fix for dead blinds and antes in the player stat calculation
Posted dead blinds messed up the rake and profit calculation in the player stats. This fix should also work for antes The fix has been done for omaha and holdem game types (without antes) I don't have draw or stud hands to check this
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@ -162,7 +162,7 @@ class DerivedStats():
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self.handsplayers[player]['wonAtSD'] = 1.0
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self.handsplayers[player]['wonAtSD'] = 1.0
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for player in hand.pot.committed:
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for player in hand.pot.committed:
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self.handsplayers[player]['totalProfit'] = int(self.handsplayers[player]['winnings'] - (100*hand.pot.committed[player]))
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self.handsplayers[player]['totalProfit'] = int(self.handsplayers[player]['winnings'] - (100*hand.pot.committed[player])- (100*hand.pot.common[player]))
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self.calcCBets(hand)
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self.calcCBets(hand)
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@ -321,8 +321,10 @@ For sites (currently only Carbon Poker) which record "all in" as a special actio
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self.stacks[player] -= Decimal(ante)
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self.stacks[player] -= Decimal(ante)
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act = (player, 'posts', "ante", ante, self.stacks[player]==0)
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act = (player, 'posts', "ante", ante, self.stacks[player]==0)
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self.actions['BLINDSANTES'].append(act)
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self.actions['BLINDSANTES'].append(act)
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self.pot.addMoney(player, Decimal(ante))
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# self.pot.addMoney(player, Decimal(ante))
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self.pot.addCommonMoney(player, Decimal(ante))
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#I think the antes should be common money, don't have enough hand history to check
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def addBlind(self, player, blindtype, amount):
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def addBlind(self, player, blindtype, amount):
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# if player is None, it's a missing small blind.
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# if player is None, it's a missing small blind.
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# The situation we need to cover are:
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# The situation we need to cover are:
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@ -340,9 +342,12 @@ For sites (currently only Carbon Poker) which record "all in" as a special actio
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self.actions['BLINDSANTES'].append(act)
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self.actions['BLINDSANTES'].append(act)
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if blindtype == 'both':
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if blindtype == 'both':
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amount = self.bb
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# work with the real ammount. limit games are listed as $1, $2, where
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self.bets['BLINDSANTES'][player].append(Decimal(self.sb))
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# the SB 0.50 and the BB is $1, after the turn the minimum bet amount is $2....
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self.pot.addCommonMoney(Decimal(self.sb))
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amount = Decimal(amount)/3
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self.bets['BLINDSANTES'][player].append(amount)
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self.pot.addCommonMoney(player, amount)
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amount += amount
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self.bets['PREFLOP'][player].append(Decimal(amount))
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self.bets['PREFLOP'][player].append(Decimal(amount))
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self.pot.addMoney(player, Decimal(amount))
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self.pot.addMoney(player, Decimal(amount))
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@ -504,10 +509,7 @@ Card ranks will be uppercased
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self.totalcollected = 0;
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self.totalcollected = 0;
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#self.collected looks like [[p1,amount][px,amount]]
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#self.collected looks like [[p1,amount][px,amount]]
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for entry in self.collected:
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for entry in self.collected:
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self.totalcollected += Decimal(entry[1])
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self.totalcollected += Decimal(entry[1])
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def getGameTypeAsString(self):
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def getGameTypeAsString(self):
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"""\
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"""\
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@ -986,11 +988,12 @@ class DrawHand(Hand):
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self.lastBet['DEAL'] = Decimal(amount)
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self.lastBet['DEAL'] = Decimal(amount)
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elif blindtype == 'both':
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elif blindtype == 'both':
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# extra small blind is 'dead'
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# extra small blind is 'dead'
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self.lastBet['DEAL'] = Decimal(self.bb)
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amount = Decimal(amount)/3
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amount += amount
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self.lastBet['DEAL'] = Decimal(amount)
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self.posted = self.posted + [[player,blindtype]]
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self.posted = self.posted + [[player,blindtype]]
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#print "DEBUG: self.posted: %s" %(self.posted)
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#print "DEBUG: self.posted: %s" %(self.posted)
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def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
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def addShownCards(self, cards, player, shown=True, mucked=False, dealt=False):
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if player == self.hero: # we have hero's cards just update shown/mucked
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if player == self.hero: # we have hero's cards just update shown/mucked
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if shown: self.shown.add(player)
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if shown: self.shown.add(player)
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@ -1405,7 +1408,7 @@ class Pot(object):
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self.contenders = set()
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self.contenders = set()
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self.committed = {}
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self.committed = {}
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self.streettotals = {}
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self.streettotals = {}
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self.common = Decimal(0)
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self.common = {}
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self.total = None
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self.total = None
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self.returned = {}
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self.returned = {}
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self.sym = u'$' # this is the default currency symbol
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self.sym = u'$' # this is the default currency symbol
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@ -1415,13 +1418,14 @@ class Pot(object):
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def addPlayer(self,player):
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def addPlayer(self,player):
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self.committed[player] = Decimal(0)
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self.committed[player] = Decimal(0)
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self.common[player] = Decimal(0)
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def addFold(self, player):
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def addFold(self, player):
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# addFold must be called when a player folds
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# addFold must be called when a player folds
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self.contenders.discard(player)
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self.contenders.discard(player)
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def addCommonMoney(self, amount):
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def addCommonMoney(self, player, amount):
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self.common += amount
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self.common[player] += amount
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def addMoney(self, player, amount):
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def addMoney(self, player, amount):
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# addMoney must be called for any actions that put money in the pot, in the order they occur
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# addMoney must be called for any actions that put money in the pot, in the order they occur
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@ -1429,7 +1433,7 @@ class Pot(object):
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self.committed[player] += amount
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self.committed[player] += amount
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def markTotal(self, street):
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def markTotal(self, street):
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self.streettotals[street] = sum(self.committed.values()) + self.common
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self.streettotals[street] = sum(self.committed.values()) + sum(self.common.values())
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def getTotalAtStreet(self, street):
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def getTotalAtStreet(self, street):
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if street in self.streettotals:
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if street in self.streettotals:
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@ -1437,7 +1441,7 @@ class Pot(object):
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return 0
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return 0
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def end(self):
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def end(self):
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self.total = sum(self.committed.values()) + self.common
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self.total = sum(self.committed.values()) + sum(self.common.values())
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# Return any uncalled bet.
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# Return any uncalled bet.
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committed = sorted([ (v,k) for (k,v) in self.committed.items()])
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committed = sorted([ (v,k) for (k,v) in self.committed.items()])
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@ -287,16 +287,14 @@ class PokerStars(HandHistoryConverter):
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hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
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hand.addBringIn(m.group('PNAME'), m.group('BRINGIN'))
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def readBlinds(self, hand):
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def readBlinds(self, hand):
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try:
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liveBlind = True
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count = 0
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for a in self.re_PostSB.finditer(hand.handText):
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for a in self.re_PostSB.finditer(hand.handText):
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if liveBlind:
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if count == 0:
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hand.addBlind(a.group('PNAME'), 'small blind', a.group('SB'))
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hand.addBlind(a.group('PNAME'), 'small blind', a.group('SB'))
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liveBlind = False
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count = 1
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else:
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else:
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# Post dead blinds as ante
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hand.addAnte(a.group('PNAME'), a.group('SB'))
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hand.addAnte(a.group('PNAME'), a.group('SB'))
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except: # no small blind
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hand.addBlind(None, None, None)
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for a in self.re_PostBB.finditer(hand.handText):
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for a in self.re_PostBB.finditer(hand.handText):
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
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hand.addBlind(a.group('PNAME'), 'big blind', a.group('BB'))
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for a in self.re_PostBoth.finditer(hand.handText):
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for a in self.re_PostBoth.finditer(hand.handText):
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