Allow saving of aux_window layouts.

This commit is contained in:
Ray 2009-03-15 15:27:47 -04:00
parent e0a406e66d
commit 9fca5a75b2
3 changed files with 53 additions and 33 deletions

View File

@ -391,9 +391,14 @@ class Config:
return layout_node return layout_node
def get_location_node(self, layout_node, seat): def get_location_node(self, layout_node, seat):
for location_node in layout_node.getElementsByTagName("location"): if seat == "common":
if int( location_node.getAttribute("seat") ) == int( seat ): for location_node in layout_node.getElementsByTagName("location"):
return location_node if location_node.hasAttribute("common"):
return location_node
else:
for location_node in layout_node.getElementsByTagName("location"):
if int( location_node.getAttribute("seat") ) == int( seat ):
return location_node
def save(self, file = None): def save(self, file = None):
if not file == None: if not file == None:
@ -420,12 +425,18 @@ class Config:
def edit_aux_layout(self, aux_name, max, width = None, height = None, locations = None): def edit_aux_layout(self, aux_name, max, width = None, height = None, locations = None):
aux_node = self.get_aux_node(aux_name) aux_node = self.get_aux_node(aux_name)
layout_node = self.get_layout_node(aux_node, max) layout_node = self.get_layout_node(aux_node, max)
if layout_node == None: return if layout_node == None:
for i in range(1, max + 1): print "aux node not found"
return
print "editing locations =", locations
for (i, pos) in locations.iteritems():
location_node = self.get_location_node(layout_node, i) location_node = self.get_location_node(layout_node, i)
location_node.setAttribute("x", str( locations[i-1][0] )) location_node.setAttribute("x", str( locations[i][0] ))
location_node.setAttribute("y", str( locations[i-1][1] )) location_node.setAttribute("y", str( locations[i][1] ))
self.aux_windows[aux_name].layout[max].location[i] = ( locations[i-1][0], locations[i-1][1] ) if i == "common":
self.aux_windows[aux_name].layout[max].common = ( locations[i][0], locations[i][1] )
else:
self.aux_windows[aux_name].layout[max].location[i] = ( locations[i][0], locations[i][1] )
def get_db_parameters(self, name = None): def get_db_parameters(self, name = None):
if name == None: name = 'fpdb' if name == None: name = 'fpdb'

View File

@ -200,8 +200,8 @@ class Hud:
self.aux_windows = [] self.aux_windows = []
def reposition_windows(self, *args): def reposition_windows(self, *args):
if self.stat_windows and len(self.stat_windows > 0): if self.stat_windows != {} and len(self.stat_windows) > 0:
map(lambda x: x.window.move(x.x, x.y), self.stat_windows) map(lambda x: x.window.move(x.x, x.y), self.stat_windows.itervalues())
return True return True
def debug_stat_windows(self, *args): def debug_stat_windows(self, *args):
@ -216,6 +216,11 @@ class Hud:
new_loc = (loc[0] - self.table.x, loc[1] - self.table.y) new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
new_layout[self.stat_windows[sw].adj - 1] = new_loc new_layout[self.stat_windows[sw].adj - 1] = new_loc
self.config.edit_layout(self.table.site, self.max, locations = new_layout) self.config.edit_layout(self.table.site, self.max, locations = new_layout)
# ask each aux to save its layout back to the config object
for aux in self.aux_windows:
aux.save_layout()
# save the config object back to the file
print "saving new xml file"
self.config.save() self.config.save()
def adj_seats(self, hand, config): def adj_seats(self, hand, config):

View File

@ -49,6 +49,9 @@ class Aux_Window:
def create(self, *parms): def create(self, *parms):
pass pass
def save_layout(self, *args):
pass
def destroy(self): def destroy(self):
self.container.destroy() self.container.destroy()
@ -312,12 +315,13 @@ class Flop_Mucked(Aux_Window):
def __init__(self, hud, config, params): def __init__(self, hud, config, params):
self.hud = hud # hud object that this aux window supports self.hud = hud # hud object that this aux window supports
self.config = config # configuration object for this aux window to use self.config = config # configuration object for this aux window to use
self.params = params # hash aux params from config self.params = params # dict aux params from config
self.positions = {} # dict of window positions
self.displayed_cards = False
self.card_images = self.get_card_images() self.card_images = self.get_card_images()
def create(self): def create(self):
self.adj = self.hud.adj_seats(0, self.config)
adj = self.hud.adj_seats(0, self.config)
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max)) loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
self.m_windows = {} # windows to put the card images in self.m_windows = {} # windows to put the card images in
@ -328,7 +332,7 @@ class Flop_Mucked(Aux_Window):
if i == 'common': if i == 'common':
(x, y) = self.params['layout'][self.hud.max].common (x, y) = self.params['layout'][self.hud.max].common
else: else:
(x, y) = loc[adj[i]] (x, y) = loc[self.adj[i]]
self.m_windows[i] = gtk.Window() self.m_windows[i] = gtk.Window()
self.m_windows[i].set_decorated(False) self.m_windows[i].set_decorated(False)
self.m_windows[i].set_property("skip-taskbar-hint", True) self.m_windows[i].set_property("skip-taskbar-hint", True)
@ -340,6 +344,7 @@ class Flop_Mucked(Aux_Window):
self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')]) self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
self.eb[i].add(self.seen_cards[i]) self.eb[i].add(self.seen_cards[i])
self.m_windows[i].move(int(x) + self.hud.table.x, int(y) + self.hud.table.y) self.m_windows[i].move(int(x) + self.hud.table.x, int(y) + self.hud.table.y)
self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y)
self.m_windows[i].set_opacity(float(self.params['opacity'])) self.m_windows[i].set_opacity(float(self.params['opacity']))
self.m_windows[i].show_all() self.m_windows[i].show_all()
self.m_windows[i].hide() self.m_windows[i].hide()
@ -350,11 +355,9 @@ class Flop_Mucked(Aux_Window):
def update_gui(self, new_hand_id): def update_gui(self, new_hand_id):
"""Prepare and show the mucked cards.""" """Prepare and show the mucked cards."""
pos = {} if self.displayed_cards:
for i, w in self.m_windows.iteritems(): self.hide_mucked_cards()
pos[i] = w.get_position() # I hate this. I don't know why I have to save position and then move back self.displayed_cards = False
self.hide_mucked_cards()
displayed_cards = False
for (i, cards) in self.hud.cards.iteritems(): for (i, cards) in self.hud.cards.iteritems():
if self.has_cards(cards): if self.has_cards(cards):
# scratch is a working pixbuf, used to assemble the image # scratch is a working pixbuf, used to assemble the image
@ -370,11 +373,11 @@ class Flop_Mucked(Aux_Window):
x = x + int(self.params['card_wd']) x = x + int(self.params['card_wd'])
self.seen_cards[i].set_from_pixbuf(scratch) self.seen_cards[i].set_from_pixbuf(scratch)
# self.m_windows[i].show_all() # self.m_windows[i].show_all()
self.m_windows[i].move(pos[i][0], pos[i][1]) # here is where I move back
self.m_windows[i].present() self.m_windows[i].present()
displayed_cards = True self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
self.displayed_cards = True
if displayed_cards and float(self.params['timeout']) > 0: if self.displayed_cards and float(self.params['timeout']) > 0:
gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards) gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards)
def destroy(self): def destroy(self):
@ -385,8 +388,10 @@ class Flop_Mucked(Aux_Window):
def hide_mucked_cards(self): def hide_mucked_cards(self):
"""Hide the mucked card windows.""" """Hide the mucked card windows."""
# this is the callback from the timeout # this is the callback from the timeout
for w in self.m_windows.values(): for (i, w) in self.m_windows.iteritems():
self.positions[i] = w.get_position()
w.hide() w.hide()
self.displayed_cards = False
return False # this tells the system to NOT run this timeout again return False # this tells the system to NOT run this timeout again
def button_press_cb(self, widget, event, *args): def button_press_cb(self, widget, event, *args):
@ -403,17 +408,16 @@ class Flop_Mucked(Aux_Window):
def save_layout(self, *args): def save_layout(self, *args):
"""Save new layout back to the aux element in the config file.""" """Save new layout back to the aux element in the config file."""
# similar to same method in stat_windows new_locs = {}
new_layout = [(0, 0)] * self.hud.max print "adj =", self.adj
for (i, w) in self.m_windows.iteritems(): for (i, pos) in self.positions.iteritems():
(x, y) = w.get_position() if i != 'common':
new_loc = (x - self.hud.table.x, y - self.hud.table.y) new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
if i != "common":
new_layout[self.hud.stat_windows[int(i)].adj - 1] = new_loc
else: else:
pass new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
self.config.edit_layout(self.table.site, self.max, locations = new_layout) print "old locations =", self.params['layout'][self.hud.max]
self.config.save() print "saving locations =", new_locs
self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
if __name__== "__main__": if __name__== "__main__":