Merge branch 'master' of git@github.com:kangaderoo/fpdb-kangaderoo.git

This commit is contained in:
Gerko de Roo 2010-01-23 09:52:26 +01:00
commit 9d1ae8cfea
2 changed files with 28 additions and 14 deletions

View File

@ -457,7 +457,9 @@ class Hud:
# TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason? # TODO: is stat_windows getting converted somewhere from a list to a dict, for no good reason?
for i, w in enumerate(self.stat_windows.itervalues()): for i, w in enumerate(self.stat_windows.itervalues()):
(x, y) = loc[adj[i+1]] (x, y) = loc[adj[i+1]]
w.relocate(x, y) px = int(x * self.table.width / 1000)
py = int(y * self.table.height / 1000)
w.relocate(px, py)
# While we're at it, fix the positions of mucked cards too # While we're at it, fix the positions of mucked cards too
for aux in self.aux_windows: for aux in self.aux_windows:
@ -507,9 +509,11 @@ class Hud:
def save_layout(self, *args): def save_layout(self, *args):
new_layout = [(0, 0)] * self.max new_layout = [(0, 0)] * self.max
width = self.table.width
height = self.table.height
for sw in self.stat_windows: for sw in self.stat_windows:
loc = self.stat_windows[sw].window.get_position() (x,y) = self.stat_windows[sw].window.get_position()
new_loc = (loc[0] - self.table.x, loc[1] - self.table.y) new_loc = (int((x - self.table.x)*1000/width), int((y - self.table.y)*1000/height))
new_layout[self.stat_windows[sw].adj - 1] = new_loc new_layout[self.stat_windows[sw].adj - 1] = new_loc
self.config.edit_layout(self.table.site, self.max, locations = new_layout) self.config.edit_layout(self.table.site, self.max, locations = new_layout)
# ask each aux to save its layout back to the config object # ask each aux to save its layout back to the config object
@ -571,16 +575,21 @@ class Hud:
loc = self.config.get_locations(self.table.site, 9) loc = self.config.get_locations(self.table.site, 9)
# create the stat windows # create the stat windows
# get the width and height of the client window
# The x and Y positions are now made relative.
for i in xrange(1, self.max + 1): for i in xrange(1, self.max + 1):
(x, y) = loc[adj[i]] (x, y) = loc[adj[i]]
px = int(x * self.table.width / 1000)
py = int(y * self.table.height / 1000)
if i in self.stat_windows: if i in self.stat_windows:
self.stat_windows[i].relocate(x, y) self.stat_windows[i].relocate(px, py)
else: else:
self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game], self.stat_windows[i] = Stat_Window(game = config.supported_games[self.poker_game],
parent = self, parent = self,
table = self.table, table = self.table,
x = x, x = px,
y = y, y = py,
seat = i, seat = i,
adj = adj[i], adj = adj[i],
player_id = 'fake', player_id = 'fake',

View File

@ -357,21 +357,24 @@ class Aux_Seats(Aux_Window):
except AttributeError: except AttributeError:
return return
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max)) loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
width = self.hud.table.width
height = self.hud.table.height
for i in (range(1, self.hud.max + 1) + ['common']): for i in (range(1, self.hud.max + 1) + ['common']):
if i == 'common': if i == 'common':
(x, y) = self.params['layout'][self.hud.max].common (x, y) = self.params['layout'][self.hud.max].common
else: else:
(x, y) = loc[adj[i]] (x, y) = loc[adj[i]]
self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y) self.positions[i] = self.card_positions((x * width) / 1000, self.hud.table.x, (y * height) /1000, self.hud.table.y)
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
def create(self): def create(self):
self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py self.adj = self.hud.adj_seats(0, self.config) # move adj_seats to aux and get rid of it in Hud.py
loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max)) loc = self.config.get_aux_locations(self.params['name'], int(self.hud.max))
self.m_windows = {} # windows to put the card images in self.m_windows = {} # windows to put the card images in
width = self.hud.table.width
height = self.hud.table.height
for i in (range(1, self.hud.max + 1) + ['common']): for i in (range(1, self.hud.max + 1) + ['common']):
if i == 'common': if i == 'common':
(x, y) = self.params['layout'][self.hud.max].common (x, y) = self.params['layout'][self.hud.max].common
@ -383,7 +386,7 @@ class Aux_Seats(Aux_Window):
self.m_windows[i].set_transient_for(self.hud.main_window) self.m_windows[i].set_transient_for(self.hud.main_window)
self.m_windows[i].set_focus_on_map(False) self.m_windows[i].set_focus_on_map(False)
self.m_windows[i].connect("configure_event", self.configure_event_cb, i) self.m_windows[i].connect("configure_event", self.configure_event_cb, i)
self.positions[i] = self.card_positions(x, self.hud.table.x, y, self.hud.table.y) self.positions[i] = self.card_positions((x * width) / 1000, self.hud.table.x, (y * height) /1000, self.hud.table.y)
self.m_windows[i].move(self.positions[i][0], self.positions[i][1]) self.m_windows[i].move(self.positions[i][0], self.positions[i][1])
if self.params.has_key('opacity'): if self.params.has_key('opacity'):
self.m_windows[i].set_opacity(float(self.params['opacity'])) self.m_windows[i].set_opacity(float(self.params['opacity']))
@ -425,11 +428,13 @@ class Aux_Seats(Aux_Window):
"""Save new layout back to the aux element in the config file.""" """Save new layout back to the aux element in the config file."""
new_locs = {} new_locs = {}
# print "adj =", self.adj # print "adj =", self.adj
witdh = self.hud.table.width
height = self.hud.table.height
for (i, pos) in self.positions.iteritems(): for (i, pos) in self.positions.iteritems():
if i != 'common': if i != 'common':
new_locs[self.adj[int(i)]] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y) new_locs[self.adj[int(i)]] = ((pos[0] - self.hud.table.x) * 1000 / witdh, (pos[1] - self.hud.table.y) * 1000 / height)
else: else:
new_locs[i] = (pos[0] - self.hud.table.x, pos[1] - self.hud.table.y) new_locs[i] = ((pos[0] - self.hud.table.x) * 1000 / witdh, (pos[1] - self.hud.table.y) * 1000 / height)
self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs) self.config.edit_aux_layout(self.params['name'], self.hud.max, locations = new_locs)
def configure_event_cb(self, widget, event, i, *args): def configure_event_cb(self, widget, event, i, *args):