Allow saving of aux_window layouts.
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@ -391,6 +391,11 @@ class Config:
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return layout_node
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return layout_node
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def get_location_node(self, layout_node, seat):
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def get_location_node(self, layout_node, seat):
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if seat == "common":
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for location_node in layout_node.getElementsByTagName("location"):
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if location_node.hasAttribute("common"):
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return location_node
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else:
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for location_node in layout_node.getElementsByTagName("location"):
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for location_node in layout_node.getElementsByTagName("location"):
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if int( location_node.getAttribute("seat") ) == int( seat ):
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if int( location_node.getAttribute("seat") ) == int( seat ):
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return location_node
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return location_node
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@ -420,12 +425,18 @@ class Config:
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def edit_aux_layout(self, aux_name, max, width = None, height = None, locations = None):
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def edit_aux_layout(self, aux_name, max, width = None, height = None, locations = None):
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aux_node = self.get_aux_node(aux_name)
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aux_node = self.get_aux_node(aux_name)
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layout_node = self.get_layout_node(aux_node, max)
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layout_node = self.get_layout_node(aux_node, max)
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if layout_node == None: return
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if layout_node == None:
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for i in range(1, max + 1):
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print "aux node not found"
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return
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print "editing locations =", locations
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for (i, pos) in locations.iteritems():
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location_node = self.get_location_node(layout_node, i)
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location_node = self.get_location_node(layout_node, i)
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location_node.setAttribute("x", str( locations[i-1][0] ))
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location_node.setAttribute("x", str( locations[i][0] ))
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location_node.setAttribute("y", str( locations[i-1][1] ))
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location_node.setAttribute("y", str( locations[i][1] ))
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self.aux_windows[aux_name].layout[max].location[i] = ( locations[i-1][0], locations[i-1][1] )
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if i == "common":
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self.aux_windows[aux_name].layout[max].common = ( locations[i][0], locations[i][1] )
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else:
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self.aux_windows[aux_name].layout[max].location[i] = ( locations[i][0], locations[i][1] )
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def get_db_parameters(self, name = None):
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def get_db_parameters(self, name = None):
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if name == None: name = 'fpdb'
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if name == None: name = 'fpdb'
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@ -200,8 +200,8 @@ class Hud:
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self.aux_windows = []
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self.aux_windows = []
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def reposition_windows(self, *args):
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def reposition_windows(self, *args):
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if self.stat_windows and len(self.stat_windows > 0):
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if self.stat_windows != {} and len(self.stat_windows) > 0:
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map(lambda x: x.window.move(x.x, x.y), self.stat_windows)
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map(lambda x: x.window.move(x.x, x.y), self.stat_windows.itervalues())
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return True
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return True
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def debug_stat_windows(self, *args):
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def debug_stat_windows(self, *args):
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@ -216,6 +216,11 @@ class Hud:
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new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
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new_loc = (loc[0] - self.table.x, loc[1] - self.table.y)
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new_layout[self.stat_windows[sw].adj - 1] = new_loc
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new_layout[self.stat_windows[sw].adj - 1] = new_loc
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self.config.edit_layout(self.table.site, self.max, locations = new_layout)
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self.config.edit_layout(self.table.site, self.max, locations = new_layout)
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# ask each aux to save its layout back to the config object
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for aux in self.aux_windows:
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aux.save_layout()
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# save the config object back to the file
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print "saving new xml file"
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self.config.save()
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self.config.save()
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def adj_seats(self, hand, config):
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def adj_seats(self, hand, config):
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@ -49,6 +49,9 @@ class Aux_Window:
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def create(self, *parms):
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def create(self, *parms):
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pass
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pass
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def save_layout(self, *args):
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pass
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def destroy(self):
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def destroy(self):
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self.container.destroy()
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self.container.destroy()
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@ -312,12 +315,13 @@ class Flop_Mucked(Aux_Window):
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def __init__(self, hud, config, params):
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def __init__(self, hud, config, params):
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self.hud = hud # hud object that this aux window supports
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self.hud = hud # hud object that this aux window supports
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self.config = config # configuration object for this aux window to use
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self.config = config # configuration object for this aux window to use
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self.params = params # hash aux params from config
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self.params = params # dict aux params from config
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self.positions = {} # dict of window positions
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self.displayed_cards = False
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self.card_images = self.get_card_images()
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self.card_images = self.get_card_images()
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def create(self):
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def create(self):
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self.adj = self.hud.adj_seats(0, self.config)
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adj = self.hud.adj_seats(0, self.config)
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
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self.m_windows = {} # windows to put the card images in
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self.m_windows = {} # windows to put the card images in
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@ -328,7 +332,7 @@ class Flop_Mucked(Aux_Window):
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if i == 'common':
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if i == 'common':
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(x, y) = self.params['layout'][self.hud.max].common
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(x, y) = self.params['layout'][self.hud.max].common
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else:
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else:
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(x, y) = loc[adj[i]]
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(x, y) = loc[self.adj[i]]
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self.m_windows[i] = gtk.Window()
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self.m_windows[i] = gtk.Window()
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self.m_windows[i].set_decorated(False)
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self.m_windows[i].set_decorated(False)
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self.m_windows[i].set_property("skip-taskbar-hint", True)
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self.m_windows[i].set_property("skip-taskbar-hint", True)
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@ -340,6 +344,7 @@ class Flop_Mucked(Aux_Window):
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self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
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self.seen_cards[i] = gtk.image_new_from_pixbuf(self.card_images[('B', 'H')])
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self.eb[i].add(self.seen_cards[i])
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self.eb[i].add(self.seen_cards[i])
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self.m_windows[i].move(int(x) + self.hud.table.x, int(y) + self.hud.table.y)
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self.m_windows[i].move(int(x) + self.hud.table.x, int(y) + self.hud.table.y)
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self.positions[i] = (int(x) + self.hud.table.x, int(y) + self.hud.table.y)
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self.m_windows[i].set_opacity(float(self.params['opacity']))
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self.m_windows[i].set_opacity(float(self.params['opacity']))
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self.m_windows[i].show_all()
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self.m_windows[i].show_all()
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self.m_windows[i].hide()
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self.m_windows[i].hide()
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@ -350,11 +355,9 @@ class Flop_Mucked(Aux_Window):
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def update_gui(self, new_hand_id):
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def update_gui(self, new_hand_id):
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"""Prepare and show the mucked cards."""
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"""Prepare and show the mucked cards."""
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pos = {}
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if self.displayed_cards:
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for i, w in self.m_windows.iteritems():
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pos[i] = w.get_position() # I hate this. I don't know why I have to save position and then move back
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self.hide_mucked_cards()
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self.hide_mucked_cards()
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displayed_cards = False
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self.displayed_cards = False
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for (i, cards) in self.hud.cards.iteritems():
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for (i, cards) in self.hud.cards.iteritems():
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if self.has_cards(cards):
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if self.has_cards(cards):
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# scratch is a working pixbuf, used to assemble the image
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# scratch is a working pixbuf, used to assemble the image
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@ -370,11 +373,11 @@ class Flop_Mucked(Aux_Window):
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x = x + int(self.params['card_wd'])
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x = x + int(self.params['card_wd'])
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self.seen_cards[i].set_from_pixbuf(scratch)
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self.seen_cards[i].set_from_pixbuf(scratch)
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# self.m_windows[i].show_all()
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# self.m_windows[i].show_all()
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self.m_windows[i].move(pos[i][0], pos[i][1]) # here is where I move back
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self.m_windows[i].present()
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self.m_windows[i].present()
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displayed_cards = True
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self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) # here is where I move back
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self.displayed_cards = True
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if displayed_cards and float(self.params['timeout']) > 0:
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if self.displayed_cards and float(self.params['timeout']) > 0:
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gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards)
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gobject.timeout_add(int(1000*float(self.params['timeout'])), self.hide_mucked_cards)
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def destroy(self):
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def destroy(self):
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@ -385,8 +388,10 @@ class Flop_Mucked(Aux_Window):
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def hide_mucked_cards(self):
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def hide_mucked_cards(self):
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"""Hide the mucked card windows."""
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"""Hide the mucked card windows."""
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# this is the callback from the timeout
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# this is the callback from the timeout
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for w in self.m_windows.values():
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for (i, w) in self.m_windows.iteritems():
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self.positions[i] = w.get_position()
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w.hide()
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w.hide()
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self.displayed_cards = False
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return False # this tells the system to NOT run this timeout again
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return False # this tells the system to NOT run this timeout again
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def button_press_cb(self, widget, event, *args):
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def button_press_cb(self, widget, event, *args):
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@ -403,17 +408,16 @@ class Flop_Mucked(Aux_Window):
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def save_layout(self, *args):
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def save_layout(self, *args):
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"""Save new layout back to the aux element in the config file."""
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"""Save new layout back to the aux element in the config file."""
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# similar to same method in stat_windows
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new_locs = {}
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new_layout = [(0, 0)] * self.hud.max
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print "adj =", self.adj
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for (i, w) in self.m_windows.iteritems():
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for (i, pos) in self.positions.iteritems():
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(x, y) = w.get_position()
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if i != 'common':
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new_loc = (x - self.hud.table.x, y - self.hud.table.y)
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new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
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if i != "common":
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new_layout[self.hud.stat_windows[int(i)].adj - 1] = new_loc
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else:
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else:
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pass
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new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y)
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self.config.edit_layout(self.table.site, self.max, locations = new_layout)
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print "old locations =", self.params['layout'][self.hud.max]
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self.config.save()
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print "saving locations =", new_locs
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self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
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if __name__== "__main__":
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if __name__== "__main__":
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