p71 - fixed guibulkimport. thought I'd already done that, but there you go..
added 4B detection to HudCache filling added primitive filling code for foldToStreetXCB, this'll not be correct for all cases yet
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0b96d49b23
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@ -2,17 +2,14 @@ todolist (db=database, imp=importer, tv=tableviewer)
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Everything is subject to change and the order does not indicate priority. Patches for any of these or other features are very welcome, see readme-overview.txt for contacts.
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Please also see db-todo.txt
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alpha3 (release by 31Aug)
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alpha3 (release 1Sep?)
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======
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add dedicated update page
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update status or make a support matrix table for website
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add instructions for mailing list to contacts
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(fixed by ray) auto import only runs on one file per start
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find correct sf logo link
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hud displayed 0/3 but a 2 digit percentage for W$SD?
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show database version error in GUI and use fpdb_db class const for it, add it to title
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hud displayed 0/3 but a 2 digit percentage for W$SD?
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anonymiser script to generate testdata without making a dozen find&replace all... remember to replace hand no with running no
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specify NOT NULL on almost all table columns
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store raw hand in db and write reimport function using the raw hand field
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@ -24,13 +21,16 @@ make sure totalProfit shows actual profit rather than winnings.
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update abbreviations.txt
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(steffen) finish bringing back tourney
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export settings[hud-defaultInterval] to conf
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fill the fold to CB/2B/3B, check-/call-raise cache fields
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fill check-/call-raise cache fields
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fix foldToCB cache fields to catch everything properly
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table with data for graphs for SD/F, W$wSF, W$@SD
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printhand each and the 2/3 relevant printplayerflags respectively on ps-lhe-ring-successful-steal-by-cutoff.txt and ps-lhe-ring-call-3B-preflop-cb-no2b.txt
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before beta
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===========
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add dedicated update page
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update status or make a support matrix table for website
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separate db table design version and last bugfix in importer
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change tabledesign VALIGN
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finish updating filelist
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@ -32,7 +32,7 @@ class GuiBulkImport (threading.Thread):
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print "BulkImport is not recursive - please select the final directory in which the history files are"
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else:
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self.inputFile=self.path+os.sep+file
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fpdb_import.import_file_dict(self, self.settings)
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fpdb_import.import_file_dict(self, self.settings, False)
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print "GuiBulkImport.import_dir done"
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def load_clicked(self, widget, data=None):
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@ -69,7 +69,7 @@ class GuiBulkImport (threading.Thread):
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if os.path.isdir(self.inputFile):
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self.import_dir()
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else:
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fpdb_import.import_file_dict(self, self.settings)
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fpdb_import.import_file_dict(self, self.settings, False)
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def get_vbox(self):
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"""returns the vbox of this thread"""
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@ -391,7 +391,7 @@ This program is licensed under the AGPL3, see docs"""+os.sep+"agpl-3.0.txt")
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self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
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self.window.connect("delete_event", self.delete_event)
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self.window.connect("destroy", self.destroy)
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self.window.set_title("Free Poker DB - version: alpha2, p68")
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self.window.set_title("Free Poker DB - version: alpha2+, p71")
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self.window.set_border_width(1)
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self.window.set_size_request(1020,400)
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self.window.set_resizable(True)
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@ -1608,6 +1608,7 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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#now CB
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street1CBChance=[]
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street1CBDone=[]
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someoneDidStreet1CB=False
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for player in range (len(player_ids)):
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myStreet1CBChance=False
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myStreet1CBDone=False
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@ -1616,6 +1617,7 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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myStreet1CBChance=True
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if street1Aggr[player]:
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myStreet1CBDone=True
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someoneDidStreet1CB=True
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street1CBChance.append(myStreet1CBChance)
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street1CBDone.append(myStreet1CBDone)
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@ -1625,6 +1627,7 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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#now 2B
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street2CBChance=[]
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street2CBDone=[]
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someoneDidStreet2CB=False
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for player in range (len(player_ids)):
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myStreet2CBChance=False
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myStreet2CBDone=False
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@ -1633,6 +1636,7 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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myStreet2CBChance=True
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if street2Aggr[player]:
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myStreet2CBDone=True
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someoneDidStreet2CB=True
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street2CBChance.append(myStreet2CBChance)
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street2CBDone.append(myStreet2CBDone)
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@ -1642,6 +1646,7 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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#now 3B
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street3CBChance=[]
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street3CBDone=[]
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someoneDidStreet3CB=False
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for player in range (len(player_ids)):
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myStreet3CBChance=False
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myStreet3CBDone=False
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@ -1650,19 +1655,27 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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myStreet3CBChance=True
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if street3Aggr[player]:
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myStreet3CBDone=True
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someoneDidStreet3CB=True
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street3CBChance.append(myStreet3CBChance)
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street3CBDone.append(myStreet3CBDone)
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result['street3CBChance']=street3CBChance
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result['street3CBDone']=street3CBDone
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#4B - todo, implement for stud/razz
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#and 4B
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street4CBChance=[]
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street4CBDone=[]
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someoneDidStreet4CB=False
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for player in range (len(player_ids)):
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myStreet4CBChance=False
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myStreet4CBDone=False
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if street3CBDone[player]:
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myStreet4CBChance=True
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if street4Aggr[player]:
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myStreet4CBDone=True
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someoneDidStreet4CB=True
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street4CBChance.append(myStreet4CBChance)
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street4CBDone.append(myStreet4CBDone)
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result['street4CBChance']=street4CBChance
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@ -1680,6 +1693,72 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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foldToStreet4CBChance=[]
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foldToStreet4CBDone=[]
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for player in range (len(player_ids)):
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myFoldToStreet1CBChance=False
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myFoldToStreet1CBDone=False
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if someoneDidStreet1CB:
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if street1CBDone[player]:
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pass
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elif street1Seen[player]:
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myFoldToStreet1CBChance=True
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if foldToOtherRaisedStreet1[player]:
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myFoldToStreet1CBDone=True
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foldToStreet1CBChance.append(myFoldToStreet1CBChance)
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foldToStreet1CBDone.append(myFoldToStreet1CBDone)
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for player in range (len(player_ids)):
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myFoldToStreet2CBChance=False
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myFoldToStreet2CBDone=False
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if someoneDidStreet2CB:
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if street2CBDone[player]:
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pass
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elif street2Seen[player]:
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myFoldToStreet2CBChance=True
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if foldToOtherRaisedStreet2[player]:
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myFoldToStreet2CBDone=True
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foldToStreet2CBChance.append(myFoldToStreet2CBChance)
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foldToStreet2CBDone.append(myFoldToStreet2CBDone)
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for player in range (len(player_ids)):
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myFoldToStreet3CBChance=False
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myFoldToStreet3CBDone=False
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if someoneDidStreet3CB:
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if street3CBDone[player]:
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pass
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elif street3Seen[player]:
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myFoldToStreet3CBChance=True
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if foldToOtherRaisedStreet3[player]:
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myFoldToStreet3CBDone=True
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foldToStreet3CBChance.append(myFoldToStreet3CBChance)
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foldToStreet3CBDone.append(myFoldToStreet3CBDone)
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for player in range (len(player_ids)):
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myFoldToStreet4CBChance=False
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myFoldToStreet4CBDone=False
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if someoneDidStreet4CB:
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if street4CBDone[player]:
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pass
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elif street4Seen[player]:
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myFoldToStreet4CBChance=True
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if foldToOtherRaisedStreet4[player]:
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myFoldToStreet4CBDone=True
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foldToStreet4CBChance.append(myFoldToStreet4CBChance)
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foldToStreet4CBDone.append(myFoldToStreet4CBDone)
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result['foldToStreet1CBChance']=foldToStreet1CBChance
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result['foldToStreet1CBDone']=foldToStreet1CBDone
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result['foldToStreet2CBChance']=foldToStreet2CBChance
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result['foldToStreet2CBDone']=foldToStreet2CBDone
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result['foldToStreet3CBChance']=foldToStreet3CBChance
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result['foldToStreet3CBDone']=foldToStreet3CBDone
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result['foldToStreet4CBChance']=foldToStreet4CBChance
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result['foldToStreet4CBDone']=foldToStreet4CBDone
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totalProfit=[]
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street1CheckCallRaiseChance=[]
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@ -1691,15 +1770,6 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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street4CheckCallRaiseChance=[]
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street4CheckCallRaiseDone=[]
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for player in range (len(player_ids)):
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myFoldToStreet1CBChance=False
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myFoldToStreet1CBDone=False
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myFoldToStreet2CBChance=False
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myFoldToStreet2CBDone=False
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myFoldToStreet3CBChance=False
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myFoldToStreet3CBDone=False
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myFoldToStreet4CBChance=False
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myFoldToStreet4CBDone=False
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myTotalProfit=0
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myStreet1CheckCallRaiseChance=False
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@ -1711,15 +1781,6 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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myStreet4CheckCallRaiseChance=False
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myStreet4CheckCallRaiseDone=False
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foldToStreet1CBChance.append(myFoldToStreet1CBChance)
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foldToStreet1CBDone.append(myFoldToStreet1CBDone)
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foldToStreet2CBChance.append(myFoldToStreet2CBChance)
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foldToStreet2CBDone.append(myFoldToStreet2CBDone)
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foldToStreet3CBChance.append(myFoldToStreet3CBChance)
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foldToStreet3CBDone.append(myFoldToStreet3CBDone)
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foldToStreet4CBChance.append(myFoldToStreet4CBChance)
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foldToStreet4CBDone.append(myFoldToStreet4CBDone)
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totalProfit.append(myTotalProfit)
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street1CheckCallRaiseChance.append(myStreet1CheckCallRaiseChance)
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@ -1731,15 +1792,6 @@ def generateHudData(player_ids, category, action_types, actionTypeByNo, winnings
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street4CheckCallRaiseChance.append(myStreet4CheckCallRaiseChance)
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street4CheckCallRaiseDone.append(myStreet4CheckCallRaiseDone)
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result['foldToStreet1CBChance']=foldToStreet1CBChance
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result['foldToStreet1CBDone']=foldToStreet1CBDone
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result['foldToStreet2CBChance']=foldToStreet2CBChance
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result['foldToStreet2CBDone']=foldToStreet2CBDone
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result['foldToStreet3CBChance']=foldToStreet3CBChance
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result['foldToStreet3CBDone']=foldToStreet3CBDone
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result['foldToStreet4CBChance']=foldToStreet4CBChance
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result['foldToStreet4CBDone']=foldToStreet4CBDone
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result['totalProfit']=totalProfit
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result['street1CheckCallRaiseChance']=street1CheckCallRaiseChance
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