked = True self.stacked = True
self.site = table.site self.site = table.site
self.colors = config.get_default_colors(self.table.site) self.mw_created = False
self.stat_windows = {} self.stat_windows = {}
self.popup_windows = {} self.popup_windows = {}
self.aux_windows = [] self.aux_windows = []
(font, font_size) = config.get_default_font(self.table.site) (font, font_size) = config.get_default_font(self.table.site)
self.colors = config.get_default_colors(self.table.site)
if font == None: if font == None:
font = "Sans" font = "Sans"
if font_size == None: if font_size == None:
font_size = "8" font_size = "8"
self.font = pango.FontDescription(font + " " + font_size) self.font = pango.FontDescription(font + " " + font_size)
# do we need to add some sort of condition here for dealing with a request for a font that doesn't exist? # do we need to add some sort of condition here for dealing with a request for a font that doesn't exist?
def create_mw(self):
# Set up a main window for this this instance of the HUD # Set up a main window for this this instance of the HUD
self.main_window = gtk.Window() self.main_window = gtk.Window()
self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC) self.main_window.set_gravity(gtk.gdk.GRAVITY_STATIC)
self.main_window.set_title(table.name + " FPDBHUD") self.main_window.set_title(self.table.name + " FPDBHUD")
self.main_window.destroyhandler = self.main_window.connect("destroy", self.kill_hud) self.main_window.destroyhandler = self.main_window.connect("destroy", self.kill_hud)
self.main_window.set_decorated(False) self.main_window.set_decorated(False)
self.main_window.set_opacity(self.colors["hudopacity"]) self.main_window.set_opacity(self.colors["hudopacity"])
@ -123,6 +127,7 @@ class Hud:
self.ebox.connect_object("button-press-event", self.on_button_press, self.menu) self.ebox.connect_object("button-press-event", self.on_button_press, self.menu)
self.main_window.show_all() self.main_window.show_all()
self.mw_created = True
# TODO: fold all uses of this type of 'topify' code into a single function, if the differences between the versions don't # TODO: fold all uses of this type of 'topify' code into a single function, if the differences between the versions don't
# create adverse effects? # create adverse effects?
@ -228,13 +233,17 @@ class Hud:
return self.stat_dict[key]['seat'] return self.stat_dict[key]['seat']
sys.stderr.write("Error finding actual seat.\n") sys.stderr.write("Error finding actual seat.\n")
def create(self, hand, config, stat_dict): def create(self, hand, config, stat_dict, cards):
# update this hud, to the stats and players as of "hand" # update this hud, to the stats and players as of "hand"
# hand is the hand id of the most recent hand played at this table # hand is the hand id of the most recent hand played at this table
# #
# this method also manages the creating and destruction of stat # this method also manages the creating and destruction of stat
# windows via calls to the Stat_Window class # windows via calls to the Stat_Window class
if not self.mw_created:
self.create_mw()
self.stat_dict = stat_dict self.stat_dict = stat_dict
self.cards = cards
sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand) sys.stderr.write("------------------------------------------------------------\nCreating hud from hand %s\n" % hand)
adj = self.adj_seats(hand, config) adj = self.adj_seats(hand, config)
sys.stderr.write("adj = %s\n" % adj) sys.stderr.write("adj = %s\n" % adj)
@ -274,37 +283,35 @@ class Hud:
if os.name == "nt": if os.name == "nt":
gobject.timeout_add(500, self.update_table_position) gobject.timeout_add(500, self.update_table_position)
def update(self, hand, config, stat_dict): def update(self, hand, config):
self.hand = hand # this is the last hand, so it is available later self.hand = hand # this is the last hand, so it is available later
self.stat_dict = stat_dict # so this is available for popups, etc
self.update_table_position() self.update_table_position()
self.stat_dict = stat_dict
for s in stat_dict: for s in self.stat_dict:
try: try:
self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id'] self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
except: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here except: # omg, we have more seats than stat windows .. damn poker sites with incorrect max seating info .. let's force 10 here
self.max = 10 self.max = 10
self.create(hand, config, stat_dict) self.create(hand, config, self.stat_dict, self.cards)
self.stat_windows[stat_dict[s]['seat']].player_id = stat_dict[s]['player_id'] self.stat_windows[self.stat_dict[s]['seat']].player_id = self.stat_dict[s]['player_id']
for r in range(0, config.supported_games[self.poker_game].rows): for r in range(0, config.supported_games[self.poker_game].rows):
for c in range(0, config.supported_games[self.poker_game].cols): for c in range(0, config.supported_games[self.poker_game].cols):
this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]] this_stat = config.supported_games[self.poker_game].stats[self.stats[r][c]]
number = Stats.do_stat(stat_dict, player = stat_dict[s]['player_id'], stat = self.stats[r][c]) number = Stats.do_stat(self.stat_dict, player = self.stat_dict[s]['player_id'], stat = self.stats[r][c])
statstring = this_stat.hudprefix + str(number[1]) + this_stat.hudsuffix statstring = this_stat.hudprefix + str(number[1]) + this_stat.hudsuffix
if this_stat.hudcolor != "": if this_stat.hudcolor != "":
self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor'])) self.label.modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.colors['hudfgcolor']))
self.stat_windows[stat_dict[s]['seat']].label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor)) self.stat_windows[stat_dict[s]['seat']].label[r][c].modify_fg(gtk.STATE_NORMAL, gtk.gdk.color_parse(this_stat.hudcolor))
self.stat_windows[stat_dict[s]['seat']].label[r][c].set_text(statstring) self.stat_windows[self.stat_dict[s]['seat']].label[r][c].set_text(statstring)
if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no? if statstring != "xxx": # is there a way to tell if this particular stat window is visible already, or no?
self.stat_windows[stat_dict[s]['seat']].window.show_all() self.stat_windows[self.stat_dict[s]['seat']].window.show_all()
# self.reposition_windows() # self.reposition_windows()
tip = stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \ tip = self.stat_dict[s]['screen_name'] + "\n" + number[5] + "\n" + \
number[3] + ", " + number[4] number[3] + ", " + number[4]
Stats.do_tip(self.stat_windows[stat_dict[s]['seat']].e_box[r][c], tip) Stats.do_tip(self.stat_windows[self.stat_dict[s]['seat']].e_box[r][c], tip)
def topify_window(self, window): def topify_window(self, window):
"""Set the specified gtk window to stayontop in MS Windows.""" """Set the specified gtk window to stayontop in MS Windows."""

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@ -154,7 +154,7 @@ class Stud_list:
winners = winners + player winners = winners + player
pot_dec = "%.2f" % (float(pot)/100) pot_dec = "%.2f" % (float(pot)/100)
hero_cards = self.get_hero_cards(self.parent.hero, self.parent.mucked_cards.cards) hero_cards = self.get_hero_cards(self.parent.hero, self.parent.hud.cards)
self.info_row = ((new_hand_id, hero_cards, pot_dec, winners), ) self.info_row = ((new_hand_id, hero_cards, pot_dec, winners), )
def get_hero_cards(self, hero, cards): def get_hero_cards(self, hero, cards):
@ -163,11 +163,10 @@ class Stud_list:
if hero == '': if hero == '':
return "xxxxxx" return "xxxxxx"
else: else:
for k in cards.keys(): # find the hero's seat from the stat_dict
if cards[k]['screen_name'] == hero: for stat in self.parent.hud.stat_dict.itervalues():
return trans[cards[k]['card1Value']] + cards[k]['card1Suit'] \ if stat['screen_name'] == hero:
+ trans[cards[k]['card2Value']] + cards[k]['card2Suit'] \ return self.parent.hud.cards[stat['seat']][0:6]
+ trans[cards[k]['card3Value']] + cards[k]['card3Suit']
return "xxxxxx" return "xxxxxx"
def update_gui(self, new_hand_id): def update_gui(self, new_hand_id):
@ -225,25 +224,7 @@ class Stud_cards:
self.container.add(self.grid) self.container.add(self.grid)
def translate_cards(self, old_cards):
ranks = ('', '', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A')
for c in old_cards.keys():
for i in range(1, 8):
rank = 'card' + str(i) + 'Value'
suit = 'card' + str(i) + 'Suit'
key = 'hole_card_' + str(i)
if old_cards[c][rank] == 0:
old_cards[c][key] = 'xx'
else:
old_cards[c][key] = ranks[old_cards[c][rank]] + old_cards[c][suit]
return old_cards
def update_data(self, new_hand_id, db_connection): def update_data(self, new_hand_id, db_connection):
# db_connection = Database.Database(self.config, 'fpdb', '')
cards = db_connection.get_cards(new_hand_id)
self.cards = self.translate_cards(cards)
self.tips = [] self.tips = []
action = db_connection.get_action_from_hand(new_hand_id) action = db_connection.get_action_from_hand(new_hand_id)
for street in action: for street in action:
@ -261,13 +242,13 @@ class Stud_cards:
def update_gui(self, new_hand_id): def update_gui(self, new_hand_id):
self.clear() self.clear()
for c in self.cards.keys(): for c, cards in self.parent.hud.cards.iteritems():
self.grid_contents[(1, self.cards[c]['seat_number'] - 1)].set_text(self.cards[c]['screen_name']) self.grid_contents[(1, c - 1)].set_text(self.get_screen_name(c))
for i in ((0, 'hole_card_1'), (1, 'hole_card_2'), (2, 'hole_card_3'), (3, 'hole_card_4'), for i in ((0, cards[0:2]), (1, cards[2:4]), (2, cards[4:6]), (3, cards[6:8]),
(4, 'hole_card_5'), (5, 'hole_card_6'), (6, 'hole_card_7')): (4, cards[8:10]), (5, cards[10:12]), (6, cards[12:14])):
if not self.cards[c][i[1]] == "xx": if not i[1] == "xx":
self.seen_cards[(i[0], self.cards[c]['seat_number'] - 1)]. \ self.seen_cards[(i[0], c - 1)]. \
set_from_pixbuf(self.card_images[self.split_cards(self.cards[c][i[1]])]) set_from_pixbuf(self.card_images[self.split_cards(i[1])])
## action in tool tips for 3rd street cards ## action in tool tips for 3rd street cards
for c in (0, 1, 2): for c in (0, 1, 2):
for r in range(0, self.rows): for r in range(0, self.rows):
@ -279,6 +260,13 @@ class Stud_cards:
for r in range(0, self.rows): for r in range(0, self.rows):
self.eb[(round_to_col[round], r)].set_tooltip_text(self.tips[round]) self.eb[(round_to_col[round], r)].set_tooltip_text(self.tips[round])
def get_screen_name(self, seat_no):
"""Gets and returns the screen name from stat_dict, given seat number."""
for k in self.parent.hud.stat_dict.keys():
if self.parent.hud.stat_dict[k]['seat'] == seat_no:
return self.parent.hud.stat_dict[k]['screen_name']
return "No Name"
def split_cards(self, card): def split_cards(self, card):
return (card[0], card[1].upper()) return (card[0], card[1].upper())

View File

@ -390,9 +390,9 @@ if __name__=="__main__":
print discover_table_by_name(c, "Ringe") print discover_table_by_name(c, "Ringe")
# print discover_tournament_table(c, "118942908", "3") # print discover_tournament_table(c, "118942908", "3")
# tables = discover(c) tables = discover(c)
# for t in tables.keys(): for t in tables.keys():
# print tables[t] print tables[t]
print "press enter to continue" print "press enter to continue"
sys.stdin.readline() sys.stdin.readline()